16 |
|
#include <GL/glu.h> |
17 |
|
#include <glut.h> |
18 |
|
#endif |
19 |
< |
#include "object.h" |
19 |
> |
#include "sm_list.h" |
20 |
|
#include "sm_geom.h" |
21 |
|
#include "sm.h" |
22 |
|
|
27 |
|
*/ |
28 |
|
char smClean_notify = TRUE; |
29 |
|
#else |
30 |
< |
static char smClean_notify = TRUE; |
30 |
> |
static int smClean_notify = TRUE; |
31 |
|
#endif |
32 |
|
|
33 |
+ |
typedef struct { |
34 |
+ |
float dist; /* average distance */ |
35 |
+ |
BYTE rgb[3]; /* average color */ |
36 |
+ |
} QTRAVG; /* average quadtree value */ |
37 |
+ |
|
38 |
+ |
typedef struct { |
39 |
+ |
QUADTREE qt; /* quadtree node (key & hash value) */ |
40 |
+ |
QTRAVG av; /* node average */ |
41 |
+ |
} QT_LUENT; /* lookup table entry */ |
42 |
+ |
|
43 |
+ |
static QT_LUENT *qt_htbl = NULL; /* quadtree cache */ |
44 |
+ |
static int qt_hsiz = 0; /* quadtree cache size */ |
45 |
+ |
|
46 |
+ |
|
47 |
|
int |
48 |
< |
mark_active_tris(qtptr,arg) |
48 |
> |
mark_active_tris(qtptr,fptr,arg1,arg2) |
49 |
|
QUADTREE *qtptr; |
50 |
< |
char *arg; |
50 |
> |
int *fptr,arg1,*arg2; |
51 |
|
{ |
52 |
< |
OBJECT os[MAXSET+1],*optr; |
53 |
< |
int i,t_id; |
54 |
< |
SM *sm; |
52 |
> |
QUADTREE qt = *qtptr; |
53 |
> |
OBJECT *os,*optr; |
54 |
> |
register int i,t_id; |
55 |
|
|
56 |
< |
|
57 |
< |
sm = (SM *)arg; |
58 |
< |
|
56 |
> |
if (!QT_IS_LEAF(qt)) |
57 |
> |
return(TRUE); |
58 |
> |
|
59 |
> |
if(!QT_FLAG_FILL_TRI(*fptr)) |
60 |
> |
(*fptr)++; |
61 |
|
/* For each triangle in the set, set the which flag*/ |
62 |
< |
if(QT_IS_EMPTY(*qtptr)) |
62 |
> |
os = qtqueryset(qt); |
63 |
> |
|
64 |
> |
for (i = QT_SET_CNT(os), optr = QT_SET_PTR(os); i > 0; i--) |
65 |
|
{ |
66 |
< |
return(FALSE); |
66 |
> |
t_id = QT_SET_NEXT_ELEM(optr); |
67 |
> |
/* Set the render flag */ |
68 |
> |
if(SM_IS_NTH_T_BASE(smMesh,t_id)) |
69 |
> |
continue; |
70 |
> |
SM_SET_NTH_T_ACTIVE(smMesh,t_id); |
71 |
> |
/* NOTE:Also set the LRU clock bit: MAY WANT TO CHANGE: */ |
72 |
> |
SM_SET_NTH_T_LRU(smMesh,t_id); |
73 |
|
} |
74 |
< |
else |
75 |
< |
{ |
52 |
< |
qtgetset(os,*qtptr); |
74 |
> |
return(TRUE); |
75 |
> |
} |
76 |
|
|
77 |
< |
for (i = QT_SET_CNT(os),optr = QT_SET_PTR(os); i > 0; i--) |
78 |
< |
{ |
79 |
< |
t_id = QT_SET_NEXT_ELEM(optr); |
80 |
< |
/* Set the render flag */ |
81 |
< |
if(SM_IS_NTH_T_BASE(sm,t_id)) |
77 |
> |
int |
78 |
> |
mark_active_interior(qtptr,q0,q1,q2,t0,t1,t2,n,arg1,arg2,arg3) |
79 |
> |
QUADTREE *qtptr; |
80 |
> |
FVECT q0,q1,q2; |
81 |
> |
FVECT t0,t1,t2; |
82 |
> |
int n; |
83 |
> |
int *arg1,arg2,*arg3; |
84 |
> |
{ |
85 |
> |
QUADTREE qt = *qtptr; |
86 |
> |
OBJECT *os,*optr; |
87 |
> |
register int i,t_id; |
88 |
> |
|
89 |
> |
if (!QT_IS_LEAF(qt)) |
90 |
> |
return(TRUE); |
91 |
> |
/* For each triangle in the set, set the which flag*/ |
92 |
> |
os = qtqueryset(qt); |
93 |
> |
|
94 |
> |
for (i = QT_SET_CNT(os), optr = QT_SET_PTR(os); i > 0; i--) |
95 |
> |
{ |
96 |
> |
t_id = QT_SET_NEXT_ELEM(optr); |
97 |
> |
/* Set the render flag */ |
98 |
> |
if(SM_IS_NTH_T_BASE(smMesh,t_id)) |
99 |
|
continue; |
100 |
< |
SM_SET_NTH_T_ACTIVE(sm,t_id); |
101 |
< |
/* FOR NOW:Also set the LRU clock bit: MAY WANT TO CHANGE: */ |
102 |
< |
SM_SET_NTH_T_LRU(sm,t_id); |
63 |
< |
} |
100 |
> |
SM_SET_NTH_T_ACTIVE(smMesh,t_id); |
101 |
> |
/* NOTE:Also set the LRU clock bit: MAY WANT TO CHANGE: */ |
102 |
> |
SM_SET_NTH_T_LRU(smMesh,t_id); |
103 |
|
} |
104 |
|
return(TRUE); |
105 |
|
} |
106 |
|
|
107 |
< |
|
108 |
< |
smMark_tris_in_frustum(sm,vp) |
70 |
< |
SM *sm; |
71 |
< |
VIEW *vp; |
107 |
> |
mark_tris_in_frustum(view) |
108 |
> |
VIEW *view; |
109 |
|
{ |
110 |
|
FVECT nr[4],far[4]; |
111 |
|
|
116 |
|
