| 16 |
|
#include <GL/glu.h> |
| 17 |
|
#include <glut.h> |
| 18 |
|
#endif |
| 19 |
< |
#include "object.h" |
| 19 |
> |
#include "sm_flag.h" |
| 20 |
|
#include "sm_list.h" |
| 21 |
|
#include "sm_geom.h" |
| 22 |
+ |
#include "sm_qtree.h" |
| 23 |
+ |
#include "sm_stree.h" |
| 24 |
|
#include "sm.h" |
| 25 |
|
|
| 26 |
|
#ifdef TEST_DRIVER |
| 43 |
|
QTRAVG av; /* node average */ |
| 44 |
|
} QT_LUENT; /* lookup table entry */ |
| 45 |
|
|
| 46 |
< |
static QT_LUENT *qt_htbl = NULL; /* quadtree hash table */ |
| 47 |
< |
static int qt_hsiz = 0; /* quadtree hash table size */ |
| 46 |
> |
static QT_LUENT *qt_htbl = NULL; /* quadtree cache */ |
| 47 |
> |
static int qt_hsiz = 0; /* quadtree cache size */ |
| 48 |
|
|
| 49 |
|
|
| 50 |
< |
int |
| 51 |
< |
mark_active_tris(qtptr,arg) |
| 52 |
< |
QUADTREE *qtptr; |
| 53 |
< |
char *arg; |
| 54 |
< |
{ |
| 55 |
< |
QUADTREE qt = *qtptr; |
| 54 |
< |
OBJECT os[QT_MAX_SET+1],*optr; |
| 55 |
< |
register int i,t_id; |
| 56 |
< |
|
| 57 |
< |
if (!QT_IS_LEAF(qt)) |
| 58 |
< |
return(TRUE); |
| 59 |
< |
/* For each triangle in the set, set the which flag*/ |
| 60 |
< |
qtgetset(os,qt); |
| 61 |
< |
|
| 62 |
< |
for (i = QT_SET_CNT(os), optr = QT_SET_PTR(os); i > 0; i--) |
| 63 |
< |
{ |
| 64 |
< |
t_id = QT_SET_NEXT_ELEM(optr); |
| 65 |
< |
/* Set the render flag */ |
| 66 |
< |
if(SM_IS_NTH_T_BASE(smMesh,t_id)) |
| 67 |
< |
continue; |
| 68 |
< |
SM_SET_NTH_T_ACTIVE(smMesh,t_id); |
| 69 |
< |
/* FOR NOW:Also set the LRU clock bit: MAY WANT TO CHANGE: */ |
| 70 |
< |
SM_SET_NTH_T_LRU(smMesh,t_id); |
| 71 |
< |
} |
| 72 |
< |
return(TRUE); |
| 73 |
< |
} |
| 74 |
< |
|
| 75 |
< |
mark_tris_in_frustum(view) |
| 76 |
< |
VIEW *view; |
| 77 |
< |
{ |
| 78 |
< |
FVECT nr[4],far[4]; |
| 79 |
< |
|
| 80 |
< |
/* Mark triangles in approx. view frustum as being active:set |
| 81 |
< |
LRU counter: for use in discarding samples when out |
| 82 |
< |
of space |
| 83 |
< |
Radiance often has no far clipping plane: but driver will set |
| 84 |
< |
dev_zmin,dev_zmax to satisfy OGL |
| 85 |
< |
*/ |
| 86 |
< |
|
| 87 |
< |
/* First clear all the quadtree node and triangle active flags */ |
| 88 |
< |
qtClearAllFlags(); |
| 89 |
< |
smClear_flags(smMesh,T_ACTIVE_FLAG); |
| 90 |
< |
|
| 91 |
< |
/* calculate the world space coordinates of the view frustum */ |
| 92 |
< |
calculate_view_frustum(view->vp,view->hvec,view->vvec,view->horiz, |
| 93 |
< |
