| 1 |
gwlarson |
3.1 |
#ifndef lint
|
| 2 |
greg |
3.19 |
static const char RCSid[] = "$Id: sm_ogl.c,v 3.18 2003/07/21 22:30:18 schorsch Exp $";
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| 3 |
gwlarson |
3.1 |
#endif
|
| 4 |
|
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/*
|
| 5 |
|
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* sm_ogl.c
|
| 6 |
gwlarson |
3.14 |
*
|
| 7 |
|
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* Rendering routines for triangle mesh representation utilizing OpenGL
|
| 8 |
greg |
3.16 |
*
|
| 9 |
|
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* smClean(tmflag) : display has been wiped clean
|
| 10 |
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* int tmflag;
|
| 11 |
|
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* Called after display has been effectively cleared, meaning that all
|
| 12 |
|
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* geometry must be resent down the pipeline in the next call to smUpdate().
|
| 13 |
|
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* If tmflag is set, tone-mapping should be performed
|
| 14 |
|
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*
|
| 15 |
|
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* smUpdate(vp, qua) : update OpenGL output geometry for view vp
|
| 16 |
|
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* VIEW *vp; : desired view
|
| 17 |
|
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* int qua; : quality level (percentage on linear time scale)
|
| 18 |
|
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*
|
| 19 |
|
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* Draw new geometric representation using OpenGL calls. Assume that the
|
| 20 |
|
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* view has already been set up and the correct frame buffer has been
|
| 21 |
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* selected for drawing. The quality level is on a linear scale, where 100%
|
| 22 |
|
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* is full (final) quality. It is not necessary to redraw geometry that has
|
| 23 |
|
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* been output since the last call to smClean(). (The last view drawn will
|
| 24 |
|
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* be vp==&odev.v each time.)
|
| 25 |
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*/
|
| 26 |
gwlarson |
3.1 |
#include "standard.h"
|
| 27 |
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|
| 28 |
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#include <GL/gl.h>
|
| 29 |
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|
| 30 |
gwlarson |
3.8 |
#include "sm_flag.h"
|
| 31 |
gwlarson |
3.3 |
#include "sm_list.h"
|
| 32 |
gwlarson |
3.1 |
#include "sm_geom.h"
|
| 33 |
|
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#include "sm.h"
|
| 34 |
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|
| 35 |
greg |
3.16 |
int smClean_notify = TRUE; /*If TRUE:Do full redraw on next update*/
|
| 36 |
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static int smCompute_mapping = TRUE; /*If TRUE:re-tonemap on next update */
|
| 37 |
|
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static int smIncremental = FALSE; /*If TRUE: there has been incremental
|
| 38 |
|
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rendering since last full draw */
|
| 39 |
|
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#define NEW_TRI_CNT 1000 /* Default number of tris to allocate
|
| 40 |
|
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space to sort for incremental update*/
|
| 41 |
gwlarson |
3.14 |
#define SM_RENDER_FG 0 /* Render foreground tris only*/
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| 42 |
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#define SM_RENDER_BG 1 /* Render background tris only */
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| 43 |
gwlarson |
3.15 |
#define SM_RENDER_CULL 8 /* Perform view frustum culling */
|
| 44 |
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#define BASE 1 /* Indicates base triangle */
|
| 45 |
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#define DIR 2 /* Indicates triangle w/directional pts*/
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| 46 |
gwlarson |
3.14 |
/* FOR DISPLAY LIST RENDERING: **********************************************/
|
| 47 |
greg |
3.16 |
#define SM_DL_LEVELS 2 /* # of levels down to create display lists */
|
| 48 |
|
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#define SM_DL_LISTS 42 /* # of qtree nodes in tree at above level:
|
| 49 |
|
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should be 2*(4^(SM_DL_LEVELS+1)-1)/(4-1) */
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| 50 |
gwlarson |
3.14 |
static GLuint Display_lists[SM_DL_LISTS][2] = {0};
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| 51 |
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/****************************************************************************/
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| 52 |
gwlarson |
3.1 |
|
| 53 |
gwlarson |
3.14 |
/* FOR APPROXIMATION RENDERING **********************************************/
|
| 54 |
gwlarson |
3.3 |
typedef struct {
|
| 55 |
gwlarson |
3.4 |
float dist; /* average distance */
|
| 56 |
gwlarson |
3.3 |
BYTE rgb[3]; /* average color */
|
| 57 |
|
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} QTRAVG; /* average quadtree value */
|
| 58 |
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|
| 59 |
gwlarson |
3.4 |
typedef struct {
|
| 60 |
|
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QUADTREE qt; /* quadtree node (key & hash value) */
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| 61 |
|
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QTRAVG av; /* node average */
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| 62 |
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} QT_LUENT; /* lookup table entry */
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| 63 |
gwlarson |
3.3 |
|
| 64 |
gwlarson |
3.5 |
static QT_LUENT *qt_htbl = NULL; /* quadtree cache */
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| 65 |
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static int qt_hsiz = 0; /* quadtree cache size */
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| 66 |
gwlarson |
3.14 |
/****************************************************************************/
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| 67 |
gwlarson |
3.3 |
|
| 68 |
gwlarson |
3.14 |
/* For DEPTH SORTING ********************************************************/
|
| 69 |
gwlarson |
3.13 |
typedef struct _T_DEPTH {
|
| 70 |
|
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int tri;
|
| 71 |
|
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double depth;
|
| 72 |
|
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}T_DEPTH;
|
| 73 |
gwlarson |
3.14 |
/**********************************************************************/
|
| 74 |
gwlarson |
3.13 |
|
| 75 |
gwlarson |
3.10 |
/*
|
| 76 |
gwlarson |
3.13 |
* smClean(tmflag) : display has been wiped clean
|
| 77 |
|
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* int tmflag;
|
| 78 |
gwlarson |
3.10 |
* Called after display has been effectively cleared, meaning that all
|
| 79 |
|
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* geometry must be resent down the pipeline in the next call to smUpdate().
|
| 80 |
gwlarson |
3.13 |
* If tmflag is set, tone-mapping should be performed
|
| 81 |
gwlarson |
3.10 |
*/
|
| 82 |
gwlarson |
3.13 |
smClean(tmflag)
|
| 83 |
|
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int tmflag;
|
| 84 |
gwlarson |
3.1 |
{
|
| 85 |
|
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smClean_notify = TRUE;
|
| 86 |
greg |
3.16 |
smCompute_mapping = tmflag;
|
| 87 |
gwlarson |
3.1 |
}
|
| 88 |
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|
| 89 |
gwlarson |
3.4 |
int
|
| 90 |
gwlarson |
3.5 |
qtCache_init(nel) /* initialize for at least nel elements */
|
| 91 |
gwlarson |
3.4 |
int nel;
|
| 92 |
|
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{
|
| 93 |
greg |
3.16 |
static int hsiztab[] = {
|
| 94 |
|
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8191, 16381, 32749, 65521, 131071, 262139, 524287, 1048573, 0
|
| 95 |
|
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};
|
| 96 |
|
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register int i;
|
| 97 |
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|
| 98 |
|
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if (nel <= 0) { /* call to free table */
|
| 99 |
|
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if (qt_hsiz) {
|
| 100 |
|
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free((void *)qt_htbl);
|
| 101 |
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qt_htbl = NULL;
|
| 102 |
|
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qt_hsiz = 0;
|
| 103 |
gwlarson |
3.4 |
}
|
| 104 |
greg |
3.16 |
return(0);
|
| 105 |
|
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}
|
| 106 |
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nel += nel>>1; /* 66% occupancy */
|
| 107 |
|
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for (i = 0; hsiztab[i]; i++)
|
| 108 |
|
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if (hsiztab[i] > nel)
|
| 109 |
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break;
|
| 110 |
|
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if (!(qt_hsiz = hsiztab[i]))
|
| 111 |
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qt_hsiz = nel*2 + 1; /* not always prime */
|
| 112 |
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qt_htbl = (QT_LUENT *)calloc(qt_hsiz, sizeof(QT_LUENT));
|
| 113 |
|
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if (qt_htbl == NULL)
|
| 114 |
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qt_hsiz = 0;
|
| 115 |
|
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for (i = qt_hsiz; i--; )
|
| 116 |
|
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qt_htbl[i].qt = EMPTY;
|
| 117 |
|
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return(qt_hsiz);
|
| 118 |
gwlarson |
3.4 |
}
|
| 119 |
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|
| 120 |
|
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QT_LUENT *
|
| 121 |
gwlarson |
3.5 |
qtCache_find(qt) /* find a quadtree table entry */
|
| 122 |
gwlarson |
3.4 |
QUADTREE qt;
|
| 123 |
|
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{
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| 124 |
greg |
3.16 |
int i, n;
|
| 125 |
|
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register int ndx;
|
| 126 |
|
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register QT_LUENT *le;
|
| 127 |
gwlarson |
3.4 |
|
| 128 |
greg |
3.16 |
if (qt_hsiz == 0 && !qtCache_init(1))
|
| 129 |
|
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return(NULL);
|
| 130 |
gwlarson |
3.4 |
tryagain: /* hash table lookup */
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| 131 |
greg |
3.16 |
ndx = (unsigned long)qt % qt_hsiz;
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| 132 |
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for (i = 0, n = 1; i < qt_hsiz; i++, n += 2) {
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| 133 |
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le = &qt_htbl[ndx];
|
| 134 |
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if (QT_IS_EMPTY(le->qt) || le->qt == qt)