dev_zmin,dev_zmax to satisfy OGL |
117 |
|
*/ |
118 |
|
|
119 |
< |
/* First clear all the triangle active flags */ |
120 |
< |
smClear_flags(sm,T_ACTIVE_FLAG); |
119 |
> |
/* First clear all the quadtree node and triangle active flags */ |
120 |
> |
qtClearAllFlags(); |
121 |
> |
smClear_flags(smMesh,T_ACTIVE_FLAG); |
122 |
|
|
123 |
|
/* calculate the world space coordinates of the view frustum */ |
124 |
< |
calculate_view_frustum(vp->vp,vp->hvec,vp->vvec,vp->horiz,vp->vert, |
125 |
< |
dev_zmin,dev_zmax,nr,far); |
124 |
> |
calculate_view_frustum(view->vp,view->hvec,view->vvec,view->horiz, |
125 |
> |
view->vert, dev_zmin,dev_zmax,nr,far); |
126 |
|
|
127 |
|
/* Project the view frustum onto the spherical quadtree */ |
128 |
|
/* For every cell intersected by the projection of the faces |
129 |
|
of the frustum: mark all triangles in the cell as ACTIVE- |
130 |
|
Also set the triangles LRU clock counter |
131 |
|
*/ |
94 |
– |
/* Need to do tonemap call */ |
132 |
|
/* Near face triangles */ |
133 |
< |
smLocator_apply_func(sm,nr[0],nr[2],nr[3],mark_active_tris,(char *)(sm)); |
134 |
< |
smLocator_apply_func(sm,nr[2],nr[0],nr[1],mark_active_tris,(char *)(sm)); |
133 |
> |
smLocator_apply_func(smMesh,nr[0],nr[2],nr[3],mark_active_tris, |
134 |
> |
mark_active_interior,NULL,NULL); |
135 |
> |
smLocator_apply_func(smMesh,nr[2],nr[0],nr[1],mark_active_tris, |
136 |
> |
mark_active_interior,NULL,NULL); |
137 |
|
/* Right face triangles */ |
138 |
< |
smLocator_apply_func(sm,nr[0],far[3],far[0],mark_active_tris,(char *)(sm)); |
139 |
< |
smLocator_apply_func(sm,far[3],nr[0],nr[3],mark_active_tris,(char *)(sm)); |
138 |
> |
smLocator_apply_func(smMesh,nr[0],far[3],far[0],mark_active_tris, |
139 |
> |
mark_active_interior,NULL,NULL); |
140 |
> |
smLocator_apply_func(smMesh,far[3],nr[0],nr[3],mark_active_tris, |
141 |
> |
mark_active_interior,NULL,NULL); |
142 |
|
/* Left face triangles */ |
143 |
< |
smLocator_apply_func(sm,nr[1],far[2],nr[2],mark_active_tris,(char *)(sm)); |
144 |
< |
smLocator_apply_func(sm,far[2],nr[1],far[1],mark_active_tris,(char *)(sm)); |
143 |
> |
smLocator_apply_func(smMesh,nr[1],far[2],nr[2],mark_active_tris, |
144 |
> |
mark_active_interior,NULL,NULL); |
145 |
> |
smLocator_apply_func(smMesh,far[2],nr[1],far[1],mark_active_tris, |
146 |
> |
mark_active_interior,NULL,NULL); |
147 |
|
/* Top face triangles */ |
148 |
< |
smLocator_apply_func(sm,nr[0],far[0],nr[1],mark_active_tris,(char *)(sm)); |
149 |
< |
smLocator_apply_func(sm,nr[1],far[0],far[1],mark_active_tris,(char *)(sm)); |
148 |
> |
smLocator_apply_func(smMesh,nr[0],far[0],nr[1],mark_active_tris, |
149 |
> |
mark_active_interior,NULL,NULL); |
150 |
> |
smLocator_apply_func(smMesh,nr[1],far[0],far[1],mark_active_tris, |
151 |
> |
mark_active_interior,NULL,NULL); |
152 |
|
/* Bottom face triangles */ |
153 |
< |
smLocator_apply_func(sm,nr[3],nr[2],far[3],mark_active_tris,(char *)(sm)); |
154 |
< |
smLocator_apply_func(sm,nr[2],far[2],far[3],mark_active_tris,(char *)(sm)); |
153 |
> |
smLocator_apply_func(smMesh,nr[3],nr[2],far[3],mark_active_tris, |
154 |
> |
mark_active_interior,NULL,NULL); |
155 |
> |
smLocator_apply_func(smMesh,nr[2],far[2],far[3],mark_active_tris, |
156 |
> |
mark_active_interior,NULL,NULL); |
157 |
|
/* Far face triangles */ |
158 |
< |
smLocator_apply_func(sm,far[0],far[2],far[1],mark_active_tris,(char *)(sm)); |
159 |
< |
smLocator_apply_func(sm,far[2],far[0],far[3],mark_active_tris,(char *)(sm)); |
160 |
< |
|
158 |
> |
smLocator_apply_func(smMesh,far[0],far[2],far[1],mark_active_tris, |
159 |
> |
mark_active_interior,NULL,NULL); |
160 |
> |
|
161 |
> |
smLocator_apply_func(smMesh,far[2],far[0],far[3],mark_active_tris, |
