309 |
|
} |
310 |
|
|
311 |
|
|
312 |
– |
smRender_tri(sm,i,vp,clr) |
313 |
– |
SM *sm; |
314 |
– |
int i; |
315 |
– |
FVECT vp; |
316 |
– |
int clr; |
317 |
– |
{ |
318 |
– |
TRI *tri; |
319 |
– |
double ptr[3]; |
320 |
– |
int j; |
312 |
|
|
313 |
< |
tri = SM_NTH_TRI(sm,i); |
314 |
< |
if (clr) SM_CLR_NTH_T_NEW(sm,i); |
315 |
< |
for(j=0; j <= 2; j++) |
316 |
< |
{ |
326 |
< |
#ifdef DEBUG |
327 |
< |
if(SM_BG_SAMPLE(sm,T_NTH_V(tri,j))) |
328 |
< |
eputs("SmRenderTri(): shouldnt have bg samples\n"); |
329 |
< |
#endif |
330 |
< |
glColor3ub(SM_NTH_RGB(sm,T_NTH_V(tri,j))[0], |
331 |
< |
SM_NTH_RGB(sm,T_NTH_V(tri,j))[1], |
332 |
< |
SM_NTH_RGB(sm,T_NTH_V(tri,j))[2]); |
333 |
< |
VCOPY(ptr,SM_T_NTH_WV(sm,tri,j)); |
334 |
< |
glVertex3d(ptr[0],ptr[1],ptr[2]); |
335 |
< |
} |
336 |
< |
} |
313 |
> |
#define render_tri(v0,v1,v2,rgb0,rgb1,rgb2) \ |
314 |
> |
{glColor3ub(rgb0[0],rgb0[1],rgb0[2]); glVertex3fv(v0); \ |
315 |
> |
glColor3ub(rgb1[0],rgb1[1],rgb1[2]); glVertex3fv(v1); \ |
316 |
> |
glColor3ub(rgb2[0],rgb2[1],rgb2[2]); glVertex3fv(v2);} \ |
317 |
|
|
318 |
< |
smRender_mixed_tri(sm,i,vp,clr) |
319 |
< |
SM *sm; |
320 |
< |
int i; |
321 |
< |
FVECT vp; |
322 |
< |
int clr; |
318 |
> |
render_mixed_tri(v0,v1,v2,rgb0,rgb1,rgb2,bg0,bg1,bg2,vp,vc) |
319 |
> |
float v0[3],v1[3],v2[3]; |
320 |
> |
BYTE rgb0[3],rgb1[3],rgb2[3]; |
321 |
> |
int bg0,bg1,bg2; |
322 |
> |
FVECT vp,vc; |
323 |
|
{ |
344 |
– |
TRI *tri; |
324 |
|
double p[3],d; |
325 |
|
int j,ids[3],cnt; |
326 |
|
int rgb[3]; |
327 |
|
|
349 |
– |
tri = SM_NTH_TRI(sm,i); |
350 |
– |
if (clr) SM_CLR_NTH_T_NEW(sm,i); |
351 |
– |
|
328 |
|
/* NOTE:Triangles are defined clockwise:historical relative to spherical |
329 |
|
tris: could change |
330 |
|
*/ |
331 |
|
cnt = 0; |
332 |
|
d = 0.0; |
333 |
|
rgb[0] = rgb[1] = rgb[2] = 0; |
334 |
< |
for(j=0;j < 3;j++) |
334 |
> |
|
335 |
> |
if(bg0 && bg1 && bg2) |
336 |
> |
return; |
337 |
> |
|
338 |
> |
if(!bg0) |
339 |
|
{ |
340 |
< |
ids[j] = T_NTH_V(tri,j); |
341 |
< |
if(!SM_BG_SAMPLE(sm,ids[j])) |
342 |
< |
{ |
343 |
< |
rgb[0] += SM_NTH_RGB(sm,ids[j])[0]; |
344 |
< |
rgb[1] += SM_NTH_RGB(sm,ids[j])[1]; |
365 |
< |
rgb[2] += SM_NTH_RGB(sm,ids[j])[2]; |
366 |
< |
cnt++; |
367 |
< |
d += DIST(vp,SM_NTH_WV(sm,ids[j])); |