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| 135 |
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return(le);
|
| 136 |
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if ((ndx += n) >= qt_hsiz) /* this happens rarely */
|
| 137 |
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ndx = ndx % qt_hsiz;
|
| 138 |
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}
|
| 139 |
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/* table is full, reallocate */
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| 140 |
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le = qt_htbl;
|
| 141 |
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ndx = qt_hsiz;
|
| 142 |
|
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if (!qtCache_init(ndx+1)) { /* no more memory! */
|
| 143 |
|
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qt_htbl = le;
|
| 144 |
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qt_hsiz = ndx;
|
| 145 |
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return(NULL);
|
| 146 |
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}
|
| 147 |
gwlarson |
3.5 |
/* copy old table to new and free */
|
| 148 |
greg |
3.16 |
while (ndx--)
|
| 149 |
|
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if (!QT_IS_EMPTY(le[ndx].qt))
|
| 150 |
schorsch |
3.18 |
*qtCache_find(le[ndx].qt) = le[ndx];
|
| 151 |
greg |
3.16 |
free((void *)le);
|
| 152 |
|
|
goto tryagain; /* should happen only once! */
|
| 153 |
gwlarson |
3.4 |
}
|
| 154 |
|
|
|
| 155 |
gwlarson |
3.3 |
stCount_level_leaves(lcnt, qt) /* count quadtree leaf nodes at each level */
|
| 156 |
|
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int lcnt[];
|
| 157 |
|
|
register QUADTREE qt;
|
| 158 |
|
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{
|
| 159 |
|
|
if (QT_IS_EMPTY(qt))
|
| 160 |
|
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return;
|
| 161 |
|
|
if (QT_IS_TREE(qt)) {
|
| 162 |
|
|
if (!QT_IS_FLAG(qt)) /* not in our frustum */
|
| 163 |
|
|
return;
|
| 164 |
|
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stCount_level_leaves(lcnt+1, QT_NTH_CHILD(qt,0));
|
| 165 |
|
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stCount_level_leaves(lcnt+1, QT_NTH_CHILD(qt,1));
|
| 166 |
|
|
stCount_level_leaves(lcnt+1, QT_NTH_CHILD(qt,2));
|
| 167 |
|
|
stCount_level_leaves(lcnt+1, QT_NTH_CHILD(qt,3));
|
| 168 |
|
|
}
|
| 169 |
|
|
else
|
| 170 |
gwlarson |
3.10 |
if(QT_LEAF_IS_FLAG(qt))
|
| 171 |
|
|
lcnt[0]++;
|
| 172 |
gwlarson |
3.3 |
}
|
| 173 |
|
|
|
| 174 |
|
|
QTRAVG *
|
| 175 |
|
|
qtRender_level(qt,v0,v1,v2,sm,lvl)
|
| 176 |
|
|
QUADTREE qt;
|
| 177 |
|
|
FVECT v0,v1,v2;
|
| 178 |
gwlarson |
3.1 |
SM *sm;
|
| 179 |
gwlarson |
3.3 |
int lvl;
|
| 180 |
|
|
{
|
| 181 |
|
|
FVECT a,b,c;
|
| 182 |
gwlarson |
3.4 |
register QT_LUENT *le;
|
| 183 |
gwlarson |
3.3 |
QTRAVG *rc[4];
|
| 184 |
gwlarson |
3.7 |
TRI *tri;
|
| 185 |
gwlarson |
3.3 |
|
| 186 |
|
|
if (QT_IS_EMPTY(qt)) /* empty leaf node */
|
| 187 |
|
|
return(NULL);
|
| 188 |
|
|
if (QT_IS_TREE(qt) && !QT_IS_FLAG(qt)) /* not in our frustum */
|
| 189 |
|
|
return(NULL);
|
| 190 |
gwlarson |
3.10 |
if(QT_IS_LEAF(qt) && !QT_LEAF_IS_FLAG(qt)) /* not in our frustum */
|
| 191 |
|
|
return(NULL);
|
| 192 |
gwlarson |
3.3 |
/* else look up node */
|
| 193 |
gwlarson |
3.5 |
if ((le = qtCache_find(qt)) == NULL)
|
| 194 |
gwlarson |
3.4 |
error(SYSTEM, "out of memory in qtRender_level");
|
| 195 |
|
|
if (QT_IS_TREE(qt) && (QT_IS_EMPTY(le->qt) || lvl > 0))
|
| 196 |
gwlarson |
3.3 |
{ /* compute children */
|
| 197 |
|
|
qtSubdivide_tri(v0,v1,v2,a,b,c);
|
| 198 |
gwlarson |
3.11 |
rc[0] = qtRender_level(QT_NTH_CHILD(qt,0),v0,c,b,sm,lvl-1);
|
| 199 |
|
|
rc[1] = qtRender_level(QT_NTH_CHILD(qt,1),c,v1,a,sm,lvl-1);
|
| 200 |
|
|
rc[2] = qtRender_level(QT_NTH_CHILD(qt,2),b,a,v2,sm,lvl-1);
|
| 201 |
|
|
rc[3] = qtRender_level(QT_NTH_CHILD(qt,3),a,b,c,sm,lvl-1);
|
| 202 |
gwlarson |
3.3 |
}
|
| 203 |
gwlarson |
3.4 |
if (QT_IS_EMPTY(le->qt))
|
| 204 |
gwlarson |
3.3 |
{ /* let's make some data! */
|
| 205 |
|
|
int rgbs[3];
|
| 206 |
|
|
double distsum;
|
| 207 |
gwlarson |
3.4 |
register int i, n;
|
| 208 |
gwlarson |
3.3 |
/* average our triangle vertices */
|
| 209 |
|
|
rgbs[0] = rgbs[1] = rgbs[2] = 0;
|
| 210 |
|
|
distsum = 0.; n = 0;
|
| 211 |
|
|
if(QT_IS_TREE(qt))
|
| 212 |
|
|
{ /* from subtree */
|
| 213 |
|
|
for (i = 4; i--; )
|
| 214 |
gwlarson |
3.4 |
if (rc[i] != NULL)
|
| 215 |
gwlarson |
3.3 |
{
|
| 216 |
gwlarson |
3.4 |
rgbs[0] += rc[i]->rgb[0]; rgbs[1] += rc[i]->rgb[1];
|
| 217 |
|
|
rgbs[2] += rc[i]->rgb[2]; distsum += rc[i]->dist; n++;
|
| 218 |
gwlarson |
3.3 |
}
|
| 219 |
|
|
}
|
| 220 |
|
|
else
|
| 221 |
|
|
{ /* from triangle set */
|
| 222 |
greg |
3.16 |
S_ID *os;
|
| 223 |
|
|
S_ID s0, s1, s2,s_id;
|
| 224 |
|
|
int t_id;
|
| 225 |
gwlarson |
3.15 |
TRI *tri,*t;
|
| 226 |
|
|
|
| 227 |
gwlarson |
3.5 |
os = qtqueryset(qt);
|
| 228 |
gwlarson |
3.11 |
for (i = os[0]; i; i--)
|
| 229 |
gwlarson |
3.3 |
{
|
| 230 |
gwlarson |
3.15 |
s_id = os[i];
|
| 231 |
|
|
t_id = SM_NTH_VERT(smMesh,s_id);
|
| 232 |
|
|
tri = t = SM_NTH_TRI(smMesh,t_id);
|
| 233 |
|
|
do
|
| 234 |
|
|
{
|
| 235 |
|
|
if(!SM_IS_NTH_T_BASE(sm,t_id))
|
| 236 |
|
|
{
|
| 237 |
|
|
n++;
|
| 238 |
|
|
s0 = T_NTH_V(t,0);
|
| 239 |
|
|
s1 = T_NTH_V(t,1);
|
| 240 |
|
|
s2 = T_NTH_V(t,2);
|
| 241 |
|
|
VCOPY(a,SM_NTH_WV(sm,s0));
|
| 242 |
|
|
VCOPY(b,SM_NTH_WV(sm,s1));
|
| 243 |
|
|
VCOPY(c,SM_NTH_WV(sm,s2));
|
| 244 |
|
|
distsum += SM_BG_SAMPLE(sm,s0) ? dev_zmax
|
| 245 |
gwlarson |
3.3 |
: sqrt(dist2(a,SM_VIEW_CENTER(sm)));
|
| 246 |
gwlarson |
3.15 |
distsum += SM_BG_SAMPLE(sm,s1) ? dev_zmax
|
| 247 |
|
|
: sqrt(dist2(b,SM_VIEW_CENTER(sm)));
|
| 248 |
|
|
distsum += SM_BG_SAMPLE(sm,s2) ? dev_zmax
|
| 249 |
gwlarson |
3.3 |
: sqrt(dist2(c,SM_VIEW_CENTER(sm)));
|
| 250 |
gwlarson |
3.15 |
rgbs[0] += SM_NTH_RGB(sm,s0)[0] + SM_NTH_RGB(sm,s1)[0]
|
| 251 |
|
|
+ SM_NTH_RGB(sm,s2)[0];
|
| 252 |
|
|
rgbs[1] += SM_NTH_RGB(sm,s0)[1] + SM_NTH_RGB(sm,s1)[1]
|
| 253 |
|
|
+ SM_NTH_RGB(sm,s2)[1];
|
| 254 |
|
|
rgbs[2] += SM_NTH_RGB(sm,s0)[2] + SM_NTH_RGB(sm,s1)[2]
|
| 255 |
|
|
+ SM_NTH_RGB(sm,s2)[2];
|
| 256 |
|
|
}
|
| 257 |
|
|
|
| 258 |
|
|
t_id = smTri_next_ccw_nbr(smMesh,t,s_id);
|
| 259 |
|
|
t = SM_NTH_TRI(smMesh,t_id);
|
| 260 |
|
|
|
| 261 |
|
|
}while(t != tri);
|
| 262 |
gwlarson |
3.3 |
}
|
| 263 |
gwlarson |
3.11 |
n *= 3;
|
| 264 |
gwlarson |
3.3 |
}
|
| 265 |
|
|
if (!n)
|
| 266 |
|
|
return(NULL);
|
| 267 |
gwlarson |
3.4 |
le->qt = qt;
|
| 268 |
|
|
le->av.rgb[0] = rgbs[0]/n; le->av.rgb[1] = rgbs[1]/n;
|
| 269 |
|
|
le->av.rgb[2] = rgbs[2]/n; le->av.dist = distsum/(double)n;
|
| 270 |
gwlarson |
3.3 |
}
|
| 271 |
|
|
if (lvl == 0 || (lvl > 0 && QT_IS_LEAF(qt)))
|
| 272 |
|
|
{ /* render this node */
|
| 273 |
|
|
/* compute pseudo vertices */
|
| 274 |
|
|
VCOPY(a,v0); VCOPY(b,v1); VCOPY(c,v2);
|
| 275 |
|
|
normalize(a); normalize(b); normalize(c);
|
| 276 |
gwlarson |
3.4 |
VSUM(a,SM_VIEW_CENTER(sm),a,le->av.dist);
|
| 277 |
|
|
VSUM(b,SM_VIEW_CENTER(sm),b,le->av.dist);
|
| 278 |
|
|
VSUM(c,SM_VIEW_CENTER(sm),c,le->av.dist);
|
| 279 |
gwlarson |
3.3 |
/* draw triangle */
|
| 280 |
gwlarson |
3.4 |
glColor3ub(le->av.rgb[0],le->av.rgb[1],le->av.rgb[2]);
|
| 281 |
gwlarson |
3.9 |
glVertex3d(a[0],a[1],a[2]);
|
| 282 |
|
|
glVertex3d(b[0],b[1],b[2]);
|
| 283 |
gwlarson |
3.3 |
glVertex3d(c[0],c[1],c[2]);
|
| 284 |
gwlarson |
3.9 |
|
| 285 |
gwlarson |
3.3 |
}
|
| 286 |
gwlarson |
3.4 |
return(&le->av);
|
| 287 |
gwlarson |
3.3 |
}
|
| 288 |
|
|
|
| 289 |
|
|
|
| 290 |
gwlarson |
3.14 |
smRender_approx_stree_level(sm,lvl)
|
| 291 |
gwlarson |
3.3 |
SM *sm;
|
| 292 |
|
|
int lvl;
|
| 293 |
|
|
{
|
| 294 |
gwlarson |
3.10 |
QUADTREE qt;
|
| 295 |
gwlarson |
3.3 |
int i;
|
| 296 |
|
|
FVECT t0,t1,t2;
|
| 297 |
gwlarson |
3.8 |
STREE *st;
|
| 298 |
|
|
|
| 299 |
gwlarson |
3.11 |
if (lvl < 0)
|
| 300 |
gwlarson |
3.3 |
return;
|
| 301 |
gwlarson |
3.8 |
st = SM_LOCATOR(sm);
|
| 302 |
gwlarson |
3.3 |
glPushAttrib(GL_LIGHTING_BIT);
|
| 303 |
|
|
glShadeModel(GL_FLAT);
|
| 304 |
|
|
glBegin(GL_TRIANGLES);
|
| 305 |
gwlarson |
3.8 |
for(i=0; i < ST_NUM_ROOT_NODES; i++)
|
| 306 |
gwlarson |
3.3 |
{
|
| 307 |
gwlarson |
3.10 |
qt = ST_ROOT_QT(st,i);
|
| 308 |
|
|
qtRender_level(qt,ST_NTH_V(st,i,0),ST_NTH_V(st,i,1),ST_NTH_V(st,i,2),
|
| 309 |
gwlarson |
3.11 |
sm,lvl);
|
| 310 |
gwlarson |
3.3 |
}
|
| 311 |
|
|
glEnd();
|
| 312 |
|
|
glPopAttrib();
|
| 313 |
|
|
}
|
| 314 |
|
|
|
| 315 |
gwlarson |
3.14 |
/*
|
| 316 |
|
|
* smRender_approx(sm,qual,view)
|
| 317 |
|
|
* SM *sm; : mesh
|
| 318 |
|
|
* int qual; : quality level
|
| 319 |
|
|
* VIEW *view; : current view
|
| 320 |
|
|
*
|
| 321 |
|
|
* Renders an approximation to the current mesh based on the quadtree
|
| 322 |
|
|
* subdivision. The quadtree is traversed to a level (based upon the quality:
|
| 323 |
|
|
* the lower the quality, the fewer levels visited, and the coarser, and
|
| 324 |
|
|
* faster, the approximation). The quadtree triangles are drawn relative to
|
| 325 |
|
|
* the current viewpoint, with a depth and color averaged from all of the
|
| 326 |
|
|
* triangles that lie beneath the node.
|
| 327 |
|
|
*/
|
| 328 |
|
|
smRender_approx(sm, qual,view)
|
| 329 |
gwlarson |
3.3 |
SM *sm;
|
| 330 |
|
|
int qual;
|
| 331 |
gwlarson |
3.14 |
VIEW *view;
|
| 332 |
gwlarson |
3.3 |
{
|
| 333 |
gwlarson |
3.13 |
int i, n,ntarget;
|
| 334 |
gwlarson |
3.3 |
int lvlcnt[QT_MAX_LEVELS];
|
| 335 |
gwlarson |
3.10 |
STREE *st;
|
| 336 |
greg |
3.17 |
int32 *active_flag;
|
| 337 |
gwlarson |
3.14 |
|
| 338 |
gwlarson |
3.3 |
if (qual <= 0)
|
| 339 |
|
|
return;
|
| 340 |
gwlarson |
3.14 |
smCull(sm,view,SM_ALL_LEVELS);
|
| 341 |
gwlarson |
3.3 |
/* compute rendering target */
|
| 342 |
|
|
ntarget = 0;
|
| 343 |
gwlarson |
3.13 |
|
| 344 |
|
|
active_flag = SM_NTH_FLAGS(sm,T_ACTIVE_FLAG);
|
| 345 |
|
|
for(n=((SM_NUM_TRI(sm)+31)>>5) +1; --n;)
|
| 346 |
|
|
if(active_flag[n])
|
| 347 |
|
|
for(i=0; i < 32; i++)
|
| 348 |
|
|
if(active_flag[n] & (1L << i))
|
| 349 |
|
|
ntarget++;
|
| 350 |
|
|
|
| 351 |
|
|
ntarget = ntarget*qual/MAXQUALITY;
|
| 352 |
gwlarson |
3.3 |
if (!ntarget)
|
| 353 |
|
|
return;
|
| 354 |
|
|
for (i = QT_MAX_LEVELS; i--; )
|
| 355 |
|
|
lvlcnt[i] = 0;
|
| 356 |
gwlarson |
3.10 |
|
| 357 |
|
|
st = SM_LOCATOR(sm);
|
| 358 |
|
|
for(i=0; i < ST_NUM_ROOT_NODES;i++)
|
| 359 |
|
|
stCount_level_leaves(lvlcnt, ST_ROOT_QT(st,i));
|
| 360 |
|
|
|
| 361 |
gwlarson |
3.3 |
for (ntarget -= lvlcnt[i=0]; i < QT_MAX_LEVELS-1; ntarget -= lvlcnt[++i])
|
| 362 |
|
|
if (ntarget < lvlcnt[i+1])
|
| 363 |
|
|
break;
|
| 364 |
|
|
/* compute and render target level */
|
| 365 |
gwlarson |
3.14 |
smRender_approx_stree_level(sm,i);
|
| 366 |
gwlarson |
3.3 |
}
|
| 367 |
|
|
|
| 368 |
greg |
3.16 |
|
| 369 |
gwlarson |
3.15 |
#define GLVERTEX3V(v) glVertex3fv(v)
|
| 370 |
greg |
3.16 |
|
| 371 |
gwlarson |
3.15 |
|
| 372 |
gwlarson |
3.12 |
#define render_tri(v0,v1,v2,rgb0,rgb1,rgb2) \
|
| 373 |
gwlarson |
3.15 |
{glColor3ub(rgb0[0],rgb0[1],rgb0[2]); GLVERTEX3V(v0); \
|
| 374 |
|
|
glColor3ub(rgb1[0],rgb1[1],rgb1[2]); GLVERTEX3V(v1); \
|
| 375 |
|
|
glColor3ub(rgb2[0],rgb2[1],rgb2[2]); GLVERTEX3V(v2);}
|
| 376 |
gwlarson |
3.1 |
|
| 377 |
gwlarson |
3.14 |
/*
|
| 378 |
|
|
* render_mixed_tri(v0,v1,v2,rgb0,rgb1,rgb2,b0,b1,b2)
|
| 379 |
gwlarson |
3.15 |
* SFLOAT v0[3],v1[3],v2[3]; : triangle vertex coordinates
|
| 380 |
gwlarson |
3.14 |
* BYTE rgb0[3],rgb1[3],rgb2[3]; : vertex RGBs
|
| 381 |
|
|
* int b0,b1,b2; : background or base vertex flag
|
| 382 |
|
|
*
|
| 383 |
gwlarson |
3.15 |
* For triangles with one or more base or directional vertices.
