17 |
|
#include <glut.h> |
18 |
|
#endif |
19 |
|
#include "object.h" |
20 |
+ |
#include "sm_list.h" |
21 |
|
#include "sm_geom.h" |
22 |
|
#include "sm.h" |
23 |
|
|
28 |
|
*/ |
29 |
|
char smClean_notify = TRUE; |
30 |
|
#else |
31 |
< |
static char smClean_notify = TRUE; |
31 |
> |
static int smClean_notify = TRUE; |
32 |
|
#endif |
33 |
|
|
34 |
+ |
typedef struct { |
35 |
+ |
float dist; /* average distance */ |
36 |
+ |
BYTE rgb[3]; /* average color */ |
37 |
+ |
} QTRAVG; /* average quadtree value */ |
38 |
+ |
|
39 |
+ |
typedef struct { |
40 |
+ |
QUADTREE qt; /* quadtree node (key & hash value) */ |
41 |
+ |
QTRAVG av; /* node average */ |
42 |
+ |
} QT_LUENT; /* lookup table entry */ |
43 |
+ |
|
44 |
+ |
static QT_LUENT *qt_htbl = NULL; /* quadtree hash table */ |
45 |
+ |
static int qt_hsiz = 0; /* quadtree hash table size */ |
46 |
+ |
|
47 |
+ |
|
48 |
|
int |
49 |
|
mark_active_tris(qtptr,arg) |
50 |
|
QUADTREE *qtptr; |
51 |
|
char *arg; |
52 |
|
{ |
53 |
< |
OBJECT os[MAXSET+1],*optr; |
54 |
< |
int i,t_id; |
55 |
< |
SM *sm; |
53 |
> |
QUADTREE qt = *qtptr; |
54 |
> |
OBJECT os[QT_MAX_SET+1],*optr; |
55 |
> |
register int i,t_id; |
56 |
|
|
57 |
< |
|
58 |
< |
sm = (SM *)arg; |
44 |
< |
|
57 |
> |
if (!QT_IS_LEAF(qt)) |
58 |
> |
return(TRUE); |
59 |
|
/* For each triangle in the set, set the which flag*/ |
60 |
< |
if(QT_IS_EMPTY(*qtptr)) |
47 |
< |
{ |
48 |
< |
return(FALSE); |
49 |
< |
} |
50 |
< |
else |
51 |
< |
{ |
52 |
< |
qtgetset(os,*qtptr); |
60 |
> |
qtgetset(os,qt); |
61 |
|
|
62 |
< |
for (i = QT_SET_CNT(os),optr = QT_SET_PTR(os); i > 0; i--) |
63 |
< |
{ |
64 |
< |
t_id = QT_SET_NEXT_ELEM(optr); |
65 |
< |
/* Set the render flag */ |
66 |
< |
if(SM_IS_NTH_T_BASE(sm,t_id)) |
62 |
> |
for (i = QT_SET_CNT(os), optr = QT_SET_PTR(os); i > 0; i--) |
63 |
> |
{ |
64 |
> |
t_id = QT_SET_NEXT_ELEM(optr); |
65 |
> |
/* Set the render flag */ |
66 |
> |
if(SM_IS_NTH_T_BASE(smMesh,t_id)) |
67 |
|
continue; |
68 |
< |
SM_SET_NTH_T_ACTIVE(sm,t_id); |
69 |
< |
/* FOR NOW:Also set the LRU clock bit: MAY WANT TO CHANGE: */ |
70 |
< |
SM_SET_NTH_T_LRU(sm,t_id); |
63 |
< |
} |
68 |
> |
SM_SET_NTH_T_ACTIVE(smMesh,t_id); |
69 |
> |
/* FOR NOW:Also set the LRU clock bit: MAY WANT TO CHANGE: */ |
70 |
> |
SM_SET_NTH_T_LRU(smMesh,t_id); |
71 |
|
} |
72 |
|
return(TRUE); |
73 |
|
} |
74 |
|
|
75 |
< |
|
76 |
< |
smMark_tris_in_frustum(sm,vp) |
70 |
< |
SM *sm; |
71 |
< |
VIEW *vp; |
75 |
> |
mark_tris_in_frustum(view) |
76 |
> |
VIEW *view; |
77 |
|
{ |
78 |
|
FVECT nr[4],far[4]; |
79 |
|
|
84 |
|
dev_zmin,dev_zmax to satisfy OGL |
85 |
|
*/ |
86 |
|
|
87 |
< |
/* First clear all the triangle active flags */ |
88 |
< |
smClear_flags(sm,T_ACTIVE_FLAG); |
87 |
> |
/* First clear all the quadtree node and triangle active flags */ |
88 |
> |
qtClearAllFlags(); |
89 |
> |
smClear_flags(smMesh,T_ACTIVE_FLAG); |
90 |
|
|
91 |
|
/* calculate the world space coordinates of the view frustum */ |
92 |
< |
calculate_view_frustum(vp->vp,vp->hvec,vp->vvec,vp->horiz,vp->vert, |
93 |
< |
dev_zmin,dev_zmax,nr,far); |
92 |
> |
calculate_view_frustum(view->vp,view->hvec,view->vvec,view->horiz, |
93 |
> |
view->vert, dev_zmin,dev_zmax,nr,far); |
94 |
|
|
95 |
|
/* Project the view frustum onto the spherical quadtree */ |
96 |
|
/* For every cell intersected by the projection of the faces |
97 |
|
of the frustum: mark all triangles in the cell as ACTIVE- |
98 |
|
Also set the triangles LRU clock counter |
