16 |
|
#include <GL/glu.h> |
17 |
|
#include <glut.h> |
18 |
|
#endif |
19 |
< |
#include "object.h" |
19 |
> |
#include "sm_flag.h" |
20 |
> |
#include "sm_list.h" |
21 |
|
#include "sm_geom.h" |
22 |
+ |
#include "sm_qtree.h" |
23 |
+ |
#include "sm_stree.h" |
24 |
|
#include "sm.h" |
25 |
|
|
26 |
|
#ifdef TEST_DRIVER |
30 |
|
*/ |
31 |
|
char smClean_notify = TRUE; |
32 |
|
#else |
33 |
< |
static char smClean_notify = TRUE; |
33 |
> |
static int smClean_notify = TRUE; |
34 |
|
#endif |
35 |
|
|
36 |
< |
int |
37 |
< |
mark_active_tris(qtptr,arg) |
36 |
> |
typedef struct { |
37 |
> |
float dist; /* average distance */ |
38 |
> |
BYTE rgb[3]; /* average color */ |
39 |
> |
} QTRAVG; /* average quadtree value */ |
40 |
> |
|
41 |
> |
typedef struct { |
42 |
> |
QUADTREE qt; /* quadtree node (key & hash value) */ |
43 |
> |
QTRAVG av; /* node average */ |
44 |
> |
} QT_LUENT; /* lookup table entry */ |
45 |
> |
|
46 |
> |
static QT_LUENT *qt_htbl = NULL; /* quadtree cache */ |
47 |
> |
static int qt_hsiz = 0; /* quadtree cache size */ |
48 |
> |
|
49 |
> |
|
50 |
> |
|
51 |
> |
mark_active_tris(qtptr,fptr) |
52 |
|
QUADTREE *qtptr; |
53 |
< |
char *arg; |
53 |
> |
int *fptr; |
54 |
|
{ |
55 |
< |
OBJECT os[MAXSET+1],*optr; |
56 |
< |
int i,t_id; |
57 |
< |
SM *sm; |
55 |
> |
QUADTREE qt = *qtptr; |
56 |
> |
OBJECT *os,*optr; |
57 |
> |
register int i,t_id; |
58 |
> |
TRI *tri; |
59 |
|
|
60 |
+ |
if(!QT_FLAG_FILL_TRI(*fptr)) |
61 |
+ |
(*fptr)++; |
62 |
+ |
if(QT_IS_EMPTY(qt) || QT_LEAF_IS_FLAG(qt)) |
63 |
+ |
return; |
64 |
|
|
43 |
– |
sm = (SM *)arg; |
44 |
– |
|
65 |
|
/* For each triangle in the set, set the which flag*/ |
66 |
< |
if(QT_IS_EMPTY(*qtptr)) |
47 |
< |
{ |
48 |
< |
return(FALSE); |
49 |
< |
} |
50 |
< |
else |
51 |
< |
{ |
52 |
< |
qtgetset(os,*qtptr); |
66 |
> |
os = qtqueryset(qt); |
67 |
|
|
68 |
< |
for (i = QT_SET_CNT(os),optr = QT_SET_PTR(os); i > 0; i--) |
69 |
< |
{ |
70 |
< |
t_id = QT_SET_NEXT_ELEM(optr); |
71 |
< |
/* Set the render flag */ |
72 |
< |
if(SM_IS_NTH_T_BASE(sm,t_id)) |
68 |
> |
for (i = QT_SET_CNT(os), optr = QT_SET_PTR(os); i > 0; i--) |
69 |
> |
{ |
70 |
> |
t_id = QT_SET_NEXT_ELEM(optr); |
71 |
> |
/* Set the render flag */ |
72 |
> |
tri = SM_NTH_TRI(smMesh,t_id); |
73 |
> |
if(!T_IS_VALID(tri) || SM_IS_NTH_T_BASE(smMesh,t_id)) |
74 |
|
continue; |
75 |
< |
SM_SET_NTH_T_ACTIVE(sm,t_id); |
76 |
< |
/* FOR NOW:Also set the LRU clock bit: MAY WANT TO CHANGE: */ |
77 |
< |
SM_SET_NTH_T_LRU(sm,t_id); |
78 |
< |
} |
75 |
> |
SM_SET_NTH_T_ACTIVE(smMesh,t_id); |
76 |
> |
/* Set the Active bits of the Vertices */ |
77 |
> |
S_SET_FLAG(T_NTH_V(tri,0)); |
78 |
> |
S_SET_FLAG(T_NTH_V(tri,1)); |
79 |
> |
S_SET_FLAG(T_NTH_V(tri,2)); |
80 |
> |
|
81 |
|
} |
65 |
– |
return(TRUE); |
82 |
|
} |
83 |
|
|
84 |
+ |
#define mark_active_interior mark_active_tris |
85 |
|
|
86 |
< |
smMark_tris_in_frustum(sm,vp) |
87 |
< |
SM *sm; |
71 |
< |
VIEW *vp; |
86 |
> |
mark_tris_in_frustum(view) |
87 |
> |
VIEW *view; |
88 |
|
{ |
89 |
|
FVECT nr[4],far[4]; |
90 |
< |
|
90 |
> |
FPEQ peq; |
91 |
> |
int debug=0; |
92 |
|
/* Mark triangles in approx. view frustum as being active:set |
93 |
|
LRU counter: for use in discarding samples when out |
94 |
|
of space |
96 |
|
dev_zmin,dev_zmax to satisfy OGL |
97 |
|
*/ |
98 |
|
|
99 |
< |
/* First clear all the triangle active flags */ |
100 |
< |
smClear_flags(sm,T_ACTIVE_FLAG); |
99 |
> |
/* First clear all the quadtree node and triangle active flags */ |
100 |
> |
qtClearAllFlags(); |
101 |
> |
smClear_flags(smMesh,T_ACTIVE_FLAG); |
102 |
> |
/* Clear all of the active sample flags*/ |
103 |
> |
sClear_all_flags(SM_SAMP(smMesh)); |
104 |
|
|
105 |
+ |
|
106 |
|
/* calculate the world space coordinates of the view frustum */ |
107 |
< |
calculate_view_frustum(vp->vp,vp->hvec,vp->vvec,vp->horiz,vp->vert, |
108 |
< |
dev_zmin,dev_zmax,nr,far); |
107 |
> |
calculate_view_frustum(view->vp,view->hvec,view->vvec,view->horiz, |
108 |
> |
view->vert, dev_zmin,dev_zmax,nr,far); |
109 |
|
|
89 |
– |
/* Project the view frustum onto the spherical quadtree */ |
90 |
– |
/* For every cell intersected by the projection of the faces |
91 |
– |
of the frustum: mark all triangles in the cell as ACTIVE- |
92 |
– |
Also set the triangles LRU clock counter |
