47 |
|
static int qt_hsiz = 0; /* quadtree cache size */ |
48 |
|
|
49 |
|
|
50 |
< |
|
51 |
< |
mark_active_tris(qtptr,fptr) |
52 |
< |
QUADTREE *qtptr; |
53 |
< |
int *fptr; |
54 |
< |
{ |
55 |
< |
QUADTREE qt = *qtptr; |
56 |
< |
OBJECT *os,*optr; |
57 |
< |
register int i,t_id; |
58 |
< |
TRI *tri; |
59 |
< |
|
60 |
< |
|
61 |
< |
if(!QT_FLAG_FILL_TRI(*fptr)) |
62 |
< |
(*fptr)++; |
63 |
< |
|
64 |
< |
if(QT_IS_EMPTY(qt) || QT_LEAF_IS_FLAG(qt)) |
65 |
< |
return; |
66 |
< |
/* For each triangle in the set, set the which flag*/ |
67 |
< |
os = qtqueryset(qt); |
68 |
< |
|
69 |
< |
for (i = QT_SET_CNT(os), optr = QT_SET_PTR(os); i > 0; i--) |
70 |
< |
{ |
71 |
< |
t_id = QT_SET_NEXT_ELEM(optr); |
72 |
< |
/* Set the render flag */ |
73 |
< |
tri = SM_NTH_TRI(smMesh,t_id); |
74 |
< |
if(!T_IS_VALID(tri) || SM_IS_NTH_T_BASE(smMesh,t_id)) |
75 |
< |
continue; |
76 |
< |
SM_SET_NTH_T_ACTIVE(smMesh,t_id); |
77 |
< |
/* Set the Active bits of the Vertices */ |
78 |
< |
S_SET_FLAG(T_NTH_V(tri,0)); |
79 |
< |
S_SET_FLAG(T_NTH_V(tri,1)); |
80 |
< |
S_SET_FLAG(T_NTH_V(tri,2)); |
81 |
< |
|
82 |
< |
} |
83 |
< |
} |
84 |
< |
|
85 |
< |
#define mark_active_interior mark_active_tris |
86 |
< |
|
87 |
< |
mark_tris_in_frustum(view) |
88 |
< |
VIEW *view; |
89 |
< |
{ |
90 |
< |
FVECT nr[4],far[4]; |
91 |
< |
FPEQ peq; |
92 |
< |
int debug=0; |
93 |
< |
/* Mark triangles in approx. view frustum as being active:set |
94 |
< |
LRU counter: for use in discarding samples when out |
95 |
< |
of space |
96 |
< |
Radiance often has no far clipping plane: but driver will set |
97 |
< |
dev_zmin,dev_zmax to satisfy OGL |
98 |
< |
*/ |
99 |
< |
|
100 |
< |
/* First clear all the quadtree node and triangle active flags */ |
101 |
< |
qtClearAllFlags(); |
102 |
< |
smClear_flags(smMesh,T_ACTIVE_FLAG); |
103 |
< |
/* Clear all of the active sample flags*/ |
104 |
< |
sClear_all_flags(smMesh->samples); |
105 |
< |
|
106 |
< |
|
107 |
< |
/* calculate the world space coordinates of the view frustum */ |
108 |
< |
calculate_view_frustum(view->vp,view->hvec,view->vvec,view->horiz, |
109 |
< |
view->vert, dev_zmin,dev_zmax,nr,far); |
110 |
< |
|
111 |
< |
#ifdef TEST_DRIVER |
112 |
< |
VCOPY(FrustumFar[0],far[0]); |
113 |
< |
VCOPY(FrustumFar[1],far[1]); |
114 |
< |
VCOPY(FrustumFar[2],far[2]); |
115 |
< |
VCOPY(FrustumFar[3],far[3]); |
116 |
< |
VCOPY(FrustumNear[0],nr[0]); |
117 |
< |
VCOPY(FrustumNear[1],nr[1]); |
118 |
< |
VCOPY(FrustumNear[2],nr[2]); |
119 |
< |
VCOPY(FrustumNear[3],nr[3]); |
120 |
< |
#endif |
121 |
< |
/* Project the view frustum onto the spherical quadtree */ |
122 |
< |
/* For every cell intersected by the projection of the faces |
123 |
< |
|
124 |
< |
of the frustum: mark all triangles in the cell as ACTIVE- |
125 |
< |
Also set the triangles LRU clock counter |
126 |