view->vert, dev_zmin,dev_zmax,nr,far); |
| 94 |
< |
|
| 95 |
< |
/* Project the view frustum onto the spherical quadtree */ |
| 96 |
< |
/* For every cell intersected by the projection of the faces |
| 97 |
< |
of the frustum: mark all triangles in the cell as ACTIVE- |
| 98 |
< |
Also set the triangles LRU clock counter |
| 99 |
< |
*/ |
| 100 |
< |
/* Near face triangles */ |
| 101 |
< |
smLocator_apply_func(smMesh,nr[0],nr[2],nr[3],mark_active_tris,NULL); |
| 102 |
< |
smLocator_apply_func(smMesh,nr[2],nr[0],nr[1],mark_active_tris,NULL); |
| 103 |
< |
/* Right face triangles */ |
| 104 |
< |
smLocator_apply_func(smMesh,nr[0],far[3],far[0],mark_active_tris,NULL); |
| 105 |
< |
smLocator_apply_func(smMesh,far[3],nr[0],nr[3],mark_active_tris,NULL); |
| 106 |
< |
/* Left face triangles */ |
| 107 |
< |
smLocator_apply_func(smMesh,nr[1],far[2],nr[2],mark_active_tris,NULL); |
| 108 |
< |
smLocator_apply_func(smMesh,far[2],nr[1],far[1],mark_active_tris,NULL); |
| 109 |
< |
/* Top face triangles */ |
| 110 |
< |
smLocator_apply_func(smMesh,nr[0],far[0],nr[1],mark_active_tris,NULL); |
| 111 |
< |
smLocator_apply_func(smMesh,nr[1],far[0],far[1],mark_active_tris,NULL); |
| 112 |
< |
/* Bottom face triangles */ |
| 113 |
< |
smLocator_apply_func(smMesh,nr[3],nr[2],far[3],mark_active_tris,NULL); |
| 114 |
< |
smLocator_apply_func(smMesh,nr[2],far[2],far[3],mark_active_tris,NULL); |
| 115 |
< |
/* Far face triangles */ |
| 116 |
< |
smLocator_apply_func(smMesh,far[0],far[2],far[1],mark_active_tris,NULL); |
| 117 |
< |
smLocator_apply_func(smMesh,far[2],far[0],far[3],mark_active_tris,NULL); |
| 118 |
< |
|
| 119 |
< |
#ifdef TEST_DRIVER |
| 120 |
< |
VCOPY(FrustumFar[0],far[0]); |
| 121 |
< |
VCOPY(FrustumFar[1],far[1]); |
| 122 |
< |
VCOPY(FrustumFar[2],far[2]); |
| 123 |
< |
VCOPY(FrustumFar[3],far[3]); |
| 124 |
< |
VCOPY(FrustumNear[0],nr[0]); |
| 125 |
< |
VCOPY(FrustumNear[1],nr[1]); |
| 126 |
< |
VCOPY(FrustumNear[2],nr[2]); |
| 127 |
< |
VCOPY(FrustumNear[3],nr[3]); |
| 128 |
< |
#endif |
| 129 |
< |
} |
| 130 |
< |
|
| 131 |
< |
/* |
| 132 |
< |
* smClean() : display has been wiped clean |
| 133 |
< |
* |
| 134 |
< |
* Called after display has been effectively cleared, meaning that all |
| 135 |
< |
* geometry must be resent down the pipeline in the next call to smUpdate(). |
| 136 |
< |
*/ |
| 50 |
> |
/* |
| 51 |
> |
* smClean() : display has been wiped clean |
| 52 |
> |
* |
| 53 |
> |