162 |
> |
mark_active_interior,NULL,NULL); |
163 |
|
#ifdef TEST_DRIVER |
164 |
|
VCOPY(FrustumFar[0],far[0]); |
165 |
|
VCOPY(FrustumFar[1],far[1]); |
180 |
|
*/ |
181 |
|
smClean() |
182 |
|
{ |
134 |
– |
/* Mark all triangles in the frustum as active */ |
135 |
– |
if(!smMesh || SM_NUM_TRIS(smMesh)==0) |
136 |
– |
return; |
137 |
– |
|
138 |
– |
#ifdef TEST_DRIVER |
139 |
– |
smMark_tris_in_frustum(smMesh,&Current_View); |
140 |
– |
#else |
141 |
– |
smMark_tris_in_frustum(smMesh,&(odev.v)); |
142 |
– |
#endif |
183 |
|
smClean_notify = TRUE; |
184 |
|
} |
185 |
|
|
186 |
+ |
int |
187 |
+ |
qtCache_init(nel) /* initialize for at least nel elements */ |
188 |
+ |
int nel; |
189 |
+ |
{ |
190 |
+ |
static int hsiztab[] = { |
191 |
+ |
8191, 16381, 32749, 65521, 131071, 262139, 524287, 1048573, 0 |
192 |
+ |
}; |
193 |
+ |
register int i; |
194 |
|
|
195 |
< |
smRender_tri(sm,i,vp) |
195 |
> |
if (nel <= 0) { /* call to free table */ |
196 |
> |
if (qt_hsiz) { |
197 |
> |
free((char *)qt_htbl); |
198 |
> |
qt_htbl = NULL; |
199 |
> |
qt_hsiz = 0; |
200 |
> |
} |
201 |
> |
return(0); |
202 |
> |
} |
203 |
> |
nel += nel>>1; /* 66% occupancy */ |
204 |
> |
for (i = 0; hsiztab[i]; i++) |
205 |
> |
if (hsiztab[i] > nel) |
206 |
> |
break; |
207 |
> |
if (!(qt_hsiz = hsiztab[i])) |
208 |
> |
qt_hsiz = nel*2 + 1; /* not always prime */ |
209 |
> |
qt_htbl = (QT_LUENT *)calloc(qt_hsiz, sizeof(QT_LUENT)); |
210 |
> |
if (qt_htbl == NULL) |
211 |
> |
qt_hsiz = 0; |
212 |
> |
for (i = qt_hsiz; i--; ) |
213 |
> |
qt_htbl[i].qt = EMPTY; |
214 |
> |
return(qt_hsiz); |
215 |
> |
} |
216 |
> |
|
217 |
> |
QT_LUENT * |
218 |
> |
qtCache_find(qt) /* find a quadtree table entry */ |
219 |
> |
QUADTREE qt; |
220 |
> |
{ |
221 |
> |
int i, n; |
222 |
> |
register int ndx; |
223 |
> |
register QT_LUENT *le; |
224 |
> |
|
225 |
> |
if (qt_hsiz == 0 && !qtCache_init(1)) |
226 |
> |
return(NULL); |
227 |
> |
tryagain: /* hash table lookup */ |
228 |
> |
ndx = (unsigned long)qt % qt_hsiz; |
229 |
> |
for (i = 0, n = 1; i < qt_hsiz; i++, n += 2) { |
230 |
> |
le = &qt_htbl[ndx]; |
231 |
> |
if (QT_IS_EMPTY(le->qt) || le->qt == qt) |
232 |
> |
return(le); |
233 |
> |
if ((ndx += n) >= qt_hsiz) /* this happens rarely */ |
234 |
> |
ndx = ndx % qt_hsiz; |
235 |
> |
} |
236 |
> |
/* table is full, reallocate */ |
237 |
> |
le = qt_htbl; |
238 |
> |
ndx = qt_hsiz; |
239 |
> |
if (!qtCache_init(ndx+1)) { /* no more memory! */ |
240 |
> |
qt_htbl = le; |
241 |
> |
qt_hsiz = ndx; |
242 |
> |
return(NULL); |
243 |
> |
} |
244 |
> |
/* copy old table to new and free */ |
245 |
> |
while (ndx--) |
246 |
> |
if (!QT_IS_EMPTY(le[ndx].qt)) |
247 |
> |
copystruct(qtCache_find(le[ndx].qt), &le[ndx]); |
248 |
> |
free((char *)le); |
249 |
> |
goto tryagain; /* should happen only once! */ |
250 |
> |
} |
251 |
> |
|
252 |
> |
stCount_level_leaves(lcnt, qt) /* count quadtree leaf nodes at each level */ |
253 |
> |
int lcnt[]; |
254 |
> |
register QUADTREE qt; |
255 |
> |
{ |
256 |
> |
if (QT_IS_EMPTY(qt)) |
257 |
> |
return; |
258 |
> |
if (QT_IS_TREE(qt)) { |
259 |
> |
if (!QT_IS_FLAG(qt)) /* not in our frustum */ |
260 |
> |
return; |
261 |
> |
stCount_level_leaves(lcnt+1, QT_NTH_CHILD(qt,0)); |
262 |
> |
stCount_level_leaves(lcnt+1, QT_NTH_CHILD(qt,1)); |
263 |
> |
stCount_level_leaves(lcnt+1, QT_NTH_CHILD(qt,2)); |
264 |
> |
stCount_level_leaves(lcnt+1, QT_NTH_CHILD(qt,3)); |
265 |
> |
} |
266 |
> |
else |
267 |
> |
lcnt[0]++; |
268 |
> |
} |
269 |
> |
|
270 |
> |
|
271 |
> |
QTRAVG * |
272 |
> |
qtRender_level(qt,v0,v1,v2,sm,lvl) |
273 |
> |
QUADTREE qt; |
274 |
> |
FVECT v0,v1,v2; |
275 |
|
SM *sm; |
276 |
+ |
int lvl; |
277 |
+ |
{ |