|
| 384 |
|
|
* render base vertex color as average of the background and foreground
|
| 385 |
|
|
* vertex RGBs. The coordinates for a fg vertex are calculated by
|
| 386 |
|
|
* subtracting off the current view,normalizing, then scaling to fit
|
| 387 |
|
|
* into the current frustum.
|
| 388 |
gwlarson |
3.14 |
*/
|
| 389 |
|
|
render_mixed_tri(v0,v1,v2,rgb0,rgb1,rgb2,vp,vc,bg0,bg1,bg2)
|
| 390 |
gwlarson |
3.15 |
SFLOAT v0[3],v1[3],v2[3];
|
| 391 |
gwlarson |
3.12 |
BYTE rgb0[3],rgb1[3],rgb2[3];
|
| 392 |
gwlarson |
3.14 |
FVECT vp,vc;
|
| 393 |
gwlarson |
3.12 |
int bg0,bg1,bg2;
|
| 394 |
gwlarson |
3.1 |
{
|
| 395 |
gwlarson |
3.14 |
double d,p[3];
|
| 396 |
gwlarson |
3.15 |
int j,cnt,rgb[3];
|
| 397 |
gwlarson |
3.14 |
|
| 398 |
gwlarson |
3.15 |
/* Average color from bg vertices */
|
| 399 |
|
|
cnt = 0;
|
| 400 |
|
|
if(bg0 == BASE || bg1==BASE || bg2 == BASE)
|
| 401 |
gwlarson |
3.14 |
{
|
| 402 |
|
|
rgb[0] = rgb[1] = rgb[2] = 0;
|
| 403 |
|
|
if(bg0 != BASE)
|
| 404 |
gwlarson |
3.15 |
{
|
| 405 |
|
|
IADDV3(rgb,rgb0);
|
| 406 |
|
|
cnt++;
|
| 407 |
|
|
}
|
| 408 |
|
|
if(bg1 != BASE)
|
| 409 |
|
|
{
|
| 410 |
|
|
IADDV3(rgb,rgb1);
|
| 411 |
|
|
cnt++;
|
| 412 |
|
|
}
|
| 413 |
gwlarson |
3.14 |
if(bg2 != BASE)
|
| 414 |
gwlarson |
3.15 |
{
|
| 415 |
|
|
IADDV3(rgb,rgb2);
|
| 416 |
|
|
cnt++;
|
| 417 |
|
|
}
|
| 418 |
gwlarson |
3.14 |
IDIVV3(rgb,cnt);
|
| 419 |
|
|
}
|
| 420 |
gwlarson |
3.15 |
if(bg0 == BASE)
|
| 421 |
|
|
glColor3i(rgb[0],rgb[1],rgb[2]);
|
| 422 |
gwlarson |
3.14 |
else
|
| 423 |
|
|
glColor3ub(rgb0[0],rgb0[1],rgb0[2]);
|
| 424 |
|
|
|
| 425 |
|
|
if(!bg0)
|
| 426 |
|
|
{
|
| 427 |
|
|
VSUB(p,v0,vp);
|
| 428 |
|
|
normalize(p);
|
| 429 |
|
|
IADDV3(p,vc);
|
| 430 |
|
|
glVertex3dv(p);
|
| 431 |
|
|
}
|
| 432 |
|
|
else
|
| 433 |
gwlarson |
3.15 |
GLVERTEX3V(v0);
|
| 434 |
gwlarson |
3.14 |
|
| 435 |
gwlarson |
3.15 |
if(bg1 == BASE)
|
| 436 |
|
|
glColor3i(rgb[0],rgb[1],rgb[2]);
|
| 437 |
gwlarson |
3.14 |
else
|
| 438 |
|
|
glColor3ub(rgb1[0],rgb1[1],rgb1[2]);
|
| 439 |
|
|
|
| 440 |
|
|
if(!bg1)
|
| 441 |
|
|
{
|
| 442 |
|
|
VSUB(p,v1,vp);
|
| 443 |
|
|
normalize(p);
|
| 444 |
|
|
IADDV3(p,vc);
|
| 445 |
|
|
glVertex3dv(p);
|
| 446 |
|
|
}
|
| 447 |
|
|
else
|
| 448 |
gwlarson |
3.15 |
GLVERTEX3V(v1);
|
| 449 |
gwlarson |
3.14 |
|
| 450 |
gwlarson |
3.15 |
if(bg2 == BASE)
|
| 451 |
|
|
glColor3i(rgb[0],rgb[1],rgb[2]);
|
| 452 |
gwlarson |
3.14 |
else
|
| 453 |
|
|
glColor3ub(rgb2[0],rgb2[1],rgb2[2]);
|
| 454 |
|
|
|
| 455 |
|
|
if(!bg2)
|
| 456 |
|
|
{
|
| 457 |
|
|
VSUB(p,v2,vp);
|
| 458 |
|
|
normalize(p);
|
| 459 |
|
|
IADDV3(p,vc);
|
| 460 |
|
|
glVertex3dv(p);
|
| 461 |
|
|
}
|
| 462 |
|
|
else
|
| 463 |
gwlarson |
3.15 |
GLVERTEX3V(v2);
|
| 464 |
gwlarson |
3.14 |
}
|
| 465 |
|
|
|
| 466 |
|
|
/*
|
| 467 |
|
|
* smRender_bg_tris(sm,vp,t_flag,bg_flag,wp,rgb)
|
| 468 |
|
|
* SM *sm; : mesh
|
| 469 |
|
|
* FVECT vp; : current viewpoint
|
| 470 |
greg |
3.17 |
* int32 *t_flag,*bg_flag; : triangle flags: t_flag is generic,
|
| 471 |
gwlarson |
3.14 |
* and bg_flag indicates if background tri;
|
| 472 |
gwlarson |
3.15 |
* SFLOAT (*wp)[3];BYTE (*rgb)[3]; : arrays of sample points and RGB colors
|
| 473 |
gwlarson |
3.14 |
*
|
| 474 |
gwlarson |
3.15 |
* Sequentially traverses triangle list and renders all valid tris who
|
| 475 |
gwlarson |
3.14 |
* have t_flag set, and bg_flag set.
|
| 476 |
|
|
*/
|
| 477 |
|
|
|
| 478 |
|
|
smRender_bg_tris(sm,vp,t_flag,bg_flag,wp,rgb)
|
| 479 |
|
|
SM *sm;
|
| 480 |
|
|
FVECT vp;
|
| 481 |
greg |
3.17 |
int32 *t_flag,*bg_flag;
|
| 482 |
gwlarson |
3.15 |
SFLOAT (*wp)[3];
|
| 483 |
gwlarson |
3.14 |
BYTE (*rgb)[3];
|
| 484 |
|
|
{
|
| 485 |
|
|
double d;
|
| 486 |
|
|
int v0_id,v1_id,v2_id;
|
| 487 |
|
|
int i,n,bg0,bg1,bg2;
|
| 488 |
|
|
TRI *tri;
|
| 489 |
|
|
|
| 490 |
|
|
glMatrixMode(GL_MODELVIEW);
|
| 491 |
|
|
|
| 492 |
|
|
glPushMatrix();
|
| 493 |
|
|
glTranslated(vp[0],vp[1],vp[2]);
|
| 494 |
|
|
/* The points are a distance of 1 away from the origin: if necessary scale
|
| 495 |
|
|
so that they fit in frustum and are therefore not clipped away
|
| 496 |
|
|
*/
|
| 497 |
|
|
if(dev_zmin >= 0.99)
|
| 498 |
|
|
{
|
| 499 |
|
|
d = (dev_zmin+dev_zmax)/2.0;
|
| 500 |
|
|
glScaled(d,d,d);
|
| 501 |
|
|
}
|
| 502 |
|
|
/* move relative to the new view */
|
| 503 |
|
|
/* move points to unit sphere at origin */
|
| 504 |
|
|
glTranslated(-SM_VIEW_CENTER(sm)[0],-SM_VIEW_CENTER(sm)[1],
|
| 505 |
|
|
-SM_VIEW_CENTER(sm)[2]);
|
| 506 |
|
|
glBegin(GL_TRIANGLES);
|
| 507 |
|
|
for(n=((SM_NUM_TRI(sm)+31)>>5) +1; --n;)
|
| 508 |
|
|
if(t_flag[n] & bg_flag[n])
|
| 509 |
|
|
for(i=0; i < 32; i++)
|
| 510 |
|
|
if(t_flag[n] & bg_flag[n] & (1L << i))
|
| 511 |
|
|
{
|
| 512 |
|
|
tri = SM_NTH_TRI(sm,(n<<5)+i);
|
| 513 |
|
|
v0_id = T_NTH_V(tri,0);
|
| 514 |
|
|
v1_id = T_NTH_V(tri,1);
|
| 515 |
|
|
v2_id = T_NTH_V(tri,2);
|
| 516 |
|
|
bg0 = SM_DIR_ID(sm,v0_id)?DIR:SM_BASE_ID(sm,v0_id)?BASE:0;
|
| 517 |
|
|
bg1 = SM_DIR_ID(sm,v1_id)?DIR:SM_BASE_ID(sm,v1_id)?BASE:0;
|
| 518 |
|
|
bg2 = SM_DIR_ID(sm,v2_id)?DIR:SM_BASE_ID(sm,v2_id)?BASE:0;
|
| 519 |
|
|
if(bg0==DIR && bg1==DIR && bg2==DIR)
|
| 520 |
|
|
render_tri(wp[v0_id],wp[v1_id],wp[v2_id],rgb[v0_id],rgb[v1_id],
|
| 521 |
|
|
rgb[v2_id])
|
| 522 |
|
|
else
|
| 523 |
|
|
render_mixed_tri(wp[v0_id],wp[v1_id],wp[v2_id],rgb[v0_id],
|
| 524 |
gwlarson |
3.15 |
rgb[v1_id],rgb[v2_id],vp,SM_VIEW_CENTER(sm),bg0,bg1,bg2);
|
| 525 |
gwlarson |
3.14 |
}
|
| 526 |
|
|
glEnd();
|
| 527 |
|
|
|
| 528 |
|
|
glPopMatrix();
|
| 529 |
|
|
|
| 530 |
|
|
}
|
| 531 |
|
|
/*
|
| 532 |
greg |
3.16 |
* smRender_new_bg_tris(sm,vp,new_flag,active_flag,bg_flag,wp,rgb)
|
| 533 |
gwlarson |
3.15 |
* SM *sm; : mesh
|
| 534 |
|
|
* FVECT vp; : current viewpoint
|
| 535 |
greg |
3.17 |
* int32 *new_flag,*active,*bg_flag; : triangle flags: idicates if tri is,
|
| 536 |
greg |
3.16 |
* new,active,bg_flag
|
| 537 |
gwlarson |
3.15 |
* SFLOAT (*wp)[3];BYTE (*rgb)[3]; : arrays of sample points and RGB colors
|
| 538 |
|
|
*
|
| 539 |
|
|
* Sequentially traverses triangle list and renders all valid tris who
|
| 540 |
greg |
3.16 |
* have new_flag set and active_flag and bg_flag set.