99 |
|
*/ |
94 |
– |
/* Need to do tonemap call */ |
100 |
|
/* Near face triangles */ |
101 |
< |
smLocator_apply_func(sm,nr[0],nr[2],nr[3],mark_active_tris,(char *)(sm)); |
102 |
< |
smLocator_apply_func(sm,nr[2],nr[0],nr[1],mark_active_tris,(char *)(sm)); |
101 |
> |
smLocator_apply_func(smMesh,nr[0],nr[2],nr[3],mark_active_tris,NULL); |
102 |
> |
smLocator_apply_func(smMesh,nr[2],nr[0],nr[1],mark_active_tris,NULL); |
103 |
|
/* Right face triangles */ |
104 |
< |
smLocator_apply_func(sm,nr[0],far[3],far[0],mark_active_tris,(char *)(sm)); |
105 |
< |
smLocator_apply_func(sm,far[3],nr[0],nr[3],mark_active_tris,(char *)(sm)); |
104 |
> |
smLocator_apply_func(smMesh,nr[0],far[3],far[0],mark_active_tris,NULL); |
105 |
> |
smLocator_apply_func(smMesh,far[3],nr[0],nr[3],mark_active_tris,NULL); |
106 |
|
/* Left face triangles */ |
107 |
< |
smLocator_apply_func(sm,nr[1],far[2],nr[2],mark_active_tris,(char *)(sm)); |
108 |
< |
smLocator_apply_func(sm,far[2],nr[1],far[1],mark_active_tris,(char *)(sm)); |
107 |
> |
smLocator_apply_func(smMesh,nr[1],far[2],nr[2],mark_active_tris,NULL); |
108 |
> |
smLocator_apply_func(smMesh,far[2],nr[1],far[1],mark_active_tris,NULL); |
109 |
|
/* Top face triangles */ |
110 |
< |
smLocator_apply_func(sm,nr[0],far[0],nr[1],mark_active_tris,(char *)(sm)); |
111 |
< |
smLocator_apply_func(sm,nr[1],far[0],far[1],mark_active_tris,(char *)(sm)); |
110 |
> |
smLocator_apply_func(smMesh,nr[0],far[0],nr[1],mark_active_tris,NULL); |
111 |
> |
smLocator_apply_func(smMesh,nr[1],far[0],far[1],mark_active_tris,NULL); |
112 |
|
/* Bottom face triangles */ |
113 |
< |
smLocator_apply_func(sm,nr[3],nr[2],far[3],mark_active_tris,(char *)(sm)); |
114 |
< |
smLocator_apply_func(sm,nr[2],far[2],far[3],mark_active_tris,(char *)(sm)); |
113 |
> |
smLocator_apply_func(smMesh,nr[3],nr[2],far[3],mark_active_tris,NULL); |
114 |
> |
smLocator_apply_func(smMesh,nr[2],far[2],far[3],mark_active_tris,NULL); |
115 |
|
/* Far face triangles */ |
116 |
< |
smLocator_apply_func(sm,far[0],far[2],far[1],mark_active_tris,(char *)(sm)); |
117 |
< |
smLocator_apply_func(sm,far[2],far[0],far[3],mark_active_tris,(char *)(sm)); |
116 |
> |
smLocator_apply_func(smMesh,far[0],far[2],far[1],mark_active_tris,NULL); |
117 |
> |
smLocator_apply_func(smMesh,far[2],far[0],far[3],mark_active_tris,NULL); |
118 |
|
|
119 |
|
#ifdef TEST_DRIVER |
120 |
|
VCOPY(FrustumFar[0],far[0]); |
136 |
|
*/ |
137 |
|
smClean() |
138 |
|
{ |
134 |
– |
/* Mark all triangles in the frustum as active */ |
135 |
– |
if(!smMesh || SM_NUM_TRIS(smMesh)==0) |
136 |
– |
return; |
137 |
– |
|
138 |
– |
#ifdef TEST_DRIVER |
139 |
– |
smMark_tris_in_frustum(smMesh,&Current_View); |
140 |
– |
#else |
141 |
– |
smMark_tris_in_frustum(smMesh,&(odev.v)); |
142 |
– |
#endif |
139 |
|
smClean_notify = TRUE; |
140 |
|
} |
141 |
|
|
142 |
+ |
int |
143 |
+ |
qtHash_init(nel) /* initialize for at least nel elements */ |
144 |
+ |
int nel; |
145 |
+ |
{ |
146 |
+ |
static int hsiztab[] = { |
147 |
+ |
8191, 16381, 32749, 65521, 131071, 262139, 524287, 1048573, 0 |
148 |
+ |
}; |
149 |
+ |
register int i; |
150 |
|
|
151 |
< |
smRender_tri(sm,i,vp) |
151 |
> |
if (nel <= 0) { /* call to free table */ |
152 |
> |
if (qt_hsiz) { |
153 |
> |
free((char *)qt_htbl); |
154 |
> |
qt_htbl = NULL; |
155 |
> |
qt_hsiz = 0; |
156 |
> |
} |
157 |
> |
return(0); |
158 |
> |
} |
159 |
> |
nel += nel>>1; /* 66% occupancy */ |
160 |
> |
for (i = 0; hsiztab[i]; i++) |
161 |
> |