278 |
+ |
FVECT a,b,c; |
279 |
+ |
register QT_LUENT *le; |
280 |
+ |
QTRAVG *rc[4]; |
281 |
+ |
TRI *tri; |
282 |
+ |
|
283 |
+ |
if (QT_IS_EMPTY(qt)) /* empty leaf node */ |
284 |
+ |
return(NULL); |
285 |
+ |
if (QT_IS_TREE(qt) && !QT_IS_FLAG(qt)) /* not in our frustum */ |
286 |
+ |
return(NULL); |
287 |
+ |
/* else look up node */ |
288 |
+ |
if ((le = qtCache_find(qt)) == NULL) |
289 |
+ |
error(SYSTEM, "out of memory in qtRender_level"); |
290 |
+ |
if (QT_IS_TREE(qt) && (QT_IS_EMPTY(le->qt) || lvl > 0)) |
291 |
+ |
{ /* compute children */ |
292 |
+ |
qtSubdivide_tri(v0,v1,v2,a,b,c); |
293 |
+ |
rc[0] = qtRender_level(QT_NTH_CHILD(qt,0),v0,a,c,sm,lvl-1); |
294 |
+ |
rc[1] = qtRender_level(QT_NTH_CHILD(qt,1),a,v1,b,sm,lvl-1); |
295 |
+ |
rc[2] = qtRender_level(QT_NTH_CHILD(qt,2),c,b,v2,sm,lvl-1); |
296 |
+ |
rc[3] = qtRender_level(QT_NTH_CHILD(qt,3),b,c,a,sm,lvl-1); |
297 |
+ |
} |
298 |
+ |
if (QT_IS_EMPTY(le->qt)) |
299 |
+ |
{ /* let's make some data! */ |
300 |
+ |
int rgbs[3]; |
301 |
+ |
double distsum; |
302 |
+ |
register int i, n; |
303 |
+ |
/* average our triangle vertices */ |
304 |
+ |
rgbs[0] = rgbs[1] = rgbs[2] = 0; |
305 |
+ |
distsum = 0.; n = 0; |
306 |
+ |
if(QT_IS_TREE(qt)) |
307 |
+ |
{ /* from subtree */ |
308 |
+ |
for (i = 4; i--; ) |
309 |
+ |
if (rc[i] != NULL) |
310 |
+ |
{ |
311 |
+ |
rgbs[0] += rc[i]->rgb[0]; rgbs[1] += rc[i]->rgb[1]; |
312 |
+ |
rgbs[2] += rc[i]->rgb[2]; distsum += rc[i]->dist; n++; |
313 |
+ |
} |
314 |
+ |
} |
315 |
+ |
else |
316 |
+ |
{ /* from triangle set */ |
317 |
+ |
OBJECT *os; |
318 |
+ |
int s0, s1, s2; |
319 |
+ |
|
320 |
+ |
os = qtqueryset(qt); |
321 |
+ |
for (n = os[0]; n; n--) |
322 |
+ |
{ |
323 |
+ |
tri = SM_NTH_TRI(sm,os[n]); |
324 |
+ |
s0 = T_NTH_V(tri,0); |
325 |
+ |
s1 = T_NTH_V(tri,1); |
326 |
+ |
s2 = T_NTH_V(tri,2); |
327 |
+ |
VCOPY(a,SM_NTH_WV(sm,s0)); |
328 |
+ |
VCOPY(b,SM_NTH_WV(sm,s1)); |
329 |
+ |
VCOPY(c,SM_NTH_WV(sm,s2)); |
330 |
+ |
distsum += SM_BG_SAMPLE(sm,s0) ? dev_zmax |
331 |
+ |
: sqrt(dist2(a,SM_VIEW_CENTER(sm))); |
332 |
+ |
distsum += SM_BG_SAMPLE(sm,s1) ? dev_zmax |
333 |
+ |
: sqrt(dist2(b,SM_VIEW_CENTER(sm))); |
334 |
+ |
distsum += SM_BG_SAMPLE(sm,s2) ? dev_zmax |
335 |
+ |
: sqrt(dist2(c,SM_VIEW_CENTER(sm))); |
336 |
+ |
rgbs[0] += SM_NTH_RGB(sm,s0)[0] + SM_NTH_RGB(sm,s1)[0] |
337 |
+ |
+ SM_NTH_RGB(sm,s2)[0]; |
338 |
+ |
rgbs[1] += SM_NTH_RGB(sm,s0)[1] + SM_NTH_RGB(sm,s1)[1] |
339 |
+ |
+ SM_NTH_RGB(sm,s2)[1]; |
340 |
+ |
rgbs[2] += SM_NTH_RGB(sm,s0)[2] + SM_NTH_RGB(sm,s1)[2] |
341 |
+ |
+ SM_NTH_RGB(sm,s2)[2]; |
342 |
+ |
} |
343 |
+ |
n = 3*os[0]; |
344 |
+ |
} |
345 |
+ |
if (!n) |
346 |
+ |
return(NULL); |
347 |
+ |
le->qt = qt; |
348 |
+ |
le->av.rgb[0] = rgbs[0]/n; le->av.rgb[1] = rgbs[1]/n; |
349 |
+ |
le->av.rgb[2] = rgbs[2]/n; le->av.dist = distsum/(double)n; |
350 |
+ |
} |
351 |
+ |
if (lvl == 0 || (lvl > 0 && QT_IS_LEAF(qt))) |
352 |
+ |
{ /* render this node */ |
353 |
+ |
/* compute pseudo vertices */ |
354 |
+ |
VCOPY(a,v0); VCOPY(b,v1); VCOPY(c,v2); |
355 |
+ |
normalize(a); normalize(b); normalize(c); |
356 |
+ |
VSUM(a,SM_VIEW_CENTER(sm),a,le->av.dist); |
357 |
+ |
VSUM(b,SM_VIEW_CENTER(sm),b,le->av.dist); |
358 |
+ |
VSUM(c,SM_VIEW_CENTER(sm),c,le->av.dist); |
359 |
+ |
/* draw triangle */ |
360 |
+ |
glColor3ub(le->av.rgb[0],le->av.rgb[1],le->av.rgb[2]); |
361 |
+ |
/* NOTE: Triangle vertex order may change */ |
362 |
+ |
glVertex3d(c[0],c[1],c[2]); |
363 |
+ |
glVertex3d(b[0],b[1],b[2]); |
364 |
+ |
glVertex3d(a[0],a[1],a[2]); |
365 |
+ |
} |
366 |
+ |
return(&le->av); |
367 |
+ |
} |
368 |
+ |
|
369 |
+ |
|
370 |
+ |
smRender_stree_level(sm,lvl) |
371 |
+ |
SM *sm; |
372 |
+ |
