1 |
#ifndef lint |
2 |
static const char RCSid[] = "$Id$"; |
3 |
#endif |
4 |
/* |
5 |
* o_face.c - routines for creating octrees for polygonal faces. |
6 |
* |
7 |
* 8/27/85 |
8 |
*/ |
9 |
|
10 |
#include "standard.h" |
11 |
|
12 |
#include "octree.h" |
13 |
|
14 |
#include "object.h" |
15 |
|
16 |
#include "face.h" |
17 |
|
18 |
#include "plocate.h" |
19 |
|
20 |
/* |
21 |
* The algorithm for determining a face's intersection |
22 |
* with a cube is relatively straightforward: |
23 |
* |
24 |
* 1) Check to see if any vertices are inside the cube |
25 |
* (intersection). |
26 |
* |
27 |
* 2) Check to see if all vertices are to one side of |
28 |
* cube (no intersection). |
29 |
* |
30 |
* 3) Check to see if any portion of any edge is inside |
31 |
* cube (intersection). |
32 |
* |
33 |
* 4) Check to see if the cube cuts the plane of the |
34 |
* face and one of its edges passes through |
35 |
* the face (intersection). |
36 |
* |
37 |
* 5) If test 4 fails, we have no intersection. |
38 |
*/ |
39 |
|
40 |
|
41 |
o_face(o, cu) /* determine if face intersects cube */ |
42 |
OBJREC *o; |
43 |
CUBE *cu; |
44 |
{ |
45 |
FVECT cumin, cumax; |
46 |
FVECT v1, v2; |
47 |
double d1, d2; |
48 |
int vloc; |
49 |
register FACE *f; |
50 |
register int i, j; |
51 |
/* get face arguments */ |
52 |
f = getface(o); |
53 |
if (f->area == 0.0) /* empty face */ |
54 |
return(O_MISS); |
55 |
/* compute cube boundaries */ |
56 |
for (j = 0; j < 3; j++) |
57 |
cumax[j] = (cumin[j] = cu->cuorg[j]-FTINY) |
58 |
+ cu->cusize + 2.0*FTINY; |
59 |
|
60 |
vloc = ABOVE | BELOW; /* check vertices */ |
61 |
for (i = 0; i < f->nv; i++) |
62 |
if (j = plocate(VERTEX(f,i), cumin, cumax)) |
63 |
vloc &= j; |
64 |
else |
65 |
return(O_HIT); /* vertex inside */ |
66 |
|
67 |
if (vloc) /* all to one side */ |
68 |
return(O_MISS); |
69 |
|
70 |
for (i = 0; i < f->nv; i++) { /* check edges */ |
71 |
if ((j = i + 1) >= f->nv) |
72 |
j = 0; /* wrap around */ |
73 |
VCOPY(v1, VERTEX(f,i)); /* clip modifies */ |
74 |
VCOPY(v2, VERTEX(f,j)); /* the vertices! */ |
75 |
if (clip(v1, v2, cumin, cumax)) |
76 |
return(O_HIT); /* edge inside */ |
77 |
} |
78 |
/* see if cube cuts plane */ |
79 |
for (j = 0; j < 3; j++) |
80 |
if (f->norm[j] > 0.0) { |
81 |
v1[j] = cumin[j]; |
82 |
v2[j] = cumax[j]; |
83 |
} else { |
84 |
v1[j] = cumax[j]; |
85 |
v2[j] = cumin[j]; |
86 |
} |
87 |
if ((d1 = DOT(v1, f->norm) - f->offset) > FTINY) |
88 |
return(O_MISS); |
89 |
if ((d2 = DOT(v2, f->norm) - f->offset) < -FTINY) |
90 |
return(O_MISS); |
91 |
/* intersect face */ |
92 |
for (j = 0; j < 3; j++) |
93 |
v1[j] = (v1[j]*d2 - v2[j]*d1)/(d2 - d1); |
94 |
if (inface(v1, f)) |
95 |
return(O_HIT); |
96 |
|
97 |
return(O_MISS); /* no intersection */ |
98 |
} |