# SCCSid "$SunId$ LBL" # # Compiles for octree conversion program # # The compile define "STRICT" enforces strict intersection calculations # so that no cube which does not intersect an object contains that object. # Otherwise, a somewhat faster more lax approach is taken by certain routines. # OPT = -O MACH = -DBSD -DSTRUCTASSIGN -f68881 /usr/lib/f68881.il CFLAGS = -DSTRICT $(OPT) $(MACH) INSTDIR = /usr/local/ray INSTALL = install COMPAT = malloc.o oconv: misc.o objset.o oconv.o octree.o readobj.o \ readoct.o sphere.o fvect.o otypes.o writeoct.o o_face.o face.o plocate.o xf.o \ clip.o cone.o o_cone.o instance.o o_instance.o bbox.o savestr.o header.o \ mat4.o fgetline.o initotypes.o $(COMPAT) cc $(CFLAGS) -o oconv oconv.o readoct.o octree.o objset.o \ readobj.o writeoct.o fvect.o otypes.o sphere.o misc.o o_face.o \ face.o plocate.o clip.o cone.o o_cone.o instance.o o_instance.o mat4.o xf.o \ bbox.o savestr.o header.o fgetline.o initotypes.o $(COMPAT) -lm install: oconv $(INSTALL) oconv $(INSTDIR) xf.o: xf.c cc $(CFLAGS) -DINVXF -c xf.c bbox.o cone.o face.o initotypes.o misc.o o_cone.o o_face.o \ o_instance.o objset.o oconv.o instance.o octree.o otypes.o readobj.o \ readoct.o sphere.o writeoct.o xf.o: standard.h mat4.h fvect.h initotypes.o o_cone.o o_face.o objset.o oconv.o octree.o \ readoct.o sphere.o writeoct.o: octree.h bbox.o cone.o face.o o_cone.o o_face.o o_instance.o objset.o oconv.o \ instance.o otypes.o readobj.o readoct.o sphere.o writeoct.o: object.h bbox.o cone.o initotypes.o objset.o oconv.o otypes.o \ readobj.o readoct.o sphere.o writeoct.o: otypes.h mat4.o: mat4.h fvect.h fvect.o: fvect.h bbox.o cone.o o_cone.o: cone.h bbox.o face.o o_face.o: face.h bbox.o o_instance.o instance.o: instance.h octree.h clip.o o_face.o plocate.o: plocate.h