if (hsiztab[i] > nel) |
162 |
> |
break; |
163 |
> |
if (!(qt_hsiz = hsiztab[i])) |
164 |
> |
qt_hsiz = nel*2 + 1; /* not always prime */ |
165 |
> |
qt_htbl = (QT_LUENT *)calloc(qt_hsiz, sizeof(QT_LUENT)); |
166 |
> |
if (qt_htbl == NULL) |
167 |
> |
qt_hsiz = 0; |
168 |
> |
for (i = qt_hsiz; i--; ) |
169 |
> |
qt_htbl[i].qt = EMPTY; |
170 |
> |
return(qt_hsiz); |
171 |
> |
} |
172 |
> |
|
173 |
> |
QT_LUENT * |
174 |
> |
qtHash_find(qt) /* find a quadtree table entry */ |
175 |
> |
QUADTREE qt; |
176 |
> |
{ |
177 |
> |
int i, n; |
178 |
> |
register int ndx; |
179 |
> |
register QT_LUENT *le; |
180 |
> |
|
181 |
> |
if (qt_hsiz == 0) |
182 |
> |
qtHash_init(1); |
183 |
> |
tryagain: /* hash table lookup */ |
184 |
> |
ndx = (unsigned long)qt % qt_hsiz; |
185 |
> |
for (i = 0, n = 1; i < qt_hsiz; i++, n += 2) { |
186 |
> |
le = &qt_htbl[ndx]; |
187 |
> |
if (QT_IS_EMPTY(le->qt) || le->qt == qt) |
188 |
> |
return(le); |
189 |
> |
if ((ndx += n) >= qt_hsiz) /* this happens rarely */ |
190 |
> |
ndx = ndx % qt_hsiz; |
191 |
> |
} |
192 |
> |
/* table is full, reallocate */ |
193 |
> |
le = qt_htbl; |
194 |
> |
ndx = qt_hsiz; |
195 |
> |
if (!qtHash_init(ndx+1)) { /* no more memory! */ |
196 |
> |
qt_htbl = le; |
197 |
> |
qt_hsiz = ndx; |
198 |
> |
return(NULL); |
199 |
> |
} |
200 |
> |
if (!ndx) |
201 |
> |
goto tryagain; |
202 |
> |
/* copy old table to new */ |
203 |
> |
while (ndx--) |
204 |
> |
if (!QT_IS_EMPTY(le[ndx].qt)) |
205 |
> |
copystruct(qtHash_find(le[ndx].qt), &le[ndx]); |
206 |
> |
free((char *)le); |
207 |
> |
goto tryagain; /* should happen only once! */ |
208 |
> |
} |
209 |
> |
|
210 |
> |
stCount_level_leaves(lcnt, qt) /* count quadtree leaf nodes at each level */ |
211 |
> |
int lcnt[]; |
212 |
> |
register QUADTREE qt; |
213 |
> |
{ |
214 |
> |
if (QT_IS_EMPTY(qt)) |
215 |
> |
return; |
216 |
> |
if (QT_IS_TREE(qt)) { |
217 |
> |
if (!QT_IS_FLAG(qt)) /* not in our frustum */ |
218 |
> |
return; |
219 |
> |
stCount_level_leaves(lcnt+1, QT_NTH_CHILD(qt,0)); |
220 |
> |
stCount_level_leaves(lcnt+1, QT_NTH_CHILD(qt,1)); |
221 |
> |
stCount_level_leaves(lcnt+1, QT_NTH_CHILD(qt,2)); |
222 |
> |
stCount_level_leaves(lcnt+1, QT_NTH_CHILD(qt,3)); |
223 |
> |
} |
224 |
> |
else |
225 |
> |
lcnt[0]++; |
226 |
> |
} |
227 |
> |
|
228 |
> |
|
229 |
> |
QTRAVG * |
230 |
> |
qtRender_level(qt,v0,v1,v2,sm,lvl) |
231 |
> |
QUADTREE qt; |
232 |
> |
FVECT v0,v1,v2; |
233 |
|
SM *sm; |
234 |
+ |
int lvl; |
235 |
+ |
{ |
236 |
+ |
FVECT a,b,c; |
237 |
+ |
register QT_LUENT *le; |
238 |
+ |
QTRAVG *rc[4]; |
239 |
+ |
|
240 |
+ |
if (QT_IS_EMPTY(qt)) /* empty leaf node */ |
241 |
+ |
return(NULL); |
242 |
+ |
if (QT_IS_TREE(qt) && !QT_IS_FLAG(qt)) /* not in our frustum */ |
243 |
+ |
return(NULL); |
244 |
+ |
/* else look up node */ |
245 |
+ |
if ((le = qtHash_find(qt)) == NULL) |
246 |
+ |
error(SYSTEM, "out of memory in qtRender_level"); |
247 |
+ |
if (QT_IS_TREE(qt) && (QT_IS_EMPTY(le->qt) || lvl > 0)) |
248 |
+ |
{ /* compute children */ |
249 |
+ |
qtSubdivide_tri(v0,v1,v2,a,b,c); |
250 |
+ |
rc[0] = qtRender_level(QT_NTH_CHILD(qt,0),v0,a,c,sm,lvl-1); |
251 |
+ |
rc[1] = qtRender_level(QT_NTH_CHILD(qt,1),a,v1,b,sm,lvl-1); |
252 |
+ |
rc[2] = qtRender_level(QT_NTH_CHILD(qt,2),c,b,v2,sm,lvl-1); |
253 |
+ |
rc[3] = qtRender_level(QT_NTH_CHILD(qt,3),b,c,a,sm,lvl-1); |
254 |
+ |
} |
255 |
+ |
if (QT_IS_EMPTY(le->qt)) |
256 |
+ |
{ /* let's make some data! */ |
257 |
+ |
int rgbs[3]; |
258 |