|
| 541 |
gwlarson |
3.15 |
*/
|
| 542 |
|
|
smRender_new_bg_tris(sm,vp,new_flag,active_flag,bg_flag,wp,rgb)
|
| 543 |
|
|
SM *sm;
|
| 544 |
|
|
FVECT vp;
|
| 545 |
greg |
3.17 |
int32 *new_flag,*active_flag,*bg_flag;
|
| 546 |
gwlarson |
3.15 |
SFLOAT (*wp)[3];
|
| 547 |
|
|
BYTE (*rgb)[3];
|
| 548 |
|
|
{
|
| 549 |
|
|
double d;
|
| 550 |
|
|
int v0_id,v1_id,v2_id;
|
| 551 |
|
|
int i,n,bg0,bg1,bg2;
|
| 552 |
|
|
TRI *tri;
|
| 553 |
|
|
|
| 554 |
|
|
glMatrixMode(GL_MODELVIEW);
|
| 555 |
|
|
|
| 556 |
|
|
glPushMatrix();
|
| 557 |
|
|
glTranslated(vp[0],vp[1],vp[2]);
|
| 558 |
|
|
/* The points are a distance of 1 away from the origin: if necessary scale
|
| 559 |
|
|
so that they fit in frustum and are therefore not clipped away
|
| 560 |
|
|
*/
|
| 561 |
|
|
if(dev_zmin >= 0.99)
|
| 562 |
|
|
{
|
| 563 |
|
|
d = (dev_zmin+dev_zmax)/2.0;
|
| 564 |
|
|
glScaled(d,d,d);
|
| 565 |
|
|
}
|
| 566 |
|
|
/* move relative to the new view */
|
| 567 |
|
|
/* move points to unit sphere at origin */
|
| 568 |
|
|
glTranslated(-SM_VIEW_CENTER(sm)[0],-SM_VIEW_CENTER(sm)[1],
|
| 569 |
|
|
-SM_VIEW_CENTER(sm)[2]);
|
| 570 |
|
|
glBegin(GL_TRIANGLES);
|
| 571 |
|
|
for(n=((SM_NUM_TRI(sm)+31)>>5) +1; --n;)
|
| 572 |
|
|
if(new_flag[n] & active_flag[n] & bg_flag[n])
|
| 573 |
|
|
for(i=0; i < 32; i++)
|
| 574 |
|
|
if(new_flag[n] & active_flag[n] & bg_flag[n] & (1L << i))
|
| 575 |
|
|
{
|
| 576 |
|
|
tri = SM_NTH_TRI(sm,(n<<5)+i);
|
| 577 |
|
|
v0_id = T_NTH_V(tri,0);
|
| 578 |
|
|
v1_id = T_NTH_V(tri,1);
|
| 579 |
|
|
v2_id = T_NTH_V(tri,2);
|
| 580 |
|
|
bg0 = SM_DIR_ID(sm,v0_id)?DIR:SM_BASE_ID(sm,v0_id)?BASE:0;
|
| 581 |
|
|
bg1 = SM_DIR_ID(sm,v1_id)?DIR:SM_BASE_ID(sm,v1_id)?BASE:0;
|
| 582 |
|
|
bg2 = SM_DIR_ID(sm,v2_id)?DIR:SM_BASE_ID(sm,v2_id)?BASE:0;
|
| 583 |
|
|
if(bg0==DIR && bg1==DIR && bg2==DIR)
|
| 584 |
|
|
render_tri(wp[v0_id],wp[v1_id],wp[v2_id],rgb[v0_id],rgb[v1_id],
|
| 585 |
|
|
rgb[v2_id])
|
| 586 |
|
|
else
|
| 587 |
|
|
render_mixed_tri(wp[v0_id],wp[v1_id],wp[v2_id],rgb[v0_id],
|
| 588 |
|
|
rgb[v1_id],rgb[v2_id],vp,SM_VIEW_CENTER(sm),bg0,bg1,bg2);
|
| 589 |
|
|
}
|
| 590 |
|
|
glEnd();
|
| 591 |
|
|
|
| 592 |
|
|
glPopMatrix();
|
| 593 |
|
|
|
| 594 |
|
|
}
|
| 595 |
|
|
|
| 596 |
|
|
/*
|
| 597 |
gwlarson |
3.14 |
* render_base_tri(v0,v1,v2,rgb0,rgb1,rgb2,vp,b0,b1,b2)
|
| 598 |
gwlarson |
3.15 |
* SFLOAT v0[3],v1[3],v2[3]; : triangle vertex coordinates
|
| 599 |
gwlarson |
3.14 |
* BYTE rgb0[3],rgb1[3],rgb2[3]; : vertex RGBs
|
| 600 |
|
|
* FVECT vp; : current viewpoint
|
| 601 |
|
|
* int b0,b1,b2; : vertex base flag
|
| 602 |
|
|
*
|
| 603 |
|
|
* render base vertex color as average of the non-base vertex RGBs. The
|
| 604 |
|
|
* base vertex coordinate is taken as the stored vector, scaled out by
|
| 605 |
|
|
* the average distance to the non-base vertices
|
| 606 |
|
|
*/
|
| 607 |
|
|
render_base_tri(v0,v1,v2,rgb0,rgb1,rgb2,vp,b0,b1,b2)
|
| 608 |
gwlarson |
3.15 |
SFLOAT v0[3],v1[3],v2[3];
|
| 609 |
gwlarson |
3.14 |
BYTE rgb0[3],rgb1[3],rgb2[3];
|
| 610 |
|
|
FVECT vp;
|
| 611 |
|
|
int b0,b1,b2;
|
| 612 |
|
|
{
|
| 613 |
|
|
int cnt;
|
| 614 |
gwlarson |
3.2 |
int rgb[3];
|
| 615 |
gwlarson |
3.14 |
double d;
|
| 616 |
|
|
double p[3];
|
| 617 |
gwlarson |
3.1 |
|
| 618 |
|
|
cnt = 0;
|
| 619 |
gwlarson |
3.14 |
rgb[0] = rgb[1] = rgb[2] = 0;
|
| 620 |
gwlarson |
3.3 |
d = 0.0;
|
| 621 |
greg |
3.16 |
/* If all vertices are base: don't render */
|
| 622 |
gwlarson |
3.14 |
if(b0&&b1&&b2)
|
| 623 |
|
|
return;
|
| 624 |
|
|
/* First calculate color and coordinates
|
| 625 |
|
|
for base vertices based on world space vertices*/
|
| 626 |
|
|
if(!b0)
|
| 627 |
gwlarson |
3.1 |
{
|
| 628 |
gwlarson |
3.14 |
IADDV3(rgb,rgb0);
|
| 629 |
|
|
d += DIST(v0,vp);
|
| 630 |
gwlarson |
3.12 |
cnt++;
|
| 631 |
gwlarson |
3.1 |
}
|
| 632 |
gwlarson |
3.14 |
if(!b1)
|
| 633 |
gwlarson |
3.12 |
{
|
| 634 |
gwlarson |
3.14 |
IADDV3(rgb,rgb1);
|
| 635 |
|
|
d += DIST(v1,vp);
|
| 636 |
gwlarson |
3.12 |
cnt++;
|
| 637 |
|
|
}
|
| 638 |
gwlarson |
3.14 |
if(!b2)
|
| 639 |
gwlarson |
3.12 |
{
|
| 640 |
gwlarson |
3.14 |
IADDV3(rgb,rgb2);
|
| 641 |
|
|
d += DIST(v2,vp);
|
| 642 |
gwlarson |
3.12 |
cnt++;
|
| 643 |
|
|
}
|
| 644 |
gwlarson |
3.14 |
IDIVV3(rgb,cnt);
|
| 645 |
|
|
d /= (double)cnt;
|
| 646 |
|
|
|
| 647 |
|
|
/* Now render triangle */
|
| 648 |
|
|
if(b0)
|
| 649 |
gwlarson |
3.1 |
{
|
| 650 |
gwlarson |
3.12 |
glColor3ub(rgb[0],rgb[1],rgb[2]);
|
| 651 |
gwlarson |
3.14 |
SUBV3(p,v0,vp);
|
| 652 |
|
|
ISCALEV3(p,d);
|
| 653 |
|
|
IADDV3(p,vp);
|
| 654 |
|
|
glVertex3dv(p);
|
| 655 |
gwlarson |
3.12 |
}
|
| 656 |
|
|
else
|
| 657 |
|
|
{
|
| 658 |
|
|
glColor3ub(rgb0[0],rgb0[1],rgb0[2]);
|
| 659 |
gwlarson |
3.15 |
GLVERTEX3V(v0);
|
| 660 |
gwlarson |
3.14 |
}
|
| 661 |
|
|
if(b1)
|
| 662 |
gwlarson |
3.12 |
{
|
| 663 |
|
|
glColor3ub(rgb[0],rgb[1],rgb[2]);
|
| 664 |
gwlarson |
3.14 |
SUBV3(p,v1,vp);
|
| 665 |
|
|
ISCALEV3(p,d);
|
| 666 |
|
|
IADDV3(p,vp);
|
| 667 |
gwlarson |
3.12 |
glVertex3dv(p);
|
| 668 |
|
|
}
|
| 669 |
|
|
else
|
| 670 |
|
|
{
|
| 671 |
|
|
glColor3ub(rgb1[0],rgb1[1],rgb1[2]);
|
| 672 |
gwlarson |
3.15 |
GLVERTEX3V(v1);
|
| 673 |
gwlarson |
3.14 |
}
|
| 674 |
|
|
if(b2)
|
| 675 |
gwlarson |
3.12 |
{
|
| 676 |
|
|
glColor3ub(rgb[0],rgb[1],rgb[2]);
|
| 677 |
gwlarson |
3.14 |
SUBV3(p,v2,vp);
|
| 678 |
|
|
ISCALEV3(p,d);
|
| 679 |
|
|
IADDV3(p,vp);
|
| 680 |
gwlarson |
3.12 |
glVertex3dv(p);
|
| 681 |
|
|
}
|
| 682 |
|
|
else
|
| 683 |
|
|
{
|
| 684 |
|
|
glColor3ub(rgb2[0],rgb2[1],rgb2[2]);
|
| 685 |
gwlarson |
3.15 |
GLVERTEX3V(v2);
|
| 686 |
gwlarson |
3.12 |
}
|
| 687 |
gwlarson |
3.1 |
}
|
| 688 |
gwlarson |
3.14 |
/*
|
| 689 |
|
|
* smRender_fg_tris(sm,vp,t_flag,bg_flag,wp,rgb)
|
| 690 |
|
|
* SM *sm; : mesh
|
| 691 |
|
|
* FVECT vp; : current viewpoint
|
| 692 |
greg |
3.17 |
* int32 *t_flag,*bg_flag; : triangle flags: t_flag is generic,bg_flag
|
| 693 |
gwlarson |
3.14 |
* indicates if background tri;
|
| 694 |
gwlarson |
3.15 |
* SFLOAT (*wp)[3];BYTE (*rgb)[3]; : arrays of sample points and RGB colors
|
| 695 |
gwlarson |
3.14 |
*
|
| 696 |
|
|
* Sequentially gos through triangle list and renders all valid tris who
|
| 697 |
|
|
* have t_flag set, and NOT bg_flag set.
|
| 698 |
|
|
*/
|
| 699 |
|
|
smRender_fg_tris(sm,vp,t_flag,bg_flag,wp,rgb)
|
| 700 |
gwlarson |
3.1 |
SM *sm;
|
| 701 |
|
|
FVECT vp;
|
| 702 |
greg |
3.17 |
int32 *t_flag,*bg_flag;
|
| 703 |
gwlarson |
3.15 |
SFLOAT (*wp)[3];
|
| 704 |
gwlarson |
3.14 |
BYTE (*rgb)[3];
|
| 705 |
gwlarson |
3.1 |
{
|
| 706 |
gwlarson |
3.14 |
TRI *tri;
|
| 707 |
|
|
int i,n,b0,b1,b2;
|
| 708 |
greg |
3.16 |
S_ID v0_id,v1_id,v2_id;
|
| 709 |
gwlarson |
3.1 |
|
| 710 |
|
|
glBegin(GL_TRIANGLES);
|
| 711 |
gwlarson |
3.13 |
for(n=((SM_NUM_TRI(sm)+31)>>5) +1; --n;)
|
| 712 |
gwlarson |
3.14 |
if(t_flag[n])
|
| 713 |
gwlarson |
3.13 |
for(i=0; i < 32; i++)
|
| 714 |
gwlarson |
3.14 |
if(t_flag[n] & (1L << i) & ~bg_flag[n])
|
| 715 |
gwlarson |
3.13 |
{
|
| 716 |
|
|
tri = SM_NTH_TRI(sm,(n<<5)+i);
|
| 717 |
|
|
v0_id = T_NTH_V(tri,0);
|
| 718 |
|
|
v1_id = T_NTH_V(tri,1);
|
| 719 |
|
|
v2_id = T_NTH_V(tri,2);
|
| 720 |
gwlarson |
3.14 |
b0 = SM_BASE_ID(sm,v0_id);
|
| 721 |
|
|
b1 = SM_BASE_ID(sm,v1_id);
|
| 722 |
|
|
b2 = SM_BASE_ID(sm,v2_id);
|
| 723 |
|
|
if(b0 || b1 || b2)
|
| 724 |
|
|
render_base_tri(wp[v0_id],wp[v1_id],wp[v2_id],rgb[v0_id],
|
| 725 |
|
|
rgb[v1_id],rgb[v2_id],SM_VIEW_CENTER(sm),b0,b1,b2);
|
| 726 |
|
|
else
|
| 727 |
gwlarson |
3.13 |
render_tri(wp[v0_id],wp[v1_id],wp[v2_id],rgb[v0_id],rgb[v1_id],
|
| 728 |
|
|
rgb[v2_id])
|
| 729 |
gwlarson |
3.15 |
|
| 730 |
gwlarson |
3.13 |
}
|
| 731 |
gwlarson |
3.1 |
glEnd();
|
| 732 |
|
|
|
| 733 |
|
|
}
|
| 734 |
gwlarson |
3.3 |
|
| 735 |
gwlarson |
3.15 |
/*
|
| 736 |
greg |
3.16 |
* smRender_new_fg_tris(sm,vp,new_flag,active_flag,bg_flag,wp,rgb)
|
| 737 |
gwlarson |
3.15 |
* SM *sm; : mesh
|
| 738 |
|
|
* FVECT vp; : current viewpoint
|
| 739 |
greg |
3.17 |
* int32 *new_flag,*active_flag,*bg_flag; : triangle flags: indicate if
|
| 740 |
greg |
3.16 |
* tri is new,active,background
|
| 741 |
gwlarson |
3.15 |
* SFLOAT (*wp)[3];BYTE (*rgb)[3]; : arrays of sample points and RGB colors
|
| 742 |
|
|
*
|
| 743 |
|
|
* Sequentially gos through triangle list and renders all valid tris who
|
| 744 |
greg |
3.16 |
* have new_flag and active_flag set, and NOT bg_flag set.