93 |
– |
*/ |
94 |
– |
/* Need to do tonemap call */ |
95 |
– |
/* Near face triangles */ |
96 |
– |
smLocator_apply_func(sm,nr[0],nr[2],nr[3],mark_active_tris,(char *)(sm)); |
97 |
– |
smLocator_apply_func(sm,nr[2],nr[0],nr[1],mark_active_tris,(char *)(sm)); |
98 |
– |
/* Right face triangles */ |
99 |
– |
smLocator_apply_func(sm,nr[0],far[3],far[0],mark_active_tris,(char *)(sm)); |
100 |
– |
smLocator_apply_func(sm,far[3],nr[0],nr[3],mark_active_tris,(char *)(sm)); |
101 |
– |
/* Left face triangles */ |
102 |
– |
smLocator_apply_func(sm,nr[1],far[2],nr[2],mark_active_tris,(char *)(sm)); |
103 |
– |
smLocator_apply_func(sm,far[2],nr[1],far[1],mark_active_tris,(char *)(sm)); |
104 |
– |
/* Top face triangles */ |
105 |
– |
smLocator_apply_func(sm,nr[0],far[0],nr[1],mark_active_tris,(char *)(sm)); |
106 |
– |
smLocator_apply_func(sm,nr[1],far[0],far[1],mark_active_tris,(char *)(sm)); |
107 |
– |
/* Bottom face triangles */ |
108 |
– |
smLocator_apply_func(sm,nr[3],nr[2],far[3],mark_active_tris,(char *)(sm)); |
109 |
– |
smLocator_apply_func(sm,nr[2],far[2],far[3],mark_active_tris,(char *)(sm)); |
110 |
– |
/* Far face triangles */ |
111 |
– |
smLocator_apply_func(sm,far[0],far[2],far[1],mark_active_tris,(char *)(sm)); |
112 |
– |
smLocator_apply_func(sm,far[2],far[0],far[3],mark_active_tris,(char *)(sm)); |
113 |
– |
|
110 |
|
#ifdef TEST_DRIVER |
111 |
|
VCOPY(FrustumFar[0],far[0]); |
112 |
|
VCOPY(FrustumFar[1],far[1]); |
117 |
|
VCOPY(FrustumNear[2],nr[2]); |
118 |
|
VCOPY(FrustumNear[3],nr[3]); |
119 |
|
#endif |
120 |
+ |
/* Project the view frustum onto the spherical quadtree */ |
121 |
+ |
/* For every cell intersected by the projection of the faces |
122 |
+ |
|
123 |
+ |
of the frustum: mark all triangles in the cell as ACTIVE- |
124 |
+ |
Also set the triangles LRU clock counter |
125 |
+ |
*/ |
126 |
+ |
|
127 |
+ |
if(EQUAL_VEC3(view->vp,SM_VIEW_CENTER(smMesh))) |
128 |
+ |
{/* Near face triangles */ |
129 |
+ |
|
130 |
+ |
smLocator_apply_func(smMesh,nr[0],nr[2],nr[3],mark_active_tris, |
131 |
+ |
mark_active_interior,NULL); |
132 |
+ |
smLocator_apply_func(smMesh,nr[2],nr[0],nr[1],mark_active_tris, |
133 |
+ |
mark_active_interior,NULL); |
134 |
+ |
return; |
135 |
+ |
} |
136 |
+ |
|
137 |
+ |
/* Test the view against the planes: and swap orientation if inside:*/ |
138 |
+ |
tri_plane_equation(nr[0],nr[2],nr[3], &peq,FALSE); |
139 |
+ |
if(PT_ON_PLANE(SM_VIEW_CENTER(smMesh),peq) < 0.0) |
140 |
+ |
{/* Near face triangles */ |
141 |
+ |
smLocator_apply_func(smMesh,nr[3],nr[2],nr[0],mark_active_tris, |
142 |
+ |
mark_active_interior,NULL); |
143 |
+ |
smLocator_apply_func(smMesh,nr[1],nr[0],nr[2],mark_active_tris, |
144 |
+ |
mark_active_interior,NULL); |
145 |
+ |
} |
146 |
+ |
else |
147 |
+ |
{/* Near face triangles */ |
148 |
+ |
smLocator_apply_func(smMesh,nr[0],nr[2],nr[3],mark_active_tris, |
149 |
+ |
mark_active_interior,NULL); |
150 |
+ |
smLocator_apply_func(smMesh,nr[2],nr[0],nr[1],mark_active_tris, |
151 |
+ |
mark_active_interior,NULL); |
152 |
+ |
} |
153 |
+ |
tri_plane_equation(nr[0],far[3],far[0], &peq,FALSE); |
154 |
+ |
if(PT_ON_PLANE(SM_VIEW_CENTER(smMesh),peq) < 0.0) |
155 |
+ |
{ /* Right face triangles */ |
156 |
+ |
smLocator_apply_func(smMesh,far[0],far[3],nr[0],mark_active_tris, |
157 |
+ |
mark_active_interior,NULL); |
158 |
+ |
smLocator_apply_func(smMesh,nr[3],nr[0],far[3],mark_active_tris, |
159 |
+ |
mark_active_interior,NULL); |
160 |
+ |
} |
161 |
+ |
else |
162 |
+ |
{/* Right face triangles */ |
163 |
+ |
smLocator_apply_func(smMesh,nr[0],far[3],far[0],mark_active_tris, |
164 |
+ |
mark_active_interior,NULL); |
165 |
+ |
smLocator_apply_func(smMesh,far[3],nr[0],nr[3],mark_active_tris, |
166 |
+ |
mark_active_interior,NULL); |
167 |
+ |
} |
168 |
+ |
|
169 |
+ |
tri_plane_equation(nr[1],far[2],nr[2], &peq,FALSE); |
170 |
+ |
if(PT_ON_PLANE(SM_VIEW_CENTER(smMesh),peq) < 0.0) |
171 |
+ |
{ /* Left face triangles */ |
172 |
+ |
smLocator_apply_func(smMesh,nr[2],far[2],nr[1],mark_active_tris, |
173 |
+ |
mark_active_interior,NULL); |
174 |
+ |
smLocator_apply_func(smMesh,far[1],nr[1],far[2],mark_active_tris, |
175 |
+ |
mark_active_interior,NULL); |
176 |
+ |
} |
177 |
+ |
else |
178 |
+ |
{ /* Left face triangles */ |
179 |