368 |
< |
} |
340 |
> |
rgb[0] += rgb0[0]; |
341 |
> |
rgb[1] += rgb0[1]; |
342 |
> |
rgb[2] += rgb0[2]; |
343 |
> |
cnt++; |
344 |
> |
d += DIST(vp,v0); |
345 |
|
} |
346 |
+ |
if(!bg1) |
347 |
+ |
{ |
348 |
+ |
rgb[0] += rgb1[0]; |
349 |
+ |
rgb[1] += rgb1[1]; |
350 |
+ |
rgb[2] += rgb1[2]; |
351 |
+ |
cnt++; |
352 |
+ |
d += DIST(vp,v1); |
353 |
+ |
} |
354 |
+ |
if(!bg2) |
355 |
+ |
{ |
356 |
+ |
rgb[0] += rgb2[0]; |
357 |
+ |
rgb[1] += rgb2[1]; |
358 |
+ |
rgb[2] += rgb2[2]; |
359 |
+ |
cnt++; |
360 |
+ |
d += DIST(vp,v2); |
361 |
+ |
} |
362 |
|
if(cnt > 1) |
363 |
|
{ |
364 |
|
rgb[0]/=cnt; rgb[1]/=cnt; rgb[2]/=cnt; |
365 |
|
d /= (double)cnt; |
366 |
|
} |
367 |
< |
for(j=0; j <= 2; j++) |
367 |
> |
if(bg0) |
368 |
|
{ |
369 |
< |
if(SM_BG_SAMPLE(sm,ids[j])) |
370 |
< |
{ |
371 |
< |
glColor3ub(rgb[0],rgb[1],rgb[2]); |
372 |
< |
VSUB(p,SM_NTH_WV(sm,ids[j]),SM_VIEW_CENTER(sm)); |
373 |
< |
p[0] *= d; |
374 |
< |
p[1] *= d; |
375 |
< |
p[2] *= d; |
376 |
< |
VADD(p,p,SM_VIEW_CENTER(sm)); |
377 |
< |
} |
378 |
< |
else |
379 |
< |
{ |
380 |
< |
glColor3ub(SM_NTH_RGB(sm,ids[j])[0],SM_NTH_RGB(sm,ids[j])[1], |
389 |
< |
SM_NTH_RGB(sm,ids[j])[2]); |
390 |
< |
VCOPY(p,SM_NTH_WV(sm,ids[j])); |
391 |
< |
} |
392 |
< |
glVertex3d(p[0],p[1],p[2]); |
369 |
> |
glColor3ub(rgb[0],rgb[1],rgb[2]); |
370 |
> |
VSUB(p,v0,vc); |
371 |
> |
p[0] *= d; |
372 |
> |
p[1] *= d; |
373 |
> |
p[2] *= d; |
374 |
> |
VADD(p,p,vc); |
375 |
> |
glVertex3dv(p); |
376 |
> |
} |
377 |
> |
else |
378 |
> |
{ |
379 |
> |
glColor3ub(rgb0[0],rgb0[1],rgb0[2]); |
380 |
> |
glVertex3fv(v0); |
381 |
|
} |
382 |
+ |
if(bg1) |
383 |
+ |
{ |
384 |
+ |
glColor3ub(rgb[0],rgb[1],rgb[2]); |
385 |
+ |
VSUB(p,v1,vc); |
386 |
+ |
p[0] *= d; |
387 |
+ |
p[1] *= d; |
388 |
+ |
p[2] *= d; |
389 |
+ |
VADD(p,p,vc); |
390 |
+ |
glVertex3dv(p); |
391 |
+ |
} |
392 |
+ |
else |
393 |
+ |
{ |
394 |
+ |
glColor3ub(rgb1[0],rgb1[1],rgb1[2]); |
395 |
+ |
glVertex3fv(v1); |
396 |
+ |
} |
397 |
+ |
if(bg2) |
398 |
+ |
{ |
399 |
+ |
glColor3ub(rgb[0],rgb[1],rgb[2]); |
400 |
+ |
VSUB(p,v2,vc); |
401 |
+ |
p[0] *= d; |
402 |
+ |
p[1] *= d; |
403 |
+ |
p[2] *= d; |
404 |
+ |
VADD(p,p,vc); |
405 |
+ |
glVertex3dv(p); |
406 |
+ |
} |
407 |
+ |
else |
408 |
+ |
