16 |
|
#include <GL/glu.h> |
17 |
|
#include <glut.h> |
18 |
|
#endif |
19 |
< |
#include "object.h" |
19 |
> |
#include "sm_flag.h" |
20 |
|
#include "sm_list.h" |
21 |
|
#include "sm_geom.h" |
22 |
+ |
#include "sm_qtree.h" |
23 |
+ |
#include "sm_stree.h" |
24 |
|
#include "sm.h" |
25 |
|
|
26 |
|
#ifdef TEST_DRIVER |
43 |
|
QTRAVG av; /* node average */ |
44 |
|
} QT_LUENT; /* lookup table entry */ |
45 |
|
|
46 |
< |
static QT_LUENT *qt_htbl = NULL; /* quadtree hash table */ |
47 |
< |
static int qt_hsiz = 0; /* quadtree hash table size */ |
46 |
> |
static QT_LUENT *qt_htbl = NULL; /* quadtree cache */ |
47 |
> |
static int qt_hsiz = 0; /* quadtree cache size */ |
48 |
|
|
49 |
|
|
50 |
< |
int |
51 |
< |
mark_active_tris(qtptr,arg) |
50 |
> |
|
51 |
> |
mark_active_tris(qtptr,fptr) |
52 |
|
QUADTREE *qtptr; |
53 |
< |
char *arg; |
53 |
> |
int *fptr; |
54 |
|
{ |
55 |
|
QUADTREE qt = *qtptr; |
56 |
< |
OBJECT os[QT_MAX_SET+1],*optr; |
56 |
> |
OBJECT *os,*optr; |
57 |
|
register int i,t_id; |
58 |
+ |
TRI *tri; |
59 |
|
|
60 |
< |
if (!QT_IS_LEAF(qt)) |
61 |
< |
return(TRUE); |
60 |
> |
if(!QT_FLAG_FILL_TRI(*fptr)) |
61 |
> |
(*fptr)++; |
62 |
> |
if(QT_IS_EMPTY(qt) || QT_LEAF_IS_FLAG(qt)) |
63 |
> |
return; |
64 |
> |
|
65 |
|
/* For each triangle in the set, set the which flag*/ |
66 |
< |
qtgetset(os,qt); |
66 |
> |
os = qtqueryset(qt); |
67 |
|
|
68 |
|
for (i = QT_SET_CNT(os), optr = QT_SET_PTR(os); i > 0; i--) |
69 |
|
{ |
70 |
|
t_id = QT_SET_NEXT_ELEM(optr); |
71 |
|
/* Set the render flag */ |
72 |
< |
if(SM_IS_NTH_T_BASE(smMesh,t_id)) |
72 |
> |
tri = SM_NTH_TRI(smMesh,t_id); |
73 |
> |
if(!T_IS_VALID(tri) || SM_IS_NTH_T_BASE(smMesh,t_id)) |
74 |
|
continue; |
75 |
|
SM_SET_NTH_T_ACTIVE(smMesh,t_id); |
76 |
< |
/* FOR NOW:Also set the LRU clock bit: MAY WANT TO CHANGE: */ |
77 |
< |
SM_SET_NTH_T_LRU(smMesh,t_id); |
76 |
> |
/* Set the Active bits of the Vertices */ |
77 |
> |
S_SET_FLAG(T_NTH_V(tri,0)); |
78 |
> |
S_SET_FLAG(T_NTH_V(tri,1)); |
79 |
> |
S_SET_FLAG(T_NTH_V(tri,2)); |
80 |
> |
|
81 |
|
} |
72 |
– |
return(TRUE); |
82 |
|
} |
83 |
|
|
84 |
+ |
#define mark_active_interior mark_active_tris |
85 |
+ |
|
86 |
|
mark_tris_in_frustum(view) |
87 |
|
VIEW *view; |
88 |
|
{ |
89 |
|
FVECT nr[4],far[4]; |
90 |
< |
|
90 |
> |
FPEQ peq; |
91 |
> |
int debug=0; |
92 |
|
/* Mark triangles in approx. view frustum as being active:set |
93 |
|
LRU counter: for use in discarding samples when out |
94 |