+ |
smLocator_apply_func(smMesh,nr[1],far[2],nr[2],mark_active_tris, |
180 |
+ |
mark_active_interior,NULL); |
181 |
+ |
smLocator_apply_func(smMesh,far[2],nr[1],far[1],mark_active_tris, |
182 |
+ |
mark_active_interior,NULL); |
183 |
+ |
|
184 |
+ |
} |
185 |
+ |
tri_plane_equation(nr[0],far[0],nr[1], &peq,FALSE); |
186 |
+ |
if(PT_ON_PLANE(SM_VIEW_CENTER(smMesh),peq) < 0.0) |
187 |
+ |
{/* Top face triangles */ |
188 |
+ |
smLocator_apply_func(smMesh,nr[1],far[0],nr[0],mark_active_tris, |
189 |
+ |
mark_active_interior,NULL); |
190 |
+ |
smLocator_apply_func(smMesh,far[1],far[0],nr[1],mark_active_tris, |
191 |
+ |
mark_active_interior,NULL); |
192 |
+ |
} |
193 |
+ |
else |
194 |
+ |
{/* Top face triangles */ |
195 |
+ |
smLocator_apply_func(smMesh,nr[0],far[0],nr[1],mark_active_tris, |
196 |
+ |
mark_active_interior,NULL); |
197 |
+ |
smLocator_apply_func(smMesh,nr[1],far[0],far[1],mark_active_tris, |
198 |
+ |
mark_active_interior,NULL); |
199 |
+ |
} |
200 |
+ |
tri_plane_equation(nr[3],nr[2],far[3], &peq,FALSE); |
201 |
+ |
if(PT_ON_PLANE(SM_VIEW_CENTER(smMesh),peq) < 0.0) |
202 |
+ |
{/* Bottom face triangles */ |
203 |
+ |
smLocator_apply_func(smMesh,far[3],nr[2],nr[3],mark_active_tris, |
204 |
+ |
mark_active_interior,NULL); |
205 |
+ |
smLocator_apply_func(smMesh,far[3],far[2],nr[2],mark_active_tris, |
206 |
+ |
mark_active_interior,NULL); |
207 |
+ |
} |
208 |
+ |
else |
209 |
+ |
{ /* Bottom face triangles */ |
210 |
+ |
smLocator_apply_func(smMesh,nr[3],nr[2],far[3],mark_active_tris, |
211 |
+ |
mark_active_interior,NULL); |
212 |
+ |
smLocator_apply_func(smMesh,nr[2],far[2],far[3],mark_active_tris, |
213 |
+ |
mark_active_interior,NULL); |
214 |
+ |
} |
215 |
+ |
tri_plane_equation(far[2],far[0],far[1], &peq,FALSE); |
216 |
+ |
if(PT_ON_PLANE(SM_VIEW_CENTER(smMesh),peq) < 0.0) |
217 |
+ |
{/* Far face triangles */ |
218 |
+ |
smLocator_apply_func(smMesh,far[0],far[2],far[1],mark_active_tris, |
219 |
+ |
mark_active_interior,NULL); |
220 |
+ |
smLocator_apply_func(smMesh,far[2],far[0],far[3],mark_active_tris, |
221 |
+ |
mark_active_interior,NULL); |
222 |
+ |
} |
223 |
+ |
else |
224 |
+ |
{/* Far face triangles */ |
225 |
+ |
smLocator_apply_func(smMesh,far[1],far[2],far[0],mark_active_tris, |
226 |
+ |
mark_active_interior,NULL); |
227 |
+ |
smLocator_apply_func(smMesh,far[3],far[0],far[2],mark_active_tris, |
228 |
+ |
mark_active_interior,NULL); |
229 |
+ |
} |
230 |
+ |
|
231 |
|
} |
232 |
|
|
233 |
|
/* |
238 |
|
*/ |
239 |
|
smClean() |
240 |
|
{ |
134 |
– |
/* Mark all triangles in the frustum as active */ |
135 |
– |
if(!smMesh || SM_NUM_TRIS(smMesh)==0) |
136 |
– |
return; |
137 |
– |
|
138 |
– |
#ifdef TEST_DRIVER |
139 |
– |
smMark_tris_in_frustum(smMesh,&Current_View); |
140 |
– |
#else |
141 |
– |
smMark_tris_in_frustum(smMesh,&(odev.v)); |
142 |
– |
#endif |
241 |
|
smClean_notify = TRUE; |
242 |
|
} |
243 |
|
|
244 |
+ |
int |
245 |
+ |
qtCache_init(nel) /* initialize for at least nel elements */ |
246 |
+ |
int nel; |
247 |
+ |
{ |
248 |
+ |
static int hsiztab[] = { |
249 |
+ |
8191, 16381, 32749, 65521, 131071, 262139, 524287, 1048573, 0 |
250 |
+ |
}; |
251 |
+ |
register int i; |
252 |
|
|
253 |
< |
smRender_tri(sm,i,vp) |
253 |
> |
if (nel <= 0) { /* call to free table */ |
254 |
> |
if (qt_hsiz) { |
255 |
> |
free((char *)qt_htbl); |
256 |
> |
qt_htbl = NULL; |
257 |
> |
qt_hsiz = 0; |
258 |
> |
} |
259 |
> |
return(0); |
260 |
> |
} |
261 |
> |
nel += nel>>1; /* 66% occupancy */ |
262 |
> |
for (i = 0; hsiztab[i]; i++) |
263 |
> |
if (hsiztab[i] > nel) |
264 |
> |
break; |
265 |
> |
if (!(qt_hsiz = hsiztab[i])) |
266 |
> |
qt_hsiz = nel*2 + 1; /* not always prime */ |
267 |
> |
qt_htbl = (QT_LUENT *)calloc(qt_hsiz, sizeof(QT_LUENT)); |
268 |
> |
if (qt_htbl == NULL) |
269 |
> |
qt_hsiz = 0; |
270 |
> |
for (i = qt_hsiz; i--; ) |
271 |
> |
qt_htbl[i].qt = EMPTY; |
272 |
> |
return(qt_hsiz); |
273 |
> |
} |
274 |
> |
|
275 |
> |
QT_LUENT * |
276 |
> |
qtCache_find(qt) /* find a quadtree table entry */ |
277 |
> |
QUADTREE qt; |
278 |
> |
{ |
279 |
> |
int i, n; |
280 |
> |
register int ndx; |
281 |
> |
register QT_LUENT *le; |
282 |
> |
|
283 |
> |
if (qt_hsiz == 0 && !qtCache_init(1)) |
284 |
> |
return(NULL); |
285 |
> |
tryagain: /* hash table lookup */ |