{ |
409 |
+ |
glColor3ub(rgb2[0],rgb2[1],rgb2[2]); |
410 |
+ |
glVertex3fv(v2); |
411 |
+ |
} |
412 |
+ |
|
413 |
|
} |
414 |
|
|
415 |
< |
smRender_bg_tri(sm,i,vp,d,clr) |
416 |
< |
SM *sm; |
417 |
< |
int i; |
418 |
< |
FVECT vp; |
415 |
> |
render_bg_tri(v0,v1,v2,rgb0,rgb1,rgb2,vp,vc,d) |
416 |
> |
float v0[3],v1[3],v2[3]; |
417 |
> |
BYTE rgb0[3],rgb1[3],rgb2[3]; |
418 |
> |
FVECT vp,vc; |
419 |
|
double d; |
401 |
– |
int clr; |
420 |
|
{ |
421 |
|
double p[3]; |
404 |
– |
int j,id; |
405 |
– |
TRI *tri; |
422 |
|
|
423 |
< |
tri = SM_NTH_TRI(sm,i); |
424 |
< |
if (clr) SM_CLR_NTH_T_NEW(sm,i); |
423 |
> |
glColor3ub(rgb0[0],rgb0[1],rgb0[2]); |
424 |
> |
VSUB(p,v0,vc); |
425 |
> |
if(dev_zmin >= 0.99) |
426 |
> |
{ |
427 |
> |
p[0] *= d; |
428 |
> |
p[1] *= d; |
429 |
> |
p[2] *= d; |
430 |
> |
} |
431 |
> |
VADD(p,p,vp); |
432 |
> |
glVertex3dv(p); |
433 |
|
|
434 |
< |
/* NOTE:Triangles are defined clockwise:historical relative to spherical |
435 |
< |
tris: could change |
436 |
< |
*/ |
413 |
< |
for(j=0; j <= 2; j++) |
434 |
> |
glColor3ub(rgb1[0],rgb1[1],rgb1[2]); |
435 |
> |
VSUB(p,v1,vc); |
436 |
> |
if(dev_zmin >= 0.99) |
437 |
|
{ |
438 |
< |
id = T_NTH_V(tri,j); |
439 |
< |
glColor3ub(SM_NTH_RGB(sm,id)[0],SM_NTH_RGB(sm,id)[1], |
440 |
< |
SM_NTH_RGB(sm,id)[2]); |
418 |
< |
VSUB(p,SM_NTH_WV(sm,id),SM_VIEW_CENTER(sm)); |
419 |
< |
if(dev_zmin >= 0.99) |
420 |
< |
{ |
421 |
< |
p[0] *= d; |
422 |
< |
p[1] *= d; |
423 |
< |
p[2] *= d; |
424 |
< |
} |
425 |
< |
VADD(p,p,vp); |
426 |
< |
glVertex3d(p[0],p[1],p[2]); |
438 |
> |
p[0] *= d; |
439 |
> |
p[1] *= d; |
440 |
> |
p[2] *= d; |
441 |
|
} |
442 |
+ |
VADD(p,p,vp); |
443 |
+ |
glVertex3dv(p); |
444 |
+ |
|
445 |
+ |
|
446 |
+ |
glColor3ub(rgb2[0],rgb2[1],rgb2[2]); |
447 |
+ |
VSUB(p,v2,vc); |
448 |
+ |
if(dev_zmin >= 0.99) |
449 |
+ |
{ |
450 |
+ |
p[0] *= d; |
451 |
+ |
p[1] *= d; |
452 |
+ |
p[2] *= d; |
453 |
+ |
} |
454 |
+ |
VADD(p,p,vp); |
455 |
+ |
glVertex3dv(p); |
456 |
+ |
|
457 |
|
} |
458 |
|
|
459 |
|
smRender_mesh(sm,vp,clr) |
461 |
|
FVECT vp; |
462 |
|
int clr; |
463 |
|
{ |
464 |
< |
int i; |
464 |
> |
int i,bg0,bg1,bg2; |
465 |
> |
double d; |
466 |
> |
int v0_id,v1_id,v2_id; |
467 |
|
TRI *tri; |
468 |
< |
double ptr[3],d; |
469 |