* Called after display has been effectively cleared, meaning that all |
| 54 |
> |
* geometry must be resent down the pipeline in the next call to smUpdate(). |
| 55 |
> |
*/ |
| 56 |
|
smClean() |
| 57 |
|
{ |
| 58 |
|
smClean_notify = TRUE; |
| 59 |
|
} |
| 60 |
|
|
| 61 |
|
int |
| 62 |
< |
qtHash_init(nel) /* initialize for at least nel elements */ |
| 62 |
> |
qtCache_init(nel) /* initialize for at least nel elements */ |
| 63 |
|
int nel; |
| 64 |
|
{ |
| 65 |
|
static int hsiztab[] = { |
| 90 |
|
} |
| 91 |
|
|
| 92 |
|
QT_LUENT * |
| 93 |
< |
qtHash_find(qt) /* find a quadtree table entry */ |
| 93 |
> |
qtCache_find(qt) /* find a quadtree table entry */ |
| 94 |
|
QUADTREE qt; |
| 95 |
|
{ |
| 96 |
|
int i, n; |
| 97 |
|
register int ndx; |
| 98 |
|
register QT_LUENT *le; |
| 99 |
|
|
| 100 |
< |
if (qt_hsiz == 0) |
| 101 |
< |
qtHash_init(1); |
| 100 |
> |
if (qt_hsiz == 0 && !qtCache_init(1)) |
| 101 |
> |
return(NULL); |
| 102 |
|
tryagain: /* hash table lookup */ |
| 103 |
|
ndx = (unsigned long)qt % qt_hsiz; |
| 104 |
|
for (i = 0, n = 1; i < qt_hsiz; i++, n += 2) { |
| 111 |
|
/* table is full, reallocate */ |
| 112 |
|
le = qt_htbl; |
| 113 |
|
ndx = qt_hsiz; |
| 114 |
< |
if (!qtHash_init(ndx+1)) { /* no more memory! */ |
| 114 |
> |
if (!qtCache_init(ndx+1)) { /* no more memory! */ |
| 115 |
|
qt_htbl = le; |
| 116 |
|
qt_hsiz = ndx; |
| 117 |
|
return(NULL); |
| 118 |
|
} |
| 119 |
< |
if (!ndx) |
| 201 |
< |
goto tryagain; |
| 202 |
< |
/* copy old table to new */ |
| 119 |
> |
/* copy old table to new and free */ |
| 120 |
|
while (ndx--) |
| 121 |
|
if (!QT_IS_EMPTY(le[ndx].qt)) |
| 122 |
< |
copystruct(qtHash_find(le[ndx].qt), &le[ndx]); |
| 122 |
> |
copystruct(qtCache_find(le[ndx].qt), &le[ndx]); |
| 123 |
|
free((char *)le); |
| 124 |
|
goto tryagain; /* should happen only once! */ |
| 125 |
|
} |
| 139 |
|
stCount_level_leaves(lcnt+1, QT_NTH_CHILD(qt,3)); |
| 140 |
|
} |
| 141 |
|
else |
| 142 |
< |
lcnt[0]++; |
| 142 |
> |
if(QT_LEAF_IS_FLAG(qt)) |
| 143 |
> |
lcnt[0]++; |
| 144 |
|
} |
| 145 |
|
|
| 146 |
|
|
| 154 |
|
FVECT a,b,c; |
| 155 |
|
register QT_LUENT *le; |
| 156 |
|
QTRAVG *rc[4]; |
| 157 |
+ |
TRI *tri; |
| 158 |
|
|
| 159 |
|
if (QT_IS_EMPTY(qt)) /* empty leaf node */ |
| 160 |
|
return(NULL); |
| 161 |
|
if (QT_IS_TREE(qt) && !QT_IS_FLAG(qt)) /* not in our frustum */ |
| 162 |
|
return(NULL); |
| 163 |
+ |
if(QT_IS_LEAF(qt) && !QT_LEAF_IS_FLAG(qt)) /* not in our frustum */ |