286 |
> |
ndx = (unsigned long)qt % qt_hsiz; |
287 |
> |
for (i = 0, n = 1; i < qt_hsiz; i++, n += 2) { |
288 |
> |
le = &qt_htbl[ndx]; |
289 |
> |
if (QT_IS_EMPTY(le->qt) || le->qt == qt) |
290 |
> |
return(le); |
291 |
> |
if ((ndx += n) >= qt_hsiz) /* this happens rarely */ |
292 |
> |
ndx = ndx % qt_hsiz; |
293 |
> |
} |
294 |
> |
/* table is full, reallocate */ |
295 |
> |
le = qt_htbl; |
296 |
> |
ndx = qt_hsiz; |
297 |
> |
if (!qtCache_init(ndx+1)) { /* no more memory! */ |
298 |
> |
qt_htbl = le; |
299 |
> |
qt_hsiz = ndx; |
300 |
> |
return(NULL); |
301 |
> |
} |
302 |
> |
/* copy old table to new and free */ |
303 |
> |
while (ndx--) |
304 |
> |
if (!QT_IS_EMPTY(le[ndx].qt)) |
305 |
> |
copystruct(qtCache_find(le[ndx].qt), &le[ndx]); |
306 |
> |
free((char *)le); |
307 |
> |
goto tryagain; /* should happen only once! */ |
308 |
> |
} |
309 |
> |
|
310 |
> |
stCount_level_leaves(lcnt, qt) /* count quadtree leaf nodes at each level */ |
311 |
> |
int lcnt[]; |
312 |
> |
register QUADTREE qt; |
313 |
> |
{ |
314 |
> |
if (QT_IS_EMPTY(qt)) |
315 |
> |
return; |
316 |
> |
if (QT_IS_TREE(qt)) { |
317 |
> |
if (!QT_IS_FLAG(qt)) /* not in our frustum */ |
318 |
> |
return; |
319 |
> |
stCount_level_leaves(lcnt+1, QT_NTH_CHILD(qt,0)); |
320 |
> |
stCount_level_leaves(lcnt+1, QT_NTH_CHILD(qt,1)); |
321 |
> |
stCount_level_leaves(lcnt+1, QT_NTH_CHILD(qt,2)); |
322 |
> |
stCount_level_leaves(lcnt+1, QT_NTH_CHILD(qt,3)); |
323 |
> |
} |
324 |
> |
else |
325 |
> |
lcnt[0]++; |
326 |
> |
} |
327 |
> |
|
328 |
> |
|
329 |
> |
QTRAVG * |
330 |
> |
qtRender_level(qt,v0,v1,v2,sm,lvl) |
331 |
> |
QUADTREE qt; |
332 |
> |
FVECT v0,v1,v2; |
333 |
|
SM *sm; |
334 |
+ |
int lvl; |
335 |
+ |
{ |
336 |
+ |
FVECT a,b,c; |
337 |
+ |
register QT_LUENT *le; |
338 |
+ |
QTRAVG *rc[4]; |
339 |
+ |
TRI *tri; |
340 |
+ |
|
341 |
+ |
if (QT_IS_EMPTY(qt)) /* empty leaf node */ |
342 |
+ |
return(NULL); |
343 |
+ |
if (QT_IS_TREE(qt) && !QT_IS_FLAG(qt)) /* not in our frustum */ |
344 |
+ |
return(NULL); |
345 |
+ |
/* else look up node */ |
346 |
+ |
if ((le = qtCache_find(qt)) == NULL) |
347 |
+ |
error(SYSTEM, "out of memory in qtRender_level"); |
348 |
+ |
if (QT_IS_TREE(qt) && (QT_IS_EMPTY(le->qt) || lvl > 0)) |
349 |
+ |
{ /* compute children */ |
350 |
+ |
qtSubdivide_tri(v0,v1,v2,a,b,c); |
351 |
+ |
rc[0] = qtRender_level(QT_NTH_CHILD(qt,0),v0,a,c,sm,lvl-1); |
352 |
+ |
rc[1] = qtRender_level(QT_NTH_CHILD(qt,1),a,v1,b,sm,lvl-1); |
353 |
+ |
rc[2] = qtRender_level(QT_NTH_CHILD(qt,2),c,b,v2,sm,lvl-1); |
354 |
+ |
rc[3] = qtRender_level(QT_NTH_CHILD(qt,3),b,c,a,sm,lvl-1); |
355 |
+ |
} |
356 |
+ |
if (QT_IS_EMPTY(le->qt)) |
357 |
+ |
{ /* let's make some data! */ |
358 |
+ |
int rgbs[3]; |
359 |
+ |
double distsum; |
360 |
+ |
register int i, n; |
361 |
+ |
/* average our triangle vertices */ |
362 |
+ |
rgbs[0] = rgbs[1] = rgbs[2] = 0; |
363 |
+ |
distsum = 0.; n = 0; |
364 |
+ |
if(QT_IS_TREE(qt)) |
365 |
+ |
{ /* from subtree */ |
366 |
+ |
for (i = 4; i--; ) |
367 |
+ |
if (rc[i] != NULL) |
368 |
+ |
{ |
369 |
+ |
rgbs[0] += rc[i]->rgb[0]; rgbs[1] += rc[i]->rgb[1]; |
370 |
+ |
rgbs[2] += rc[i]->rgb[2]; distsum += rc[i]->dist; n++; |
371 |
+ |
} |
372 |
+ |
} |
373 |
+ |
else |
374 |
+ |
{ /* from triangle set */ |
375 |
+ |
OBJECT *os; |
376 |
+ |
int s0, s1, s2; |
377 |
+ |
|
378 |
+ |
os = qtqueryset(qt); |
379 |
+ |
for (n = os[0]; n; n--) |
380 |
+ |
{ |
381 |
+ |
if(SM_IS_NTH_T_BASE(sm,os[n])) |
382 |
+ |
continue; |
383 |
+ |
tri = SM_NTH_TRI(sm,os[n]); |
384 |
+ |
if(!T_IS_VALID(tri)) |
385 |
+ |
continue; |
386 |
+ |
|
387 |
+ |
s0 = T_NTH_V(tri,0); |
388 |
+ |
s1 = T_NTH_V(tri,1); |
389 |
+ |
s2 = T_NTH_V(tri,2); |
390 |
+ |
VCOPY(a,SM_NTH_WV(sm,s0)); |
391 |
+ |
VCOPY(b,SM_NTH_WV(sm,s1)); |
392 |
+ |
VCOPY(c,SM_NTH_WV(sm,s2)); |
393 |
+ |
distsum += SM_BG_SAMPLE(sm,s0) ? dev_zmax |
394 |
+ |
: sqrt(dist2(a,SM_VIEW_CENTER(sm))); |
395 |
+ |
distsum += SM_BG_SAMPLE(sm,s1) ? dev_zmax |
396 |
+ |
: sqrt(dist2(b,SM_VIEW_CENTER(sm))); |
397 |
+ |
distsum += SM_BG_SAMPLE(sm,s2) ? dev_zmax |
398 |
+ |
: sqrt(dist2(c,SM_VIEW_CENTER(sm))); |
399 |
+ |
rgbs[0] += SM_NTH_RGB(sm,s0)[0] + SM_NTH_RGB(sm,s1)[0] |
400 |
+ |
+ SM_NTH_RGB(sm,s2)[0]; |
401 |
+ |
rgbs[1] += SM_NTH_RGB(sm,s0)[1] + SM_NTH_RGB(sm,s1)[1] |