int lvl; |
373 |
+ |
{ |
374 |
+ |
QUADTREE root; |
375 |
+ |
int i; |
376 |
+ |
FVECT t0,t1,t2; |
377 |
+ |
|
378 |
+ |
if (lvl < 1) |
379 |
+ |
return; |
380 |
+ |
glPushAttrib(GL_LIGHTING_BIT); |
381 |
+ |
glShadeModel(GL_FLAT); |
382 |
+ |
glBegin(GL_TRIANGLES); |
383 |
+ |
for(i=0; i < 4; i++) |
384 |
+ |
{ |
385 |
+ |
root = ST_NTH_ROOT(SM_LOCATOR(sm),i); |
386 |
+ |
stNth_base_verts(SM_LOCATOR(sm),i,t0,t1,t2); |
387 |
+ |
qtRender_level(root,t0,t1,t2,sm,lvl-1); |
388 |
+ |
} |
389 |
+ |
glEnd(); |
390 |
+ |
glPopAttrib(); |
391 |
+ |
} |
392 |
+ |
|
393 |
+ |
|
394 |
+ |
smRender_stree(sm, qual) /* render some quadtree triangles */ |
395 |
+ |
SM *sm; |
396 |
+ |
int qual; |
397 |
+ |
{ |
398 |
+ |
int i, ntarget; |
399 |
+ |
int lvlcnt[QT_MAX_LEVELS]; |
400 |
+ |
|
401 |
+ |
if (qual <= 0) |
402 |
+ |
return; |
403 |
+ |
/* compute rendering target */ |
404 |
+ |
ntarget = 0; |
405 |
+ |
SM_FOR_ALL_ACTIVE_TRIS(sm,i) |
406 |
+ |
ntarget++; |
407 |
+ |
ntarget = ntarget*qual/100; |
408 |
+ |
if (!ntarget) |
409 |
+ |
return; |
410 |
+ |
for (i = QT_MAX_LEVELS; i--; ) |
411 |
+ |
lvlcnt[i] = 0; |
412 |
+ |
stCount_level_leaves(lvlcnt, SM_LOCATOR(sm)->root); |
413 |
+ |
for (ntarget -= lvlcnt[i=0]; i < QT_MAX_LEVELS-1; ntarget -= lvlcnt[++i]) |
414 |
+ |
if (ntarget < lvlcnt[i+1]) |
415 |
+ |
break; |
416 |
+ |
/* compute and render target level */ |
417 |
+ |
smRender_stree_level(sm,i); |
418 |
+ |
} |
419 |
+ |
|
420 |
+ |
|
421 |
+ |
smRender_tri(sm,i,vp,clr) |
422 |
+ |
SM *sm; |
423 |
|
int i; |
424 |
|
FVECT vp; |
425 |
+ |
int clr; |
426 |
|
{ |
427 |
|
TRI *tri; |
428 |
|
double ptr[3]; |
429 |
|
int j; |
430 |
|
|
431 |
|
tri = SM_NTH_TRI(sm,i); |
432 |
< |
SM_CLEAR_NTH_T_NEW(sm,i); |
433 |
< |
if(smNew_tri_cnt) |
159 |
< |
smNew_tri_cnt--; |
432 |
> |
if (clr) SM_CLEAR_NTH_T_NEW(sm,i); |
433 |
> |
|
434 |
|
/* NOTE:Triangles are defined clockwise:historical relative to spherical |
435 |
|
tris: could change |
436 |
|
*/ |
448 |
|
} |
449 |
|
} |
450 |
|
|
451 |
< |
/* NOTE SEEMS BAD TO PENALIZE POLYGONS INFRONT BY LETTING |
178 |
< |
ADJACENT TRIANGLES TO BG be BG |
179 |
< |
*/ |
180 |
< |
smRender_bg_tri(sm,i,vp,d) |
451 |
> |
smRender_mixed_tri(sm,i,vp,clr) |
452 |
|
SM *sm; |
453 |
|
int i; |
454 |
|
FVECT vp; |
455 |
< |
double d; |
455 |
> |
int clr; |
456 |
|
{ |
457 |
|
TRI *tri; |
458 |
< |
FVECT p; |
458 |
> |
double p[3],d; |
459 |
|
int j,ids[3],cnt; |
460 |
|
int rgb[3]; |
461 |
|
|
191 |
– |
|
462 |
|
tri = SM_NTH_TRI(sm,i); |
463 |
< |
SM_CLEAR_NTH_T_NEW(sm,i); |
464 |
< |
if(smNew_tri_cnt) |
195 |
< |
smNew_tri_cnt--; |
463 |
> |
if (clr) SM_CLEAR_NTH_T_NEW(sm,i); |
464 |
> |
|
465 |
|
/* NOTE:Triangles are defined clockwise:historical relative to spherical |
466 |
|
tris: could change |
467 |
|
*/ |
468 |
|
cnt = 0; |
469 |
+ |
d = 0.0; |
470 |
|
rgb[0] = rgb[1] = rgb[2] = 0; |
471 |
< |
for(j=0;j<3;j++) |
471 |
> |
for(j=0;j < 3;j++) |
472 |
|
{ |
473 |
< |
ids[j] = T_NTH_V(tri,j); |
474 |
< |
if(SM_BG_SAMPLE(sm,ids[j])) |
475 |
< |
{ |
476 |
< |
rgb[0] += SM_NTH_RGB(sm,ids[j])[0]; |
477 |
< |
rgb[1] += SM_NTH_RGB(sm,ids[j])[1]; |
478 |
< |
rgb[2] += SM_NTH_RGB(sm,ids[j])[2]; |
479 |
< |
cnt++; |
480 |
< |
} |
473 |
> |
ids[j] = T_NTH_V(tri,j); |
474 |
> |
if(!SM_BG_SAMPLE(sm,ids[j])) |
475 |
> |
{ |
476 |
> |
rgb[0] += SM_NTH_RGB(sm,ids[j])[0]; |
477 |
> |
rgb[1] += SM_NTH_RGB(sm,ids[j])[1]; |
478 |
> |
rgb[2] += SM_NTH_RGB(sm,ids[j])[2]; |
479 |
> |
cnt++; |
480 |
> |
d += DIST(vp,SM_NTH_WV(sm,ids[j])); |
481 |
> |
} |
482 |
|
} |
483 |
< |
if(cnt) |
483 |
> |
if(cnt > 1) |
484 |
|
{ |
485 |
|
rgb[0]/=cnt; rgb[1]/=cnt; rgb[2]/=cnt; |
486 |
+ |
d /= (double)cnt; |
487 |
|
