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root/radiance/ray/src/ot/o_face.c
Revision: 2.1
Committed: Tue Nov 12 17:00:53 1991 UTC (33 years ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 1.4: +0 -0 lines
Log Message:
updated revision number for release 2.0

File Contents

# Content
1 /* Copyright (c) 1986 Regents of the University of California */
2
3 #ifndef lint
4 static char SCCSid[] = "$SunId$ LBL";
5 #endif
6
7 /*
8 * o_face.c - routines for creating octrees for polygonal faces.
9 *
10 * 8/27/85
11 */
12
13 #include "standard.h"
14
15 #include "octree.h"
16
17 #include "object.h"
18
19 #include "face.h"
20
21 #include "plocate.h"
22
23 /*
24 * The algorithm for determining a face's intersection
25 * with a cube is relatively straightforward:
26 *
27 * 1) Check to see if any vertices are inside the cube
28 * (intersection).
29 *
30 * 2) Check to see if all vertices are to one side of
31 * cube (no intersection).
32 *
33 * 3) Check to see if any portion of any edge is inside
34 * cube (intersection).
35 *
36 * 4) Check to see if the cube cuts the plane of the
37 * face and one of its edges passes through
38 * the face (intersection).
39 *
40 * 5) If test 4 fails, we have no intersection.
41 */
42
43
44 o_face(o, cu) /* determine if face intersects cube */
45 OBJREC *o;
46 CUBE *cu;
47 {
48 FVECT cumin, cumax;
49 FVECT v1, v2;
50 double d1, d2;
51 int vloc;
52 register FACE *f;
53 register int i, j;
54 /* get face arguments */
55 f = getface(o);
56 if (f->area == 0.0) /* empty face */
57 return(O_MISS);
58 /* compute cube boundaries */
59 for (j = 0; j < 3; j++)
60 cumax[j] = (cumin[j] = cu->cuorg[j]-FTINY)
61 + cu->cusize + 2.0*FTINY;
62
63 vloc = ABOVE | BELOW; /* check vertices */
64 for (i = 0; i < f->nv; i++)
65 if (j = plocate(VERTEX(f,i), cumin, cumax))
66 vloc &= j;
67 else
68 return(O_HIT); /* vertex inside */
69
70 if (vloc) /* all to one side */
71 return(O_MISS);
72
73 for (i = 0; i < f->nv; i++) { /* check edges */
74 if ((j = i + 1) >= f->nv)
75 j = 0; /* wrap around */
76 VCOPY(v1, VERTEX(f,i)); /* clip modifies */
77 VCOPY(v2, VERTEX(f,j)); /* the vertices! */
78 if (clip(v1, v2, cumin, cumax))
79 return(O_HIT); /* edge inside */
80 }
81 /* see if cube cuts plane */
82 for (j = 0; j < 3; j++)
83 if (f->norm[j] > 0.0) {
84 v1[j] = cumin[j];
85 v2[j] = cumax[j];
86 } else {
87 v1[j] = cumax[j];
88 v2[j] = cumin[j];
89 }
90 if ((d1 = DOT(v1, f->norm) - f->offset) > FTINY)
91 return(O_MISS);
92 if ((d2 = DOT(v2, f->norm) - f->offset) < -FTINY)
93 return(O_MISS);
94 /* intersect face */
95 for (j = 0; j < 3; j++)
96 v1[j] = (v1[j]*d2 - v2[j]*d1)/(d2 - d1);
97 if (inface(v1, f))
98 return(O_HIT);
99
100 return(O_MISS); /* no intersection */
101 }