402 |
+ |
+ SM_NTH_RGB(sm,s2)[1]; |
403 |
+ |
rgbs[2] += SM_NTH_RGB(sm,s0)[2] + SM_NTH_RGB(sm,s1)[2] |
404 |
+ |
+ SM_NTH_RGB(sm,s2)[2]; |
405 |
+ |
} |
406 |
+ |
n = 3*os[0]; |
407 |
+ |
} |
408 |
+ |
if (!n) |
409 |
+ |
return(NULL); |
410 |
+ |
le->qt = qt; |
411 |
+ |
le->av.rgb[0] = rgbs[0]/n; le->av.rgb[1] = rgbs[1]/n; |
412 |
+ |
le->av.rgb[2] = rgbs[2]/n; le->av.dist = distsum/(double)n; |
413 |
+ |
} |
414 |
+ |
if (lvl == 0 || (lvl > 0 && QT_IS_LEAF(qt))) |
415 |
+ |
{ /* render this node */ |
416 |
+ |
/* compute pseudo vertices */ |
417 |
+ |
VCOPY(a,v0); VCOPY(b,v1); VCOPY(c,v2); |
418 |
+ |
normalize(a); normalize(b); normalize(c); |
419 |
+ |
VSUM(a,SM_VIEW_CENTER(sm),a,le->av.dist); |
420 |
+ |
VSUM(b,SM_VIEW_CENTER(sm),b,le->av.dist); |
421 |
+ |
VSUM(c,SM_VIEW_CENTER(sm),c,le->av.dist); |
422 |
+ |
/* draw triangle */ |
423 |
+ |
glColor3ub(le->av.rgb[0],le->av.rgb[1],le->av.rgb[2]); |
424 |
+ |
glVertex3d(a[0],a[1],a[2]); |
425 |
+ |
glVertex3d(b[0],b[1],b[2]); |
426 |
+ |
glVertex3d(c[0],c[1],c[2]); |
427 |
+ |
|
428 |
+ |
} |
429 |
+ |
return(&le->av); |
430 |
+ |
} |
431 |
+ |
|
432 |
+ |
|
433 |
+ |
smRender_stree_level(sm,lvl) |
434 |
+ |
SM *sm; |
435 |
+ |
int lvl; |
436 |
+ |
{ |
437 |
+ |
QUADTREE root; |
438 |
+ |
int i; |
439 |
+ |
FVECT t0,t1,t2; |
440 |
+ |
STREE *st; |
441 |
+ |
|
442 |
+ |
|
443 |
+ |
if (lvl < 1) |
444 |
+ |
return; |
445 |
+ |
st = SM_LOCATOR(sm); |
446 |
+ |
glPushAttrib(GL_LIGHTING_BIT); |
447 |
+ |
glShadeModel(GL_FLAT); |
448 |
+ |
glBegin(GL_TRIANGLES); |
449 |
+ |
for(i=0; i < ST_NUM_ROOT_NODES; i++) |
450 |
+ |
{ |
451 |
+ |
root = ST_NTH_ROOT(st,i); |
452 |
+ |
qtRender_level(root,ST_NTH_V(st,i,0),ST_NTH_V(st,i,1),ST_NTH_V(st,i,2), |
453 |
+ |
sm,lvl-1); |
454 |
+ |
} |
455 |
+ |
glEnd(); |
456 |
+ |
glPopAttrib(); |
457 |
+ |
} |
458 |
+ |
|
459 |
+ |
|
460 |
+ |
smRender_stree(sm, qual) /* render some quadtree triangles */ |
461 |
+ |
SM *sm; |
462 |
+ |
int qual; |
463 |
+ |
{ |
464 |
+ |
int i, ntarget; |
465 |
+ |
int lvlcnt[QT_MAX_LEVELS]; |
466 |
+ |
|
467 |
+ |
if (qual <= 0) |
468 |
+ |
return; |
469 |
+ |
/* compute rendering target */ |
470 |
+ |
ntarget = 0; |
471 |
+ |
SM_FOR_ALL_ACTIVE_TRIS(sm,i) |
472 |
+ |
ntarget++; |
473 |
+ |
ntarget = ntarget*qual/100; |
474 |
+ |
if (!ntarget) |
475 |
+ |
return; |
476 |
+ |
for (i = QT_MAX_LEVELS; i--; ) |
477 |
+ |
lvlcnt[i] = 0; |
478 |
+ |
stCount_level_leaves(lvlcnt, ST_TOP_ROOT(SM_LOCATOR(sm))); |
479 |
+ |
stCount_level_leaves(lvlcnt, ST_BOTTOM_ROOT(SM_LOCATOR(sm))); |
480 |
+ |
for (ntarget -= lvlcnt[i=0]; i < QT_MAX_LEVELS-1; ntarget -= lvlcnt[++i]) |
481 |
+ |
if (ntarget < lvlcnt[i+1]) |
482 |
+ |
break; |
483 |
+ |
/* compute and render target level */ |
484 |
+ |
smRender_stree_level(sm,i); |
485 |
+ |
} |
486 |
+ |
|
487 |
+ |
|
488 |
+ |
smRender_tri(sm,i,vp,clr) |
489 |
+ |
SM *sm; |
490 |
|
int i; |
491 |
|
FVECT vp; |
492 |
+ |
int clr; |
493 |
|
{ |
494 |
|
TRI *tri; |
495 |
|
double ptr[3]; |
496 |
|
int j; |
497 |
|
|
498 |
|
tri = SM_NTH_TRI(sm,i); |
499 |
< |
SM_CLEAR_NTH_T_NEW(sm,i); |
500 |
< |
if(smNew_tri_cnt) |
159 |
< |
smNew_tri_cnt--; |
160 |
< |
/* NOTE:Triangles are defined clockwise:historical relative to spherical |
161 |
< |
tris: could change |
162 |
< |
*/ |
163 |
< |
for(j=2; j>= 0; j--) |
499 |
> |
if (clr) SM_CLR_NTH_T_NEW(sm,i); |
500 |
> |
for(j=0; j <= 2; j++) |
501 |
|
{ |
502 |
|
#ifdef DEBUG |
503 |
|
if(SM_BG_SAMPLE(sm,T_NTH_V(tri,j))) |
511 |
|
} |
512 |
|
} |
513 |
|
|
514 |
< |
/* NOTE SEEMS BAD TO PENALIZE POLYGONS INFRONT BY LETTING |
178 |
< |
ADJACENT TRIANGLES TO BG be BG |
179 |
< |
*/ |
180 |
< |
smRender_bg_tri(sm,i,vp,d) |
514 |
> |
smRender_mixed_tri(sm,i,vp,clr) |
515 |
|
SM *sm; |
516 |
|
int i; |
517 |
|
FVECT vp; |
518 |
< |
double d; |
518 |
> |
int clr; |
519 |
|
{ |
520 |
|
TRI *tri; |
521 |
< |
FVECT p; |
521 |
> |
double p[3],d; |
522 |
|
int j,ids[3],cnt; |
523 |
|
int rgb[3]; |
524 |
|
|
191 |
– |
|
525 |
|
tri = SM_NTH_TRI(sm,i); |
526 |
< |
SM_CLEAR_NTH_T_NEW(sm,i); |
527 |
< |
if(smNew_tri_cnt) |
195 |
< |
smNew_tri_cnt--; |
526 |
> |
if (clr) SM_CLR_NTH_T_NEW(sm,i); |
527 |
> |
|
528 |
|
/* NOTE:Triangles are defined clockwise:historical relative to spherical |
529 |
|
tris: could change |