| 164 |
+ |
return(NULL); |
| 165 |
|
/* else look up node */ |
| 166 |
< |
if ((le = qtHash_find(qt)) == NULL) |
| 166 |
> |
if ((le = qtCache_find(qt)) == NULL) |
| 167 |
|
error(SYSTEM, "out of memory in qtRender_level"); |
| 168 |
|
if (QT_IS_TREE(qt) && (QT_IS_EMPTY(le->qt) || lvl > 0)) |
| 169 |
|
{ /* compute children */ |
| 192 |
|
} |
| 193 |
|
else |
| 194 |
|
{ /* from triangle set */ |
| 195 |
< |
OBJECT os[QT_MAX_SET+1]; |
| 195 |
> |
OBJECT *os; |
| 196 |
|
int s0, s1, s2; |
| 197 |
|
|
| 198 |
< |
qtgetset(os,qt); |
| 198 |
> |
os = qtqueryset(qt); |
| 199 |
|
for (n = os[0]; n; n--) |
| 200 |
|
{ |
| 201 |
< |
qtTri_from_id(os[n],a,b,c,NULL,NULL,NULL,&s0,&s1,&s2); |
| 201 |
> |
if(SM_IS_NTH_T_BASE(sm,os[n])) |
| 202 |
> |
continue; |
| 203 |
> |
tri = SM_NTH_TRI(sm,os[n]); |
| 204 |
> |
if(!T_IS_VALID(tri)) |
| 205 |
> |
continue; |
| 206 |
> |
|
| 207 |
> |
s0 = T_NTH_V(tri,0); |
| 208 |
> |
s1 = T_NTH_V(tri,1); |
| 209 |
> |
s2 = T_NTH_V(tri,2); |
| 210 |
> |
VCOPY(a,SM_NTH_WV(sm,s0)); |
| 211 |
> |
VCOPY(b,SM_NTH_WV(sm,s1)); |
| 212 |
> |
VCOPY(c,SM_NTH_WV(sm,s2)); |
| 213 |
|
distsum += SM_BG_SAMPLE(sm,s0) ? dev_zmax |
| 214 |
|
: sqrt(dist2(a,SM_VIEW_CENTER(sm))); |
| 215 |
|
distsum += SM_BG_SAMPLE(sm,s1) ? dev_zmax |
| 241 |
|
VSUM(c,SM_VIEW_CENTER(sm),c,le->av.dist); |
| 242 |
|
/* draw triangle */ |
| 243 |
|
glColor3ub(le->av.rgb[0],le->av.rgb[1],le->av.rgb[2]); |
| 312 |
– |
/* NOTE: Triangle vertex order may change */ |
| 313 |
– |
glVertex3d(c[0],c[1],c[2]); |
| 314 |
– |
glVertex3d(b[0],b[1],b[2]); |
| 244 |
|
glVertex3d(a[0],a[1],a[2]); |
| 245 |
+ |
glVertex3d(b[0],b[1],b[2]); |
| 246 |
+ |
glVertex3d(c[0],c[1],c[2]); |
| 247 |
+ |
|
| 248 |
|
} |
| 249 |
|
return(&le->av); |
| 250 |
|
} |
| 254 |
|
SM *sm; |
| 255 |
|
int lvl; |
| 256 |
|
{ |
| 257 |
< |
QUADTREE root; |
| 257 |
> |
QUADTREE qt; |
| 258 |
|
int i; |
| 259 |
|
FVECT t0,t1,t2; |
| 260 |
+ |
STREE *st; |
| 261 |
|
|
| 262 |
+ |
|
| 263 |
|
if (lvl < 1) |
| 264 |
|
return; |
| 265 |
+ |
st = SM_LOCATOR(sm); |
| 266 |
|
glPushAttrib(GL_LIGHTING_BIT); |
| 267 |
|
glShadeModel(GL_FLAT); |
| 268 |
|
glBegin(GL_TRIANGLES); |
| 269 |
< |
for(i=0; i < 4; i++) |
| 269 |
> |
for(i=0; i < ST_NUM_ROOT_NODES; i++) |
| 270 |
|
{ |
| 271 |
< |
root = ST_NTH_ROOT(SM_LOCATOR(sm),i); |
| 272 |
< |
stNth_base_verts(SM_LOCATOR(sm),i,t0,t1,t2); |
| 273 |
< |
qtRender_level(root,t0,t1,t2,sm,lvl-1); |
| 271 |
> |