} |
488 |
|
for(j=2; j>= 0; j--) |
489 |
|
{ |
490 |
|
if(SM_BG_SAMPLE(sm,ids[j])) |
491 |
< |
glColor3ub(SM_NTH_RGB(sm,ids[j])[0],SM_NTH_RGB(sm,ids[j])[1], |
492 |
< |
SM_NTH_RGB(sm,ids[j])[2]); |
491 |
> |
{ |
492 |
> |
glColor3ub(rgb[0],rgb[1],rgb[2]); |
493 |
> |
VSUB(p,SM_NTH_WV(sm,ids[j]),SM_VIEW_CENTER(sm)); |
494 |
> |
p[0] *= d; |
495 |
> |
p[1] *= d; |
496 |
> |
p[2] *= d; |
497 |
> |
VADD(p,p,SM_VIEW_CENTER(sm)); |
498 |
> |
} |
499 |
|
else |
222 |
– |
glColor3ub(rgb[0],rgb[1],rgb[2]); |
223 |
– |
if(SM_BG_SAMPLE(sm,ids[j])) |
224 |
– |
VSUB(p,SM_NTH_WV(sm,ids[j]),SM_VIEW_CENTER(sm)); |
225 |
– |
else |
226 |
– |
smDir(sm,p,ids[j]); |
227 |
– |
if(dev_zmin > 1.0) |
500 |
|
{ |
501 |
< |
p[0] *= d; |
502 |
< |
p[1] *= d; |
503 |
< |
p[2] *= d; |
501 |
> |
glColor3ub(SM_NTH_RGB(sm,ids[j])[0],SM_NTH_RGB(sm,ids[j])[1], |
502 |
> |
SM_NTH_RGB(sm,ids[j])[2]); |
503 |
> |
VCOPY(p,SM_NTH_WV(sm,ids[j])); |
504 |
|
} |
233 |
– |
VADD(p,p,vp); |
505 |
|
glVertex3d(p[0],p[1],p[2]); |
506 |
+ |
} |
507 |
+ |
} |
508 |
+ |
|
509 |
+ |
smRender_bg_tri(sm,i,vp,d,clr) |
510 |
+ |
SM *sm; |
511 |
+ |
int i; |
512 |
+ |
FVECT vp; |
513 |
+ |
double d; |
514 |
+ |
int clr; |
515 |
+ |
{ |
516 |
+ |
double p[3]; |
517 |
+ |
int j,id; |
518 |
+ |
TRI *tri; |
519 |
+ |
|
520 |
+ |
tri = SM_NTH_TRI(sm,i); |
521 |
+ |
if (clr) SM_CLEAR_NTH_T_NEW(sm,i); |
522 |
+ |
|
523 |
+ |
/* NOTE:Triangles are defined clockwise:historical relative to spherical |
524 |
+ |
tris: could change |
525 |
+ |
*/ |
526 |
+ |
for(j=2; j>= 0; j--) |
527 |
+ |
{ |
528 |
+ |
id = T_NTH_V(tri,j); |
529 |
+ |
glColor3ub(SM_NTH_RGB(sm,id)[0],SM_NTH_RGB(sm,id)[1], |
530 |
+ |
SM_NTH_RGB(sm,id)[2]); |
531 |
+ |
VSUB(p,SM_NTH_WV(sm,id),SM_VIEW_CENTER(sm)); |
532 |
+ |
if(dev_zmin >= 0.99) |
533 |
+ |
{ |
534 |
+ |
p[0] *= d; |
535 |
+ |
p[1] *= d; |
536 |
+ |
p[2] *= d; |
537 |
+ |
} |
538 |
+ |
VADD(p,p,vp); |
539 |
+ |
glVertex3d(p[0],p[1],p[2]); |
540 |
|
} |
541 |
|
} |
542 |
|
|
543 |
< |
smRender_mesh(sm,vp) |
543 |
> |
smRender_mesh(sm,vp,clr) |
544 |
|
SM *sm; |
545 |
|
FVECT vp; |
546 |
+ |
int clr; |
547 |
|
{ |
548 |
|
int i; |
549 |
|
TRI *tri; |
558 |
|
glDisable(GL_DEPTH_TEST); |
559 |
|
glBegin(GL_TRIANGLES); |
560 |
|
SM_FOR_ALL_ACTIVE_BG_TRIS(sm,i) |
561 |
< |
smRender_bg_tri(sm,i,vp,d); |
561 |
> |
smRender_bg_tri(sm,i,vp,d,clr); |
562 |
|
glEnd(); |
563 |
|
|
564 |
|
glEnable(GL_DEPTH_TEST); |
565 |
|
glBegin(GL_TRIANGLES); |
566 |
|
SM_FOR_ALL_ACTIVE_FG_TRIS(sm,i) |
567 |
< |
smRender_tri(sm,i,vp); |
567 |
> |
{ |
568 |
> |
if(!SM_MIXED_TRI(sm,i)) |
569 |
> |
smRender_tri(sm,i,vp,clr); |
570 |
> |
else |
571 |
> |
smRender_mixed_tri(sm,i,vp,clr); |
572 |
> |
} |
573 |
|
glEnd(); |
574 |
|
|
575 |
|
glPopAttrib(); |
576 |
|
} |
577 |
+ |
|
578 |
|
smRender_tri_edges(sm,i) |
579 |
|
SM *sm; |
580 |
|
int i; |
613 |
|
return(0); |
614 |
|
} |
615 |
|
|
616 |
< |
smDepth_sort_tris(sm,vp,td) |
616 |
> |
LIST |
617 |
> |
*smDepth_sort_tris(sm,vp,td) |
618 |
|
SM *sm; |
619 |
< |
VIEW *vp; |
619 |
> |
FVECT vp; |
620 |
|
T_DEPTH *td; |
621 |
|
{ |
622 |
< |
int i,j,t_id; |
622 |
> |
int i,j,t_id,v; |
623 |
|
TRI *tri; |
624 |
< |
double d[3]; |
624 |
> |
double d,min_d; |
625 |
> |
LIST *tlist=NULL; |
626 |
|
|
627 |
|
i = 0; |
628 |
|
SM_FOR_ALL_NEW_TRIS(sm,t_id) |
629 |
|
{ |
630 |
< |
if(i >= smNew_tri_cnt) |
630 |
> |
if(SM_BG_TRI(sm,t_id)) |
631 |
|
{ |
632 |
< |
#ifdef DEBUG |
633 |
< |
eputs("smDepth_sort_tris(): more new tris then counted\n"); |
320 |
< |
#endif |
321 |
< |
break; |
632 |
> |
tlist = push_data(tlist,t_id); |
633 |
> |
continue; |
634 |
|
} |
635 |
|
tri = SM_NTH_TRI(sm,t_id); |
636 |
+ |
#ifdef DEBUG |
637 |
+ |