|
of space |
99 |
|
/* First clear all the quadtree node and triangle active flags */ |
100 |
|
qtClearAllFlags(); |
101 |
|
smClear_flags(smMesh,T_ACTIVE_FLAG); |
102 |
+ |
/* Clear all of the active sample flags*/ |
103 |
+ |
sClear_all_flags(SM_SAMP(smMesh)); |
104 |
|
|
105 |
+ |
|
106 |
|
/* calculate the world space coordinates of the view frustum */ |
107 |
|
calculate_view_frustum(view->vp,view->hvec,view->vvec,view->horiz, |
108 |
|
view->vert, dev_zmin,dev_zmax,nr,far); |
109 |
|
|
95 |
– |
/* Project the view frustum onto the spherical quadtree */ |
96 |
– |
/* For every cell intersected by the projection of the faces |
97 |
– |
of the frustum: mark all triangles in the cell as ACTIVE- |
98 |
– |
Also set the triangles LRU clock counter |
99 |
– |
*/ |
100 |
– |
/* Near face triangles */ |
101 |
– |
smLocator_apply_func(smMesh,nr[0],nr[2],nr[3],mark_active_tris,NULL); |
102 |
– |
smLocator_apply_func(smMesh,nr[2],nr[0],nr[1],mark_active_tris,NULL); |
103 |
– |
/* Right face triangles */ |
104 |
– |
smLocator_apply_func(smMesh,nr[0],far[3],far[0],mark_active_tris,NULL); |
105 |
– |
smLocator_apply_func(smMesh,far[3],nr[0],nr[3],mark_active_tris,NULL); |
106 |
– |
/* Left face triangles */ |
107 |
– |
smLocator_apply_func(smMesh,nr[1],far[2],nr[2],mark_active_tris,NULL); |
108 |
– |
smLocator_apply_func(smMesh,far[2],nr[1],far[1],mark_active_tris,NULL); |
109 |
– |
/* Top face triangles */ |
110 |
– |
smLocator_apply_func(smMesh,nr[0],far[0],nr[1],mark_active_tris,NULL); |
111 |
– |
smLocator_apply_func(smMesh,nr[1],far[0],far[1],mark_active_tris,NULL); |
112 |
– |
/* Bottom face triangles */ |
113 |
– |
smLocator_apply_func(smMesh,nr[3],nr[2],far[3],mark_active_tris,NULL); |
114 |
– |
smLocator_apply_func(smMesh,nr[2],far[2],far[3],mark_active_tris,NULL); |
115 |
– |
/* Far face triangles */ |
116 |
– |
smLocator_apply_func(smMesh,far[0],far[2],far[1],mark_active_tris,NULL); |
117 |
– |
smLocator_apply_func(smMesh,far[2],far[0],far[3],mark_active_tris,NULL); |
118 |
– |
|
110 |
|
#ifdef TEST_DRIVER |
111 |
|
VCOPY(FrustumFar[0],far[0]); |
112 |
|
VCOPY(FrustumFar[1],far[1]); |
117 |
|
VCOPY(FrustumNear[2],nr[2]); |
118 |
|
VCOPY(FrustumNear[3],nr[3]); |
119 |
|
#endif |
120 |
+ |
/* Project the view frustum onto the spherical quadtree */ |
121 |
+ |
/* For every cell intersected by the projection of the faces |
122 |
+ |
|
123 |
+ |
of the frustum: mark all triangles in the cell as ACTIVE- |
124 |
+ |
