# | Line 5 | Line 5 | |
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5 | # The compile define "STRICT" enforces strict intersection calculations | |
6 | # so that no cube which does not intersect an object contains that object. | |
7 | # Otherwise, a somewhat faster more lax approach is taken by certain routines. | |
8 | + | # This is set to "1" by default, so -DSTRICT=0 now turns it off. |
9 | # | |
10 | ||
11 | OPT = -O | |
12 | MACH = -DBSD | |
13 | < | CFLAGS = -DSTRICT -I../common -L../lib $(OPT) $(MACH) |
13 | > | CFLAGS = -I../common -L../lib $(OPT) $(MACH) |
14 | CC = cc | |
15 | MLIB = -lm | |
16 |
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