if(i >= smNew_tri_cnt) |
638 |
+ |
{ |
639 |
+ |
eputs("smDepth_sort_tris():More tris than reported by smNew_tri_cnt\n"); |
640 |
+ |
break; |
641 |
+ |
} |
642 |
+ |
#endif |
643 |
|
td[i].tri = t_id; |
644 |
+ |
min_d = -1; |
645 |
|
for(j=0;j < 3;j++) |
646 |
< |
d[j] = DIST(vp->vp,SM_T_NTH_WV(sm,tri,j)); |
647 |
< |
td[i].depth = MIN_VEC3(d); |
646 |
> |
{ |
647 |
> |
v = T_NTH_V(tri,j); |
648 |
> |
if(!SM_BG_SAMPLE(sm,v)) |
649 |
> |
{ |
650 |
> |
d = DIST(vp,SM_NTH_WV(sm,v)); |
651 |
> |
if(min_d == -1 || d < min_d) |
652 |
> |
min_d = d; |
653 |
> |
} |
654 |
> |
} |
655 |
> |
td[i].depth = min_d; |
656 |
|
i++; |
657 |
|
} |
658 |
< |
qsort((void *)td,smNew_tri_cnt,sizeof(T_DEPTH),compare_tri_depths); |
658 |
> |
td[i].tri = -1; |
659 |
> |
if(i) |
660 |
> |
qsort((void *)td,i,sizeof(T_DEPTH),compare_tri_depths); |
661 |
> |
return(tlist); |
662 |
|
} |
663 |
|
|
664 |
|
|
665 |
< |
smUpdate_Rendered_mesh(sm,vp) |
665 |
> |
smUpdate_Rendered_mesh(sm,vp,clr) |
666 |
|
SM *sm; |
667 |
< |
VIEW *vp; |
667 |
> |
FVECT vp; |
668 |
> |
int clr; |
669 |
|
{ |
670 |
|
static T_DEPTH *td= NULL; |
671 |
|
static int tsize = 0; |
672 |
|
int i; |
673 |
|
GLint depth_test; |
674 |
|
double d; |
675 |
< |
|
675 |
> |
LIST *bglist; |
676 |
|
/* For all of the NEW triangles (since last update): assume |
677 |
|
ACTIVE. Go through and sort on depth value (from vp). Turn |
678 |
|
Depth Buffer test off and render back-front |
681 |
|
if(smNew_tri_cnt > tsize) |
682 |
|
{ |
683 |
|
if(td) |
684 |
< |
free(td); |
684 |
> |
free((char *)td); |
685 |
|
td = (T_DEPTH *)malloc(smNew_tri_cnt*sizeof(T_DEPTH)); |
686 |
|
tsize = smNew_tri_cnt; |
687 |
|
} |
689 |
|
{ |
690 |
|
error(SYSTEM,"smUpdate_Rendered_mesh:Cannot allocate memory\n"); |
691 |
|
} |
692 |
< |
smDepth_sort_tris(sm,vp,td); |
692 |
> |
bglist = smDepth_sort_tris(sm,vp,td); |
693 |
|
|
694 |
< |
/* Turn Depth Test off */ |
694 |
> |
/* Turn Depth Test off -- using Painter's algorithm */ |
695 |
|
glPushAttrib(GL_DEPTH_BUFFER_BIT); |
696 |
< |
glDepthFunc(GL_ALWAYS); /* Turn off Depth-painter's algorithm */ |
365 |
< |
|
696 |
> |
glDisable(GL_DEPTH_TEST); |
697 |
|
d = (dev_zmin+dev_zmax)/2.0; |
698 |
|
/* Now render back-to front */ |
699 |
|
/* First render bg triangles */ |
369 |
– |
glDisable(GL_DEPTH_TEST); |
700 |
|
glBegin(GL_TRIANGLES); |
701 |
< |
for(i=0; i< smNew_tri_cnt; i++) |
702 |
< |
if(SM_BG_TRI(sm,td[i].tri)) |
373 |
< |
smRender_bg_tri(sm,td[i].tri,vp,d); |
701 |
> |
while(bglist) |
702 |
> |
smRender_bg_tri(sm,pop_list(&bglist),vp,d,clr); |
703 |
|
glEnd(); |
704 |
|
|
705 |
< |
glEnable(GL_DEPTH_TEST); |
705 |
> |
|
706 |
|
glBegin(GL_TRIANGLES); |
707 |
< |
for(i=0; i< smNew_tri_cnt; i++) |
708 |
< |
if(!SM_BG_TRI(sm,td[i].tri)) |
709 |
< |
smRender_tri(sm,td[i].tri,vp); |
707 |
> |
i=0; |
708 |
> |
while(td[i].tri != -1) |
709 |
> |
if(!SM_MIXED_TRI(sm,td[i].tri)) |
710 |
> |
smRender_tri(sm,td[i++].tri,vp,clr); |
711 |
> |
else |
712 |
> |
smRender_mixed_tri(sm,td[i++].tri,vp,clr); |
713 |
|
glEnd(); |
714 |
|
|
715 |
|
/* Restore Depth Test */ |
717 |
|
} |
718 |
|
|
719 |
|
/* |
720 |
< |
* smUpdate(vp, qua) : update OpenGL output geometry for view vp |
721 |
< |
* VIEW *vp; : desired view |
720 |
> |
* smUpdate(view, qua) : update OpenGL output geometry for view vp |
721 |
> |
* VIEW *view; : desired view |
722 |
|
* int qual; : quality level (percentage on linear time scale) |
723 |
|
* |
724 |
|
* Draw new geometric representation using OpenGL calls. Assume that the |
725 |
|
* view has already been set up and the correct frame buffer has been |
726 |
|
* selected for drawing. The quality level is on a linear scale, where 100% |