+ |
double distsum; |
259 |
+ |
register int i, n; |
260 |
+ |
/* average our triangle vertices */ |
261 |
+ |
rgbs[0] = rgbs[1] = rgbs[2] = 0; |
262 |
+ |
distsum = 0.; n = 0; |
263 |
+ |
if(QT_IS_TREE(qt)) |
264 |
+ |
{ /* from subtree */ |
265 |
+ |
for (i = 4; i--; ) |
266 |
+ |
if (rc[i] != NULL) |
267 |
+ |
{ |
268 |
+ |
rgbs[0] += rc[i]->rgb[0]; rgbs[1] += rc[i]->rgb[1]; |
269 |
+ |
rgbs[2] += rc[i]->rgb[2]; distsum += rc[i]->dist; n++; |
270 |
+ |
} |
271 |
+ |
} |
272 |
+ |
else |
273 |
+ |
{ /* from triangle set */ |
274 |
+ |
OBJECT os[QT_MAX_SET+1]; |
275 |
+ |
int s0, s1, s2; |
276 |
+ |
|
277 |
+ |
qtgetset(os,qt); |
278 |
+ |
for (n = os[0]; n; n--) |
279 |
+ |
{ |
280 |
+ |
qtTri_from_id(os[n],a,b,c,NULL,NULL,NULL,&s0,&s1,&s2); |
281 |
+ |
distsum += SM_BG_SAMPLE(sm,s0) ? dev_zmax |
282 |
+ |
: sqrt(dist2(a,SM_VIEW_CENTER(sm))); |
283 |
+ |
distsum += SM_BG_SAMPLE(sm,s1) ? dev_zmax |
284 |
+ |
: sqrt(dist2(b,SM_VIEW_CENTER(sm))); |
285 |
+ |
distsum += SM_BG_SAMPLE(sm,s2) ? dev_zmax |
286 |
+ |
: sqrt(dist2(c,SM_VIEW_CENTER(sm))); |
287 |
+ |
rgbs[0] += SM_NTH_RGB(sm,s0)[0] + SM_NTH_RGB(sm,s1)[0] |
288 |
+ |
+ SM_NTH_RGB(sm,s2)[0]; |
289 |
+ |
rgbs[1] += SM_NTH_RGB(sm,s0)[1] + SM_NTH_RGB(sm,s1)[1] |
290 |
+ |
+ SM_NTH_RGB(sm,s2)[1]; |
291 |
+ |
rgbs[2] += SM_NTH_RGB(sm,s0)[2] + SM_NTH_RGB(sm,s1)[2] |
292 |
+ |
+ SM_NTH_RGB(sm,s2)[2]; |
293 |
+ |
} |
294 |
+ |
n = 3*os[0]; |
295 |
+ |
} |
296 |
+ |
if (!n) |
297 |
+ |
return(NULL); |
298 |
+ |
le->qt = qt; |
299 |
+ |
le->av.rgb[0] = rgbs[0]/n; le->av.rgb[1] = rgbs[1]/n; |
300 |
+ |
le->av.rgb[2] = rgbs[2]/n; le->av.dist = distsum/(double)n; |
301 |
+ |
} |
302 |
+ |
if (lvl == 0 || (lvl > 0 && QT_IS_LEAF(qt))) |
303 |
+ |
{ /* render this node */ |
304 |
+ |
/* compute pseudo vertices */ |
305 |
+ |
VCOPY(a,v0); VCOPY(b,v1); VCOPY(c,v2); |
306 |
+ |
normalize(a); normalize(b); normalize(c); |
307 |
+ |
VSUM(a,SM_VIEW_CENTER(sm),a,le->av.dist); |
308 |
+ |
VSUM(b,SM_VIEW_CENTER(sm),b,le->av.dist); |
309 |
+ |
VSUM(c,SM_VIEW_CENTER(sm),c,le->av.dist); |
310 |
+ |
/* draw triangle */ |
311 |
+ |
glColor3ub(le->av.rgb[0],le->av.rgb[1],le->av.rgb[2]); |
312 |
+ |
/* NOTE: Triangle vertex order may change */ |
313 |
+ |
glVertex3d(c[0],c[1],c[2]); |
314 |
+ |
glVertex3d(b[0],b[1],b[2]); |
315 |
+ |
glVertex3d(a[0],a[1],a[2]); |
316 |
+ |
} |
317 |
+ |
return(&le->av); |
318 |
+ |
} |
319 |
+ |
|
320 |
+ |
|
321 |
+ |
smRender_stree_level(sm,lvl) |
322 |
+ |
SM *sm; |
323 |
+ |
int lvl; |
324 |
+ |
{ |
325 |
+ |
QUADTREE root; |
326 |
+ |
int i; |
327 |
+ |
FVECT t0,t1,t2; |
328 |
+ |
|
329 |
+ |
if (lvl < 1) |
330 |
+ |
return; |
331 |
+ |
glPushAttrib(GL_LIGHTING_BIT); |
332 |
+ |
glShadeModel(GL_FLAT); |
333 |
+ |
glBegin(GL_TRIANGLES); |
334 |
+ |
for(i=0; i < 4; i++) |
335 |
+ |
{ |
336 |
+ |
root = ST_NTH_ROOT(SM_LOCATOR(sm),i); |
337 |
+ |
stNth_base_verts(SM_LOCATOR(sm),i,t0,t1,t2); |
338 |
+ |
qtRender_level(root,t0,t1,t2,sm,lvl-1); |
339 |
+ |
} |
340 |
+ |
glEnd(); |
341 |
+ |
glPopAttrib(); |
342 |
+ |
} |
343 |
+ |
|
344 |
+ |
|
345 |
+ |
smRender_stree(sm, qual) /* render some quadtree triangles */ |
346 |
+ |
SM *sm; |
347 |
+ |
int qual; |
348 |
+ |
{ |
349 |
+ |
int i, ntarget; |
350 |
+ |
int lvlcnt[QT_MAX_LEVELS]; |
351 |
+ |
|
352 |
+ |
if (qual <= 0) |
353 |
+ |
return; |
354 |
+ |
/* compute rendering target */ |
355 |
+ |
ntarget = 0; |
356 |
+ |
SM_FOR_ALL_ACTIVE_TRIS(sm,i) |
357 |
+ |
ntarget++; |
358 |
+ |