< |
int j; |
468 |
> |
float (*wp)[3]; |
469 |
> |
BYTE (*rgb)[3]; |
470 |
|
|
471 |
+ |
wp = SM_WP(sm); |
472 |
+ |
rgb =SM_RGB(sm); |
473 |
|
d = (dev_zmin+dev_zmax)/2.0; |
474 |
|
glPushAttrib(GL_DEPTH_BUFFER_BIT); |
475 |
|
|
476 |
|
/* First draw background polygons */ |
477 |
|
glDisable(GL_DEPTH_TEST); |
478 |
|
glBegin(GL_TRIANGLES); |
479 |
+ |
/* Maintain a list? */ |
480 |
|
SM_FOR_ALL_ACTIVE_BG_TRIS(sm,i) |
481 |
< |
smRender_bg_tri(sm,i,vp,d,clr); |
481 |
> |
{ |
482 |
> |
if (clr) |
483 |
> |
SM_CLR_NTH_T_NEW(sm,i); |
484 |
> |
tri = SM_NTH_TRI(sm,i); |
485 |
> |
v0_id = T_NTH_V(tri,0); |
486 |
> |
v1_id = T_NTH_V(tri,1); |
487 |
> |
v2_id = T_NTH_V(tri,2); |
488 |
> |
render_bg_tri(wp[v0_id],wp[v1_id],wp[v2_id],rgb[v0_id],rgb[v1_id], |
489 |
> |
rgb[v2_id],vp,SM_VIEW_CENTER(sm),d); |
490 |
> |
} |
491 |
|
glEnd(); |
492 |
|
glEnable(GL_DEPTH_TEST); |
493 |
|
glBegin(GL_TRIANGLES); |
494 |
|
SM_FOR_ALL_ACTIVE_FG_TRIS(sm,i) |
495 |
|
{ |
496 |
< |
if(!SM_MIXED_TRI(sm,i)) |
497 |
< |
smRender_tri(sm,i,vp,clr); |
496 |
> |
if (clr) |
497 |
> |
SM_CLR_NTH_T_NEW(sm,i); |
498 |
> |
tri = SM_NTH_TRI(sm,i); |
499 |
> |
v0_id = T_NTH_V(tri,0); |
500 |
> |
v1_id = T_NTH_V(tri,1); |
501 |
> |
v2_id = T_NTH_V(tri,2); |
502 |
> |
bg0 = SM_DIR_ID(sm,v0_id) || SM_BASE_ID(sm,v0_id); |
503 |
> |
bg1 = SM_DIR_ID(sm,v1_id) || SM_BASE_ID(sm,v1_id); |
504 |
> |
bg2 = SM_DIR_ID(sm,v2_id) || SM_BASE_ID(sm,v2_id); |
505 |
> |
if(!(bg0 || bg1 || bg2)) |
506 |
> |
render_tri(wp[v0_id],wp[v1_id],wp[v2_id],rgb[v0_id],rgb[v1_id], |
507 |
> |
rgb[v2_id]) |
508 |
|
else |
509 |
< |
smRender_mixed_tri(sm,i,vp,clr); |
509 |
> |
render_mixed_tri(wp[v0_id],wp[v1_id],wp[v2_id],rgb[v0_id],rgb[v1_id], |
510 |
> |
rgb[v2_id],bg0,bg1,bg2,vp,SM_VIEW_CENTER(sm)); |
511 |
|
} |
512 |
|
glEnd(); |
513 |
|
|
514 |
|
glPopAttrib(); |
515 |
|
} |
516 |
|
|
517 |
< |
smRender_tri_edges(sm,i) |
518 |
< |
SM *sm; |
465 |
< |
int i; |
517 |
> |
int |
518 |
> |
compare_tri_depths(T_DEPTH *td1,T_DEPTH *td2) |
519 |
|
{ |
520 |
< |
TRI *tri; |
468 |
< |
int j; |
469 |
< |
double ptr[3]; |
520 |
> |
double d; |
521 |
|
|
522 |
+ |
if(td1->tri==-1) |
523 |
+ |
{ |
524 |
+ |
if(td2->tri==-1) |
525 |
+ |
return(0); |
526 |
+ |
else |
527 |
+ |
return(-1); |
