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root/radiance/ray/src/ot/o_cone.c
Revision: 2.2
Committed: Sat Feb 22 02:07:26 2003 UTC (21 years, 7 months ago) by greg
Content type: text/plain
Branch: MAIN
CVS Tags: rad3R5
Changes since 2.1: +1 -4 lines
Log Message:
Changes and check-in for 3.5 release
Includes new source files and modifications not recorded for many years
See ray/doc/notes/ReleaseNotes for notes between 3.1 and 3.5 release

File Contents

# User Rev Content
1 greg 1.1 #ifndef lint
2 greg 2.2 static const char RCSid[] = "$Id$";
3 greg 1.1 #endif
4     /*
5     * o_cone.c - routines for intersecting cubes with cones.
6     *
7     * 2/3/86
8     */
9    
10     #include "standard.h"
11    
12     #include "octree.h"
13    
14     #include "object.h"
15    
16     #include "cone.h"
17    
18     #define ROOT3 1.732050808
19    
20     /*
21     * The algorithm used to detect cube intersection with cones is
22     * recursive. First, we approximate the cube to be a sphere. Then
23     * we test for cone intersection with the sphere by testing the
24     * segment of the cone which is nearest the sphere's center.
25     * If the cone has points within the cube's bounding sphere,
26     * we must check for intersection with the cube. This is done with
27     * the 3D line clipper. The same cone segment is used in this test.
28     * If the clip fails, we still cannot be sure there is no intersection,
29     * so we subdivide the cube and recurse.
30     * If none of the sub-cubes intersect, then our cube does not intersect.
31     */
32    
33     extern double mincusize; /* minimum cube size */
34    
35    
36     o_cone(o, cu) /* determine if cone intersects cube */
37     OBJREC *o;
38     register CUBE *cu;
39     {
40     double dist2lseg(), findcseg();
41     CONE *co;
42     FVECT ep0, ep1;
43     FVECT cumin, cumax;
44     CUBE cukid;
45     double r;
46     FVECT p;
47     register int i, j;
48     /* get cone arguments */
49     co = getcone(o, 0);
50     /* get cube center */
51     r = cu->cusize * 0.5;
52     for (i = 0; i < 3; i++)
53     p[i] = cu->cuorg[i] + r;
54     r *= ROOT3; /* bounding radius for cube */
55    
56     if (findcseg(ep0, ep1, co, p) > 0.0) {
57     /* check min. distance to cone */
58     if (dist2lseg(p, ep0, ep1) > (r+FTINY)*(r+FTINY))
59 greg 1.2 return(O_MISS);
60 greg 1.1 #ifdef STRICT
61     /* get cube boundaries */
62     for (i = 0; i < 3; i++)
63     cumax[i] = (cumin[i] = cu->cuorg[i]) + cu->cusize;
64     /* closest segment intersects? */
65     if (clip(ep0, ep1, cumin, cumax))
66 greg 1.2 return(O_HIT);
67 greg 1.1 }
68     /* check sub-cubes */
69     cukid.cusize = cu->cusize * 0.5;
70     if (cukid.cusize < mincusize)
71 greg 1.2 return(O_HIT); /* cube too small */
72 greg 1.1 cukid.cutree = EMPTY;
73    
74     for (j = 0; j < 8; j++) {
75     for (i = 0; i < 3; i++) {
76     cukid.cuorg[i] = cu->cuorg[i];
77     if (1<<i & j)
78     cukid.cuorg[i] += cukid.cusize;
79     }
80     if (o_cone(o, &cukid))
81 greg 1.2 return(O_HIT); /* sub-cube intersects */
82 greg 1.1 }
83 greg 1.2 return(O_MISS); /* no intersection */
84 greg 1.1 #else
85     }
86 greg 1.2 return(O_HIT); /* assume intersection */
87 greg 1.1 #endif
88     }
89    
90    
91     double
92     findcseg(ep0, ep1, co, p) /* find line segment from cone closest to p */
93     FVECT ep0, ep1;
94     register CONE *co;
95     FVECT p;
96     {
97     double d;
98     FVECT v;
99     register int i;
100     /* find direction from axis to point */
101     for (i = 0; i < 3; i++)
102     v[i] = p[i] - CO_P0(co)[i];
103     d = DOT(v, co->ad);
104     for (i = 0; i < 3; i++)
105     v[i] = v[i] - d*co->ad[i];
106     d = normalize(v);
107     if (d > 0.0) /* find endpoints of segment */
108     for (i = 0; i < 3; i++) {
109     ep0[i] = CO_R0(co)*v[i] + CO_P0(co)[i];
110     ep1[i] = CO_R1(co)*v[i] + CO_P1(co)[i];
111     }
112     return(d); /* return distance from axis */
113     }