530 |
|
*/ |
531 |
|
cnt = 0; |
532 |
+ |
d = 0.0; |
533 |
|
rgb[0] = rgb[1] = rgb[2] = 0; |
534 |
< |
for(j=0;j<3;j++) |
534 |
> |
for(j=0;j < 3;j++) |
535 |
|
{ |
536 |
< |
ids[j] = T_NTH_V(tri,j); |
537 |
< |
if(SM_BG_SAMPLE(sm,ids[j])) |
538 |
< |
{ |
539 |
< |
rgb[0] += SM_NTH_RGB(sm,ids[j])[0]; |
540 |
< |
rgb[1] += SM_NTH_RGB(sm,ids[j])[1]; |
541 |
< |
rgb[2] += SM_NTH_RGB(sm,ids[j])[2]; |
542 |
< |
cnt++; |
543 |
< |
} |
536 |
> |
ids[j] = T_NTH_V(tri,j); |
537 |
> |
if(!SM_BG_SAMPLE(sm,ids[j])) |
538 |
> |
{ |
539 |
> |
rgb[0] += SM_NTH_RGB(sm,ids[j])[0]; |
540 |
> |
rgb[1] += SM_NTH_RGB(sm,ids[j])[1]; |
541 |
> |
rgb[2] += SM_NTH_RGB(sm,ids[j])[2]; |
542 |
> |
cnt++; |
543 |
> |
d += DIST(vp,SM_NTH_WV(sm,ids[j])); |
544 |
> |
} |
545 |
|
} |
546 |
< |
if(cnt) |
546 |
> |
if(cnt > 1) |
547 |
|
{ |
548 |
|
rgb[0]/=cnt; rgb[1]/=cnt; rgb[2]/=cnt; |
549 |
+ |
d /= (double)cnt; |
550 |
|
} |
551 |
< |
for(j=2; j>= 0; j--) |
551 |
> |
for(j=0; j <= 2; j++) |
552 |
|
{ |
553 |
|
if(SM_BG_SAMPLE(sm,ids[j])) |
554 |
< |
glColor3ub(SM_NTH_RGB(sm,ids[j])[0],SM_NTH_RGB(sm,ids[j])[1], |
555 |
< |
SM_NTH_RGB(sm,ids[j])[2]); |
554 |
> |
{ |
555 |
> |
glColor3ub(rgb[0],rgb[1],rgb[2]); |
556 |
> |
VSUB(p,SM_NTH_WV(sm,ids[j]),SM_VIEW_CENTER(sm)); |
557 |
> |
p[0] *= d; |
558 |
> |
p[1] *= d; |
559 |
> |
p[2] *= d; |
560 |
> |
VADD(p,p,SM_VIEW_CENTER(sm)); |
561 |
> |
} |
562 |
|
else |
222 |
– |
glColor3ub(rgb[0],rgb[1],rgb[2]); |
223 |
– |
if(SM_BG_SAMPLE(sm,ids[j])) |
224 |
– |
VSUB(p,SM_NTH_WV(sm,ids[j]),SM_VIEW_CENTER(sm)); |
225 |
– |
else |
226 |
– |
smDir(sm,p,ids[j]); |
227 |
– |
if(dev_zmin > 1.0) |
563 |
|
{ |
564 |
< |
p[0] *= d; |
565 |
< |
p[1] *= d; |
566 |
< |
p[2] *= d; |
564 |
> |
glColor3ub(SM_NTH_RGB(sm,ids[j])[0],SM_NTH_RGB(sm,ids[j])[1], |
565 |
> |
SM_NTH_RGB(sm,ids[j])[2]); |
566 |
> |
VCOPY(p,SM_NTH_WV(sm,ids[j])); |
567 |
|
} |
233 |
– |
VADD(p,p,vp); |
568 |
|
glVertex3d(p[0],p[1],p[2]); |
569 |
+ |
} |
570 |
+ |
} |
571 |
+ |
|
572 |
+ |
smRender_bg_tri(sm,i,vp,d,clr) |
573 |
+ |
SM *sm; |
574 |
+ |
int i; |
575 |
+ |
FVECT vp; |
576 |
+ |
double d; |
577 |
+ |
int clr; |
578 |
+ |
{ |
579 |
+ |
double p[3]; |
580 |
+ |
int j,id; |
581 |
+ |
TRI *tri; |
582 |
+ |
|
583 |
+ |
tri = SM_NTH_TRI(sm,i); |
584 |
+ |
if (clr) SM_CLR_NTH_T_NEW(sm,i); |
585 |
+ |
|
586 |
+ |
/* NOTE:Triangles are defined clockwise:historical relative to spherical |
587 |
+ |
tris: could change |
588 |
+ |
*/ |
589 |
+ |
for(j=0; j <= 2; j++) |
590 |
+ |
{ |
591 |
+ |
id = T_NTH_V(tri,j); |
592 |
+ |
glColor3ub(SM_NTH_RGB(sm,id)[0],SM_NTH_RGB(sm,id)[1], |
593 |
+ |
SM_NTH_RGB(sm,id)[2]); |
594 |
+ |
VSUB(p,SM_NTH_WV(sm,id),SM_VIEW_CENTER(sm)); |
595 |
+ |
if(dev_zmin >= 0.99) |
596 |
+ |
{ |
597 |
+ |
p[0] *= d; |
598 |
+ |
p[1] *= d; |
599 |
+ |
p[2] *= d; |
600 |
+ |
} |
601 |
+ |
VADD(p,p,vp); |
602 |
+ |
glVertex3d(p[0],p[1],p[2]); |
603 |
|
} |
604 |
|
} |
605 |
|
|
606 |
< |
smRender_mesh(sm,vp) |
606 |
> |
smRender_mesh(sm,vp,clr) |
607 |
|
SM *sm; |
608 |
|
FVECT vp; |
609 |
+ |
int clr; |
610 |
|
{ |
611 |
|
int i; |
612 |
|
TRI *tri; |
617 |
|
glPushAttrib(GL_DEPTH_BUFFER_BIT); |
618 |
|
|
619 |
|
/* First draw background polygons */ |
251 |
– |
|
620 |
|
glDisable(GL_DEPTH_TEST); |
621 |
|
glBegin(GL_TRIANGLES); |
622 |
|
SM_FOR_ALL_ACTIVE_BG_TRIS(sm,i) |
623 |
< |
smRender_bg_tri(sm,i,vp,d); |
623 |
> |
smRender_bg_tri(sm,i,vp,d,clr); |
624 |
|
glEnd(); |
257 |
– |
|
625 |
|
glEnable(GL_DEPTH_TEST); |
626 |
|
glBegin(GL_TRIANGLES); |
627 |
|
SM_FOR_ALL_ACTIVE_FG_TRIS(sm,i) |
628 |
< |
smRender_tri(sm,i,vp); |
628 |
> |
{ |
629 |
> |
if(!SM_MIXED_TRI(sm,i)) |
630 |
> |
smRender_tri(sm,i,vp,clr); |
631 |
> |
else |
632 |
> |
smRender_mixed_tri(sm,i,vp,clr); |
633 |
> |
} |
634 |
|
glEnd(); |
635 |
|
|
636 |
|
glPopAttrib(); |
637 |
|
} |
638 |
+ |
|
639 |
|
smRender_tri_edges(sm,i) |
640 |
|
SM *sm; |
641 |
|
int i; |
647 |
|
|
648 |
|
tri = SM_NTH_TRI(sm,i); |
649 |
|
|
650 |
< |
/* Triangles are defined clockwise:historical relative to spherical |
278 |
< |
tris: could change |
279 |
< |
*/ |
280 |
< |
for(j=2; j >=0; j--) |
650 |
> |
for(j=0; j <= 2; j++) |
651 |
|
{ |
652 |
|
VCOPY(ptr,SM_NTH_WV(sm,T_NTH_V(tri,j))); |
653 |
|
glVertex3d(ptr[0],ptr[1],ptr[2]); |
671 |
|