ntarget = ntarget*qual/100; |
359 |
+ |
if (!ntarget) |
360 |
+ |
return; |
361 |
+ |
for (i = QT_MAX_LEVELS; i--; ) |
362 |
+ |
lvlcnt[i] = 0; |
363 |
+ |
stCount_level_leaves(lvlcnt, SM_LOCATOR(sm)->root); |
364 |
+ |
for (ntarget -= lvlcnt[i=0]; i < QT_MAX_LEVELS-1; ntarget -= lvlcnt[++i]) |
365 |
+ |
if (ntarget < lvlcnt[i+1]) |
366 |
+ |
break; |
367 |
+ |
/* compute and render target level */ |
368 |
+ |
smRender_stree_level(sm,i); |
369 |
+ |
} |
370 |
+ |
|
371 |
+ |
|
372 |
+ |
smRender_tri(sm,i,vp,clr) |
373 |
+ |
SM *sm; |
374 |
|
int i; |
375 |
|
FVECT vp; |
376 |
+ |
int clr; |
377 |
|
{ |
378 |
|
TRI *tri; |
379 |
|
double ptr[3]; |
380 |
|
int j; |
381 |
|
|
382 |
|
tri = SM_NTH_TRI(sm,i); |
383 |
< |
SM_CLEAR_NTH_T_NEW(sm,i); |
384 |
< |
if(smNew_tri_cnt) |
159 |
< |
smNew_tri_cnt--; |
383 |
> |
if (clr) SM_CLEAR_NTH_T_NEW(sm,i); |
384 |
> |
|
385 |
|
/* NOTE:Triangles are defined clockwise:historical relative to spherical |
386 |
|
tris: could change |
387 |
|
*/ |
388 |
|
for(j=2; j>= 0; j--) |
389 |
|
{ |
390 |
+ |
#ifdef DEBUG |
391 |
+ |
if(SM_BG_SAMPLE(sm,T_NTH_V(tri,j))) |
392 |
+ |
eputs("SmRenderTri(): shouldnt have bg samples\n"); |
393 |
+ |
#endif |
394 |
|
glColor3ub(SM_NTH_RGB(sm,T_NTH_V(tri,j))[0], |
395 |
|
SM_NTH_RGB(sm,T_NTH_V(tri,j))[1], |
396 |
|
SM_NTH_RGB(sm,T_NTH_V(tri,j))[2]); |
399 |
|
} |
400 |
|
} |
401 |
|
|
402 |
< |
/* NOTE SEEMS BAD TO PENALIZE POLYGONS INFRONT BY LETTING |
174 |
< |
ADJACENT TRIANGLES TO BG be BG |
175 |
< |
*/ |
176 |
< |
smRender_bg_tri(sm,i,vp) |
402 |
> |
smRender_mixed_tri(sm,i,vp,clr) |
403 |
|
SM *sm; |
404 |
|
int i; |
405 |
|
FVECT vp; |
406 |
+ |
int clr; |
407 |
|
{ |
408 |
|
TRI *tri; |
409 |
< |
FVECT p; |
409 |
> |
double p[3],d; |
410 |
|
int j,ids[3],cnt; |
411 |
< |
BYTE rgb[3]; |
411 |
> |
int rgb[3]; |
412 |
|
|
413 |
|
tri = SM_NTH_TRI(sm,i); |
414 |
< |
SM_CLEAR_NTH_T_NEW(sm,i); |
415 |
< |
if(smNew_tri_cnt) |
189 |
< |
smNew_tri_cnt--; |
414 |
> |
if (clr) SM_CLEAR_NTH_T_NEW(sm,i); |
415 |
> |
|
416 |
|
/* NOTE:Triangles are defined clockwise:historical relative to spherical |
417 |
|
tris: could change |
418 |
|
*/ |
419 |
|
cnt = 0; |
420 |
+ |
d = 0.0; |
421 |
|
rgb[0] = rgb[1] = rgb[2] = 0; |
422 |
< |
for(j=0;j<3;j++) |
422 |
> |
for(j=0;j < 3;j++) |
423 |
|
{ |
424 |
< |
ids[j] = T_NTH_V(tri,j); |
425 |
< |
if(SM_BG_SAMPLE(sm,ids[j])) |
426 |
< |
{ |
427 |
< |
rgb[0] += SM_NTH_RGB(sm,ids[j])[0]; |
428 |
< |
rgb[1] += SM_NTH_RGB(sm,ids[j])[1]; |
429 |
< |
rgb[2] += SM_NTH_RGB(sm,ids[j])[2]; |
430 |
< |
cnt++; |
431 |
< |
} |
424 |
> |
ids[j] = T_NTH_V(tri,j); |
425 |
> |
if(!SM_BG_SAMPLE(sm,ids[j])) |
426 |
> |
{ |
427 |
> |
rgb[0] += SM_NTH_RGB(sm,ids[j])[0]; |
428 |
> |
rgb[1] += SM_NTH_RGB(sm,ids[j])[1]; |
429 |
> |
rgb[2] += SM_NTH_RGB(sm,ids[j])[2]; |
430 |
> |
cnt++; |
431 |
> |
d += DIST(vp,SM_NTH_WV(sm,ids[j])); |
432 |
> |
} |
433 |
|
} |
434 |
< |
if(cnt) |
434 |
> |
if(cnt > 1) |
435 |
|
{ |
436 |
|
rgb[0]/=cnt; rgb[1]/=cnt; rgb[2]/=cnt; |
437 |
+ |
d /= (double)cnt; |
438 |
|
} |
439 |
|
for(j=2; j>= 0; j--) |
440 |
|
{ |
441 |
|
if(SM_BG_SAMPLE(sm,ids[j])) |
442 |
< |
glColor3ub(SM_NTH_RGB(sm,ids[j])[0],SM_NTH_RGB(sm,ids[j])[1], |
443 |
< |
SM_NTH_RGB(sm,ids[j])[2]); |
442 |
> |
{ |
443 |
> |
glColor3ub(rgb[0],rgb[1],rgb[2]); |
444 |
> |
VSUB(p,SM_NTH_WV(sm,ids[j]),SM_VIEW_CENTER(sm)); |
445 |
> |
p[0] *= d; |
446 |
> |
p[1] *= d; |
447 |
> |
p[2] *= d; |
448 |
> |
VADD(p,p,SM_VIEW_CENTER(sm)); |