|
| 745 |
gwlarson |
3.15 |
*/
|
| 746 |
|
|
smRender_new_fg_tris(sm,vp,new_flag,active_flag,bg_flag,wp,rgb)
|
| 747 |
|
|
SM *sm;
|
| 748 |
|
|
FVECT vp;
|
| 749 |
greg |
3.17 |
int32 *new_flag,*active_flag,*bg_flag;
|
| 750 |
gwlarson |
3.15 |
SFLOAT (*wp)[3];
|
| 751 |
|
|
BYTE (*rgb)[3];
|
| 752 |
|
|
{
|
| 753 |
|
|
TRI *tri;
|
| 754 |
|
|
int i,n,b0,b1,b2;
|
| 755 |
greg |
3.16 |
S_ID v0_id,v1_id,v2_id;
|
| 756 |
gwlarson |
3.15 |
|
| 757 |
|
|
glBegin(GL_TRIANGLES);
|
| 758 |
|
|
for(n=((SM_NUM_TRI(sm)+31)>>5) +1; --n;)
|
| 759 |
|
|
if(new_flag[n] & active_flag[n])
|
| 760 |
|
|
for(i=0; i < 32; i++)
|
| 761 |
|
|
if(new_flag[n] & active_flag[n] & (1L << i) & ~bg_flag[n])
|
| 762 |
|
|
{
|
| 763 |
|
|
tri = SM_NTH_TRI(sm,(n<<5)+i);
|
| 764 |
|
|
v0_id = T_NTH_V(tri,0);
|
| 765 |
|
|
v1_id = T_NTH_V(tri,1);
|
| 766 |
|
|
v2_id = T_NTH_V(tri,2);
|
| 767 |
|
|
b0 = SM_BASE_ID(sm,v0_id);
|
| 768 |
|
|
b1 = SM_BASE_ID(sm,v1_id);
|
| 769 |
|
|
b2 = SM_BASE_ID(sm,v2_id);
|
| 770 |
|
|
if(b0 || b1 || b2)
|
| 771 |
|
|
render_base_tri(wp[v0_id],wp[v1_id],wp[v2_id],rgb[v0_id],
|
| 772 |
|
|
rgb[v1_id],rgb[v2_id],SM_VIEW_CENTER(sm),b0,b1,b2);
|
| 773 |
|
|
else
|
| 774 |
|
|
render_tri(wp[v0_id],wp[v1_id],wp[v2_id],rgb[v0_id],rgb[v1_id],
|
| 775 |
|
|
rgb[v2_id])
|
| 776 |
|
|
}
|
| 777 |
|
|
glEnd();
|
| 778 |
|
|
|
| 779 |
|
|
}
|
| 780 |
|
|
|
| 781 |
greg |
3.16 |
/* Test for qsort to depth sort triangles */
|
| 782 |
gwlarson |
3.12 |
int
|
| 783 |
|
|
compare_tri_depths(T_DEPTH *td1,T_DEPTH *td2)
|
| 784 |
gwlarson |
3.1 |
{
|
| 785 |
gwlarson |
3.12 |
double d;
|
| 786 |
gwlarson |
3.1 |
|
| 787 |
gwlarson |
3.12 |
d = td2->depth-td1->depth;
|
| 788 |
|
|
if(d > 0.0)
|
| 789 |
|
|
return(1);
|
| 790 |
|
|
if(d < 0.0)
|
| 791 |
|
|
return(-1);
|
| 792 |
|
|
return(0);
|
| 793 |
gwlarson |
3.1 |
}
|
| 794 |
|
|
|
| 795 |
|
|
|
| 796 |
gwlarson |
3.14 |
/*
|
| 797 |
|
|
* smOrder_new_tris(sm,vp,td)
|
| 798 |
|
|
* SM *sm; : mesh
|
| 799 |
|
|
* FVECT vp; : current viewpoint
|
| 800 |
|
|
* T_DEPTH *td; : holds returned list of depth sorted tris
|
| 801 |
|
|
*
|
| 802 |
|
|
* Creates list of all new tris, with their distance from the current
|
| 803 |
|
|
* viewpoint, and sorts the list based on this distance
|
| 804 |
|
|
*/
|
| 805 |
gwlarson |
3.15 |
T_DEPTH
|
| 806 |
|
|
*smOrder_new_tris(sm,vp)
|
| 807 |
gwlarson |
3.12 |
SM *sm;
|
| 808 |
|
|
FVECT vp;
|
| 809 |
|
|
{
|
| 810 |
gwlarson |
3.15 |
T_DEPTH *td;
|
| 811 |
|
|
int n,i,j,tcnt,v,size;
|
| 812 |
gwlarson |
3.12 |
TRI *tri;
|
| 813 |
|
|
double d,min_d;
|
| 814 |
|
|
FVECT diff;
|
| 815 |
greg |
3.17 |
int32 *new_flag,*bg_flag,*active_flag;
|
| 816 |
gwlarson |
3.15 |
|
| 817 |
greg |
3.16 |
td = (T_DEPTH *)tempbuf(NEW_TRI_CNT*sizeof(T_DEPTH),FALSE);
|
| 818 |
|
|
size = NEW_TRI_CNT;
|
| 819 |
gwlarson |
3.12 |
|
| 820 |
gwlarson |
3.13 |
tcnt=0;
|
| 821 |
|
|
new_flag = SM_NTH_FLAGS(sm,T_NEW_FLAG);
|
| 822 |
|
|
bg_flag = SM_NTH_FLAGS(sm,T_BG_FLAG);
|
| 823 |
gwlarson |
3.15 |
active_flag = SM_NTH_FLAGS(sm,T_ACTIVE_FLAG);
|
| 824 |
gwlarson |
3.13 |
for(n=((SM_NUM_TRI(sm)+31)>>5) +1; --n;)
|
| 825 |
gwlarson |
3.15 |
if(active_flag[n] & new_flag[n] & ~bg_flag[n])
|
| 826 |
gwlarson |
3.13 |
for(i=0; i < 32; i++)
|
| 827 |
gwlarson |
3.15 |
if(active_flag[n] & new_flag[n] & (1L << i) & ~bg_flag[n])
|
| 828 |
gwlarson |
3.13 |
{
|
| 829 |
|
|
tri = SM_NTH_TRI(sm,(n<<5)+i);
|
| 830 |
gwlarson |
3.15 |
if(tcnt+1 >= size)
|
| 831 |
|
|
{
|
| 832 |
|
|
size += 100;
|
| 833 |
|
|
td = (T_DEPTH *)tempbuf(size*sizeof(T_DEPTH),TRUE);
|
| 834 |
|
|
}
|
| 835 |
gwlarson |
3.13 |
td[tcnt].tri = (n << 5)+i;
|
| 836 |
|
|
min_d = -1;
|
| 837 |
|
|
for(j=0;j < 3;j++)
|
| 838 |
|
|
{
|
| 839 |
|
|
v = T_NTH_V(tri,j);
|
| 840 |
gwlarson |
3.14 |
VSUB(diff,SM_NTH_WV(sm,v),vp);
|
| 841 |
|
|
d = DOT(diff,diff);
|
| 842 |
|
|
if(min_d == -1 || d < min_d)
|
| 843 |
|
|
min_d = d;
|
| 844 |
gwlarson |
3.13 |
}
|
| 845 |
|
|
td[tcnt++].depth = min_d;
|
| 846 |
gwlarson |
3.12 |
}
|
| 847 |
gwlarson |
3.13 |
td[tcnt].tri = -1;
|
| 848 |
|
|
if(tcnt)
|
| 849 |
|
|
qsort((void *)td,tcnt,sizeof(T_DEPTH),compare_tri_depths);
|
| 850 |
gwlarson |
3.15 |
return(td);
|
| 851 |
gwlarson |
3.12 |
}
|
| 852 |
|
|
|
| 853 |
gwlarson |
3.14 |
/*
|
| 854 |
|
|
* smUpdate_tm(sm) : Update the tone-mapping
|
| 855 |
|
|
* SM *sm; : mesh
|
| 856 |
|
|
*
|
| 857 |
|
|
*/
|
| 858 |
|
|
smUpdate_tm(sm)
|
| 859 |
|
|
SM *sm;
|
| 860 |
|
|
{
|
| 861 |
|
|
int t = SM_TONE_MAP(sm);
|
| 862 |
gwlarson |
3.12 |
|
| 863 |
gwlarson |
3.14 |
if(t==0 || smCompute_mapping)
|
| 864 |
|
|
{
|
| 865 |
|
|
tmClearHisto();
|
| 866 |
|
|
tmAddHisto(SM_BRT(sm),SM_NUM_SAMP(sm),1);
|
| 867 |
|
|
if(tmComputeMapping(0.,0.,0.) != TM_E_OK)
|
| 868 |
|
|
return;
|
| 869 |
|
|
t = 0;
|
| 870 |
|
|
smCompute_mapping = FALSE;
|
| 871 |
|
|
}
|
| 872 |
|
|
tmMapPixels(SM_NTH_RGB(sm,t),&SM_NTH_BRT(sm,t),SM_NTH_CHR(sm,t),
|
| 873 |
|
|
SM_NUM_SAMP(sm)-t);
|
| 874 |
|
|
SM_TONE_MAP(sm) = SM_NUM_SAMP(sm);
|
| 875 |
|
|
}
|
| 876 |
|
|
|
| 877 |
|
|
/*
|
| 878 |
|
|
* smRender_inc(sm,vp) : Incremental update of mesh
|
| 879 |
|
|
* SM * sm; : mesh
|
| 880 |
|
|
* FVECT vp; : current view point
|
| 881 |
|
|
*
|
| 882 |
|
|
* If a relatively small number of new triangles have been created,
|
| 883 |
|
|
* do an incremental update. Render new triangles with depth buffering
|
| 884 |
|
|
* turned off, if the current viewpoint is not the same as canonical view-
|
| 885 |
|
|
* point, must use painter's approach to resolve visibility:first depth sort
|
| 886 |
|
|
* triangles, then render back-to-front.
|
| 887 |
|
|
*/
|
| 888 |
|
|
smRender_inc(sm,vp)
|
| 889 |
gwlarson |
3.1 |
SM *sm;
|
| 890 |
gwlarson |
3.3 |
FVECT vp;
|
| 891 |
gwlarson |
3.1 |
{
|
| 892 |
greg |
3.16 |
S_ID v0_id,v1_id,v2_id;
|
| 893 |
|
|
int i,n,b0,b1,b2;
|
| 894 |
gwlarson |
3.12 |
TRI *tri;
|
| 895 |
gwlarson |
3.15 |
SFLOAT (*wp)[3];
|
| 896 |
gwlarson |
3.12 |
BYTE (*rgb)[3];
|
| 897 |
greg |
3.17 |
int32 *new_flag,*bg_flag,*active_flag;
|
| 898 |
gwlarson |
3.13 |
T_DEPTH *td = NULL;
|
| 899 |
gwlarson |
3.14 |
|
| 900 |
|
|
|
| 901 |
greg |
3.16 |
/* For all of the NEW and ACTIVE triangles (since last update):
|
| 902 |
|
|
Go through and sort on depth value (from vp). Turn
|
| 903 |
gwlarson |
3.1 |
Depth Buffer test off and render back-front
|
| 904 |
greg |
3.16 |
*/
|
| 905 |
gwlarson |
3.15 |
|
| 906 |
greg |
3.16 |
/* Must depth sort if current view point is not same as canonical */
|
| 907 |
gwlarson |
3.13 |
if(!EQUAL_VEC3(SM_VIEW_CENTER(sm),vp))
|
| 908 |
gwlarson |
3.15 |
td = smOrder_new_tris(sm,vp);
|
| 909 |
gwlarson |
3.12 |
wp = SM_WP(sm);
|
| 910 |
|
|
rgb =SM_RGB(sm);
|
| 911 |
gwlarson |
3.14 |
new_flag = SM_NTH_FLAGS(sm,T_NEW_FLAG);
|
| 912 |
gwlarson |
3.15 |
active_flag = SM_NTH_FLAGS(sm,T_ACTIVE_FLAG);
|
| 913 |
gwlarson |
3.14 |
bg_flag = SM_NTH_FLAGS(sm,T_BG_FLAG);
|
| 914 |
gwlarson |
3.3 |
/* Turn Depth Test off -- using Painter's algorithm */
|
| 915 |
gwlarson |
3.1 |
glPushAttrib(GL_DEPTH_BUFFER_BIT);
|
| 916 |
gwlarson |
3.9 |
glDepthFunc(GL_ALWAYS);
|
| 917 |
gwlarson |
3.13 |
|
| 918 |
gwlarson |
3.15 |
smRender_new_bg_tris(sm,vp,new_flag,active_flag,bg_flag,wp,rgb);
|
| 919 |
gwlarson |
3.13 |
if(!td)
|
| 920 |
gwlarson |
3.15 |
smRender_new_fg_tris(sm,vp,new_flag,active_flag,bg_flag,wp,rgb);
|
| 921 |
gwlarson |
3.13 |
else
|
| 922 |
|
|
{
|
| 923 |
gwlarson |
3.14 |
glBegin(GL_TRIANGLES);
|
| 924 |
gwlarson |
3.13 |
for(i=0; td[i].tri != -1;i++)
|
| 925 |
|
|
{
|
| 926 |
|
|
tri = SM_NTH_TRI(sm,td[i].tri);
|
| 927 |
|
|
/* Dont need to check for valid tri because flags are
|
| 928 |
|
|
cleared on delete
|
| 929 |
|
|
*/
|
| 930 |
|
|
v0_id = T_NTH_V(tri,0);
|
| 931 |
|
|
v1_id = T_NTH_V(tri,1);
|
| 932 |
|
|
v2_id = T_NTH_V(tri,2);
|
| 933 |
gwlarson |
3.14 |
b0 = SM_BASE_ID(sm,v0_id);
|
| 934 |
|
|
b1 = SM_BASE_ID(sm,v1_id);
|
| 935 |
|
|
b2 = SM_BASE_ID(sm,v2_id);
|
| 936 |
|
|
if(b0 || b1 || b2)
|
| 937 |
|
|
render_base_tri(wp[v0_id],wp[v1_id],wp[v2_id],rgb[v0_id],
|
| 938 |
|
|
rgb[v1_id],rgb[v2_id],SM_VIEW_CENTER(sm),b0,b1,b2);
|
| 939 |
|
|
else
|
| 940 |
gwlarson |
3.13 |
render_tri(wp[v0_id],wp[v1_id],wp[v2_id],rgb[v0_id],rgb[v1_id],
|
| 941 |
|
|
rgb[v2_id])
|
| 942 |
|
|
}
|
| 943 |
gwlarson |
3.14 |
glEnd();
|
| 944 |
gwlarson |
3.13 |
freebuf(td);
|
| 945 |
|
|
}
|
| 946 |
gwlarson |
3.14 |
/* Restore Depth Test */
|
| 947 |
|
|
glPopAttrib();
|
| 948 |
|
|
}
|
| 949 |
|
|
|
| 950 |
|
|
/*
|
| 951 |
|
|
* smRender_qtree_dl(sm,qt,vp,wp,rgb,i,level_i,max_level,leaf_cnt,which)
|
| 952 |
|
|
* SM *sm; : mesh
|
| 953 |
|
|
* QUADTREE qt; : quadtree base node
|
| 954 |
|
|
* FVECT vp; : current viewpoint
|
| 955 |
gwlarson |
3.15 |
* SFLOAT (*wp)[3]; : array of sample points
|
| 956 |
gwlarson |
3.14 |
* BYTE (*rgb)[3]; : array of RGB values for samples
|
| 957 |
|
|
* int i,level_i,level,max_level,leaf_cnt;
|
| 958 |
greg |
3.16 |
* : variables to keep track of where
|
| 959 |
gwlarson |
3.14 |
* we are in the quadtree traversal in order to map nodes to
|
| 960 |
|
|
* corresponding array locations, where nodes are stored in breadth-
|
| 961 |
|
|
* first order. i is the index of the current node,level_i is the
|
| 962 |
|
|
* index of the first node on the current quadtree level, max_level is
|
| 963 |
|
|
* the maximum number of levels to traverse, and leaf_cnt is the number
|
| 964 |
|
|
* of leaves on the current level
|
| 965 |
|
|
* int which; flag indicates whether to render fg or bg tris
|
| 966 |
|
|
*
|
| 967 |
|
|
*
|
| 968 |
|
|
* Render the tris stored in qtree using display lists. For each node at
|
| 969 |
|
|
* the leaf or max_level, call the display_list if it exists, else traverse
|
| 970 |
|
|
* down the subtree and render the nodes into a new display list which is
|
| 971 |
|
|
* stored for future use.