< |
*/ |
127 |
< |
|
128 |
< |
if(EQUAL_VEC3(view->vp,SM_VIEW_CENTER(smMesh))) |
129 |
< |
{/* Near face triangles */ |
130 |
< |
smLocator_apply_func(smMesh,nr[3],nr[2],nr[0],mark_active_tris, |
131 |
< |
mark_active_interior,NULL); |
132 |
< |
smLocator_apply_func(smMesh,nr[1],nr[0],nr[2],mark_active_tris, |
133 |
< |
mark_active_interior,NULL); |
134 |
< |
return; |
135 |
< |
} |
136 |
< |
|
137 |
< |
/* Test the view against the planes: and swap orientation if inside:*/ |
138 |
< |
tri_plane_equation(nr[0],nr[2],nr[3], &peq,FALSE); |
139 |
< |
if(PT_ON_PLANE(SM_VIEW_CENTER(smMesh),peq) > 0.0) |
140 |
< |
{/* Near face triangles */ |
141 |
< |
smLocator_apply_func(smMesh,nr[3],nr[2],nr[0],mark_active_tris, |
142 |
< |
mark_active_interior,NULL); |
143 |
< |
smLocator_apply_func(smMesh,nr[1],nr[0],nr[2],mark_active_tris, |
144 |
< |
mark_active_interior,NULL); |
145 |
< |
} |
146 |
< |
else |
147 |
< |
{/* Near face triangles */ |
148 |
< |
smLocator_apply_func(smMesh,nr[0],nr[2],nr[3],mark_active_tris, |
149 |
< |
mark_active_interior,NULL); |
150 |
< |
smLocator_apply_func(smMesh,nr[2],nr[0],nr[1],mark_active_tris, |
151 |
< |
mark_active_interior,NULL); |
152 |
< |
} |
153 |
< |
tri_plane_equation(nr[0],far[3],far[0], &peq,FALSE); |
154 |
< |
if(PT_ON_PLANE(SM_VIEW_CENTER(smMesh),peq) > 0.0) |
155 |
< |
{ /* Right face triangles */ |
156 |
< |
smLocator_apply_func(smMesh,far[0],far[3],nr[0],mark_active_tris, |
157 |
< |
mark_active_interior,NULL); |
158 |
< |
smLocator_apply_func(smMesh,nr[3],nr[0],far[3],mark_active_tris, |
159 |
< |
mark_active_interior,NULL); |
160 |
< |
} |
161 |
< |
else |
162 |
< |
{/* Right face triangles */ |
163 |
< |
smLocator_apply_func(smMesh,nr[0],far[3],far[0],mark_active_tris, |
164 |
< |
mark_active_interior,NULL); |
165 |
< |
smLocator_apply_func(smMesh,far[3],nr[0],nr[3],mark_active_tris, |
166 |
< |
mark_active_interior,NULL); |
167 |
< |
} |
168 |
< |
|
169 |
< |
tri_plane_equation(nr[1],far[2],nr[2], &peq,FALSE); |
170 |
< |
if(PT_ON_PLANE(SM_VIEW_CENTER(smMesh),peq) > 0.0) |
171 |
< |
{ /* Left face triangles */ |
172 |
< |
smLocator_apply_func(smMesh,nr[2],far[2],nr[1],mark_active_tris, |
173 |
< |
mark_active_interior,NULL); |
174 |
< |
smLocator_apply_func(smMesh,far[1],nr[1],far[2],mark_active_tris, |
175 |
< |
mark_active_interior,NULL); |
176 |
< |
} |
177 |
< |
else |
178 |
< |
{ /* Left face triangles */ |
179 |
< |
smLocator_apply_func(smMesh,nr[1],far[2],nr[2],mark_active_tris, |
180 |
< |
mark_active_interior,NULL); |
181 |
< |
smLocator_apply_func(smMesh,far[2],nr[1],far[1],mark_active_tris, |
182 |
< |
mark_active_interior,NULL); |
183 |
< |
|
184 |
< |
} |
185 |
< |
tri_plane_equation(nr[0],far[0],nr[1], &peq,FALSE); |
186 |
< |
if(PT_ON_PLANE(SM_VIEW_CENTER(smMesh),peq) > 0.0) |
187 |
< |
{/* Top face triangles */ |