Also set the triangles LRU clock counter |
125 |
+ |
*/ |
126 |
+ |
|
127 |
+ |
if(EQUAL_VEC3(view->vp,SM_VIEW_CENTER(smMesh))) |
128 |
+ |
{/* Near face triangles */ |
129 |
+ |
|
130 |
+ |
smLocator_apply_func(smMesh,nr[0],nr[2],nr[3],mark_active_tris, |
131 |
+ |
mark_active_interior,NULL); |
132 |
+ |
smLocator_apply_func(smMesh,nr[2],nr[0],nr[1],mark_active_tris, |
133 |
+ |
mark_active_interior,NULL); |
134 |
+ |
return; |
135 |
+ |
} |
136 |
+ |
|
137 |
+ |
/* Test the view against the planes: and swap orientation if inside:*/ |
138 |
+ |
tri_plane_equation(nr[0],nr[2],nr[3], &peq,FALSE); |
139 |
+ |
if(PT_ON_PLANE(SM_VIEW_CENTER(smMesh),peq) < 0.0) |
140 |
+ |
{/* Near face triangles */ |
141 |
+ |
smLocator_apply_func(smMesh,nr[3],nr[2],nr[0],mark_active_tris, |
142 |
+ |
mark_active_interior,NULL); |
143 |
+ |
smLocator_apply_func(smMesh,nr[1],nr[0],nr[2],mark_active_tris, |
144 |
+ |
mark_active_interior,NULL); |
145 |
+ |
} |
146 |
+ |
else |
147 |
+ |
{/* Near face triangles */ |
148 |
+ |
smLocator_apply_func(smMesh,nr[0],nr[2],nr[3],mark_active_tris, |
149 |
+ |
mark_active_interior,NULL); |
150 |
+ |
smLocator_apply_func(smMesh,nr[2],nr[0],nr[1],mark_active_tris, |
151 |
+ |
mark_active_interior,NULL); |
152 |
+ |
} |
153 |
+ |
tri_plane_equation(nr[0],far[3],far[0], &peq,FALSE); |
154 |
+ |
if(PT_ON_PLANE(SM_VIEW_CENTER(smMesh),peq) < 0.0) |
155 |
+ |
{ /* Right face triangles */ |
156 |
+ |
smLocator_apply_func(smMesh,far[0],far[3],nr[0],mark_active_tris, |
157 |
+ |
mark_active_interior,NULL); |
158 |
+ |
smLocator_apply_func(smMesh,nr[3],nr[0],far[3],mark_active_tris, |
159 |
+ |
mark_active_interior,NULL); |
160 |
+ |
} |
161 |
+ |
else |
162 |
+ |
{/* Right face triangles */ |
163 |
+ |
smLocator_apply_func(smMesh,nr[0],far[3],far[0],mark_active_tris, |
164 |
+ |
mark_active_interior,NULL); |
165 |
+ |
smLocator_apply_func(smMesh,far[3],nr[0],nr[3],mark_active_tris, |
166 |
+ |
mark_active_interior,NULL); |
167 |
+ |
} |
168 |
+ |
|
169 |
+ |
tri_plane_equation(nr[1],far[2],nr[2], &peq,FALSE); |
170 |
+ |
if(PT_ON_PLANE(SM_VIEW_CENTER(smMesh),peq) < 0.0) |
171 |
+ |
{ /* Left face triangles */ |
172 |
+ |
smLocator_apply_func(smMesh,nr[2],far[2],nr[1],mark_active_tris, |
173 |
+ |
mark_active_interior,NULL); |
174 |
+ |
smLocator_apply_func(smMesh,far[1],nr[1],far[2],mark_active_tris, |
175 |
+ |
mark_active_interior,NULL); |
176 |
+ |
} |
177 |
+ |
else |
178 |
+ |
{ /* Left face triangles */ |
179 |