|
| 972 |
|
|
*/
|
| 973 |
|
|
smRender_qtree_dl(sm,qt,vp,wp,rgb,i,level_i,level,max_level,leaf_cnt,which)
|
| 974 |
|
|
SM *sm;
|
| 975 |
|
|
QUADTREE qt;
|
| 976 |
|
|
FVECT vp;
|
| 977 |
gwlarson |
3.15 |
SFLOAT (*wp)[3];
|
| 978 |
gwlarson |
3.14 |
BYTE (*rgb)[3];
|
| 979 |
|
|
int i,level_i,level,max_level,leaf_cnt;
|
| 980 |
|
|
int which;
|
| 981 |
|
|
{
|
| 982 |
|
|
int j;
|
| 983 |
|
|
|
| 984 |
|
|
if(QT_IS_EMPTY(qt))
|
| 985 |
|
|
return;
|
| 986 |
|
|
|
| 987 |
|
|
if(QT_IS_LEAF(qt) || level == max_level)
|
| 988 |
|
|
{
|
| 989 |
|
|
if(QT_IS_LEAF(qt))
|
| 990 |
|
|
{
|
| 991 |
|
|
if(!QT_LEAF_IS_FLAG(qt))
|
| 992 |
|
|
return;
|
| 993 |
|
|
}
|
| 994 |
|
|
else
|
| 995 |
|
|
if(!QT_IS_FLAG(qt))
|
| 996 |
|
|
return;
|
| 997 |
|
|
|
| 998 |
|
|
if(!Display_lists[i][which])
|
| 999 |
|
|
{
|
| 1000 |
|
|
Display_lists[i][which] = i+1 + which*SM_DL_LISTS;
|
| 1001 |
|
|
glNewList(Display_lists[i][which],GL_COMPILE_AND_EXECUTE);
|
| 1002 |
|
|
smClear_flags(sm,T_NEW_FLAG);
|
| 1003 |
|
|
glBegin(GL_TRIANGLES);
|
| 1004 |
|
|
smRender_qtree(sm,qt,vp,wp,rgb,which,FALSE);
|
| 1005 |
|
|
glEnd();
|
| 1006 |
|
|
glEndList();
|
| 1007 |
|
|
}
|
| 1008 |
|
|
else
|
| 1009 |
|
|
{
|
| 1010 |
|
|
glCallList(Display_lists[i][which]);
|
| 1011 |
|
|
}
|
| 1012 |
|
|
}
|
| 1013 |
|
|
else
|
| 1014 |
|
|
if(QT_IS_FLAG(qt))
|
| 1015 |
|
|
{
|
| 1016 |
|
|
i = ((i - level_i)<< 2) + level_i + leaf_cnt;
|
| 1017 |
|
|
level_i += leaf_cnt;
|
| 1018 |
|
|
leaf_cnt <<= 2;
|
| 1019 |
|
|
for(j=0; j < 4; j++)
|
| 1020 |
|
|
smRender_qtree_dl(sm,QT_NTH_CHILD(qt,j),vp,wp,rgb,
|
| 1021 |
|
|
i+j,level_i,level+1,max_level,leaf_cnt,which);
|
| 1022 |
|
|
}
|
| 1023 |
|
|
|
| 1024 |
|
|
}
|
| 1025 |
|
|
|
| 1026 |
|
|
/*
|
| 1027 |
|
|
* smRender_qtree(sm,qt,vp,wp,rgb,which,cull) : Render the tris stored in qtree
|
| 1028 |
|
|
* SM *sm; : mesh
|
| 1029 |
|
|
* QUADTREE qt; : quadtree base node
|
| 1030 |
|
|
* FVECT vp; : current viewpoint
|
| 1031 |
gwlarson |
3.15 |
* SFLOAT (*wp)[3] : array of sample points
|
| 1032 |
gwlarson |
3.14 |
* BYTE (*rgb)[3] : array of RGB values for samples
|
| 1033 |
|
|
* int which; : flag indicates whether to render fg or bg tris
|
| 1034 |
|
|
* int cull; : if true, only traverse active (flagged) nodes
|
| 1035 |
|
|
*
|
| 1036 |
|
|
*/
|
| 1037 |
|
|
smRender_qtree(sm,qt,vp,wp,rgb,which,cull)
|
| 1038 |
|
|
SM *sm;
|
| 1039 |
|
|
QUADTREE qt;
|
| 1040 |
|
|
FVECT vp;
|
| 1041 |
gwlarson |
3.15 |
SFLOAT (*wp)[3];
|
| 1042 |
gwlarson |
3.14 |
BYTE (*rgb)[3];
|
| 1043 |
|
|
int which,cull;
|
| 1044 |
|
|
{
|
| 1045 |
|
|
int i;
|
| 1046 |
|
|
|
| 1047 |
|
|
if(QT_IS_EMPTY(qt))
|
| 1048 |
|
|
return;
|
| 1049 |
|
|
|
| 1050 |
|
|
if(QT_IS_LEAF(qt))
|
| 1051 |
|
|
{
|
| 1052 |
gwlarson |
3.15 |
TRI *t,*tri;
|
| 1053 |
greg |
3.16 |
S_ID *optr,s_id,v0_id,v1_id,v2_id;
|
| 1054 |
|
|
int bg0,bg1,bg2,t_id;
|
| 1055 |
gwlarson |
3.14 |
|
| 1056 |
|
|
if(cull && !QT_LEAF_IS_FLAG(qt))
|
| 1057 |
|
|
return;
|
| 1058 |
|
|
|
| 1059 |
|
|
optr = qtqueryset(qt);
|
| 1060 |
gwlarson |
3.15 |
for (i = QT_SET_CNT(optr);i > 0; i--)
|
| 1061 |
gwlarson |
3.14 |
{
|
| 1062 |
gwlarson |
3.15 |
s_id = QT_SET_NEXT_ELEM(optr);
|
| 1063 |
|
|
t_id = SM_NTH_VERT(smMesh,s_id);
|
| 1064 |
|
|
tri = t = SM_NTH_TRI(smMesh,t_id);
|
| 1065 |
|
|
do
|
| 1066 |
gwlarson |
3.14 |
{
|
| 1067 |
gwlarson |
3.15 |
if((!cull || SM_IS_NTH_T_ACTIVE(sm,t_id)) && !SM_IS_NTH_T_NEW(sm,t_id))
|
| 1068 |
|
|
{
|
| 1069 |
|
|
bg0 = SM_IS_NTH_T_BG(sm,t_id);
|
| 1070 |
|
|
if((which == SM_RENDER_FG && !bg0) || (which== SM_RENDER_BG && bg0))
|
| 1071 |
|
|
{
|
| 1072 |
|
|
v0_id = T_NTH_V(t,0);
|
| 1073 |
|
|
v1_id = T_NTH_V(t,1);
|
| 1074 |
|
|
v2_id = T_NTH_V(t,2);
|
| 1075 |
|
|
if(bg0)
|
| 1076 |
|
|
{
|
| 1077 |
|
|
bg0 = SM_DIR_ID(sm,v0_id)?DIR:SM_BASE_ID(sm,v0_id)?BASE:0;
|
| 1078 |
|
|
bg1 = SM_DIR_ID(sm,v1_id)?DIR:SM_BASE_ID(sm,v1_id)?BASE:0;
|
| 1079 |
|
|
bg2 = SM_DIR_ID(sm,v2_id)?DIR:SM_BASE_ID(sm,v2_id)?BASE:0;
|
| 1080 |
|
|
SM_SET_NTH_T_NEW(sm,t_id);
|
| 1081 |
|
|
if(bg0==DIR && bg1==DIR && bg2==DIR)
|
| 1082 |
|
|
render_tri(wp[v0_id],wp[v1_id],wp[v2_id],rgb[v0_id],rgb[v1_id],
|
| 1083 |
|
|
rgb[v2_id])
|
| 1084 |
|
|
else
|
| 1085 |
|
|
render_mixed_tri(wp[v0_id],wp[v1_id],wp[v2_id],rgb[v0_id],
|
| 1086 |
|
|
rgb[v1_id],rgb[v2_id],vp,SM_VIEW_CENTER(sm),bg0,bg1,bg2);
|
| 1087 |
|
|
}
|
| 1088 |
|
|
else
|
| 1089 |
|
|
{
|
| 1090 |
|
|
SM_SET_NTH_T_NEW(sm,t_id);
|
| 1091 |
|
|
bg0 = SM_BASE_ID(sm,v0_id);
|
| 1092 |
|
|
bg1 = SM_BASE_ID(sm,v1_id);
|
| 1093 |
|
|
bg2 = SM_BASE_ID(sm,v2_id);
|
| 1094 |
|
|
if(bg0 || bg1 || bg2)
|
| 1095 |
|
|
render_base_tri(wp[v0_id],wp[v1_id],wp[v2_id],rgb[v0_id],
|
| 1096 |
|
|
rgb[v1_id],rgb[v2_id],SM_VIEW_CENTER(sm),bg0,bg1,bg2);
|
| 1097 |
|
|
else
|
| 1098 |
|
|
render_tri(wp[v0_id],wp[v1_id],wp[v2_id],rgb[v0_id],rgb[v1_id],
|
| 1099 |
|
|
rgb[v2_id])
|
| 1100 |
|
|
}
|
| 1101 |
|
|
}
|
| 1102 |
|
|
}
|
| 1103 |
|
|
t_id = smTri_next_ccw_nbr(smMesh,t,s_id);
|
| 1104 |
|
|
t = SM_NTH_TRI(smMesh,t_id);
|
| 1105 |
|
|
}while(t!=tri);
|
| 1106 |
gwlarson |
3.14 |
}
|
| 1107 |
|
|
}
|
| 1108 |
|
|
else
|
| 1109 |
|
|
if(!cull || QT_IS_FLAG(qt))
|
| 1110 |
|
|
for(i=0; i < 4; i++)
|
| 1111 |
|
|
smRender_qtree(sm,QT_NTH_CHILD(qt,i),vp,wp,rgb,which,cull);
|
| 1112 |
|
|
}
|
| 1113 |
|
|
|
| 1114 |
gwlarson |
3.15 |
|
| 1115 |
gwlarson |
3.14 |
/*
|
| 1116 |
|
|
* smRender_mesh(sm,view,cull) : Render mesh Triangles
|
| 1117 |
|
|
* SM *sm; : mesh
|
| 1118 |
|
|
* VIEW *view; : current view
|
| 1119 |
|
|
* int cull; : cull Flag
|
| 1120 |
|
|
*
|
| 1121 |
|
|
* If cull is TRUE, first mark tris in current
|
| 1122 |
|
|
* frustum and only render them. Normally, cull will be FALSE only if
|
| 1123 |
|
|
* it is known that all tris lie in frustum, e.g. after a rebuild
|
| 1124 |
|
|
*
|
| 1125 |
|
|
*/
|
| 1126 |
|
|
smRender_mesh(sm,view,cull)
|
| 1127 |
|
|
SM *sm;
|
| 1128 |
|
|
VIEW *view;
|
| 1129 |
|
|
int cull;
|
| 1130 |
|
|
{
|
| 1131 |
gwlarson |
3.15 |
SFLOAT (*wp)[3];
|
| 1132 |
gwlarson |
3.14 |
BYTE (*rgb)[3];
|
| 1133 |
|
|
int i;
|
| 1134 |
|
|
STREE *st= SM_LOCATOR(sm);
|
| 1135 |
|
|
|
| 1136 |
|
|
wp = SM_WP(sm);
|
| 1137 |
|
|
rgb =SM_RGB(sm);
|
| 1138 |
|
|
|
| 1139 |
|
|
smClear_flags(sm,T_NEW_FLAG);
|
| 1140 |
|
|
|
| 1141 |
|
|
if(cull)
|
| 1142 |
|
|
smCull(sm,view,SM_ALL_LEVELS);
|
| 1143 |
|
|
|
| 1144 |
|
|
glPushAttrib(GL_DEPTH_BUFFER_BIT);
|
| 1145 |
|
|
glDisable(GL_DEPTH_TEST);
|
| 1146 |
|
|
|
| 1147 |
|
|
glMatrixMode(GL_MODELVIEW);
|
| 1148 |
|
|
glPushMatrix();
|
| 1149 |
|
|
/* move relative to the new view */
|
| 1150 |
|
|
glTranslated(view->vp[0],view->vp[1],view->vp[2]);
|
| 1151 |
|
|
|
| 1152 |
|
|
/* The points are a distance of 1 away from the origin: if necessary
|
| 1153 |
|
|
scale so that they fit in frustum and are therefore not clipped away
|
| 1154 |
|
|
*/
|
| 1155 |
|
|
if(dev_zmin >= 0.99)
|
| 1156 |
|
|
{
|
| 1157 |
|
|
double d;
|
| 1158 |
|
|
|
| 1159 |
|
|
d = (dev_zmin+dev_zmax)/2.0;
|
| 1160 |
|
|
glScaled(d,d,d);
|
| 1161 |
|
|
}
|
| 1162 |
|
|
/* move points to unit sphere at origin */
|
| 1163 |
|
|
glTranslated(-SM_VIEW_CENTER(sm)[0],-SM_VIEW_CENTER(sm)[1],
|
| 1164 |
|
|
-SM_VIEW_CENTER(sm)[2]);
|
| 1165 |
|
|
|
| 1166 |
|
|
glBegin(GL_TRIANGLES);
|
| 1167 |
|
|
for(i=0; i < ST_NUM_ROOT_NODES; i++)
|
| 1168 |
|
|
smRender_qtree(sm,ST_ROOT_QT(st,i),view->vp,wp,rgb,SM_RENDER_BG,cull);
|
| 1169 |
gwlarson |
3.1 |
glEnd();
|
| 1170 |
|
|
|