528 |
+ |
} |
529 |
+ |
if(td2->tri==-1) |
530 |
+ |
return(1); |
531 |
|
|
532 |
< |
tri = SM_NTH_TRI(sm,i); |
533 |
< |
|
534 |
< |
for(j=0; j <= 2; j++) |
535 |
< |
{ |
536 |
< |
VCOPY(ptr,SM_NTH_WV(sm,T_NTH_V(tri,j))); |
537 |
< |
glVertex3d(ptr[0],ptr[1],ptr[2]); |
538 |
< |
VCOPY(ptr,SM_NTH_WV(sm,T_NTH_V(tri,(j+1)%3))); |
539 |
< |
glVertex3d(ptr[0],ptr[1],ptr[2]); |
480 |
< |
} |
532 |
> |
d = td2->depth-td1->depth; |
533 |
> |
|
534 |
> |
if(d > 0.0) |
535 |
> |
return(1); |
536 |
> |
if(d < 0.0) |
537 |
> |
return(-1); |
538 |
> |
|
539 |
> |
return(0); |
540 |
|
} |
541 |
|
|
542 |
|
int |
543 |
< |
compare_tri_depths(T_DEPTH *td1,T_DEPTH *td2) |
543 |
> |
compare_tri_depths_old(T_DEPTH *td1,T_DEPTH *td2) |
544 |
|
{ |
545 |
|
double d; |
546 |
|
|
564 |
|
TRI *tri; |
565 |
|
double d,min_d; |
566 |
|
LIST *tlist=NULL; |
567 |
+ |
FVECT diff; |
568 |
|
|
569 |
|
i = 0; |
570 |
|
SM_FOR_ALL_NEW_TRIS(sm,t_id) |
575 |
|
continue; |
576 |
|
} |
577 |
|
tri = SM_NTH_TRI(sm,t_id); |
518 |
– |
#ifdef DEBUG |
519 |
– |
if(i >= smNew_tri_cnt) |
520 |
– |
{ |
521 |
– |
eputs("smDepth_sort_tris():More tris than reported by smNew_tri_cnt\n"); |
522 |
– |
break; |
523 |
– |
} |
524 |
– |
#endif |
578 |
|
td[i].tri = t_id; |
579 |
|
min_d = -1; |
580 |
|
for(j=0;j < 3;j++) |
582 |
|
v = T_NTH_V(tri,j); |
583 |
|
if(!SM_BG_SAMPLE(sm,v)) |
584 |
|
{ |
585 |
< |
d = DIST(vp,SM_NTH_WV(sm,v)); |
585 |
> |
VSUB(diff,SM_NTH_WV(sm,v),vp); |
586 |
> |
d = DOT(diff,diff); |
587 |
|
if(min_d == -1 || d < min_d) |
588 |
|
min_d = d; |
589 |
|
} |
598 |
|
} |
599 |
|
|
600 |
|
|
601 |
+ |
|
602 |
+ |
LIST |
603 |
+ |
*smOrder_new_tris(sm,vp,td,sort) |
604 |
+ |
SM *sm; |
605 |
+ |
FVECT vp; |
606 |
+ |
T_DEPTH *td; |
607 |
+ |
int sort; |
608 |
+ |
{ |
609 |
+ |
int i,j,t_id,v; |
610 |
+ |
TRI *tri; |
611 |
+ |
double d,min_d; |
612 |
+ |
LIST *tlist=NULL; |
613 |
+ |
FVECT diff; |
614 |
+ |
|
615 |
+ |
i = 0; |
616 |
+ |
for(i=0; i < smNew_tri_cnt;i++) |
617 |
+ |
{ |
618 |
+ |
t_id = smNew_tris[i].tri; |
619 |
+ |
|
620 |
+ |
tri = SM_NTH_TRI(sm,t_id); |
621 |
+ |
if(!T_IS_VALID(tri)) |
622 |
+ |
{ |
623 |
+ |
smNew_tris[i].tri = -1; |
624 |
+ |
continue; |
625 |
+ |
} |
626 |
+ |
if(SM_BG_TRI(sm,t_id)) |
627 |
+ |
{ |
