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root/radiance/ray/src/hd/sm_stree.h
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Comparing ray/src/hd/sm_stree.h (file contents):
Revision 3.1 by gwlarson, Wed Aug 19 17:45:24 1998 UTC vs.
Revision 3.7 by schorsch, Mon Jul 14 22:24:00 2003 UTC

# Line 1 | Line 1
1 < /* Copyright (c) 1998 Silicon Graphics, Inc. */
2 <
3 < /* SCCSid "$SunId$ SGI" */
4 <
1 > /* RCSid: $Id$ */
2   /*
3   *  sm_stree.h - header file for spherical quadtree code:
4   *            
5   */
6 + #ifndef _RAD_SM_STREE_H_
7 + #define _RAD_SM_STREE_H_
8  
9 < #include "sm_qtree.h"
9 > #ifdef __cplusplus
10 > extern "C" {
11 > #endif
12  
12 #define SQRT3_INV 0.5773502692
13  
14 + #define STR_INDEX(s)  (stRoot_indices[(s)])
15 + #define STR_NTH_INDEX(s,n)  (stRoot_indices[(s)][(n)])
16  
17 + #define ST_NUM_ROOT_NODES 8
18 +
19 +
20 +
21 + /* The base is an octahedron: Each face contains a planar quadtree. At
22 + the root level, the "top" (positive y) four faces, and bottom four faces
23 + are stored together:forming two root quadtree nodes
24 + */
25 +
26   typedef struct _STREE {
27 <    QUADTREE   root;       /* quadtree triangulation of sphere */
28 <    FVECT    center;   /* sphere center */
18 <    FVECT    base[4];  /* 4 vertices on sphere that define base triangulation
19 <                        of 4 triangles: assume cover sphere and triangles
20 <                        are base verts (0,1,2),(0,2,3),(0,3,1), and (1,3,2)
21 <                        */
27 >  QUADTREE   qt[2];  /* root[0]= top four faces, root[1]=bottom 4 faces*/
28 >
29   }STREE;
30  
24 #define ST_ROOT(s)             ((s)->root)
25 #define ST_NTH_ROOT(s,n)       QT_NTH_CHILD(ST_ROOT(s),n)
26 #define ST_NTH_ROOT_PTR(s,n)   QT_NTH_CHILD_PTR(ST_ROOT(s),n)
27 #define ST_CLEAR_ROOT(s)       QT_CLEAR_CHILDREN(ST_ROOT(s))
31  
32 < #define ST_CENTER(s)           ((s)->center)
33 < #define ST_SET_CENTER(s,b)     VCOPY(ST_CENTER(s),b)
34 < #define ST_BASE(s)             ((s)->base)
35 < #define ST_NTH_BASE(s,n)       ((s)->base[(n)])
36 < #define ST_SET_NTH_BASE(s,n,b) VCOPY(ST_NTH_BASE(s,n),b)
37 < #define ST_SET_BASE(s,b)       (VCOPY(ST_NTH_BASE(s,0),(b)[0]), \
38 <                                VCOPY(ST_NTH_BASE(s,1),(b)[1]), \
39 <                                VCOPY(ST_NTH_BASE(s,2),(b)[2]), \
37 <                                VCOPY(ST_NTH_BASE(s,3),(b)[3]))
38 < #define ST_COORD(s,p,r)         VSUB(r,p,ST_CENTER(s))
32 > #define ST_BASEI(n)            ((n)>>2)     /* root index: top or bottom */
33 > #define ST_INDEX(n)            ((n) & 0x3) /* which child in root */
34 > #define ST_QT(s,i)           ((s)->qt[ST_BASEI(i)]) /* top or bottom root*/
35 > #define ST_QT_PTR(s,i)       (&ST_QT(s,i)) /* ptr to top(0)/bottom(1)root*/
36 > #define ST_TOP_QT(s)         ((s)->qt[0])  /* top root (y>0)*/
37 > #define ST_BOTTOM_QT(s)      ((s)->qt[1])  /* bottom qt (y <= 0)*/
38 > #define ST_TOP_QT_PTR(s)     (&ST_TOP_QT(s)) /* ptr to top qt */
39 > #define ST_BOTTOM_QT_PTR(s)  (&ST_BOTTOM_QT(s)) /* ptr to bottom qt*/
40  
41 < /* STREE functions