| 1171 |
gwlarson |
3.14 |
glPopMatrix();
|
| 1172 |
|
|
|
| 1173 |
|
|
glEnable(GL_DEPTH_TEST);
|
| 1174 |
|
|
|
| 1175 |
|
|
glBegin(GL_TRIANGLES);
|
| 1176 |
|
|
for(i=0; i < ST_NUM_ROOT_NODES; i++)
|
| 1177 |
|
|
smRender_qtree(sm,ST_ROOT_QT(st,i),view->vp,wp,rgb,SM_RENDER_FG,cull);
|
| 1178 |
|
|
glEnd();
|
| 1179 |
|
|
|
| 1180 |
gwlarson |
3.1 |
glPopAttrib();
|
| 1181 |
|
|
}
|
| 1182 |
|
|
|
| 1183 |
gwlarson |
3.14 |
/*
|
| 1184 |
|
|
* smRender_mesh_dl(sm,view) : Render stree utilizing display lists
|
| 1185 |
|
|
* SM *sm; : mesh
|
| 1186 |
|
|
* VIEW *view; : current view
|
| 1187 |
|
|
*/
|
| 1188 |
|
|
smRender_mesh_dl(sm,view)
|
| 1189 |
|
|
SM *sm;
|
| 1190 |
|
|
VIEW *view;
|
| 1191 |
|
|
{
|
| 1192 |
gwlarson |
3.15 |
SFLOAT (*wp)[3];
|
| 1193 |
gwlarson |
3.14 |
BYTE (*rgb)[3];
|
| 1194 |
|
|
STREE *st;
|
| 1195 |
|
|
int i;
|
| 1196 |
|
|
|
| 1197 |
|
|
if(SM_DL_LEVELS == 0)
|
| 1198 |
|
|
{
|
| 1199 |
|
|
if(!Display_lists[0][0])
|
| 1200 |
|
|
{
|
| 1201 |
|
|
Display_lists[0][0] = 1;
|
| 1202 |
|
|
glNewList(Display_lists[0][0],GL_COMPILE_AND_EXECUTE);
|
| 1203 |
|
|
smRender_mesh(sm,view,FALSE);
|
| 1204 |
|
|
glEndList();
|
| 1205 |
|
|
}
|
| 1206 |
|
|
else
|
| 1207 |
|
|
glCallList(Display_lists[0][0]);
|
| 1208 |
|
|
|
| 1209 |
|
|
return;
|
| 1210 |
|
|
}
|
| 1211 |
gwlarson |
3.15 |
smClear_flags(sm,T_NEW_FLAG);
|
| 1212 |
|
|
|
| 1213 |
gwlarson |
3.14 |
smCull(sm,view,SM_DL_LEVELS);
|
| 1214 |
|
|
|
| 1215 |
|
|
st = SM_LOCATOR(sm);
|
| 1216 |
|
|
|
| 1217 |
|
|
wp = SM_WP(sm);
|
| 1218 |
|
|
rgb =SM_RGB(sm);
|
| 1219 |
|
|
|
| 1220 |
|
|
/* For all active quadtree nodes- first render bg tris, then fg */
|
| 1221 |
|
|
/* If display list exists, use otherwise create/display list */
|
| 1222 |
|
|
glPushAttrib(GL_DEPTH_BUFFER_BIT);
|
| 1223 |
|
|
glDisable(GL_DEPTH_TEST);
|
| 1224 |
|
|
|
| 1225 |
|
|
glMatrixMode(GL_MODELVIEW);
|
| 1226 |
|
|
glPushMatrix();
|
| 1227 |
|
|
|
| 1228 |
|
|
/* move relative to the new view */
|
| 1229 |
|
|
glTranslated(view->vp[0],view->vp[1],view->vp[2]);
|
| 1230 |
|
|
|
| 1231 |
|
|
/* The points are a distance of 1 away from the origin: if necessary
|
| 1232 |
|
|
scale so that they fit in frustum and are therefore not clipped away
|
| 1233 |
|
|
*/
|
| 1234 |
|
|
if(dev_zmin >= 0.99)
|
| 1235 |
|
|
{
|
| 1236 |
|
|
double d;
|
| 1237 |
|
|
d = (dev_zmin+dev_zmax)/2.0;
|
| 1238 |
|
|
glScaled(d,d,d);
|
| 1239 |
|
|
}
|
| 1240 |
|
|
/* move points to unit sphere at origin */
|
| 1241 |
|
|
glTranslated(-SM_VIEW_CENTER(sm)[0],-SM_VIEW_CENTER(sm)[1],
|
| 1242 |
|
|
-SM_VIEW_CENTER(sm)[2]);
|
| 1243 |
|
|
for(i=0; i < ST_NUM_ROOT_NODES; i++)
|
| 1244 |
|
|
smRender_qtree_dl(sm,ST_ROOT_QT(st,i),view->vp,wp,rgb,i,0,1,
|
| 1245 |
|
|
SM_DL_LEVELS,8,SM_RENDER_BG);
|
| 1246 |
|
|
glPopMatrix();
|
| 1247 |
|
|
|
| 1248 |
|
|
glEnable(GL_DEPTH_TEST);
|
| 1249 |
|
|
for(i=0; i < ST_NUM_ROOT_NODES; i++)
|
| 1250 |
|
|
smRender_qtree_dl(sm,ST_ROOT_QT(st,i),view->vp,wp,rgb,i,0,1,
|
| 1251 |
|
|
SM_DL_LEVELS,8,SM_RENDER_FG);
|
| 1252 |
|
|
glPopAttrib();
|
| 1253 |
|
|
}
|
| 1254 |
|
|
|
| 1255 |
|
|
|
| 1256 |
|
|
|
| 1257 |
gwlarson |
3.1 |
/*
|
| 1258 |
gwlarson |
3.14 |
* smRender_tris(sm,view,render_flag) : Render all of the mesh triangles
|
| 1259 |
|
|
* SM *sm : current geometry
|
| 1260 |
|
|
* VIEW *view : current view
|
| 1261 |
|
|
* int render_flag : if render_flag & SM_RENDER_CULL: do culling first
|
| 1262 |
|
|
*
|
| 1263 |
|
|
* Renders mesh by traversing triangle list and drawing all active tris-
|
| 1264 |
|
|
* background tris first, then foreground and mixed tris
|
| 1265 |
|
|
*/
|
| 1266 |
|
|
smRender_tris(sm,view,render_flag)
|
| 1267 |
|
|
SM *sm;
|
| 1268 |
|
|
VIEW *view;
|
| 1269 |
|
|
int render_flag;
|
| 1270 |
|
|
{
|
| 1271 |
greg |
3.17 |
int32 *active_flag,*bg_flag;
|
| 1272 |
gwlarson |
3.15 |
SFLOAT (*wp)[3];
|
| 1273 |
gwlarson |
3.14 |
BYTE (*rgb)[3];
|
| 1274 |
|
|
|
| 1275 |
|
|
wp = SM_WP(sm);
|
| 1276 |
gwlarson |
3.15 |
rgb = SM_RGB(sm);
|
| 1277 |
gwlarson |
3.14 |
active_flag = SM_NTH_FLAGS(sm,T_ACTIVE_FLAG);
|
| 1278 |
|
|
bg_flag = SM_NTH_FLAGS(sm,T_BG_FLAG);
|
| 1279 |
|
|
|
| 1280 |
|
|
if(render_flag & SM_RENDER_CULL)
|
| 1281 |
|
|
smCull(sm,view,SM_ALL_LEVELS);
|
| 1282 |
|
|
|
| 1283 |
|
|
/* Render triangles made up of points at infinity by turning off
|
| 1284 |
|
|
depth-buffering and projecting the points onto a sphere around the view*/
|
| 1285 |
|
|
glPushAttrib(GL_DEPTH_BUFFER_BIT);
|
| 1286 |
|
|
glDisable(GL_DEPTH_TEST);
|
| 1287 |
|
|
smRender_bg_tris(sm,view->vp,active_flag,bg_flag,wp,rgb);
|
| 1288 |
|
|
|
| 1289 |
|
|
/* Render triangles containing world-space points */
|
| 1290 |
|
|
glEnable(GL_DEPTH_TEST);
|
| 1291 |
|
|
smRender_fg_tris(sm,view->vp,active_flag,bg_flag,wp,rgb);
|
| 1292 |
|
|
|
| 1293 |
|
|
glPopAttrib();
|
| 1294 |
|
|
|
| 1295 |
|
|
}
|
| 1296 |
|
|
|
| 1297 |
|
|
/* Clear all of the display lists */
|
| 1298 |
|
|
clear_display_lists()
|
| 1299 |
|
|
{
|
| 1300 |
|
|
int i;
|
| 1301 |
|
|
for(i=0; i< SM_DL_LISTS; i++)
|
| 1302 |
|
|
{
|
| 1303 |
|
|
if(Display_lists[i][0])
|
| 1304 |
|
|
{ /* Clear the foreground display list */
|
| 1305 |
|
|
glDeleteLists(Display_lists[i][0],1);
|
| 1306 |
|
|
Display_lists[i][0] = 0;
|
| 1307 |
|
|
}
|
| 1308 |
|
|
if(Display_lists[i][1])
|
| 1309 |
|
|
{ /* Clear the background display list */
|
| 1310 |
|
|
glDeleteLists(Display_lists[i][1],1);
|
| 1311 |
|
|
Display_lists[i][1] = 0;
|
| 1312 |
|
|
}
|
| 1313 |
|
|
}
|
| 1314 |
|
|
}
|
| 1315 |
|
|
|
| 1316 |
|
|
/*
|
| 1317 |
|
|
* qtClear_dl(qt,i,level_i,level,max_level,leaf_cnt) :clear display lists
|
| 1318 |
|
|
* QUADTREE *qt; : Quadtree node
|
| 1319 |
|
|
* int i; : index into list of display lists for this node
|
| 1320 |
|
|
* int level_i; : index for first node at this level
|
| 1321 |
|
|
* int level,max_level; : current level, maximum level to descend
|
| 1322 |
|
|
* int leaf_cnt; : number of leaves at this level
|
| 1323 |
|
|
*
|
| 1324 |
|
|
* For each node under this node that has its flag set: delete all
|
| 1325 |
|
|
* existing display lists. Display lists are stored in an array indexed as
|
| 1326 |
|
|
* if the quadtree was traversed in a breadth first order (indices 0-7 are
|
| 1327 |
|
|
* the 8 quadtree roots, indices 8-11 the first level children of root 0,
|
| 1328 |
|
|
* indices 12-15 the children of root 1, etc). It is assumes that the display
|
| 1329 |
|
|
* lists will only be stored for a small number of levels: if this is not
|
| 1330 |
|
|
* true, a hashing scheme would work better for storing/retrieving the
|
| 1331 |
|
|
* display lists
|
| 1332 |
|
|
*/
|
| 1333 |
|
|
qtClear_dl(qt,i,level_i,level,max_level,leaf_cnt)
|
| 1334 |
|
|
QUADTREE qt;
|
| 1335 |
|
|
int i,level_i,level,max_level,leaf_cnt;
|
| 1336 |
|
|
{
|
| 1337 |
|
|
int j;
|
| 1338 |
|
|
|
| 1339 |
|
|
if(QT_IS_EMPTY(qt))
|
| 1340 |
|
|
return;
|
| 1341 |
|
|
if(QT_IS_LEAF(qt) || level== max_level)
|
| 1342 |
|
|
{
|
| 1343 |
|
|
if(QT_IS_LEAF(qt))
|
| 1344 |
|
|
{
|
| 1345 |
|
|
if(!QT_LEAF_IS_FLAG(qt))
|
| 1346 |
|
|
return;
|
| 1347 |
|
|
}
|
| 1348 |
|
|
else
|
| 1349 |
|
|
if(!QT_IS_FLAG(qt))
|
| 1350 |
|
|
return;
|
| 1351 |
|
|
if(Display_lists[i][0])
|
| 1352 |
|
|
{
|
| 1353 |
|
|
glDeleteLists(Display_lists[i][0],1);
|
| 1354 |
|
|
Display_lists[i][0] = 0;
|
| 1355 |
|
|
}
|
| 1356 |
|
|
if(Display_lists[i][1])
|
| 1357 |
|
|
{
|
| 1358 |
|
|
glDeleteLists(Display_lists[i][1],1);
