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root/radiance/ray/src/hd/sm_geom.h
Revision: 3.12
Committed: Sat Feb 22 02:07:25 2003 UTC (21 years, 2 months ago) by greg
Content type: text/plain
Branch: MAIN
CVS Tags: rad3R5
Changes since 3.11: +23 -48 lines
Log Message:
Changes and check-in for 3.5 release
Includes new source files and modifications not recorded for many years
See ray/doc/notes/ReleaseNotes for notes between 3.1 and 3.5 release

File Contents

# Content
1 /* RCSid: $Id$ */
2 /*
3 * sm_geom.h
4 */
5
6 /* Assumes included after standard.h */
7
8 #include <values.h>
9
10 #ifdef SMLFLT
11 #define EQUALITY_EPS 1e-6
12 #else
13 #define EQUALITY_EPS 1e-10
14 #endif
15
16 #define F_TINY 1e-10
17 #define FZERO(x) ((x) < F_TINY && (x) > -F_TINY)
18 #define FEQUAL(a,b) FZERO((a) - (b))
19
20 #define ZERO(x) ((x) < FTINY && (x) > -FTINY)
21 #define EQUAL(a,b) ZERO((a) - (b))
22
23 #ifndef TRUE
24 #define TRUE 1
25 #define FALSE 0
26 #endif
27
28 typedef struct _FPEQ {
29 FVECT n;
30 double d;
31 char x,y,z;
32 }FPEQ;
33
34 #define FP_N(f) ((f).n)
35 #define FP_D(f) ((f).d)
36 #define FP_X(f) ((f).x)
37 #define FP_Y(f) ((f).y)
38 #define FP_Z(f) ((f).z)
39
40 typedef long BCOORD;
41 typedef long BDIR;
42
43 #define BITS_BCOORD (BITS(long)-2)
44 #define SHIFT_MAXBCOORD (BITS_BCOORD-1)
45 #define MAXBCOORD ((1L << BITS_BCOORD)-1)
46 #define MAXBCOORD2 (MAXBCOORD>>1)
47 #define MAXBCOORD4 (MAXBCOORD2>>1)
48
49 #define M_2_3_PI PI*2/3
50
51 #ifndef INVALID
52 #define INVALID -1
53 #endif
54 #define IADDV3(v,a) ((v)[0] += (a)[0],(v)[1] += (a)[1],(v)[2] += (a)[2])
55 #define ISUBV3(v,a) ((v)[0] -= (a)[0],(v)[1] -= (a)[1],(v)[2] -= (a)[2])
56 #define ISCALEV3(v,a) ((v)[0] *= (a),(v)[1] *= (a),(v)[2] *= (a))
57 #define IDIVV3(v,a) ((v)[0] /= (a),(v)[1] /= (a),(v)[2] /= (a))
58
59
60 #define ADDV3(v,a,b) ((v)[0] = (a)[0]+(b)[0],(v)[1] = (a)[1]+(b)[1],\
61 (v)[2] = (a)[2]+(b)[2])
62 #define SUBV3(v,a,b) ((v)[0] = (a)[0]-(b)[0],(v)[1] = (a)[1]-(b)[1],\
63 (v)[2] = (a)[2]-(b)[2])
64 #define SUMV3(v,a,b,s) ((v)[0] = (a)[0]+(s)*(b)[0],(v)[1]=(a)[1]+(s)*(b)[1],\
65 (v)[2] = (a)[2]+(s)*(b)[2])
66 #define SCALEV3(v,a,s) ((v)[0]=(a)[0]*(s),(v)[1]=(a)[1]*(s),(v)[2]=(a)[2]*(s))
67 #define ZERO_VEC3(v) (ZERO(v[0]) && ZERO(v[1]) && ZERO(v[2]) )
