Instrumented headers against multiple inclusion and for use from C++. Moved includes in headers out of "C" scope.
Changes and check-in for 3.5 release Includes new source files and modifications not recorded for many years See ray/doc/notes/ReleaseNotes for notes between 3.1 and 3.5 release
Implemented sample quadtree in place of triangle quadtree Made geometric predicates more robust Added #define LORES which utilizes a single precision floating point sample array, the default is a double sample array Added topology DEBUG commands (for DEBUG > 1) Made code optimizations
New insertion routine New Culling routine based on insertion algorithm Adapted old insertion code: now used by picking Point location code returns on-vertex,on-edge, or in-triangle Added on_edge case for subdivision Implemented unordered sets Removed deletion from quadtree- added set compression to replace functionality
new triangulate routine added smTestSample to check for occlusion added frustum culling before rebuild changed base quadtree to use octahedron and created new point locate added "sample active" flags and implemented LRU replacement started handling case of too many triangles set sizes are now unbounded\
fixed triangle insertion using edge tracing
Initial revision
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