188 |
< |
smLocator_apply_func(smMesh,nr[1],far[0],nr[0],mark_active_tris, |
189 |
< |
mark_active_interior,NULL); |
190 |
< |
smLocator_apply_func(smMesh,far[1],far[0],nr[1],mark_active_tris, |
191 |
< |
mark_active_interior,NULL); |
192 |
< |
} |
193 |
< |
else |
194 |
< |
{/* Top face triangles */ |
195 |
< |
smLocator_apply_func(smMesh,nr[0],far[0],nr[1],mark_active_tris, |
196 |
< |
mark_active_interior,NULL); |
197 |
< |
smLocator_apply_func(smMesh,nr[1],far[0],far[1],mark_active_tris, |
198 |
< |
mark_active_interior,NULL); |
199 |
< |
} |
200 |
< |
tri_plane_equation(nr[3],nr[2],far[3], &peq,FALSE); |
201 |
< |
if(PT_ON_PLANE(SM_VIEW_CENTER(smMesh),peq) > 0.0) |
202 |
< |
{/* Bottom face triangles */ |
203 |
< |
smLocator_apply_func(smMesh,far[3],nr[2],nr[3],mark_active_tris, |
204 |
< |
mark_active_interior,NULL); |
205 |
< |
smLocator_apply_func(smMesh,far[3],far[2],nr[2],mark_active_tris, |
206 |
< |
mark_active_interior,NULL); |
207 |
< |
} |
208 |
< |
else |
209 |
< |
{ /* Bottom face triangles */ |
210 |
< |
smLocator_apply_func(smMesh,nr[3],nr[2],far[3],mark_active_tris, |
211 |
< |
mark_active_interior,NULL); |
212 |
< |
smLocator_apply_func(smMesh,nr[2],far[2],far[3],mark_active_tris, |
213 |
< |
mark_active_interior,NULL); |
214 |
< |
} |
215 |
< |
tri_plane_equation(far[2],far[0],far[1], &peq,FALSE); |
216 |
< |
if(PT_ON_PLANE(SM_VIEW_CENTER(smMesh),peq) > 0.0) |
217 |
< |
{/* Far face triangles */ |
218 |
< |
smLocator_apply_func(smMesh,far[0],far[2],far[1],mark_active_tris, |
219 |
< |
mark_active_interior,NULL); |
220 |
< |
smLocator_apply_func(smMesh,far[2],far[0],far[3],mark_active_tris, |
221 |
< |
mark_active_interior,NULL); |
222 |
< |
} |
223 |
< |
else |
224 |
< |
{/* Far face triangles */ |
225 |
< |
smLocator_apply_func(smMesh,far[1],far[2],far[0],mark_active_tris, |
226 |
< |
mark_active_interior,NULL); |
227 |
< |
smLocator_apply_func(smMesh,far[3],far[0],far[2],mark_active_tris, |
228 |
< |
mark_active_interior,NULL); |
229 |
< |
} |
230 |
< |
|
231 |
< |
} |
232 |
< |
|
233 |
< |
/* |
234 |
< |
* smClean() : display has been wiped clean |
235 |
< |
* |
236 |
< |
* Called after display has been effectively cleared, meaning that all |
237 |
< |
* geometry must be resent down the pipeline in the next call to smUpdate(). |
238 |
< |
*/ |
50 |
> |
/* |
51 |
> |
* smClean() : display has been wiped clean |
52 |
> |
* |
53 |
> |
* Called after display has been effectively cleared, meaning that all |
54 |
> |
* geometry must be resent down the pipeline in the next call to smUpdate(). |
55 |
> |
*/ |
56 |
|
smClean() |
57 |
|
{ |
58 |
|
smClean_notify = TRUE; |
139 |
|
stCount_level_leaves(lcnt+1, QT_NTH_CHILD(qt,3)); |
140 |
|
} |
141 |
|
else |
142 |
< |
lcnt[0]++; |
142 |
> |
if(QT_LEAF_IS_FLAG(qt)) |
143 |
> |
lcnt[0]++; |