+ |
smLocator_apply_func(smMesh,nr[1],far[2],nr[2],mark_active_tris, |
180 |
+ |
mark_active_interior,NULL); |
181 |
+ |
smLocator_apply_func(smMesh,far[2],nr[1],far[1],mark_active_tris, |
182 |
+ |
mark_active_interior,NULL); |
183 |
+ |
|
184 |
+ |
} |
185 |
+ |
tri_plane_equation(nr[0],far[0],nr[1], &peq,FALSE); |
186 |
+ |
if(PT_ON_PLANE(SM_VIEW_CENTER(smMesh),peq) < 0.0) |
187 |
+ |
{/* Top face triangles */ |
188 |
+ |
smLocator_apply_func(smMesh,nr[1],far[0],nr[0],mark_active_tris, |
189 |
+ |
mark_active_interior,NULL); |
190 |
+ |
smLocator_apply_func(smMesh,far[1],far[0],nr[1],mark_active_tris, |
191 |
+ |
mark_active_interior,NULL); |
192 |
+ |
} |
193 |
+ |
else |
194 |
+ |
{/* Top face triangles */ |
195 |
+ |
smLocator_apply_func(smMesh,nr[0],far[0],nr[1],mark_active_tris, |
196 |
+ |
mark_active_interior,NULL); |
197 |
+ |
smLocator_apply_func(smMesh,nr[1],far[0],far[1],mark_active_tris, |
198 |
+ |
mark_active_interior,NULL); |
199 |
+ |
} |
200 |
+ |
tri_plane_equation(nr[3],nr[2],far[3], &peq,FALSE); |
201 |
+ |
if(PT_ON_PLANE(SM_VIEW_CENTER(smMesh),peq) < 0.0) |
202 |
+ |
{/* Bottom face triangles */ |
203 |
+ |
smLocator_apply_func(smMesh,far[3],nr[2],nr[3],mark_active_tris, |
204 |
+ |
mark_active_interior,NULL); |
205 |
+ |
smLocator_apply_func(smMesh,far[3],far[2],nr[2],mark_active_tris, |
206 |
+ |
mark_active_interior,NULL); |
207 |
+ |
} |
208 |
+ |
else |
209 |
+ |
{ /* Bottom face triangles */ |
210 |
+ |
smLocator_apply_func(smMesh,nr[3],nr[2],far[3],mark_active_tris, |
211 |
+ |
mark_active_interior,NULL); |
212 |
+ |
smLocator_apply_func(smMesh,nr[2],far[2],far[3],mark_active_tris, |
213 |
+ |
mark_active_interior,NULL); |
214 |
+ |
} |
215 |
+ |
tri_plane_equation(far[2],far[0],far[1], &peq,FALSE); |
216 |
+ |
if(PT_ON_PLANE(SM_VIEW_CENTER(smMesh),peq) < 0.0) |
217 |
+ |
{/* Far face triangles */ |
218 |
+ |
smLocator_apply_func(smMesh,far[0],far[2],far[1],mark_active_tris, |
219 |
+ |
mark_active_interior,NULL); |
220 |
+ |
smLocator_apply_func(smMesh,far[2],far[0],far[3],mark_active_tris, |
221 |
+ |
mark_active_interior,NULL); |
222 |
+ |
} |
223 |
+ |
else |
224 |
+ |
{/* Far face triangles */ |
225 |
+ |
smLocator_apply_func(smMesh,far[1],far[2],far[0],mark_active_tris, |
226 |
+ |
mark_active_interior,NULL); |
227 |
+ |
smLocator_apply_func(smMesh,far[3],far[0],far[2],mark_active_tris, |
228 |
+ |
mark_active_interior,NULL); |
229 |
+ |
} |
230 |
+ |
|
231 |
|
} |
232 |
|
|
