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root/radiance/ray/src/ot/o_instance.c
Revision: 2.2
Committed: Sat Feb 22 02:07:26 2003 UTC (21 years, 8 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.1: +3 -4 lines
Log Message:
Changes and check-in for 3.5 release
Includes new source files and modifications not recorded for many years
See ray/doc/notes/ReleaseNotes for notes between 3.1 and 3.5 release

File Contents

# Content
1 #ifndef lint
2 static const char RCSid[] = "$Id$";
3 #endif
4 /*
5 * o_instance.c - routines for creating octrees for other octrees.
6 *
7 * 11/11/88
8 */
9
10 #include "standard.h"
11
12 #include "object.h"
13
14 #include "octree.h"
15
16 #include "instance.h"
17
18 #include "plocate.h"
19
20 /*
21 * To determine if two cubes intersect:
22 *
23 * 1) Check to see if any vertices of first cube are inside the
24 * second (intersection).
25 *
26 * 2) Check to see if all vertices of first are to one side of
27 * second (no intersection).
28 *
29 * 3) Perform 1 and 2 with roles reversed.
30 *
31 * 4) Check to see if any portion of any edge of second is inside
32 * first (intersection).
33 *
34 * 5) If test 4 fails, we have no intersection.
35 *
36 * Note that if we were testing two boxes, we would need
37 * to check that neither had any edges inside the other to be sure.
38 * Since an octree is a volume rather than a surface, we will
39 * return a value of 2 if the cube is entirely within the octree.
40 */
41
42
43 o_instance(o, cu) /* determine if cubes intersect */
44 OBJREC *o;
45 CUBE *cu;
46 {
47 static int vstart[4] = {0, 3, 5, 6};
48 FVECT cumin, cumax;
49 FVECT vert[8];
50 FVECT v1, v2;
51 register INSTANCE *in;
52 int vloc, vout;
53 register int i, j;
54 /* get octree arguments */
55 in = getinstance(o, IO_BOUNDS);
56 /* check if cube vertex in octree */
57 for (j = 0; j < 3; j++)
58 cumax[j] = (cumin[j] = in->obj->scube.cuorg[j]) +
59 in->obj->scube.cusize;
60 vloc = ABOVE | BELOW;
61 vout = 0;
62 for (i = 0; i < 8; i++) {
63 for (j = 0; j < 3; j++) {
64 v1[j] = cu->cuorg[j];
65 if (i & 1<<j)
66 v1[j] += cu->cusize;
67 }
68 multp3(v2, v1, in->x.b.xfm);
69 if (j = plocate(v2, cumin, cumax))
70 vout++;
71 vloc &= j;
72 }
73 if (vout == 0) /* all inside */
74 return(O_IN);
75 if (vout < 8) /* some inside */
76 return(O_HIT);
77 if (vloc) /* all to one side */
78 return(O_MISS);
79 /* octree vertices in cube? */
80 for (j = 0; j < 3; j++)
81 cumax[j] = (cumin[j] = cu->cuorg[j]) + cu->cusize;
82 vloc = ABOVE | BELOW;
83 for (i = 0; i < 8; i++) {
84 for (j = 0; j < 3; j++) {
85 v1[j] = in->obj->scube.cuorg[j];
86 if (i & 1<<j)
87 v1[j] += in->obj->scube.cusize;
88 }
89 multp3(vert[i], v1, in->x.f.xfm);
90 if (j = plocate(vert[i], cumin, cumax))
91 vloc &= j;
92 else
93 return(O_HIT); /* vertex inside */
94 }
95 if (vloc) /* all to one side */
96 return(O_MISS);
97 /* check edges */
98 for (i = 0; i < 4; i++)
99 for (j = 0; j < 3; j++) {
100 /* clip modifies vertices! */
101 VCOPY(v1, vert[vstart[i]]);
102 VCOPY(v2, vert[vstart[i] ^ 1<<j]);
103 if (clip(v1, v2, cumin, cumax))
104 return(O_HIT); /* edge inside */
105 }
106
107 return(O_MISS); /* no intersection */
108 }