|
| 1359 |
|
|
Display_lists[i][1] = 0;
|
| 1360 |
|
|
}
|
| 1361 |
|
|
}
|
| 1362 |
|
|
else
|
| 1363 |
|
|
if(QT_IS_FLAG(qt))
|
| 1364 |
|
|
{
|
| 1365 |
|
|
/* Calculate the index for the first child given the values
|
| 1366 |
|
|
of the parent at the current level
|
| 1367 |
|
|
*/
|
| 1368 |
|
|
i = ((i - level_i)<< 2) + level_i + leaf_cnt;
|
| 1369 |
|
|
level_i += leaf_cnt;
|
| 1370 |
|
|
leaf_cnt <<= 2;
|
| 1371 |
|
|
for(j=0; j < 4; j++)
|
| 1372 |
|
|
qtClear_dl(QT_NTH_CHILD(qt,j),i+j,level_i,level+1,max_level,
|
| 1373 |
|
|
leaf_cnt);
|
| 1374 |
|
|
}
|
| 1375 |
|
|
}
|
| 1376 |
|
|
|
| 1377 |
|
|
/*
|
| 1378 |
|
|
* smInvalidate_view(sm,view) : Invalidate rendering representation for view
|
| 1379 |
|
|
* SM *sm; : mesh
|
| 1380 |
|
|
* VIEW *view; : current view
|
| 1381 |
|
|
*
|
| 1382 |
|
|
* Delete the existing display lists for geometry in the current
|
| 1383 |
|
|
* view frustum: Called when the geometry in the frustum has been changed
|
| 1384 |
|
|
*/
|
| 1385 |
|
|
smInvalidate_view(sm,view)
|
| 1386 |
|
|
SM *sm;
|
| 1387 |
|
|
VIEW *view;
|
| 1388 |
|
|
{
|
| 1389 |
|
|
int i;
|
| 1390 |
|
|
|
| 1391 |
|
|
if(SM_DL_LEVELS == 0)
|
| 1392 |
|
|
{
|
| 1393 |
|
|
if(Display_lists[0][0])
|
| 1394 |
|
|
{
|
| 1395 |
|
|
glDeleteLists(Display_lists[0][0],1);
|
| 1396 |
|
|
Display_lists[0][0] = 0;
|
| 1397 |
|
|
}
|
| 1398 |
|
|
return;
|
| 1399 |
|
|
}
|
| 1400 |
|
|
/* Mark qtree nodes/tris in frustum */
|
| 1401 |
|
|
smCull(sm,view,SM_DL_LEVELS);
|
| 1402 |
|
|
|
| 1403 |
|
|
/* Invalidate display_lists in marked qtree nodes */
|
| 1404 |
|
|
for(i=0; i < ST_NUM_ROOT_NODES; i++)
|
| 1405 |
|
|
qtClear_dl(ST_ROOT_QT(SM_LOCATOR(sm),i),i,0,1,SM_DL_LEVELS,8);
|
| 1406 |
|
|
|
| 1407 |
|
|
}
|
| 1408 |
|
|
|
| 1409 |
|
|
|
| 1410 |
|
|
/*
|
| 1411 |
|
|
* smRender(sm,view, qual): render OpenGL output geometry
|
| 1412 |
|
|
* SM *sm; : current mesh representation
|
| 1413 |
|
|
* VIEW *view; : desired view
|
| 1414 |
|
|
* int qual; : quality level (percentage on linear time scale)
|
| 1415 |
|
|
*
|
| 1416 |
|
|
* Render the current mesh:
|
| 1417 |
|
|
* recompute tone mapping if full redraw and specified:
|
| 1418 |
|
|
* if moving (i.e. qual < MAXQUALITY)
|
| 1419 |
|
|
* render the cached display lists, if quality drops
|
| 1420 |
|
|
* below threshold, render approximation instead
|
| 1421 |
|
|
* if stationary
|
| 1422 |
|
|
* render mesh geometry without display lists, unless up-to-date
|
| 1423 |
|
|
* display lists already exist.
|
| 1424 |
|
|
*/
|
| 1425 |
|
|
smRender(sm,view,qual)
|
| 1426 |
|
|
SM *sm;
|
| 1427 |
|
|
VIEW *view;
|
| 1428 |
|
|
int qual;
|
| 1429 |
|
|
{
|
| 1430 |
|
|
/* Unless quality > MAXQUALITY, render using display lists */
|
| 1431 |
|
|
if(qual <= MAXQUALITY)
|
| 1432 |
|
|
{
|
| 1433 |
|
|
/* If quality above threshold: render mesh*/
|
| 1434 |
gwlarson |
3.15 |
if(qual > (MAXQUALITY*2/4) )
|
| 1435 |
gwlarson |
3.14 |
/* render stree using display lists */
|
| 1436 |
|
|
smRender_mesh_dl(sm,view);
|
| 1437 |
|
|
else
|
| 1438 |
gwlarson |
3.15 |
{
|
| 1439 |
gwlarson |
3.14 |
/* If quality below threshold, use approximate rendering */
|
| 1440 |
|
|
smRender_approx(sm,qual,view);
|
| 1441 |
gwlarson |
3.15 |
}
|
| 1442 |
gwlarson |
3.14 |
}
|
| 1443 |
|
|
else
|
| 1444 |
gwlarson |
3.15 |
{
|
| 1445 |
|
|
/* render stree without display lists */
|
| 1446 |
gwlarson |
3.14 |
smRender_mesh(sm,view,TRUE);
|
| 1447 |
gwlarson |
3.15 |
}
|
| 1448 |
gwlarson |
3.14 |
}
|
| 1449 |
|
|
|
| 1450 |
|
|
|
| 1451 |
|
|
/*
|
| 1452 |
|
|
* smUpdate(view, qual) : update OpenGL output geometry
|
| 1453 |
gwlarson |
3.3 |
* VIEW *view; : desired view
|
| 1454 |
gwlarson |
3.1 |
* int qual; : quality level (percentage on linear time scale)
|
| 1455 |
|
|
*
|
| 1456 |
|
|
* Draw new geometric representation using OpenGL calls. Assume that the
|
| 1457 |
|
|
* view has already been set up and the correct frame buffer has been
|
| 1458 |
|
|
* selected for drawing. The quality level is on a linear scale, where 100%
|
| 1459 |
|
|
* is full (final) quality. It is not necessary to redraw geometry that has
|
| 1460 |
gwlarson |
3.14 |
* been output since the last call to smClean().(The last view drawn will
|
| 1461 |
gwlarson |
3.3 |
* be view==&odev.v each time.)
|
| 1462 |
gwlarson |
3.1 |
*/
|
| 1463 |
gwlarson |
3.3 |
smUpdate(view,qual)
|
| 1464 |
|
|
VIEW *view;
|
| 1465 |
gwlarson |
3.1 |
int qual;
|
| 1466 |
|
|
{
|
| 1467 |
greg |
3.16 |
|
| 1468 |
gwlarson |
3.14 |
/* Is there anything to render? */
|
| 1469 |
|
|
if(!smMesh || SM_NUM_TRI(smMesh)<=0)
|
| 1470 |
|
|
return;
|
| 1471 |
greg |
3.16 |
|
| 1472 |
gwlarson |
3.14 |
/* Is viewer MOVING?*/
|
| 1473 |
|
|
if(qual < MAXQUALITY)
|
| 1474 |
|
|
{
|
| 1475 |
gwlarson |
3.15 |
if(smIncremental)
|
| 1476 |
|
|
smUpdate_tm(smMesh);
|
| 1477 |
greg |
3.16 |
|
| 1478 |
gwlarson |
3.14 |
/* Render mesh using display lists */
|
| 1479 |
|
|
smRender(smMesh,view,qual);
|
| 1480 |
gwlarson |
3.13 |
return;
|
| 1481 |
gwlarson |
3.14 |
}
|
| 1482 |
|
|
/* Viewer is STATIONARY */
|
| 1483 |
|
|
/* Has view moved epsilon from canonical view? (epsilon= percentage
|
| 1484 |
|
|
(SM_VIEW_FRAC) of running average of the distance of the sample points
|
| 1485 |
|
|
from the canonical view */
|
| 1486 |
|
|
if(DIST(view->vp,SM_VIEW_CENTER(smMesh)) > SM_ALLOWED_VIEW_CHANGE(smMesh))
|
| 1487 |
gwlarson |
3.1 |
{
|
| 1488 |
gwlarson |
3.14 |
/* Must rebuild mesh with current view as new canonical view */
|
| 1489 |
gwlarson |
3.15 |
smRebuild(smMesh,view);
|
| 1490 |
gwlarson |
3.14 |
/* Existing display lists and tonemapping are no longer valid */
|
| 1491 |
|
|
clear_display_lists();
|
| 1492 |
gwlarson |
3.15 |
smCompute_mapping = FALSE;
|
| 1493 |
|
|
smUpdate_tm(smMesh);
|
| 1494 |
gwlarson |
3.14 |
/* Render all the triangles in the new mesh */
|
| 1495 |
|
|
smRender(smMesh,view,qual+1);
|
| 1496 |
gwlarson |
3.1 |
}
|
| 1497 |
gwlarson |
3.14 |
else
|
| 1498 |
|
|
/* Has a complete redraw been requested ?*/
|
| 1499 |
|
|
if(smClean_notify)
|
| 1500 |
gwlarson |
3.3 |
{
|
| 1501 |
gwlarson |
3.15 |
if(smIncremental)
|
| 1502 |
|
|
smUpdate_tm(smMesh);
|
| 1503 |
gwlarson |
3.14 |
smIncremental = FALSE;
|
| 1504 |
|
|
smRender(smMesh,view,qual);
|
| 1505 |
gwlarson |
3.3 |
}
|
| 1506 |
|
|
else
|
| 1507 |
gwlarson |
3.14 |
{
|
| 1508 |
gwlarson |
3.15 |
smUpdate_tm(smMesh);
|
| 1509 |
gwlarson |
3.14 |
/* If number of new triangles relatively small: do incremental update */
|
| 1510 |
gwlarson |
3.15 |
/* Mark Existing display lists in frustum invalid */
|
| 1511 |
|
|
if(!smIncremental)
|
| 1512 |
|
|
{
|
| 1513 |
|
|
smInvalidate_view(smMesh,view);
|
| 1514 |
|
|
smIncremental = TRUE;
|
| 1515 |
|
|
}
|
| 1516 |
|
|
smRender_inc(smMesh,view->vp);
|
| 1517 |
gwlarson |
3.1 |
}
|
| 1518 |
gwlarson |
3.14 |
/* This is our final update iff qual==MAXQUALITY and view==&odev.v */
|
| 1519 |
|
|
if( (qual >= MAXQUALITY) && (view == &(odev.v)))
|
| 1520 |
gwlarson |
3.3 |
{
|
| 1521 |
gwlarson |
3.14 |
/* reset rendering flags */
|
| 1522 |
gwlarson |
3.3 |
smClean_notify = FALSE;
|
| 1523 |
gwlarson |
3.15 |
if(smIncremental)
|
| 1524 |
|
|
smClear_flags(smMesh,T_NEW_FLAG);
|
| 1525 |
gwlarson |
3.5 |
qtCache_init(0);
|
| 1526 |
gwlarson |
3.3 |
}
|
| 1527 |
|
|
|
| 1528 |
gwlarson |
3.1 |
}
|
| 1529 |
greg |
3.16 |
|
| 1530 |
gwlarson |
3.15 |
|
| 1531 |
|
|
|
| 1532 |
|
|
|
| 1533 |
|
|
|
| 1534 |
|
|
|
| 1535 |
|
|
|