233 |
|
/* |
242 |
|
} |
243 |
|
|
244 |
|
int |
245 |
< |
qtHash_init(nel) /* initialize for at least nel elements */ |
245 |
> |
qtCache_init(nel) /* initialize for at least nel elements */ |
246 |
|
int nel; |
247 |
|
{ |
248 |
|
static int hsiztab[] = { |
273 |
|
} |
274 |
|
|
275 |
|
QT_LUENT * |
276 |
< |
qtHash_find(qt) /* find a quadtree table entry */ |
276 |
> |
qtCache_find(qt) /* find a quadtree table entry */ |
277 |
|
QUADTREE qt; |
278 |
|
{ |
279 |
|
int i, n; |
280 |
|
register int ndx; |
281 |
|
register QT_LUENT *le; |
282 |
|
|
283 |
< |
if (qt_hsiz == 0) |
284 |
< |
qtHash_init(1); |
283 |
> |
if (qt_hsiz == 0 && !qtCache_init(1)) |
284 |
> |
return(NULL); |
285 |
|
tryagain: /* hash table lookup */ |
286 |
|
ndx = (unsigned long)qt % qt_hsiz; |
287 |
|
for (i = 0, n = 1; i < qt_hsiz; i++, n += 2) { |
294 |
|
/* table is full, reallocate */ |
295 |
|
le = qt_htbl; |
296 |
|
ndx = qt_hsiz; |
297 |
< |
if (!qtHash_init(ndx+1)) { /* no more memory! */ |
297 |
> |
if (!qtCache_init(ndx+1)) { /* no more memory! */ |
298 |
|
qt_htbl = le; |
299 |
|
qt_hsiz = ndx; |
300 |
|
return(NULL); |
301 |
|
} |
302 |
< |
if (!ndx) |
201 |
< |
goto tryagain; |
202 |
< |
/* copy old table to new */ |
302 |
> |
/* copy old table to new and free */ |
303 |
|
while (ndx--) |
304 |
|
if (!QT_IS_EMPTY(le[ndx].qt)) |
305 |
< |
copystruct(qtHash_find(le[ndx].qt), &le[ndx]); |
305 |
> |
copystruct(qtCache_find(le[ndx].qt), &le[ndx]); |
306 |
|
free((char *)le); |
307 |
|
goto tryagain; /* should happen only once! */ |
308 |
|
} |
336 |
|
FVECT a,b,c; |
337 |
|
register QT_LUENT *le; |
338 |
|
QTRAVG *rc[4]; |
339 |
+ |
TRI *tri; |
340 |
|
|
341 |
|
if (QT_IS_EMPTY(qt)) /* empty leaf node */ |
342 |
|
return(NULL); |
343 |
|
if (QT_IS_TREE(qt) && !QT_IS_FLAG(qt)) /* not in our frustum */ |
344 |
|
return(NULL); |
345 |
|
/* else look up node */ |
346 |
< |
if ((le = qtHash_find(qt)) == NULL) |
346 |
> |
if ((le = qtCache_find(qt)) == NULL) |
347 |
|
error(SYSTEM, "out of memory in qtRender_level"); |
348 |
|
if (QT_IS_TREE(qt) && (QT_IS_EMPTY(le->qt) || lvl > 0)) |
349 |
|
{ /* compute children */ |
372 |
|
} |
373 |
|
else |
374 |
|
{ /* from triangle set */ |
375 |
< |
OBJECT os[QT_MAX_SET+1]; |
375 |
> |
OBJECT *os; |
376 |
|
int s0, s1, s2; |
377 |
|
|
378 |
< |
qtgetset(os,qt); |
378 |
> |
os = qtqueryset(qt); |
379 |
|
for (n = os[0]; n; n--) |
380 |
|
{ |
381 |
< |
qtTri_from_id(os[n],a,b,c,NULL,NULL,NULL,&s0,&s1,&s2); |