68 #define EQUAL_VEC3(a,b) (FEQUAL(a[0],b[0])&&FEQUAL(a[1],b[1])&&FEQUAL(a[2],b[2]))
69 #define OPP_EQUAL_VEC3(a,b) (EQUAL(a[0],-b[0])&&EQUAL(a[1],-b[1])&&EQUAL(a[2],-b[2]))
70 #define FZERO_VEC3(v) (FZERO(v[0]) && FZERO(v[1]) && FZERO(v[2]) )
71 #define FEQUAL_VEC3(a,b) (FEQUAL(a[0],b[0])&&FEQUAL(a[1],b[1])&&FEQUAL(a[2],b[2]))
72 #define NEGATE_VEC3(v) ((v)[0] *= -1.0,(v)[1] *= -1.0,(v)[2] *= -1.0)
73 #define COPY_VEC2(v1,v2) ((v1)[0]=(v2)[0],(v1)[1]=(v2)[1])
74 #define DIST(a,b) (sqrt(((a)[0]-(b)[0])*((a)[0]-(b)[0]) + \
75 ((a)[1]-(b)[1])*((a)[1]-(b)[1]) + \
76 ((a)[2]-(b)[2])*((a)[2]-(b)[2])))
77 #define DIST_SQ(a,b) (((a)[0]-(b)[0])*((a)[0]-(b)[0]) + \
78 ((a)[1]-(b)[1])*((a)[1]-(b)[1]) + \
79 ((a)[2]-(b)[2])*((a)[2]-(b)[2]))
80
81 #define SIGN(x) ((x<0)?-1:1)
82 #define CROSS_VEC2(v1,v2) (((v1)[0]*(v2)[1]) - ((v1)[1]*(v2)[0]))
83 #define DOT_VEC2(v1,v2) ((v1)[0]*(v2)[0] + (v1)[1]*(v2)[1])
84
85 #define EDGE_MIDPOINT(a,v1,v2) ((a)[0]=((v1)[0]+(v2)[0])*0.5, \
86 (a)[1]=((v1)[1]+(v2)[1])*0.5,(a)[2] = ((v1)[2]+(v2)[2])*0.5)
87
88 #define MIN_VEC3(v) ((v)[0]<(v)[1]?((v)[0]<(v)[2]?(v)[0]:v[2]): \
89 (v)[1]<(v)[2]?(v)[1]:(v)[2])
90 #define MAX3(a,b,c) (((b)>(a))?((b) > (c))?(b):(c):((a)>(c))?(a):(c))
91 #define MIN3(a,b,c) (((b)<(a))?((b) < (c))?(b):(c):((a)<(c))?(a):(c))
92
93 #define MAX(a,b) (((b)>(a))?(b):(a))
94 #define MIN(a,b) (((b)<(a))?(b):(a))
95
96 #define SUM_3VEC3(r,a,b,c) ((r)[0]=(a)[0]+(b)[0]+(c)[0], \
97 (r)[1]=(a)[1]+(b)[1]+(c)[1],(r)[2]=(a)[2]+(b)[2]+(c)[2])
98
99 #define NTH_BIT(n,i) ((n) & (1<<(i)))
100 #define SET_NTH_BIT(n,i) ((n) |= (1<<(i)))
101
102 #define PT_ON_PLANE(p,peq) (DOT(FP_N(peq),p)+FP_D(peq))
103
104 /* FUNCTIONS:
105 int point_in_cone(FVECT p,a,b,c)
106 void triangle_centroid(FVECT v0,v1,v2,c)
107 double tri_normal(FVECT v0,v1,v2,n,int norm)
108 void tri_plane_equation(FVECT v0,v1,v2,FPEQ *peqptr,int norm)
109 int intersect_ray_plane(FVECT orig,dir,FPEQ peq,double *pd,FVECT r)
110 double point_on_sphere(FVECT ps,p,c)
111 int point_in_stri(FVECT v0,v1,v2,p)
112 int ray_intersect_tri(FVECT orig,dir,v0,v1,v2,pt)
113 void calculate_view_frustum(FVECT vp,hv,vv,double horiz,vert,near,far,
114 FVECT fnear[4],ffar[4])
115 void bary2d(double x1,y1,x2,y2,x3,y3,px,py,coord)
116 */
117 double tri_normal();
118 double point_on_sphere();
119
120
121