qt = ST_ROOT_QT(st,i); |
| 272 |
> |
qtRender_level(qt,ST_NTH_V(st,i,0),ST_NTH_V(st,i,1),ST_NTH_V(st,i,2), |
| 273 |
> |
sm,lvl-1); |
| 274 |
|
} |
| 275 |
|
glEnd(); |
| 276 |
|
glPopAttrib(); |
| 283 |
|
{ |
| 284 |
|
int i, ntarget; |
| 285 |
|
int lvlcnt[QT_MAX_LEVELS]; |
| 286 |
+ |
STREE *st; |
| 287 |
|
|
| 288 |
|
if (qual <= 0) |
| 289 |
|
return; |
| 296 |
|
return; |
| 297 |
|
for (i = QT_MAX_LEVELS; i--; ) |
| 298 |
|
lvlcnt[i] = 0; |
| 299 |
< |
stCount_level_leaves(lvlcnt, SM_LOCATOR(sm)->root); |
| 299 |
> |
|
| 300 |
> |
st = SM_LOCATOR(sm); |
| 301 |
> |
for(i=0; i < ST_NUM_ROOT_NODES;i++) |
| 302 |
> |
stCount_level_leaves(lvlcnt, ST_ROOT_QT(st,i)); |
| 303 |
> |
|
| 304 |
|
for (ntarget -= lvlcnt[i=0]; i < QT_MAX_LEVELS-1; ntarget -= lvlcnt[++i]) |
| 305 |
|
if (ntarget < lvlcnt[i+1]) |
| 306 |
|
break; |
| 320 |
|
int j; |
| 321 |
|
|
| 322 |
|
tri = SM_NTH_TRI(sm,i); |
| 323 |
< |
if (clr) SM_CLEAR_NTH_T_NEW(sm,i); |
| 324 |
< |
|
| 385 |
< |
/* NOTE:Triangles are defined clockwise:historical relative to spherical |
| 386 |
< |
tris: could change |
| 387 |
< |
*/ |
| 388 |
< |
for(j=2; j>= 0; j--) |
| 323 |
> |
if (clr) SM_CLR_NTH_T_NEW(sm,i); |
| 324 |
> |
for(j=0; j <= 2; j++) |
| 325 |
|
{ |
| 326 |
|
#ifdef DEBUG |
| 327 |
|
if(SM_BG_SAMPLE(sm,T_NTH_V(tri,j))) |
| 347 |
|
int rgb[3]; |
| 348 |
|
|
| 349 |
|
tri = SM_NTH_TRI(sm,i); |
| 350 |
< |
if (clr) SM_CLEAR_NTH_T_NEW(sm,i); |
| 350 |
> |
if (clr) SM_CLR_NTH_T_NEW(sm,i); |
| 351 |
|
|
| 352 |
|
/* NOTE:Triangles are defined clockwise:historical relative to spherical |
| 353 |
|
tris: could change |
| 372 |
|
rgb[0]/=cnt; rgb[1]/=cnt; rgb[2]/=cnt; |
| 373 |
|
d /= (double)cnt; |
| 374 |
|
} |
| 375 |
< |
for(j=2; j>= 0; j--) |
| 375 |
> |
for(j=0; j <= 2; j++) |
| 376 |
|
{ |
| 377 |
|
if(SM_BG_SAMPLE(sm,ids[j])) |
| 378 |
|
{ |
| 405 |
|
TRI *tri; |
| 406 |
|
|
| 407 |
|
tri = SM_NTH_TRI(sm,i); |
| 408 |
< |
if (clr) SM_CLEAR_NTH_T_NEW(sm,i); |
| 408 |
> |
if (clr) SM_CLR_NTH_T_NEW(sm,i); |
| 409 |
|
|
| 410 |
|
/* NOTE:Triangles are defined clockwise:historical relative to spherical |
| 411 |
|
tris: could change |
| 412 |
|
*/ |
| 413 |
< |
for(j=2; j>= 0; j--) |
| 413 |
> |
for(j=0; j <= 2; j++) |
| 414 |
|
{ |
| 415 |
|
id = T_NTH_V(tri,j); |
| 416 |
|
glColor3ub(SM_NTH_RGB(sm,id)[0],SM_NTH_RGB(sm,id)[1], |
| 441 |
|
glPushAttrib(GL_DEPTH_BUFFER_BIT); |
| 442 |
|
|
| 443 |
|
/* First draw background polygons */ |