449 |
> |
} |
450 |
|
else |
451 |
< |
glColor3ub(rgb[0],rgb[1],rgb[2]); |
452 |
< |
VSUB(p,SM_NTH_WV(sm,ids[j]),SM_VIEW_CENTER(sm)); |
453 |
< |
VADD(p,p,vp); |
451 |
> |
{ |
452 |
> |
glColor3ub(SM_NTH_RGB(sm,ids[j])[0],SM_NTH_RGB(sm,ids[j])[1], |
453 |
> |
SM_NTH_RGB(sm,ids[j])[2]); |
454 |
> |
VCOPY(p,SM_NTH_WV(sm,ids[j])); |
455 |
> |
} |
456 |
|
glVertex3d(p[0],p[1],p[2]); |
457 |
+ |
} |
458 |
+ |
} |
459 |
+ |
|
460 |
+ |
smRender_bg_tri(sm,i,vp,d,clr) |
461 |
+ |
SM *sm; |
462 |
+ |
int i; |
463 |
+ |
FVECT vp; |
464 |
+ |
double d; |
465 |
+ |
int clr; |
466 |
+ |
{ |
467 |
+ |
double p[3]; |
468 |
+ |
int j,id; |
469 |
+ |
TRI *tri; |
470 |
+ |
|
471 |
+ |
tri = SM_NTH_TRI(sm,i); |
472 |
+ |
if (clr) SM_CLEAR_NTH_T_NEW(sm,i); |
473 |
+ |
|
474 |
+ |
/* NOTE:Triangles are defined clockwise:historical relative to spherical |
475 |
+ |
tris: could change |
476 |
+ |
*/ |
477 |
+ |
for(j=2; j>= 0; j--) |
478 |
+ |
{ |
479 |
+ |
id = T_NTH_V(tri,j); |
480 |
+ |
glColor3ub(SM_NTH_RGB(sm,id)[0],SM_NTH_RGB(sm,id)[1], |
481 |
+ |
SM_NTH_RGB(sm,id)[2]); |
482 |
+ |
VSUB(p,SM_NTH_WV(sm,id),SM_VIEW_CENTER(sm)); |
483 |
+ |
if(dev_zmin >= 0.99) |
484 |
+ |
{ |
485 |
+ |
p[0] *= d; |
486 |
+ |
p[1] *= d; |
487 |
+ |
p[2] *= d; |
488 |
+ |
} |
489 |
+ |
VADD(p,p,vp); |
490 |
+ |
glVertex3d(p[0],p[1],p[2]); |
491 |
|
} |
492 |
|
} |
493 |
|
|
494 |
< |
smRender_mesh(sm,vp) |
494 |
> |
smRender_mesh(sm,vp,clr) |
495 |
|
SM *sm; |
496 |
|
FVECT vp; |
497 |
+ |
int clr; |
498 |
|
{ |
499 |
|
int i; |
500 |
|
TRI *tri; |
501 |
< |
double ptr[3]; |
501 |
> |
double ptr[3],d; |
502 |
|
int j; |
503 |
|
|
504 |
+ |
d = (dev_zmin+dev_zmax)/2.0; |
505 |
|
glPushAttrib(GL_DEPTH_BUFFER_BIT); |
506 |
|
|
507 |
|
/* First draw background polygons */ |
508 |
+ |
|
509 |
|
glDisable(GL_DEPTH_TEST); |
510 |
|
glBegin(GL_TRIANGLES); |
511 |
|
SM_FOR_ALL_ACTIVE_BG_TRIS(sm,i) |
512 |
< |
smRender_bg_tri(sm,i,vp); |
512 |
> |
smRender_bg_tri(sm,i,vp,d,clr); |
513 |
|
glEnd(); |
514 |
|
|
515 |
|
glEnable(GL_DEPTH_TEST); |
516 |
|
glBegin(GL_TRIANGLES); |
517 |
|
SM_FOR_ALL_ACTIVE_FG_TRIS(sm,i) |
518 |
< |
smRender_tri(sm,i,vp); |
518 |
> |
{ |
519 |
> |
if(!SM_MIXED_TRI(sm,i)) |
520 |
> |
smRender_tri(sm,i,vp,clr); |
521 |
> |
else |
522 |
> |
smRender_mixed_tri(sm,i,vp,clr); |
523 |
> |
} |
524 |
|
glEnd(); |
525 |
|
|
526 |
|
glPopAttrib(); |
527 |
|
} |
528 |
+ |
|
529 |
|
smRender_tri_edges(sm,i) |
530 |
|
SM *sm; |
531 |
|
int i; |
564 |
|
return(0); |
565 |
|
} |
566 |
|
|
567 |
< |
smDepth_sort_tris(sm,vp,td) |
567 |
> |
LIST |
568 |
> |
*smDepth_sort_tris(sm,vp,td) |
569 |
|
SM *sm; |
570 |
< |
VIEW *vp; |
570 |
> |
FVECT vp; |
571 |
|
T_DEPTH *td; |
572 |
|
{ |
573 |
< |
int i,j,t_id; |
573 |
> |
int i,j,t_id,v; |
574 |
|
TRI *tri; |
575 |
< |
double d[3]; |
575 |
> |
double d,min_d; |
576 |
> |
LIST *tlist=NULL; |
577 |
|
|
578 |
|
i = 0; |
579 |
|
SM_FOR_ALL_NEW_TRIS(sm,t_id) |
580 |
|
{ |
581 |
< |
if(i >= smNew_tri_cnt) |
581 |
> |
if(SM_BG_TRI(sm,t_id)) |
582 |
|
{ |
583 |
< |
#ifdef DEBUG |
584 |
< |
eputs("smDepth_sort_tris(): more new tris then counted\n"); |
303 |
< |
#endif |
304 |
< |
break; |
583 |
> |
tlist = push_data(tlist,t_id); |
584 |
> |
continue; |
585 |
|
} |
586 |
|
tri = SM_NTH_TRI(sm,t_id); |
587 |
|
td[i].tri = t_id; |
588 |
+ |
min_d = -1; |
589 |
|
for(j=0;j < 3;j++) |
590 |
< |
d[j] = DIST(vp->vp,SM_T_NTH_WV(sm,tri,j)); |
591 |
< |
td[i].depth = MIN_VEC3(d); |
590 |
> |
{ |
591 |