return(0); |
672 |
|
} |
673 |
|
|
674 |
< |
smDepth_sort_tris(sm,vp,td) |
674 |
> |
LIST |
675 |
> |
*smDepth_sort_tris(sm,vp,td) |
676 |
|
SM *sm; |
677 |
< |
VIEW *vp; |
677 |
> |
FVECT vp; |
678 |
|
T_DEPTH *td; |
679 |
|
{ |
680 |
< |
int i,j,t_id; |
680 |
> |
int i,j,t_id,v; |
681 |
|
TRI *tri; |
682 |
< |
double d[3]; |
682 |
> |
double d,min_d; |
683 |
> |
LIST *tlist=NULL; |
684 |
|
|
685 |
|
i = 0; |
686 |
|
SM_FOR_ALL_NEW_TRIS(sm,t_id) |
687 |
|
{ |
688 |
< |
if(i >= smNew_tri_cnt) |
688 |
> |
if(SM_BG_TRI(sm,t_id)) |
689 |
|
{ |
690 |
< |
#ifdef DEBUG |
691 |
< |
eputs("smDepth_sort_tris(): more new tris then counted\n"); |
320 |
< |
#endif |
321 |
< |
break; |
690 |
> |
tlist = push_data(tlist,t_id); |
691 |
> |
continue; |
692 |
|
} |
693 |
|
tri = SM_NTH_TRI(sm,t_id); |
694 |
+ |
#ifdef DEBUG |
695 |
+ |
if(i >= smNew_tri_cnt) |
696 |
+ |
{ |
697 |
+ |
eputs("smDepth_sort_tris():More tris than reported by smNew_tri_cnt\n"); |
698 |
+ |
break; |
699 |
+ |
} |
700 |
+ |
#endif |
701 |
|
td[i].tri = t_id; |
702 |
+ |
min_d = -1; |
703 |
|
for(j=0;j < 3;j++) |
704 |
< |
d[j] = DIST(vp->vp,SM_T_NTH_WV(sm,tri,j)); |
705 |
< |
td[i].depth = MIN_VEC3(d); |
704 |
> |
{ |
705 |
> |
v = T_NTH_V(tri,j); |
706 |
> |
if(!SM_BG_SAMPLE(sm,v)) |
707 |
> |
{ |
708 |
> |
d = DIST(vp,SM_NTH_WV(sm,v)); |
709 |
> |
if(min_d == -1 || d < min_d) |
710 |
> |
min_d = d; |
711 |
> |
} |
712 |
> |
} |
713 |
> |
td[i].depth = min_d; |
714 |
|
i++; |
715 |
|
} |
716 |
< |
qsort((void *)td,smNew_tri_cnt,sizeof(T_DEPTH),compare_tri_depths); |
716 |
> |
td[i].tri = -1; |
717 |
> |
if(i) |
718 |
> |
qsort((void *)td,i,sizeof(T_DEPTH),compare_tri_depths); |
719 |
> |
return(tlist); |
720 |
|
} |
721 |
|
|
722 |
|
|
723 |
< |
smUpdate_Rendered_mesh(sm,vp) |
723 |
> |
smUpdate_Rendered_mesh(sm,vp,clr) |
724 |
|
SM *sm; |
725 |
< |
VIEW *vp; |
725 |
> |
FVECT vp; |
726 |
> |
int clr; |
727 |
|
{ |
728 |
|
static T_DEPTH *td= NULL; |
729 |
|
static int tsize = 0; |
730 |
|
int i; |
731 |
|
GLint depth_test; |
732 |
|
double d; |
733 |
< |
|
733 |
> |
LIST *bglist; |
734 |
|
/* For all of the NEW triangles (since last update): assume |
735 |
|
ACTIVE. Go through and sort on depth value (from vp). Turn |
736 |
|
Depth Buffer test off and render back-front |
739 |
|
if(smNew_tri_cnt > tsize) |
740 |
|
{ |
741 |
|
if(td) |
742 |
< |
free(td); |
742 |
> |
free((char *)td); |
743 |
|
td = (T_DEPTH *)malloc(smNew_tri_cnt*sizeof(T_DEPTH)); |
744 |
|
tsize = smNew_tri_cnt; |
745 |
|
} |
747 |
|
{ |
748 |
|
error(SYSTEM,"smUpdate_Rendered_mesh:Cannot allocate memory\n"); |
749 |
|
} |
750 |
< |
smDepth_sort_tris(sm,vp,td); |
750 |
> |
bglist = smDepth_sort_tris(sm,vp,td); |
751 |
|
|
752 |
< |
/* Turn Depth Test off */ |
752 |
> |
/* Turn Depth Test off -- using Painter's algorithm */ |
753 |
|
glPushAttrib(GL_DEPTH_BUFFER_BIT); |
754 |
< |
glDepthFunc(GL_ALWAYS); /* Turn off Depth-painter's algorithm */ |
365 |
< |
|
754 |
> |
glDepthFunc(GL_ALWAYS); |
755 |
|
d = (dev_zmin+dev_zmax)/2.0; |
756 |
|
/* Now render back-to front */ |
757 |
|
/* First render bg triangles */ |
369 |
– |
glDisable(GL_DEPTH_TEST); |
758 |
|
glBegin(GL_TRIANGLES); |
759 |
< |
for(i=0; i< smNew_tri_cnt; i++) |
760 |
< |
if(SM_BG_TRI(sm,td[i].tri)) |
373 |
< |
smRender_bg_tri(sm,td[i].tri,vp,d); |
759 |
> |
while(bglist) |
760 |
> |
smRender_bg_tri(sm,pop_list(&bglist),vp,d,clr); |
761 |
|
glEnd(); |
762 |
|
|
763 |
< |
glEnable(GL_DEPTH_TEST); |
763 |
> |
|
764 |
|
glBegin(GL_TRIANGLES); |
765 |
< |
for(i=0; i< smNew_tri_cnt; i++) |
766 |
< |
if(!SM_BG_TRI(sm,td[i].tri)) |
767 |
< |
smRender_tri(sm,td[i].tri,vp); |
765 |
> |
i=0; |
766 |
> |
while(td[i].tri != -1) |
767 |
> |
if(!SM_MIXED_TRI(sm,td[i].tri)) |
768 |
> |
smRender_tri(sm,td[i++].tri,vp,clr); |
769 |
> |
else |
770 |
> |
smRender_mixed_tri(sm,td[i++].tri,vp,clr); |
771 |
|
glEnd(); |
772 |
|
|
773 |
|
/* Restore Depth Test */ |
775 |
|
} |
776 |
|
|
777 |
|
/* |
778 |
< |
* smUpdate(vp, qua) : update OpenGL output geometry for view vp |
779 |
< |
* VIEW *vp; : desired view |
778 |
> |
* smUpdate(view, qua) : update OpenGL output geometry for view vp |
779 |
> |
* VIEW *view; : desired view |
780 |
|
* int qual; : quality level (percentage on linear time scale) |
781 |
|
* |
782 |
|