41 > #define ST_NTH_V(s,n,w)        (stDefault_base[stBase_verts[n][w]])
42 > #define ST_ROOT_QT(s,n)        QT_NTH_CHILD(ST_QT(s,n),ST_INDEX(n))
43  
44 + #define ST_CLEAR_QT(st)      (ST_TOP_QT(st)=EMPTY,ST_BOTTOM_QT(st)=EMPTY)
45 + #define ST_INIT_QT(st)      (QT_CLEAR_CHILDREN(ST_TOP_QT(st)), \
46 +                                QT_CLEAR_CHILDREN(ST_BOTTOM_QT(st)))
47  
48 <   STREE *stInit(STREE *st)
44 <           Initialize STREE: if st = NULL, allocate a new one, else clear
45 <           return pointer to initialized structure
48 > #define ST_CLEAR_FLAGS(s)       qtClearAllFlags()
49  
50 <   QUADTREE *stPoint_locate(STREE *st,FVECT pt)
51 <           Find stree node that projection of pt on sphere falls in
50 > /* Point location based on coordinate signs */
51 > #define stLocate_root(p) (((p)[2]>0.0?0:4)|((p)[1]>0.0?0:2)|((p)[0]>0.0?0:1))
52 > #define stClear(st)    stInit(st)
53  
54 <   stInsert_tri()
55 <          for every quadtree tri in the base- find node all leaf nodes that
56 <          tri overlaps and add tri to set. If this causes any of the nodes
57 <          to be over threshhold- split
58 <   stDelete_tri()
55 <          for every quadtree tri in the base- find node all leaf nodes that
56 <          tri overlaps. If this causes any of the nodes to be under
57 <          threshold- merge
58 < */
59 < extern int   stTri_verts[4][3];
60 < extern FVECT stDefault_base[4];
54 > #define ST_CLIP_VERTS 16
55 > /* STREE functions
56 > void stInit(STREE *st,FVECT  center)
57 >          Initializes an stree structure with origin 'center':
58 >          Frees existing quadtrees hanging off of the roots
59  
60 + STREE *stAlloc(STREE *st)
61 +         Allocates a stree structure  and creates octahedron base
62  
63 +        
64 + QUADTREE stPoint_locate(STREE *st,FVECT p)
65 +         Returns quadtree leaf node containing point 'p'.
66  
67 + int stAdd_tri(STREE *st,int id,FVECT t0,t1,t2)
68 +         Add triangle 'id' with coordinates 't0,t1,t2' to the stree: returns
69 +         FALSE on error, TRUE otherwise
70 +        
71 + int stRemove_tri(STREE *st,int id,FVECT t0,t1,t2)
72 +         Removes triangle 'id' with coordinates 't0,t1,t2' from stree: returns
73 +         FALSE on error, TRUE otherwise
74 +        
75 + int stTrace_ray(STREE *st,FVECT orig,dir,int (*func)(),int *arg1,*arg2)
76 +        Trace ray 'orig-dir' through stree and apply 'func(arg1,arg2)' at each
77 +        node that it intersects
78  
79 + int stApply_to_tri(STREE *st,FVECT t0,t1,t2,int (*edge_func)(),
80 +        (*tri_func)(),int arg1,*arg2)  
81 +   Visit nodes intersected by tri 't0,t1,t2'.Apply 'edge_func(arg1,arg2,arg3)',
82 +   to those nodes intersected by edges, and interior_func to ALL nodes:
83 +   ie some Nodes  will be visited more than once
84 + */
85  
86 + extern int stBase_verts[8][3];
87 + extern FVECT stDefault_base[6];
88 + extern STREE *stAlloc();
89 + extern QUADTREE stPoint_locate();
90  
91 <
91 > #ifdef __cplusplus
92 > }
93 > #endif
94 > #endif /* _RAD_SM_STREE_H_ */
95  
96  

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