381 |
> |
if(SM_IS_NTH_T_BASE(sm,os[n])) |
382 |
> |
continue; |
383 |
> |
tri = SM_NTH_TRI(sm,os[n]); |
384 |
> |
if(!T_IS_VALID(tri)) |
385 |
> |
continue; |
386 |
> |
|
387 |
> |
s0 = T_NTH_V(tri,0); |
388 |
> |
s1 = T_NTH_V(tri,1); |
389 |
> |
s2 = T_NTH_V(tri,2); |
390 |
> |
VCOPY(a,SM_NTH_WV(sm,s0)); |
391 |
> |
VCOPY(b,SM_NTH_WV(sm,s1)); |
392 |
> |
VCOPY(c,SM_NTH_WV(sm,s2)); |
393 |
|
distsum += SM_BG_SAMPLE(sm,s0) ? dev_zmax |
394 |
|
: sqrt(dist2(a,SM_VIEW_CENTER(sm))); |
395 |
|
distsum += SM_BG_SAMPLE(sm,s1) ? dev_zmax |
421 |
|
VSUM(c,SM_VIEW_CENTER(sm),c,le->av.dist); |
422 |
|
/* draw triangle */ |
423 |
|
glColor3ub(le->av.rgb[0],le->av.rgb[1],le->av.rgb[2]); |
312 |
– |
/* NOTE: Triangle vertex order may change */ |
313 |
– |
glVertex3d(c[0],c[1],c[2]); |
314 |
– |
glVertex3d(b[0],b[1],b[2]); |
424 |
|
glVertex3d(a[0],a[1],a[2]); |
425 |
+ |
glVertex3d(b[0],b[1],b[2]); |
426 |
+ |
glVertex3d(c[0],c[1],c[2]); |
427 |
+ |
|
428 |
|
} |
429 |
|
return(&le->av); |
430 |
|
} |
437 |
|
QUADTREE root; |
438 |
|
int i; |
439 |
|
FVECT t0,t1,t2; |
440 |
+ |
STREE *st; |
441 |
|
|
442 |
+ |
|
443 |
|
if (lvl < 1) |
444 |
|
return; |
445 |
+ |
st = SM_LOCATOR(sm); |
446 |
|
glPushAttrib(GL_LIGHTING_BIT); |
447 |
|
glShadeModel(GL_FLAT); |
448 |
|
glBegin(GL_TRIANGLES); |
449 |
< |
for(i=0; i < 4; i++) |
449 |
> |
for(i=0; i < ST_NUM_ROOT_NODES; i++) |
450 |
|
{ |
451 |
< |
root = ST_NTH_ROOT(SM_LOCATOR(sm),i); |
452 |
< |
stNth_base_verts(SM_LOCATOR(sm),i,t0,t1,t2); |
453 |
< |
qtRender_level(root,t0,t1,t2,sm,lvl-1); |
451 |
> |
root = ST_NTH_ROOT(st,i); |
452 |
> |
qtRender_level(root,ST_NTH_V(st,i,0),ST_NTH_V(st,i,1),ST_NTH_V(st,i,2), |
453 |
> |
sm,lvl-1); |
454 |
|
} |
455 |
|
glEnd(); |
456 |
|
glPopAttrib(); |
475 |
|
return; |
476 |
|
for (i = QT_MAX_LEVELS; i--; ) |
477 |
|
lvlcnt[i] = 0; |
478 |
< |
stCount_level_leaves(lvlcnt, SM_LOCATOR(sm)->root); |
478 |
> |
stCount_level_leaves(lvlcnt, ST_TOP_ROOT(SM_LOCATOR(sm))); |
479 |
> |
stCount_level_leaves(lvlcnt, ST_BOTTOM_ROOT(SM_LOCATOR(sm))); |
480 |
|
for (ntarget -= lvlcnt[i=0]; i < QT_MAX_LEVELS-1; ntarget -= lvlcnt[++i]) |
481 |
|
if (ntarget < lvlcnt[i+1]) |
482 |
|
break; |
496 |
|
int j; |
497 |
|
|
498 |
|
tri = SM_NTH_TRI(sm,i); |
499 |
< |
if (clr) SM_CLEAR_NTH_T_NEW(sm,i); |
500 |
< |
|
385 |
< |
/* NOTE:Triangles are defined clockwise:historical relative to spherical |
386 |
< |
tris: could change |
387 |
< |
*/ |
388 |
< |
for(j=2; j>= 0; j--) |