144 |
|
} |
145 |
|
|
146 |
|
|
160 |
|
return(NULL); |
161 |
|
if (QT_IS_TREE(qt) && !QT_IS_FLAG(qt)) /* not in our frustum */ |
162 |
|
return(NULL); |
163 |
+ |
if(QT_IS_LEAF(qt) && !QT_LEAF_IS_FLAG(qt)) /* not in our frustum */ |
164 |
+ |
return(NULL); |
165 |
|
/* else look up node */ |
166 |
|
if ((le = qtCache_find(qt)) == NULL) |
167 |
|
error(SYSTEM, "out of memory in qtRender_level"); |
198 |
|
os = qtqueryset(qt); |
199 |
|
for (n = os[0]; n; n--) |
200 |
|
{ |
201 |
+ |
if(SM_IS_NTH_T_BASE(sm,os[n])) |
202 |
+ |
continue; |
203 |
|
tri = SM_NTH_TRI(sm,os[n]); |
204 |
|
if(!T_IS_VALID(tri)) |
205 |
|
continue; |
206 |
< |
|
206 |
> |
|
207 |
|
s0 = T_NTH_V(tri,0); |
208 |
|
s1 = T_NTH_V(tri,1); |
209 |
|
s2 = T_NTH_V(tri,2); |
241 |
|
VSUM(c,SM_VIEW_CENTER(sm),c,le->av.dist); |
242 |
|
/* draw triangle */ |
243 |
|
glColor3ub(le->av.rgb[0],le->av.rgb[1],le->av.rgb[2]); |
422 |
– |
/* NOTE: Triangle vertex order may change */ |
423 |
– |
glVertex3d(c[0],c[1],c[2]); |
424 |
– |
glVertex3d(b[0],b[1],b[2]); |
244 |
|
glVertex3d(a[0],a[1],a[2]); |
245 |
+ |
glVertex3d(b[0],b[1],b[2]); |
246 |
+ |
glVertex3d(c[0],c[1],c[2]); |
247 |
+ |
|
248 |
|
} |
249 |
|
return(&le->av); |
250 |
|
} |
254 |
|
SM *sm; |
255 |
|
int lvl; |
256 |
|
{ |
257 |
< |
QUADTREE root; |
257 |
> |
QUADTREE qt; |
258 |
|
int i; |
259 |
|
FVECT t0,t1,t2; |
260 |
|
STREE *st; |
268 |
|
glBegin(GL_TRIANGLES); |
269 |
|
for(i=0; i < ST_NUM_ROOT_NODES; i++) |
270 |
|
{ |
271 |
< |
root = ST_NTH_ROOT(st,i); |
272 |
< |
qtRender_level(root,ST_NTH_V(st,i,0),ST_NTH_V(st,i,1),ST_NTH_V(st,i,2), |
271 |
> |
qt = ST_ROOT_QT(st,i); |
272 |
> |
qtRender_level(qt,ST_NTH_V(st,i,0),ST_NTH_V(st,i,1),ST_NTH_V(st,i,2), |
273 |
|
sm,lvl-1); |
274 |
|
} |
275 |
|
glEnd(); |
283 |
|
{ |
284 |
|
int i, ntarget; |
285 |
|
int lvlcnt[QT_MAX_LEVELS]; |
286 |
+ |
STREE *st; |
287 |
|
|
288 |
|
if (qual <= 0) |
289 |
|
return; |
296 |
|
return; |
297 |
|
for (i = QT_MAX_LEVELS; i--; ) |
298 |
|
lvlcnt[i] = 0; |
299 |
< |
stCount_level_leaves(lvlcnt, ST_TOP_ROOT(SM_LOCATOR(sm))); |
300 |
< |
stCount_level_leaves(lvlcnt, ST_BOTTOM_ROOT(SM_LOCATOR(sm))); |
299 |
> |
|
300 |
> |
st = SM_LOCATOR(sm); |
301 |
> |
for(i=0; i < ST_NUM_ROOT_NODES;i++) |
302 |
> |
stCount_level_leaves(lvlcnt, ST_ROOT_QT(st,i)); |
303 |
> |
|
304 |
|
for (ntarget -= lvlcnt[i=0]; i < QT_MAX_LEVELS-1; ntarget -= lvlcnt[++i]) |
305 |
|
if (ntarget < lvlcnt[i+1]) |
306 |
|
break; |
321 |
|
|
322 |
|
tri = SM_NTH_TRI(sm,i); |
323 |
|
if (clr) SM_CLR_NTH_T_NEW(sm,i); |
324 |
< |
|
499 |
< |
/* NOTE:Triangles are defined clockwise:historical relative to spherical |
500 |
< |
tris: could change |
501 |
< |
*/ |
502 |
< |
for(j=2; j>= 0; j--) |
324 |
> |
for(j=0; j <= 2; j++) |
325 |
|
{ |
326 |
|
#ifdef DEBUG |
327 |
|
if(SM_BG_SAMPLE(sm,T_NTH_V(tri,j))) |
