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root/radiance/ray/src/hd/sm_stree.h
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Comparing ray/src/hd/sm_stree.h (file contents):
Revision 3.2 by gwlarson, Fri Sep 11 11:52:27 1998 UTC vs.
Revision 3.6 by greg, Sat Feb 22 02:07:25 2003 UTC

# Line 1 | Line 1
1 < /* Copyright (c) 1998 Silicon Graphics, Inc. */
2 <
3 < /* SCCSid "$SunId$ SGI" */
4 <
1 > /* RCSid: $Id$ */
2   /*
3   *  sm_stree.h - header file for spherical quadtree code:
4   *            
5   */
6  
7 < #include "sm_qtree.h"
7 > #define STR_INDEX(s)  (stRoot_indices[(s)])
8 > #define STR_NTH_INDEX(s,n)  (stRoot_indices[(s)][(n)])
9  
10 < #define SQRT3_INV 0.5773502692
10 > #define ST_NUM_ROOT_NODES 8
11  
12  
13 +
14 + /* The base is an octahedron: Each face contains a planar quadtree. At
15 + the root level, the "top" (positive y) four faces, and bottom four faces
16 + are stored together:forming two root quadtree nodes
17 + */
18 +
19   typedef struct _STREE {
20 <    QUADTREE   root;       /* quadtree triangulation of sphere */
21 <    FVECT    center;   /* sphere center */
18 <    FVECT    base[4];  /* 4 vertices on sphere that define base triangulation
19 <                        of 4 triangles: assume cover sphere and triangles
20 <                        are base verts (0,1,2),(0,2,3),(0,3,1), and (1,3,2)
21 <                        */
20 >  QUADTREE   qt[2];  /* root[0]= top four faces, root[1]=bottom 4 faces*/
21 >
22   }STREE;
23  
24 #define ST_ROOT(s)             ((s)->root)
25 #define ST_ROOT_PTR(s)             (&(s)->root)
26 #define ST_NTH_ROOT(s,n)       QT_NTH_CHILD(ST_ROOT(s),n)
27 #define ST_NTH_ROOT_PTR(s,n)   QT_NTH_CHILD_PTR(ST_ROOT(s),n)
28 #define ST_CLEAR_ROOT(s)       QT_CLEAR_CHILDREN(ST_ROOT(s))
24  
25 < #define ST_CENTER(s)           ((s)->center)
26 < #define ST_SET_CENTER(s,b)     VCOPY(ST_CENTER(s),b)
27 < #define ST_BASE(s)             ((s)->base)
28 < #define ST_NTH_BASE(s,n)       ((s)->base[(n)])
29 < #define ST_SET_NTH_BASE(s,n,b) VCOPY(ST_NTH_BASE(s,n),b)
30 < #define ST_SET_BASE(s,b)       (VCOPY(ST_NTH_BASE(s,0),(b)[0]), \
31 <                                VCOPY(ST_NTH_BASE(s,1),(b)[1]), \
32 <                                VCOPY(ST_NTH_BASE(s,2),(b)[2]), \
33 <                                VCOPY(ST_NTH_BASE(s,3),(b)[3]))
34 < #define ST_COORD(s,p,r)         VSUB(r,p,ST_CENTER(s))
25 > #define ST_BASEI(n)            ((n)>>2)     /* root index: top or bottom */
26 > #define ST_INDEX(n)            ((n) & 0x3) /* which child in root */
27 > #define ST_QT(s,i)           ((s)->qt[ST_BASEI(i)]) /* top or bottom root*/
28 > #define ST_QT_PTR(s,i)       (&ST_QT(s,i)) /* ptr to top(0)/bottom(1)root*/
29 > #define ST_TOP_QT(s)         ((s)->qt[0])  /* top root (y>0)*/
30 > #define ST_BOTTOM_QT(s)      ((s)->qt[1])  /* bottom qt (y <= 0)*/
31 > #define ST_TOP_QT_PTR(s)     (&ST_TOP_QT(s)) /* ptr to top qt */
32 > #define ST_BOTTOM_QT_PTR(s)  (&ST_BOTTOM_QT(s)) /* ptr to bottom qt*/
33 >
34 > #define ST_NTH_V(s,n,w)        (stDefault_base[stBase_verts[n][w]])
