Hopeful fix to triangulation code for obj2mesh with N-sided polygons
Bug fix for 64-bit compile
Minor bug fix for .OBJ files with all identical texture coordinates
Continued ANSIfication. Renamed local initotypes() to ot_initotypes().
Improved behavior to remove normals from flat triangles and reverse vertices
Reduced texture coordinate size to 16-bits/sample
Abstracted process and path handling for Windows. Renamed FLOAT to RREAL because of conflict on Windows. Added conditional compiles for some signal handlers.
Minor bug fix for flat scenes
Added (void *) cast to realloc calls
Added -a option to obj2mesh to incorporate materials in mesh
Numerous bug fixes in new mesh code
First working version of new "mesh" primitive, obj2mesh converter
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