499 |
> |
if (clr) SM_CLR_NTH_T_NEW(sm,i); |
500 |
> |
for(j=0; j <= 2; j++) |
501 |
|
{ |
502 |
|
#ifdef DEBUG |
503 |
|
if(SM_BG_SAMPLE(sm,T_NTH_V(tri,j))) |
523 |
|
int rgb[3]; |
524 |
|
|
525 |
|
tri = SM_NTH_TRI(sm,i); |
526 |
< |
if (clr) SM_CLEAR_NTH_T_NEW(sm,i); |
526 |
> |
if (clr) SM_CLR_NTH_T_NEW(sm,i); |
527 |
|
|
528 |
|
/* NOTE:Triangles are defined clockwise:historical relative to spherical |
529 |
|
tris: could change |
548 |
|
rgb[0]/=cnt; rgb[1]/=cnt; rgb[2]/=cnt; |
549 |
|
d /= (double)cnt; |
550 |
|
} |
551 |
< |
for(j=2; j>= 0; j--) |
551 |
> |
for(j=0; j <= 2; j++) |
552 |
|
{ |
553 |
|
if(SM_BG_SAMPLE(sm,ids[j])) |
554 |
|
{ |
581 |
|
TRI *tri; |
582 |
|
|
583 |
|
tri = SM_NTH_TRI(sm,i); |
584 |
< |
if (clr) SM_CLEAR_NTH_T_NEW(sm,i); |
584 |
> |
if (clr) SM_CLR_NTH_T_NEW(sm,i); |
585 |
|
|
586 |
|
/* NOTE:Triangles are defined clockwise:historical relative to spherical |
587 |
|
tris: could change |
588 |
|
*/ |
589 |
< |
for(j=2; j>= 0; j--) |
589 |
> |
for(j=0; j <= 2; j++) |
590 |
|
{ |
591 |
|
id = T_NTH_V(tri,j); |
592 |
|
glColor3ub(SM_NTH_RGB(sm,id)[0],SM_NTH_RGB(sm,id)[1], |
617 |
|
glPushAttrib(GL_DEPTH_BUFFER_BIT); |
618 |
|
|
619 |
|
/* First draw background polygons */ |
508 |
– |
|
620 |
|
glDisable(GL_DEPTH_TEST); |
621 |
|
glBegin(GL_TRIANGLES); |
622 |
|
SM_FOR_ALL_ACTIVE_BG_TRIS(sm,i) |
623 |
|
smRender_bg_tri(sm,i,vp,d,clr); |
624 |
|
glEnd(); |
514 |
– |
|
625 |
|
glEnable(GL_DEPTH_TEST); |
626 |
|
glBegin(GL_TRIANGLES); |
627 |
|
SM_FOR_ALL_ACTIVE_FG_TRIS(sm,i) |
628 |
|
{ |
629 |
|
if(!SM_MIXED_TRI(sm,i)) |
630 |
|
smRender_tri(sm,i,vp,clr); |
631 |
< |
else |
631 |
> |
else |
632 |
|
smRender_mixed_tri(sm,i,vp,clr); |
633 |
|
} |
634 |
|
glEnd(); |
647 |
|
|
648 |
|
tri = SM_NTH_TRI(sm,i); |
649 |
|
|
650 |
< |
/* Triangles are defined clockwise:historical relative to spherical |
541 |
< |
tris: could change |
542 |
< |
*/ |
543 |
< |
for(j=2; j >=0; j--) |
650 |
> |
for(j=0; j <= 2; j++) |
651 |
|
{ |
652 |
|
VCOPY(ptr,SM_NTH_WV(sm,T_NTH_V(tri,j))); |
653 |
|
glVertex3d(ptr[0],ptr[1],ptr[2]); |
691 |
|
continue; |
692 |
|
} |
693 |
|
tri = SM_NTH_TRI(sm,t_id); |
694 |
+ |
#ifdef DEBUG |
695 |
+ |
if(i >= smNew_tri_cnt) |
696 |
+ |
{ |
697 |
+ |
eputs("smDepth_sort_tris():More tris than reported by smNew_tri_cnt\n"); |
698 |
+ |
break; |
699 |
+ |
} |
700 |
+ |
#endif |
701 |
|
td[i].tri = t_id; |
702 |
|
min_d = -1; |
703 |
|
for(j=0;j < 3;j++) |
751 |
|
|
752 |