628 |
+ |
tlist = push_data(tlist,t_id); |
629 |
+ |
smNew_tris[i].tri = -1; |
630 |
+ |
continue; |
631 |
+ |
} |
632 |
+ |
if(!sort) |
633 |
+ |
continue; |
634 |
+ |
min_d = -1; |
635 |
+ |
for(j=0;j < 3;j++) |
636 |
+ |
{ |
637 |
+ |
v = T_NTH_V(tri,j); |
638 |
+ |
if(!SM_BG_SAMPLE(sm,v)) |
639 |
+ |
{ |
640 |
+ |
VSUB(diff,SM_NTH_WV(sm,v),vp); |
641 |
+ |
d = DOT(diff,diff); |
642 |
+ |
if(min_d == -1 || d < min_d) |
643 |
+ |
min_d = d; |
644 |
+ |
} |
645 |
+ |
} |
646 |
+ |
td[i].depth = min_d; |
647 |
+ |
} |
648 |
+ |
if(!sort) |
649 |
+ |
return(tlist); |
650 |
+ |
qsort((void *)td,smNew_tri_cnt,sizeof(T_DEPTH),compare_tri_depths); |
651 |
+ |
return(tlist); |
652 |
+ |
} |
653 |
+ |
|
654 |
+ |
|
655 |
|
smUpdate_Rendered_mesh(sm,vp,clr) |
656 |
|
SM *sm; |
657 |
|
FVECT vp; |
659 |
|
{ |
660 |
|
static T_DEPTH *td= NULL; |
661 |
|
static int tsize = 0; |
662 |
< |
int i; |
662 |
> |
int i,v0_id,v1_id,v2_id,bg0,bg1,bg2; |
663 |
|
GLint depth_test; |
664 |
|
double d; |
665 |
|
LIST *bglist; |
666 |
+ |
TRI *tri; |
667 |
+ |
float (*wp)[3]; |
668 |
+ |
BYTE (*rgb)[3]; |
669 |
+ |
|
670 |
|
/* For all of the NEW triangles (since last update): assume |
671 |
|
ACTIVE. Go through and sort on depth value (from vp). Turn |
672 |
|
Depth Buffer test off and render back-front |
673 |
|
*/ |
674 |
|
/* NOTE: could malloc each time or hard code */ |
675 |
+ |
#if 0 |
676 |
|
if(smNew_tri_cnt > tsize) |
677 |
|
{ |
678 |
|
if(td) |
685 |
|
error(SYSTEM,"smUpdate_Rendered_mesh:Cannot allocate memory\n"); |
686 |
|
} |
687 |
|
bglist = smDepth_sort_tris(sm,vp,td); |
688 |
< |
|
688 |
> |
#else |
689 |
> |
td = smNew_tris; |
690 |
> |
if(!EQUAL_VEC3(SM_VIEW_CENTER(sm),vp)) |
691 |
> |
bglist = smOrder_new_tris(sm,vp,td,1); |
692 |
> |
else |
693 |
> |
bglist = smOrder_new_tris(sm,vp,td,0); |
694 |
> |
#endif |
695 |
> |
wp = SM_WP(sm); |
696 |
> |
rgb =SM_RGB(sm); |
697 |
|
/* Turn Depth Test off -- using Painter's algorithm */ |
698 |
|
glPushAttrib(GL_DEPTH_BUFFER_BIT); |
699 |
|
glDepthFunc(GL_ALWAYS); |
702 |
|
/* First render bg triangles */ |
703 |
|
glBegin(GL_TRIANGLES); |
704 |
|
while(bglist) |
705 |
< |
smRender_bg_tri(sm,pop_list(&bglist),vp,d,clr); |
705 |
> |
{ |
706 |
> |
i = pop_list(&bglist); |
