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root/radiance/ray/src/ot/o_cone.c
Revision: 1.2
Committed: Sat Oct 14 11:19:30 1989 UTC (35 years, 1 month ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 1.1: +6 -6 lines
Log Message:
Defined return values for intersection functions.
Changed order of call to addobject to rotate O_IN objects.

File Contents

# User Rev Content
1 greg 1.1 /* Copyright (c) 1986 Regents of the University of California */
2    
3     #ifndef lint
4     static char SCCSid[] = "$SunId$ LBL";
5     #endif
6    
7     /*
8     * o_cone.c - routines for intersecting cubes with cones.
9     *
10     * 2/3/86
11     */
12    
13     #include "standard.h"
14    
15     #include "octree.h"
16    
17     #include "object.h"
18    
19     #include "cone.h"
20    
21     #define ROOT3 1.732050808
22    
23     /*
24     * The algorithm used to detect cube intersection with cones is
25     * recursive. First, we approximate the cube to be a sphere. Then
26     * we test for cone intersection with the sphere by testing the
27     * segment of the cone which is nearest the sphere's center.
28     * If the cone has points within the cube's bounding sphere,
29     * we must check for intersection with the cube. This is done with
30     * the 3D line clipper. The same cone segment is used in this test.
31     * If the clip fails, we still cannot be sure there is no intersection,
32     * so we subdivide the cube and recurse.
33     * If none of the sub-cubes intersect, then our cube does not intersect.
34     */
35    
36     extern double mincusize; /* minimum cube size */
37    
38    
39     o_cone(o, cu) /* determine if cone intersects cube */
40     OBJREC *o;
41     register CUBE *cu;
42     {
43     double dist2lseg(), findcseg();
44     CONE *co;
45     FVECT ep0, ep1;
46     FVECT cumin, cumax;
47     CUBE cukid;
48     double r;
49     FVECT p;
50     register int i, j;
51     /* get cone arguments */
52     co = getcone(o, 0);
53     /* get cube center */
54     r = cu->cusize * 0.5;
55     for (i = 0; i < 3; i++)
56     p[i] = cu->cuorg[i] + r;
57     r *= ROOT3; /* bounding radius for cube */
58    
59     if (findcseg(ep0, ep1, co, p) > 0.0) {
60     /* check min. distance to cone */
61     if (dist2lseg(p, ep0, ep1) > (r+FTINY)*(r+FTINY))
62 greg 1.2 return(O_MISS);
63 greg 1.1 #ifdef STRICT
64     /* get cube boundaries */
65     for (i = 0; i < 3; i++)
66     cumax[i] = (cumin[i] = cu->cuorg[i]) + cu->cusize;
67     /* closest segment intersects? */
68     if (clip(ep0, ep1, cumin, cumax))
69 greg 1.2 return(O_HIT);
70 greg 1.1 }
71     /* check sub-cubes */
72     cukid.cusize = cu->cusize * 0.5;
73     if (cukid.cusize < mincusize)
74 greg 1.2 return(O_HIT); /* cube too small */
75 greg 1.1 cukid.cutree = EMPTY;
76    
77     for (j = 0; j < 8; j++) {
78     for (i = 0; i < 3; i++) {
79     cukid.cuorg[i] = cu->cuorg[i];
80     if (1<<i & j)
81     cukid.cuorg[i] += cukid.cusize;
82     }
83     if (o_cone(o, &cukid))
84 greg 1.2 return(O_HIT); /* sub-cube intersects */
85 greg 1.1 }
86 greg 1.2 return(O_MISS); /* no intersection */
87 greg 1.1 #else
88     }
89 greg 1.2 return(O_HIT); /* assume intersection */
90 greg 1.1 #endif
91     }
92    
93    
94     double
95     findcseg(ep0, ep1, co, p) /* find line segment from cone closest to p */
96     FVECT ep0, ep1;
97     register CONE *co;
98     FVECT p;
99     {
100     double d;
101     FVECT v;
102     register int i;
103     /* find direction from axis to point */
104     for (i = 0; i < 3; i++)
105     v[i] = p[i] - CO_P0(co)[i];
106     d = DOT(v, co->ad);
107     for (i = 0; i < 3; i++)
108     v[i] = v[i] - d*co->ad[i];
109     d = normalize(v);
110     if (d > 0.0) /* find endpoints of segment */
111     for (i = 0; i < 3; i++) {
112     ep0[i] = CO_R0(co)*v[i] + CO_P0(co)[i];
113     ep1[i] = CO_R1(co)*v[i] + CO_P1(co)[i];
114     }
115     return(d); /* return distance from axis */
116     }