> |
v = T_NTH_V(tri,j); |
592 |
> |
if(!SM_BG_SAMPLE(sm,v)) |
593 |
> |
{ |
594 |
> |
d = DIST(vp,SM_NTH_WV(sm,v)); |
595 |
> |
if(min_d == -1 || d < min_d) |
596 |
> |
min_d = d; |
597 |
> |
} |
598 |
> |
} |
599 |
> |
td[i].depth = min_d; |
600 |
|
i++; |
601 |
|
} |
602 |
< |
qsort((void *)td,smNew_tri_cnt,sizeof(T_DEPTH),compare_tri_depths); |
602 |
> |
td[i].tri = -1; |
603 |
> |
if(i) |
604 |
> |
qsort((void *)td,i,sizeof(T_DEPTH),compare_tri_depths); |
605 |
> |
return(tlist); |
606 |
|
} |
607 |
|
|
608 |
|
|
609 |
< |
smUpdate_Rendered_mesh(sm,vp) |
609 |
> |
smUpdate_Rendered_mesh(sm,vp,clr) |
610 |
|
SM *sm; |
611 |
< |
VIEW *vp; |
611 |
> |
FVECT vp; |
612 |
> |
int clr; |
613 |
|
{ |
614 |
|
static T_DEPTH *td= NULL; |
615 |
|
static int tsize = 0; |
616 |
|
int i; |
617 |
|
GLint depth_test; |
618 |
< |
|
618 |
> |
double d; |
619 |
> |
LIST *bglist; |
620 |
|
/* For all of the NEW triangles (since last update): assume |
621 |
|
ACTIVE. Go through and sort on depth value (from vp). Turn |
622 |
|
Depth Buffer test off and render back-front |
625 |
|
if(smNew_tri_cnt > tsize) |
626 |
|
{ |
627 |
|
if(td) |
628 |
< |
free(td); |
628 |
> |
free((char *)td); |
629 |
|
td = (T_DEPTH *)malloc(smNew_tri_cnt*sizeof(T_DEPTH)); |
630 |
|
tsize = smNew_tri_cnt; |
631 |
|
} |
633 |
|
{ |
634 |
|
error(SYSTEM,"smUpdate_Rendered_mesh:Cannot allocate memory\n"); |
635 |
|
} |
636 |
< |
smDepth_sort_tris(sm,vp,td); |
636 |
> |
bglist = smDepth_sort_tris(sm,vp,td); |
637 |
|
|
638 |
< |
/* Turn Depth Test off */ |
638 |
> |
/* Turn Depth Test off -- using Painter's algorithm */ |
639 |
|
glPushAttrib(GL_DEPTH_BUFFER_BIT); |
640 |
< |
glDepthFunc(GL_ALWAYS); /* Turn off Depth-painter's algorithm */ |
641 |
< |
|
640 |
> |
glDisable(GL_DEPTH_TEST); |
641 |
> |
d = (dev_zmin+dev_zmax)/2.0; |
642 |
|
/* Now render back-to front */ |
643 |
|
/* First render bg triangles */ |
350 |
– |
glDisable(GL_DEPTH_TEST); |
644 |
|
glBegin(GL_TRIANGLES); |
645 |
< |
for(i=0; i< smNew_tri_cnt; i++) |
646 |
< |
if(SM_BG_TRI(sm,td[i].tri)) |
354 |
< |
smRender_bg_tri(sm,td[i].tri,vp); |
645 |
> |
while(bglist) |
646 |
> |
smRender_bg_tri(sm,pop_list(&bglist),vp,d,clr); |
647 |
|
glEnd(); |
648 |
|
|
649 |
|
glEnable(GL_DEPTH_TEST); |
650 |
|
glBegin(GL_TRIANGLES); |
651 |
< |
for(i=0; i< smNew_tri_cnt; i++) |
652 |
< |
if(!SM_BG_TRI(sm,td[i].tri)) |
653 |
< |
smRender_tri(sm,td[i].tri,vp); |
651 |
> |
i=0; |
652 |
> |
while(td[i].tri != -1) |
653 |
> |
if(!SM_MIXED_TRI(sm,td[i].tri)) |
654 |
> |
smRender_tri(sm,td[i++].tri,vp,clr); |
655 |
> |
else |
656 |
> |
smRender_mixed_tri(sm,td[i++].tri,vp,clr); |
657 |
|
glEnd(); |
658 |
|
|
659 |
|
/* Restore Depth Test */ |
661 |
|
} |
662 |
|
|
663 |
|
/* |
664 |
< |
* smUpdate(vp, qua) : update OpenGL output geometry for view vp |
665 |
< |
* VIEW *vp; : desired view |
664 |
> |
* smUpdate(view, qua) : update OpenGL output geometry for view vp |
665 |
> |
* VIEW *view; : desired view |
666 |
|
* int qual; : quality level (percentage on linear time scale) |
667 |
|
* |
668 |
|
* Draw new geometric representation using OpenGL calls. Assume that the |
669 |
|
* view has already been set up and the correct frame buffer has been |
670 |
|
* selected for drawing. The quality level is on a linear scale, where 100% |
671 |
|
* is full (final) quality. It is not necessary to redraw geometry that has |
672 |
< |
* been output since the last call to smClean(). |
672 |
> |