| 508 |
– |
|
| 444 |
|
glDisable(GL_DEPTH_TEST); |
| 445 |
|
glBegin(GL_TRIANGLES); |
| 446 |
|
SM_FOR_ALL_ACTIVE_BG_TRIS(sm,i) |
| 447 |
|
smRender_bg_tri(sm,i,vp,d,clr); |
| 448 |
|
glEnd(); |
| 514 |
– |
|
| 449 |
|
glEnable(GL_DEPTH_TEST); |
| 450 |
|
glBegin(GL_TRIANGLES); |
| 451 |
|
SM_FOR_ALL_ACTIVE_FG_TRIS(sm,i) |
| 452 |
|
{ |
| 453 |
|
if(!SM_MIXED_TRI(sm,i)) |
| 454 |
|
smRender_tri(sm,i,vp,clr); |
| 455 |
< |
else |
| 455 |
> |
else |
| 456 |
|
smRender_mixed_tri(sm,i,vp,clr); |
| 457 |
|
} |
| 458 |
|
glEnd(); |
| 471 |
|
|
| 472 |
|
tri = SM_NTH_TRI(sm,i); |
| 473 |
|
|
| 474 |
< |
/* Triangles are defined clockwise:historical relative to spherical |
| 541 |
< |
tris: could change |
| 542 |
< |
*/ |
| 543 |
< |
for(j=2; j >=0; j--) |
| 474 |
> |
for(j=0; j <= 2; j++) |
| 475 |
|
{ |
| 476 |
|
VCOPY(ptr,SM_NTH_WV(sm,T_NTH_V(tri,j))); |
| 477 |
|
glVertex3d(ptr[0],ptr[1],ptr[2]); |
| 515 |
|
continue; |
| 516 |
|
} |
| 517 |
|
tri = SM_NTH_TRI(sm,t_id); |
| 518 |
+ |
#ifdef DEBUG |
| 519 |
+ |
if(i >= smNew_tri_cnt) |
| 520 |
+ |
{ |
| 521 |
+ |
eputs("smDepth_sort_tris():More tris than reported by smNew_tri_cnt\n"); |
| 522 |
+ |
break; |
| 523 |
+ |
} |
| 524 |
+ |
#endif |
| 525 |
|
td[i].tri = t_id; |
| 526 |
|
min_d = -1; |
| 527 |
|
for(j=0;j < 3;j++) |
| 575 |
|
|
| 576 |
|
/* Turn Depth Test off -- using Painter's algorithm */ |
| 577 |
|
glPushAttrib(GL_DEPTH_BUFFER_BIT); |
| 578 |
< |
glDisable(GL_DEPTH_TEST); |
| 578 |
> |
glDepthFunc(GL_ALWAYS); |
| 579 |
|
d = (dev_zmin+dev_zmax)/2.0; |
| 580 |
|
/* Now render back-to front */ |
| 581 |
|
/* First render bg triangles */ |
| 584 |
|
smRender_bg_tri(sm,pop_list(&bglist),vp,d,clr); |
| 585 |
|
glEnd(); |
| 586 |
|
|
| 587 |
< |
glEnable(GL_DEPTH_TEST); |
| 587 |
> |
|
| 588 |
|
glBegin(GL_TRIANGLES); |
| 589 |
|
i=0; |
| 590 |
|
while(td[i].tri != -1) |
| 622 |
|
epsilon is calculated as running avg of distance of sample points |
| 623 |
|
from canonical view: m = 1/(AVG(1/r)): some fraction of this |
| 624 |
|
*/ |
| 625 |
+ |
|
| 626 |
+ |
if(!smMesh) |
| 627 |
+ |
return; |
| 628 |
+ |
|
| 629 |
+ |
|
| 630 |
+ |
|
| 631 |
|
d = DIST(view->vp,SM_VIEW_CENTER(smMesh)); |
| 632 |
|
if(qual >= 100 && d > SM_ALLOWED_VIEW_CHANGE(smMesh)) |
| 633 |
|
{ |
| 634 |
|
/* Re-build the mesh */ |
| 635 |
|
#ifdef TEST_DRIVER |
| 636 |
|
odev.v = *view; |
| 637 |
< |
#endif |
| 638 |
< |
smRebuild_mesh(smMesh,view->vp); |
| 637 |
