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/* RCSid: $Id$ */ |
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/* |
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* sm_geom.h |
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*/ |
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/* Assumes included after standard.h */ |
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|
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#include <values.h> |
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|
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#ifdef SMLFLT |
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#define EQUALITY_EPS 1e-6 |
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#else |
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#define EQUALITY_EPS 1e-10 |
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#endif |
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|
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#define F_TINY 1e-10 |
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#define FZERO(x) ((x) < F_TINY && (x) > -F_TINY) |
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#define FEQUAL(a,b) FZERO((a) - (b)) |
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#define ZERO(x) ((x) < FTINY && (x) > -FTINY) |
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#define EQUAL(a,b) ZERO((a) - (b)) |
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#ifndef TRUE |
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#define TRUE 1 |
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#define FALSE 0 |
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#endif |
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typedef struct _FPEQ { |
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FVECT n; |
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double d; |
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char x,y,z; |
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}FPEQ; |
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#define FP_N(f) ((f).n) |
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#define FP_D(f) ((f).d) |
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#define FP_X(f) ((f).x) |
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#define FP_Y(f) ((f).y) |
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#define FP_Z(f) ((f).z) |
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typedef long BCOORD; |
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typedef long BDIR; |
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#define BITS_BCOORD (BITS(long)-2) |
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#define SHIFT_MAXBCOORD (BITS_BCOORD-1) |
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#define MAXBCOORD ((1L << BITS_BCOORD)-1) |
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#define MAXBCOORD2 (MAXBCOORD>>1) |
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#define MAXBCOORD4 (MAXBCOORD2>>1) |
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#define M_2_3_PI PI*2/3 |
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#ifndef INVALID |
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#define INVALID -1 |
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#endif |
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#define IADDV3(v,a) ((v)[0] += (a)[0],(v)[1] += (a)[1],(v)[2] += (a)[2]) |
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#define ISUBV3(v,a) ((v)[0] -= (a)[0],(v)[1] -= (a)[1],(v)[2] -= (a)[2]) |
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#define ISCALEV3(v,a) ((v)[0] *= (a),(v)[1] *= (a),(v)[2] *= (a)) |
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#define IDIVV3(v,a) ((v)[0] /= (a),(v)[1] /= (a),(v)[2] /= (a)) |
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#define ADDV3(v,a,b) ((v)[0] = (a)[0]+(b)[0],(v)[1] = (a)[1]+(b)[1],\ |
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(v)[2] = (a)[2]+(b)[2]) |
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#define SUBV3(v,a,b) ((v)[0] = (a)[0]-(b)[0],(v)[1] = (a)[1]-(b)[1],\ |
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(v)[2] = (a)[2]-(b)[2]) |
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#define SUMV3(v,a,b,s) ((v)[0] = (a)[0]+(s)*(b)[0],(v)[1]=(a)[1]+(s)*(b)[1],\ |
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(v)[2] = (a)[2]+(s)*(b)[2]) |
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#define SCALEV3(v,a,s) ((v)[0]=(a)[0]*(s),(v)[1]=(a)[1]*(s),(v)[2]=(a)[2]*(s)) |
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#define ZERO_VEC3(v) (ZERO(v[0]) && ZERO(v[1]) && ZERO(v[2]) ) |
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#define EQUAL_VEC3(a,b) (FEQUAL(a[0],b[0])&&FEQUAL(a[1],b[1])&&FEQUAL(a[2],b[2])) |
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#define OPP_EQUAL_VEC3(a,b) (EQUAL(a[0],-b[0])&&EQUAL(a[1],-b[1])&&EQUAL(a[2],-b[2])) |
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#define FZERO_VEC3(v) (FZERO(v[0]) && FZERO(v[1]) && FZERO(v[2]) ) |
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#define FEQUAL_VEC3(a,b) (FEQUAL(a[0],b[0])&&FEQUAL(a[1],b[1])&&FEQUAL(a[2],b[2])) |
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#define NEGATE_VEC3(v) ((v)[0] *= -1.0,(v)[1] *= -1.0,(v)[2] *= -1.0) |
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#define COPY_VEC2(v1,v2) ((v1)[0]=(v2)[0],(v1)[1]=(v2)[1]) |
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#define DIST(a,b) (sqrt(((a)[0]-(b)[0])*((a)[0]-(b)[0]) + \ |
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((a)[1]-(b)[1])*((a)[1]-(b)[1]) + \ |
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((a)[2]-(b)[2])*((a)[2]-(b)[2]))) |
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#define DIST_SQ(a,b) (((a)[0]-(b)[0])*((a)[0]-(b)[0]) + \ |
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((a)[1]-(b)[1])*((a)[1]-(b)[1]) + \ |
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((a)[2]-(b)[2])*((a)[2]-(b)[2])) |
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#define SIGN(x) ((x<0)?-1:1) |
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#define CROSS_VEC2(v1,v2) (((v1)[0]*(v2)[1]) - ((v1)[1]*(v2)[0])) |
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#define DOT_VEC2(v1,v2) ((v1)[0]*(v2)[0] + (v1)[1]*(v2)[1]) |
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#define EDGE_MIDPOINT(a,v1,v2) ((a)[0]=((v1)[0]+(v2)[0])*0.5, \ |
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(a)[1]=((v1)[1]+(v2)[1])*0.5,(a)[2] = ((v1)[2]+(v2)[2])*0.5) |
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#define MIN_VEC3(v) ((v)[0]<(v)[1]?((v)[0]<(v)[2]?(v)[0]:v[2]): \ |
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(v)[1]<(v)[2]?(v)[1]:(v)[2]) |
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#define MAX3(a,b,c) (((b)>(a))?((b) > (c))?(b):(c):((a)>(c))?(a):(c)) |
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#define MIN3(a,b,c) (((b)<(a))?((b) < (c))?(b):(c):((a)<(c))?(a):(c)) |
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#define MAX(a,b) (((b)>(a))?(b):(a)) |
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#define MIN(a,b) (((b)<(a))?(b):(a)) |
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#define SUM_3VEC3(r,a,b,c) ((r)[0]=(a)[0]+(b)[0]+(c)[0], \ |
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(r)[1]=(a)[1]+(b)[1]+(c)[1],(r)[2]=(a)[2]+(b)[2]+(c)[2]) |
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#define NTH_BIT(n,i) ((n) & (1<<(i))) |
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#define SET_NTH_BIT(n,i) ((n) |= (1<<(i))) |
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#define PT_ON_PLANE(p,peq) (DOT(FP_N(peq),p)+FP_D(peq)) |
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/* FUNCTIONS: |
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int point_in_cone(FVECT p,a,b,c) |
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void triangle_centroid(FVECT v0,v1,v2,c) |
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double tri_normal(FVECT v0,v1,v2,n,int norm) |
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void tri_plane_equation(FVECT v0,v1,v2,FPEQ *peqptr,int norm) |
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int intersect_ray_plane(FVECT orig,dir,FPEQ peq,double *pd,FVECT r) |
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double point_on_sphere(FVECT ps,p,c) |
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int point_in_stri(FVECT v0,v1,v2,p) |
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int ray_intersect_tri(FVECT orig,dir,v0,v1,v2,pt) |
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void calculate_view_frustum(FVECT vp,hv,vv,double horiz,vert,near,far, |
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FVECT fnear[4],ffar[4]) |
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void bary2d(double x1,y1,x2,y2,x3,y3,px,py,coord) |
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*/ |
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double tri_normal(); |
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double point_on_sphere(); |
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