5 |
|
# The compile define "STRICT" enforces strict intersection calculations |
6 |
|
# so that no cube which does not intersect an object contains that object. |
7 |
|
# Otherwise, a somewhat faster more lax approach is taken by certain routines. |
8 |
+ |
# This is set to "1" by default, so -DSTRICT=0 now turns it off. |
9 |
|
# |
10 |
|
|
11 |
|
OPT = -O |
12 |
|
MACH = -DBSD |
13 |
< |
CFLAGS = -DSTRICT -I../common -L../lib $(OPT) $(MACH) |
13 |
> |
CFLAGS = -I../common -L../lib $(OPT) $(MACH) |
14 |
|
CC = cc |
15 |
|
MLIB = -lm |
16 |
|
|
40 |
|
cp $(PROGS) $(INSTDIR) |
41 |
|
|
42 |
|
clean: |
43 |
< |
set nonomatch; rm -f $(PROGS) *.o core |
43 |
> |
set nonomatch; rm -f $(PROGS) *.o |
44 |
|
|
45 |
|
bbox.o initotypes.o o_cone.o o_face.o \ |
46 |
|
o_instance.o oconv.o sphere.o \ |