372 |
|
rgb[0]/=cnt; rgb[1]/=cnt; rgb[2]/=cnt; |
373 |
|
d /= (double)cnt; |
374 |
|
} |
375 |
< |
for(j=2; j>= 0; j--) |
375 |
> |
for(j=0; j <= 2; j++) |
376 |
|
{ |
377 |
|
if(SM_BG_SAMPLE(sm,ids[j])) |
378 |
|
{ |
410 |
|
/* NOTE:Triangles are defined clockwise:historical relative to spherical |
411 |
|
tris: could change |
412 |
|
*/ |
413 |
< |
for(j=2; j>= 0; j--) |
413 |
> |
for(j=0; j <= 2; j++) |
414 |
|
{ |
415 |
|
id = T_NTH_V(tri,j); |
416 |
|
glColor3ub(SM_NTH_RGB(sm,id)[0],SM_NTH_RGB(sm,id)[1], |
450 |
|
glBegin(GL_TRIANGLES); |
451 |
|
SM_FOR_ALL_ACTIVE_FG_TRIS(sm,i) |
452 |
|
{ |
631 |
– |
if(SM_BG_TRI(sm,i)) |
632 |
– |
continue; |
453 |
|
if(!SM_MIXED_TRI(sm,i)) |
454 |
|
smRender_tri(sm,i,vp,clr); |
455 |
|
else |
471 |
|
|
472 |
|
tri = SM_NTH_TRI(sm,i); |
473 |
|
|
474 |
< |
/* Triangles are defined clockwise:historical relative to spherical |
655 |
< |
tris: could change |
656 |
< |
*/ |
657 |
< |
for(j=2; j >=0; j--) |
474 |
> |
for(j=0; j <= 2; j++) |
475 |
|
{ |
476 |
|
VCOPY(ptr,SM_NTH_WV(sm,T_NTH_V(tri,j))); |
477 |
|
glVertex3d(ptr[0],ptr[1],ptr[2]); |
575 |
|
|
576 |
|
/* Turn Depth Test off -- using Painter's algorithm */ |
577 |
|
glPushAttrib(GL_DEPTH_BUFFER_BIT); |
578 |
< |
glDisable(GL_DEPTH_TEST); |
578 |
> |
glDepthFunc(GL_ALWAYS); |
579 |
|
d = (dev_zmin+dev_zmax)/2.0; |
580 |
|
/* Now render back-to front */ |
581 |
|
/* First render bg triangles */ |
625 |
|
|
626 |
|
if(!smMesh) |
627 |
|
return; |
628 |
+ |
|
629 |
+ |
|
630 |
+ |
|
631 |
|
d = DIST(view->vp,SM_VIEW_CENTER(smMesh)); |
632 |
|
if(qual >= 100 && d > SM_ALLOWED_VIEW_CHANGE(smMesh)) |
633 |
|
{ |
650 |
|
{ |
651 |
|
tmClearHisto(); |
652 |
|
tmAddHisto(SM_BRT(smMesh),SM_NUM_SAMP(smMesh),1); |
653 |
< |
if(tmComputeMapping(0.,0.,0.) != TM_E_OK || |
654 |
< |
tmMapPixels(SM_RGB(smMesh),SM_BRT(smMesh),SM_CHR(smMesh), |
655 |
< |
SM_NUM_SAMP(smMesh)) != TM_E_OK) |
836 |
< |
return; |
653 |
> |
tmComputeMapping(0.,0.,0.); |
654 |
> |
tmMapPixels(SM_RGB(smMesh),SM_BRT(smMesh),SM_CHR(smMesh), |
655 |
> |
SM_NUM_SAMP(smMesh)); |
656 |
|
} |
657 |
|
#endif |
658 |
|
mark_tris_in_frustum(view); |
681 |
|
if(tmComputeMapping(0.,0.,0.) != TM_E_OK) |
682 |
|
return; |
683 |
|
} |
684 |
< |
if(tmMapPixels(SM_NTH_RGB(smMesh,t),&SM_NTH_BRT(smMesh,t), |
685 |
< |
SM_NTH_CHR(smMesh,t), SM_NUM_SAMP(smMesh)-t) != TM_E_OK) |
686 |
< |
return; |
684 |
> |
tmMapPixels(SM_NTH_RGB(smMesh,t),&SM_NTH_BRT(smMesh,t), |
685 |
> |
SM_NTH_CHR(smMesh,t), SM_NUM_SAMP(smMesh)-t); |
686 |
> |
|
687 |
|
#endif |
688 |
|
smUpdate_Rendered_mesh(smMesh,view->vp,last_update); |
689 |
|
|
691 |
|
glDrawBuffer(GL_BACK); |
692 |
|
#endif |
693 |
|
} |
694 |
+ |
|
695 |
|
SM_TONE_MAP(smMesh) = SM_NUM_SAMP(smMesh); |
696 |
+ |
|
697 |
|
if (last_update) |
698 |
|
{ |
699 |
|
smClean_notify = FALSE; |