> |
#endif |
| 638 |
> |
mark_tris_in_frustum(view); |
| 639 |
> |
smRebuild_mesh(smMesh,view); |
| 640 |
|
} |
| 641 |
|
/* This is our final update iff qual==100 and view==&odev.v */ |
| 642 |
|
last_update = qual>=100 && view==&(odev.v); |
| 643 |
|
/* Check if we should draw ALL triangles in current frustum */ |
| 644 |
< |
if(smClean_notify || smNew_tri_cnt > SM_NUM_TRIS(smMesh)*SM_INC_PERCENT) |
| 644 |
> |
if(smClean_notify || smNew_tri_cnt > SM_SAMPLE_TRIS(smMesh)*SM_INC_PERCENT) |
| 645 |
|
{ |
| 646 |
|
#ifdef TEST_DRIVER |
| 647 |
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 648 |
|
#else |
| 649 |
< |
if (SM_TONE_MAP(smMesh) < SM_NUM_SAMP(smMesh)) |
| 649 |
> |
if ( SM_TONE_MAP(smMesh) < SM_NUM_SAMP(smMesh)) |
| 650 |
|
{ |
| 651 |
|
tmClearHisto(); |
| 652 |
|
tmAddHisto(SM_BRT(smMesh),SM_NUM_SAMP(smMesh),1); |
| 653 |
< |
if(tmComputeMapping(0.,0.,0.) != TM_E_OK || |
| 654 |
< |
tmMapPixels(SM_RGB(smMesh),SM_BRT(smMesh),SM_CHR(smMesh), |
| 655 |
< |
SM_NUM_SAMP(smMesh)) != TM_E_OK) |
| 711 |
< |
return; |
| 653 |
> |
tmComputeMapping(0.,0.,0.); |
| 654 |
> |
tmMapPixels(SM_RGB(smMesh),SM_BRT(smMesh),SM_CHR(smMesh), |
| 655 |
> |
SM_NUM_SAMP(smMesh)); |
| 656 |
|
} |
| 657 |
|
#endif |
| 658 |
|
mark_tris_in_frustum(view); |
| 667 |
|
} |
| 668 |
|
/* Do an incremental update instead */ |
| 669 |
|
else |
| 670 |
< |
{ |
| 671 |
< |
if(!smNew_tri_cnt) |
| 670 |
> |
{ |
| 671 |
> |
if(!smNew_tri_cnt) |
| 672 |
|
return; |
| 673 |
|
#ifdef TEST_DRIVER |
| 674 |
|
glDrawBuffer(GL_FRONT); |
| 681 |
|
if(tmComputeMapping(0.,0.,0.) != TM_E_OK) |
| 682 |
|
return; |
| 683 |
|
} |
| 684 |
< |
if(tmMapPixels(SM_NTH_RGB(smMesh,t),&SM_NTH_BRT(smMesh,t), |
| 685 |
< |
SM_NTH_CHR(smMesh,t), SM_NUM_SAMP(smMesh)-t) != TM_E_OK) |
| 686 |
< |
return; |
| 684 |
> |
tmMapPixels(SM_NTH_RGB(smMesh,t),&SM_NTH_BRT(smMesh,t), |
| 685 |
> |
SM_NTH_CHR(smMesh,t), SM_NUM_SAMP(smMesh)-t); |
| 686 |
> |
|
| 687 |
|
#endif |
| 688 |
|
smUpdate_Rendered_mesh(smMesh,view->vp,last_update); |
| 689 |
|
|
| 691 |
|
glDrawBuffer(GL_BACK); |
| 692 |
|
#endif |
| 693 |
|
} |
| 694 |
+ |
|
| 695 |
|
SM_TONE_MAP(smMesh) = SM_NUM_SAMP(smMesh); |
| 696 |
+ |
|
| 697 |
|
if (last_update) |
| 698 |
|
{ |
| 699 |
|
smClean_notify = FALSE; |
| 700 |
|
smNew_tri_cnt = 0; |
| 701 |
< |
qtHash_init(0); |
| 701 |
> |
smClear_flags(smMesh,T_NEW_FLAG); |
| 702 |
> |
qtCache_init(0); |
| 703 |
|
} |
| 704 |
|
|
| 705 |
|
} |