35 > #define ST_ROOT_QT(s,n)        QT_NTH_CHILD(ST_QT(s,n),ST_INDEX(n))
36 >
37 > #define ST_CLEAR_QT(st)      (ST_TOP_QT(st)=EMPTY,ST_BOTTOM_QT(st)=EMPTY)
38 > #define ST_INIT_QT(st)      (QT_CLEAR_CHILDREN(ST_TOP_QT(st)), \
39 >                                QT_CLEAR_CHILDREN(ST_BOTTOM_QT(st)))
40 >
41   #define ST_CLEAR_FLAGS(s)       qtClearAllFlags()
42 +
43 + /* Point location based on coordinate signs */
44 + #define stLocate_root(p) (((p)[2]>0.0?0:4)|((p)[1]>0.0?0:2)|((p)[0]>0.0?0:1))
45 + #define stClear(st)    stInit(st)
46 +
47 + #define ST_CLIP_VERTS 16
48   /* STREE functions
49 + void stInit(STREE *st,FVECT  center)
50 +          Initializes an stree structure with origin 'center':
51 +          Frees existing quadtrees hanging off of the roots
52  
53 + STREE *stAlloc(STREE *st)
54 +         Allocates a stree structure  and creates octahedron base
55  
56 <   STREE *stInit(STREE *st)
57 <           Initialize STREE: if st = NULL, allocate a new one, else clear
58 <           return pointer to initialized structure
56 >        
57 > QUADTREE stPoint_locate(STREE *st,FVECT p)
58 >         Returns quadtree leaf node containing point 'p'.
59  
60 <   QUADTREE *stPoint_locate(STREE *st,FVECT pt)
61 <           Find stree node that projection of pt on sphere falls in
60 > int stAdd_tri(STREE *st,int id,FVECT t0,t1,t2)
61 >         Add triangle 'id' with coordinates 't0,t1,t2' to the stree: returns
62 >         FALSE on error, TRUE otherwise
63 >        
64 > int stRemove_tri(STREE *st,int id,FVECT t0,t1,t2)
65 >         Removes triangle 'id' with coordinates 't0,t1,t2' from stree: returns
66 >         FALSE on error, TRUE otherwise
67 >        
68 > int stTrace_ray(STREE *st,FVECT orig,dir,int (*func)(),int *arg1,*arg2)
69 >        Trace ray 'orig-dir' through stree and apply 'func(arg1,arg2)' at each
70 >        node that it intersects
71  
72 <   stInsert_tri()
73 <          for every quadtree tri in the base- find node all leaf nodes that
74 <          tri overlaps and add tri to set. If this causes any of the nodes
75 <          to be over threshhold- split
76 <   stDelete_tri()
56 <          for every quadtree tri in the base- find node all leaf nodes that
57 <          tri overlaps. If this causes any of the nodes to be under
58 <          threshold- merge
72 > int stApply_to_tri(STREE *st,FVECT t0,t1,t2,int (*edge_func)(),
73 >        (*tri_func)(),int arg1,*arg2)  
74 >   Visit nodes intersected by tri 't0,t1,t2'.Apply 'edge_func(arg1,arg2,arg3)',
75 >   to those nodes intersected by edges, and interior_func to ALL nodes:
76 >   ie some Nodes  will be visited more than once
77   */
60 extern int   stTri_verts[4][3];
61 extern int   stTri_nbrs[4][3];
62 extern FVECT stDefault_base[4];
78  
79 <
79 > extern int stBase_verts[8][3];
80 > extern FVECT stDefault_base[6];
81   extern STREE *stAlloc();
82 < extern QUADTREE *stPoint_locate_cell();
67 <
82 > extern QUADTREE stPoint_locate();
83  
84  
85  

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