|
/* Turn Depth Test off -- using Painter's algorithm */ |
753 |
|
glPushAttrib(GL_DEPTH_BUFFER_BIT); |
754 |
< |
glDisable(GL_DEPTH_TEST); |
754 |
> |
glDepthFunc(GL_ALWAYS); |
755 |
|
d = (dev_zmin+dev_zmax)/2.0; |
756 |
|
/* Now render back-to front */ |
757 |
|
/* First render bg triangles */ |
760 |
|
smRender_bg_tri(sm,pop_list(&bglist),vp,d,clr); |
761 |
|
glEnd(); |
762 |
|
|
763 |
< |
glEnable(GL_DEPTH_TEST); |
763 |
> |
|
764 |
|
glBegin(GL_TRIANGLES); |
765 |
|
i=0; |
766 |
|
while(td[i].tri != -1) |
798 |
|
epsilon is calculated as running avg of distance of sample points |
799 |
|
from canonical view: m = 1/(AVG(1/r)): some fraction of this |
800 |
|
*/ |
801 |
+ |
|
802 |
+ |
if(!smMesh) |
803 |
+ |
return; |
804 |
|
d = DIST(view->vp,SM_VIEW_CENTER(smMesh)); |
805 |
|
if(qual >= 100 && d > SM_ALLOWED_VIEW_CHANGE(smMesh)) |
806 |
|
{ |
807 |
|
/* Re-build the mesh */ |
808 |
|
#ifdef TEST_DRIVER |
809 |
|
odev.v = *view; |
810 |
< |
#endif |
811 |
< |
smRebuild_mesh(smMesh,view->vp); |
810 |
> |
#endif |
811 |
> |
mark_tris_in_frustum(view); |
812 |
> |
smRebuild_mesh(smMesh,view); |
813 |
|
} |
814 |
|
/* This is our final update iff qual==100 and view==&odev.v */ |
815 |
|
last_update = qual>=100 && view==&(odev.v); |
816 |
|
/* Check if we should draw ALL triangles in current frustum */ |
817 |
< |
if(smClean_notify || smNew_tri_cnt > SM_NUM_TRIS(smMesh)*SM_INC_PERCENT) |
817 |
> |
if(smClean_notify || smNew_tri_cnt > SM_SAMPLE_TRIS(smMesh)*SM_INC_PERCENT) |
818 |
|
{ |
819 |
|
#ifdef TEST_DRIVER |
820 |
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
821 |
|
#else |
822 |
< |
if (SM_TONE_MAP(smMesh) < SM_NUM_SAMP(smMesh)) |
822 |
> |
if ( SM_TONE_MAP(smMesh) < SM_NUM_SAMP(smMesh)) |
823 |
|
{ |
824 |
|
tmClearHisto(); |
825 |
|
tmAddHisto(SM_BRT(smMesh),SM_NUM_SAMP(smMesh),1); |
841 |
|
} |
842 |
|
/* Do an incremental update instead */ |
843 |
|
else |
844 |
< |
{ |
845 |
< |
if(!smNew_tri_cnt) |
844 |
> |
{ |
845 |
> |
if(!smNew_tri_cnt) |
846 |
|
return; |
847 |
|
#ifdef TEST_DRIVER |
848 |
|
glDrawBuffer(GL_FRONT); |
865 |
|
glDrawBuffer(GL_BACK); |
866 |
|
#endif |
867 |
|
} |
868 |
+ |
|
869 |
|
SM_TONE_MAP(smMesh) = SM_NUM_SAMP(smMesh); |
870 |
+ |
|
871 |
|
if (last_update) |
872 |
|
{ |
873 |
|
smClean_notify = FALSE; |
874 |
|
smNew_tri_cnt = 0; |
875 |
< |
qtHash_init(0); |
875 |
> |
smClear_flags(smMesh,T_NEW_FLAG); |
876 |
> |
qtCache_init(0); |
877 |
|
} |
878 |
|
|
879 |
|
} |