* Draw new geometric representation using OpenGL calls. Assume that the |
783 |
|
* view has already been set up and the correct frame buffer has been |
784 |
|
* selected for drawing. The quality level is on a linear scale, where 100% |
785 |
|
* is full (final) quality. It is not necessary to redraw geometry that has |
786 |
< |
* been output since the last call to smClean(). |
786 |
> |
* been output since the last call to smClean(). (The last view drawn will |
787 |
> |
* be view==&odev.v each time.) |
788 |
|
*/ |
789 |
< |
smUpdate(vp,qual) |
790 |
< |
VIEW *vp; |
789 |
> |
smUpdate(view,qual) |
790 |
> |
VIEW *view; |
791 |
|
int qual; |
792 |
|
{ |
793 |
|
double d; |
794 |
+ |
int last_update; |
795 |
|
int t; |
796 |
< |
#ifdef TEST_DRIVER |
405 |
< |
Current_View = (*vp); |
406 |
< |
#endif |
796 |
> |
|
797 |
|
/* If view has moved beyond epsilon from canonical: must rebuild - |
798 |
|
epsilon is calculated as running avg of distance of sample points |
799 |
< |
from canonical view: m = 1/(SUM1/r): some fraction of this |
799 |
> |
from canonical view: m = 1/(AVG(1/r)): some fraction of this |
800 |
|
*/ |
801 |
< |
d = DIST(vp->vp,SM_VIEW_CENTER(smMesh)); |
801 |
> |
|
802 |
> |
if(!smMesh) |
803 |
> |
return; |
804 |
> |
d = DIST(view->vp,SM_VIEW_CENTER(smMesh)); |
805 |
|
if(qual >= 100 && d > SM_ALLOWED_VIEW_CHANGE(smMesh)) |
806 |
|
{ |
414 |
– |
smNew_tri_cnt = 0; |
807 |
|
/* Re-build the mesh */ |
808 |
< |
smRebuild_mesh(smMesh,vp); |
808 |
> |
#ifdef TEST_DRIVER |
809 |
> |
odev.v = *view; |
810 |
> |
#endif |
811 |
> |
mark_tris_in_frustum(view); |
812 |
> |
smRebuild_mesh(smMesh,view); |
813 |
|
} |
814 |
< |
/* Check if should draw ALL triangles in current frustum */ |
815 |
< |
if(smClean_notify || (smNew_tri_cnt > SM_NUM_TRIS(smMesh)*SM_INC_PERCENT)) |
814 |
> |
/* This is our final update iff qual==100 and view==&odev.v */ |
815 |
> |
last_update = qual>=100 && view==&(odev.v); |
816 |
> |
/* Check if we should draw ALL triangles in current frustum */ |
817 |
> |
if(smClean_notify || smNew_tri_cnt > SM_SAMPLE_TRIS(smMesh)*SM_INC_PERCENT) |
818 |
|
{ |
819 |
|
#ifdef TEST_DRIVER |
820 |
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
821 |
|
#else |
822 |
< |
tmClearHisto(); |
823 |
< |
tmAddHisto(SM_BRT(smMesh),SM_NUM_SAMP(smMesh),1); |
824 |
< |
if(tmComputeMapping(0.,0.,0.) != TM_E_OK) |
825 |
< |
return; |
826 |
< |
if(tmMapPixels(SM_RGB(smMesh),SM_BRT(smMesh),SM_CHR(smMesh), |
827 |
< |
SM_NUM_SAMP(smMesh))!=TM_E_OK) |
828 |
< |
return; |
822 |
> |
if ( SM_TONE_MAP(smMesh) < SM_NUM_SAMP(smMesh)) |
823 |
> |
{ |
824 |
> |
tmClearHisto(); |
825 |
> |
tmAddHisto(SM_BRT(smMesh),SM_NUM_SAMP(smMesh),1); |
826 |
> |
if(tmComputeMapping(0.,0.,0.) != TM_E_OK || |
827 |
> |
tmMapPixels(SM_RGB(smMesh),SM_BRT(smMesh),SM_CHR(smMesh), |
828 |
> |
SM_NUM_SAMP(smMesh)) != TM_E_OK) |
829 |
> |
return; |
830 |
> |
} |
831 |
|
#endif |
832 |
< |
smRender_mesh(smMesh,vp->vp); |
833 |
< |
smClean_notify = FALSE; |
832 |
> |
mark_tris_in_frustum(view); |
833 |
> |
if (qual <= 75) |
834 |
> |
smRender_stree(smMesh,qual); |
835 |
> |
else |
836 |
> |
smRender_mesh(smMesh,view->vp,last_update); |
837 |
|
#ifdef TEST_DRIVER |
838 |
|
glFlush(); |
839 |
|
glutSwapBuffers(); |
841 |
|
} |
842 |
|
/* Do an incremental update instead */ |
843 |
|
else |
844 |
< |
{ |
845 |
< |
if(!smNew_tri_cnt) |
844 |
> |
{ |
845 |
> |
if(!smNew_tri_cnt) |
846 |
|
return; |
847 |
|
#ifdef TEST_DRIVER |
848 |
|
glDrawBuffer(GL_FRONT); |
859 |
|
SM_NTH_CHR(smMesh,t), SM_NUM_SAMP(smMesh)-t) != TM_E_OK) |
860 |
|
return; |
861 |
|
#endif |
862 |
< |
smUpdate_Rendered_mesh(smMesh,vp); |
862 |
> |
smUpdate_Rendered_mesh(smMesh,view->vp,last_update); |
863 |
|
|
864 |
|
#ifdef TEST_DRIVER |
865 |
|
glDrawBuffer(GL_BACK); |
866 |
|
#endif |
867 |
|
} |
868 |
+ |
|
869 |
|
SM_TONE_MAP(smMesh) = SM_NUM_SAMP(smMesh); |
466 |
– |
} |
870 |
|
|
871 |
< |
/* LATER:If quality < 100 should draw approximation because it indicates |
872 |
< |
the user is moving |
873 |
< |
*/ |
871 |
> |
if (last_update) |
872 |
> |
{ |
873 |
> |
smClean_notify = FALSE; |
874 |
> |
smNew_tri_cnt = 0; |
875 |
> |
smClear_flags(smMesh,T_NEW_FLAG); |
876 |
> |
qtCache_init(0); |
877 |
> |
} |
878 |
|
|
879 |
< |
|
879 |
> |
} |