* been output since the last call to smClean(). (The last view drawn will |
673 |
> |
* be view==&odev.v each time.) |
674 |
|
*/ |
675 |
< |
smUpdate(vp,qual) |
676 |
< |
VIEW *vp; |
675 |
> |
smUpdate(view,qual) |
676 |
> |
VIEW *view; |
677 |
|
int qual; |
678 |
|
{ |
679 |
|
double d; |
680 |
+ |
int last_update; |
681 |
|
int t; |
682 |
< |
#ifdef TEST_DRIVER |
386 |
< |
Current_View = (*vp); |
387 |
< |
#endif |
682 |
> |
|
683 |
|
/* If view has moved beyond epsilon from canonical: must rebuild - |
684 |
|
epsilon is calculated as running avg of distance of sample points |
685 |
< |
from canonical view: m = 1/(SUM1/r): some fraction of this |
685 |
> |
from canonical view: m = 1/(AVG(1/r)): some fraction of this |
686 |
|
*/ |
687 |
< |
d = DIST(vp->vp,SM_VIEW_CENTER(smMesh)); |
687 |
> |
d = DIST(view->vp,SM_VIEW_CENTER(smMesh)); |
688 |
|
if(qual >= 100 && d > SM_ALLOWED_VIEW_CHANGE(smMesh)) |
689 |
|
{ |
395 |
– |
smNew_tri_cnt = 0; |
690 |
|
/* Re-build the mesh */ |
691 |
< |
smRebuild_mesh(smMesh,vp); |
691 |
> |
#ifdef TEST_DRIVER |
692 |
> |
odev.v = *view; |
693 |
> |
#endif |
694 |
> |
smRebuild_mesh(smMesh,view->vp); |
695 |
|
} |
696 |
< |
/* Check if should draw ALL triangles in current frustum */ |
697 |
< |
if(smClean_notify || (smNew_tri_cnt > SM_NUM_TRIS(smMesh)*SM_INC_PERCENT)) |
696 |
> |
/* This is our final update iff qual==100 and view==&odev.v */ |
697 |
> |
last_update = qual>=100 && view==&(odev.v); |
698 |
> |
/* Check if we should draw ALL triangles in current frustum */ |
699 |
> |
if(smClean_notify || smNew_tri_cnt > SM_NUM_TRIS(smMesh)*SM_INC_PERCENT) |
700 |
|
{ |
701 |
|
#ifdef TEST_DRIVER |
702 |
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
703 |
|
#else |
704 |
< |
tmClearHisto(); |
705 |
< |
tmAddHisto(SM_BRT(smMesh),SM_NUM_SAMP(smMesh),1); |
706 |
< |
if(tmComputeMapping(0.,0.,0.) != TM_E_OK) |
707 |
< |
return; |
708 |
< |
if(tmMapPixels(SM_RGB(smMesh),SM_BRT(smMesh),SM_CHR(smMesh), |
709 |
< |
SM_NUM_SAMP(smMesh))!=TM_E_OK) |
710 |
< |
return; |
704 |
> |
if (SM_TONE_MAP(smMesh) < SM_NUM_SAMP(smMesh)) |
705 |
> |
{ |
706 |
> |
tmClearHisto(); |
707 |
> |
tmAddHisto(SM_BRT(smMesh),SM_NUM_SAMP(smMesh),1); |
708 |
> |
if(tmComputeMapping(0.,0.,0.) != TM_E_OK || |
709 |
> |
tmMapPixels(SM_RGB(smMesh),SM_BRT(smMesh),SM_CHR(smMesh), |
710 |
> |
SM_NUM_SAMP(smMesh)) != TM_E_OK) |
711 |
> |
return; |
712 |
> |
} |
713 |
|
#endif |
714 |
< |
smRender_mesh(smMesh,vp->vp); |
715 |
< |
smClean_notify = FALSE; |
714 |
> |
mark_tris_in_frustum(view); |
715 |
> |
if (qual <= 75) |
716 |
> |
smRender_stree(smMesh,qual); |
717 |
> |
else |
718 |
> |
smRender_mesh(smMesh,view->vp,last_update); |
719 |
|
#ifdef TEST_DRIVER |
720 |
|
glFlush(); |
721 |
|
glutSwapBuffers(); |
741 |
|
SM_NTH_CHR(smMesh,t), SM_NUM_SAMP(smMesh)-t) != TM_E_OK) |
742 |
|
return; |
743 |
|
#endif |
744 |
< |
smUpdate_Rendered_mesh(smMesh,vp); |
744 |
> |
smUpdate_Rendered_mesh(smMesh,view->vp,last_update); |
745 |
|
|
746 |
|
#ifdef TEST_DRIVER |
747 |
|
glDrawBuffer(GL_BACK); |
748 |
|
#endif |
749 |
|
} |
750 |
|
SM_TONE_MAP(smMesh) = SM_NUM_SAMP(smMesh); |
751 |
< |
} |
751 |
> |
if (last_update) |
752 |
> |
{ |
753 |
> |
smClean_notify = FALSE; |
754 |
> |
smNew_tri_cnt = 0; |
755 |
> |
qtHash_init(0); |
756 |
> |
} |
757 |
|
|
758 |
< |
/* LATER:If quality < 100 should draw approximation because it indicates |
450 |
< |
the user is moving |
451 |
< |
*/ |
452 |
< |
|
453 |
< |
|
758 |
> |
} |