727 |
|
* is full (final) quality. It is not necessary to redraw geometry that has |
728 |
< |
* been output since the last call to smClean(). |
728 |
> |
* been output since the last call to smClean(). (The last view drawn will |
729 |
> |
* be view==&odev.v each time.) |
730 |
|
*/ |
731 |
< |
smUpdate(vp,qual) |
732 |
< |
VIEW *vp; |
731 |
> |
smUpdate(view,qual) |
732 |
> |
VIEW *view; |
733 |
|
int qual; |
734 |
|
{ |
735 |
|
double d; |
736 |
+ |
int last_update; |
737 |
|
int t; |
738 |
< |
#ifdef TEST_DRIVER |
405 |
< |
Current_View = (*vp); |
406 |
< |
#endif |
738 |
> |
|
739 |
|
/* If view has moved beyond epsilon from canonical: must rebuild - |
740 |
|
epsilon is calculated as running avg of distance of sample points |
741 |
< |
from canonical view: m = 1/(SUM1/r): some fraction of this |
741 |
> |
from canonical view: m = 1/(AVG(1/r)): some fraction of this |
742 |
|
*/ |
743 |
< |
d = DIST(vp->vp,SM_VIEW_CENTER(smMesh)); |
743 |
> |
d = DIST(view->vp,SM_VIEW_CENTER(smMesh)); |
744 |
|
if(qual >= 100 && d > SM_ALLOWED_VIEW_CHANGE(smMesh)) |
745 |
|
{ |
414 |
– |
smNew_tri_cnt = 0; |
746 |
|
/* Re-build the mesh */ |
747 |
< |
smRebuild_mesh(smMesh,vp); |
747 |
> |
#ifdef TEST_DRIVER |
748 |
> |
odev.v = *view; |
749 |
> |
#endif |
750 |
> |
smRebuild_mesh(smMesh,view->vp); |
751 |
|
} |
752 |
< |
/* Check if should draw ALL triangles in current frustum */ |
753 |
< |
if(smClean_notify || (smNew_tri_cnt > SM_NUM_TRIS(smMesh)*SM_INC_PERCENT)) |
752 |
> |
/* This is our final update iff qual==100 and view==&odev.v */ |
753 |
> |
last_update = qual>=100 && view==&(odev.v); |
754 |
> |
/* Check if we should draw ALL triangles in current frustum */ |
755 |
> |
if(smClean_notify || smNew_tri_cnt > SM_NUM_TRIS(smMesh)*SM_INC_PERCENT) |
756 |
|
{ |
757 |
|
#ifdef TEST_DRIVER |
758 |
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
759 |
|
#else |
760 |
< |
tmClearHisto(); |
761 |
< |
tmAddHisto(SM_BRT(smMesh),SM_NUM_SAMP(smMesh),1); |
762 |
< |
if(tmComputeMapping(0.,0.,0.) != TM_E_OK) |
763 |
< |
return; |
764 |
< |
if(tmMapPixels(SM_RGB(smMesh),SM_BRT(smMesh),SM_CHR(smMesh), |
765 |
< |
SM_NUM_SAMP(smMesh))!=TM_E_OK) |
766 |
< |
return; |
760 |
> |
if (SM_TONE_MAP(smMesh) < SM_NUM_SAMP(smMesh)) |
761 |
> |
{ |
762 |
> |
tmClearHisto(); |
763 |
> |
tmAddHisto(SM_BRT(smMesh),SM_NUM_SAMP(smMesh),1); |
764 |
> |
if(tmComputeMapping(0.,0.,0.) != TM_E_OK || |
765 |
> |
tmMapPixels(SM_RGB(smMesh),SM_BRT(smMesh),SM_CHR(smMesh), |
766 |
> |
SM_NUM_SAMP(smMesh)) != TM_E_OK) |
767 |
> |
return; |
768 |
> |
} |
769 |
|
#endif |
770 |
< |
smRender_mesh(smMesh,vp->vp); |
771 |
< |
smClean_notify = FALSE; |
770 |
> |
mark_tris_in_frustum(view); |
771 |
> |
if (qual <= 75) |
772 |
> |
smRender_stree(smMesh,qual); |
773 |
> |
else |
774 |
> |
smRender_mesh(smMesh,view->vp,last_update); |
775 |
|
#ifdef TEST_DRIVER |
776 |
|
glFlush(); |
777 |
|
glutSwapBuffers(); |
797 |
|
SM_NTH_CHR(smMesh,t), SM_NUM_SAMP(smMesh)-t) != TM_E_OK) |
798 |
|
return; |
799 |
|
#endif |
800 |
< |
smUpdate_Rendered_mesh(smMesh,vp); |
800 |
> |
smUpdate_Rendered_mesh(smMesh,view->vp,last_update); |
801 |
|
|
802 |
|
#ifdef TEST_DRIVER |
803 |
|
glDrawBuffer(GL_BACK); |
804 |
|
#endif |
805 |
|
} |
806 |
|
SM_TONE_MAP(smMesh) = SM_NUM_SAMP(smMesh); |
807 |
< |
} |
807 |
> |
if (last_update) |
808 |
> |
{ |
809 |
> |
smClean_notify = FALSE; |
810 |
> |
smNew_tri_cnt = 0; |
811 |
> |
smClear_flags(smMesh,T_NEW_FLAG); |
812 |
> |
qtCache_init(0); |
813 |
> |
} |
814 |
|
|
815 |
< |
/* LATER:If quality < 100 should draw approximation because it indicates |
469 |
< |
the user is moving |
470 |
< |
*/ |
471 |
< |
|
472 |
< |
|
815 |
> |
} |