707 |
> |
if (clr) |
708 |
> |
SM_CLR_NTH_T_NEW(sm,i); |
709 |
> |
tri = SM_NTH_TRI(sm,i); |
710 |
> |
v0_id = T_NTH_V(tri,0); |
711 |
> |
v1_id = T_NTH_V(tri,1); |
712 |
> |
v2_id = T_NTH_V(tri,2); |
713 |
> |
render_bg_tri(wp[v0_id],wp[v1_id],wp[v2_id],rgb[v0_id],rgb[v1_id], |
714 |
> |
rgb[v2_id],vp,SM_VIEW_CENTER(sm),d); |
715 |
> |
} |
716 |
|
glEnd(); |
717 |
|
|
718 |
|
|
719 |
|
glBegin(GL_TRIANGLES); |
720 |
|
i=0; |
721 |
< |
while(td[i].tri != -1) |
722 |
< |
if(!SM_MIXED_TRI(sm,td[i].tri)) |
723 |
< |
smRender_tri(sm,td[i++].tri,vp,clr); |
724 |
< |
else |
725 |
< |
smRender_mixed_tri(sm,td[i++].tri,vp,clr); |
721 |
> |
while(i != smNew_tri_cnt) |
722 |
> |
{ |
723 |
> |
if(td[i].tri == -1) |
724 |
> |
{ |
725 |
> |
i++; |
726 |
> |
continue; |
727 |
> |
} |
728 |
> |
if (clr) |
729 |
> |
SM_CLR_NTH_T_NEW(sm,td[i].tri); |
730 |
> |
tri = SM_NTH_TRI(sm,td[i].tri); |
731 |
> |
v0_id = T_NTH_V(tri,0); |
732 |
> |
v1_id = T_NTH_V(tri,1); |
733 |
> |
v2_id = T_NTH_V(tri,2); |
734 |
> |
bg0 = SM_DIR_ID(sm,v0_id) || SM_BASE_ID(sm,v0_id); |
735 |
> |
bg1 = SM_DIR_ID(sm,v1_id) || SM_BASE_ID(sm,v1_id); |
736 |
> |
bg2 = SM_DIR_ID(sm,v2_id) || SM_BASE_ID(sm,v2_id); |
737 |
> |
if(!(bg0 || bg1 || bg2)) |
738 |
> |
render_tri(wp[v0_id],wp[v1_id],wp[v2_id],rgb[v0_id],rgb[v1_id], |
739 |
> |
rgb[v2_id]) |
740 |
> |
else |
741 |
> |
render_mixed_tri(wp[v0_id],wp[v1_id],wp[v2_id],rgb[v0_id],rgb[v1_id], |
742 |
> |
rgb[v2_id],bg0,bg1,bg2,vp,SM_VIEW_CENTER(sm)); |
743 |
> |
i++; |
744 |
> |
} |
745 |
|
glEnd(); |
746 |
|
|
747 |
|
/* Restore Depth Test */ |
776 |
|
if(!smMesh) |
777 |
|
return; |
778 |
|
|
629 |
– |
|
630 |
– |
|
779 |
|
d = DIST(view->vp,SM_VIEW_CENTER(smMesh)); |
780 |
|
if(qual >= 100 && d > SM_ALLOWED_VIEW_CHANGE(smMesh)) |
781 |
|
{ |
785 |
|
#endif |
786 |
|
mark_tris_in_frustum(view); |
787 |
|
smRebuild_mesh(smMesh,view); |
788 |
+ |
smClean_notify = TRUE; |
789 |
|
} |
790 |
|
/* This is our final update iff qual==100 and view==&odev.v */ |
791 |
|
last_update = qual>=100 && view==&(odev.v); |
847 |
|
{ |
848 |
|
smClean_notify = FALSE; |
849 |
|
smNew_tri_cnt = 0; |
850 |
+ |
#if 0 |
851 |
|
smClear_flags(smMesh,T_NEW_FLAG); |
852 |
+ |
#endif |
853 |
|
qtCache_init(0); |
854 |
|
} |
855 |
|
|