/* Copyright (c) 1998 Silicon Graphics, Inc. */ /* SCCSid "$SunId$ SGI" */ /* * sm_geom.h */ /* Assumes included after standard.h */ #include #define F_TINY 1e-10 #define FZERO(x) ((x) < F_TINY && (x) > -F_TINY) #define FEQUAL(a,b) FZERO((a) - (b)) #define ZERO(x) ((x) < FTINY && (x) > -FTINY) #define EQUAL(a,b) ZERO((a) - (b)) #ifndef TRUE #define TRUE 1 #define FALSE 0 #endif typedef struct _FPEQ { FVECT n; double d; char x,y,z; }FPEQ; #define FP_N(f) ((f).n) #define FP_D(f) ((f).d) #define FP_X(f) ((f).x) #define FP_Y(f) ((f).y) #define FP_Z(f) ((f).z) typedef long BCOORD; typedef long BDIR; typedef long TINT; #define BITS_BCOORD (BITS(long)-2) #define SHIFT_MAXBCOORD (BITS_BCOORD-1) #define MAXBCOORD ((1L << BITS_BCOORD)-1) #define MAXBCOORD2 (MAXBCOORD>>1) #define MAXBCOORD4 (MAXBCOORD2>>1) #define M_2_3_PI PI*2/3 #ifndef INVALID #define INVALID -1 #endif #define GT_INVALID 0 #define GT_VERTEX 1 #define GT_EDGE 2 #define GT_FACE 4 #define GT_INTERIOR 8 #define GT_INTERSECT 16 #define GT_ADJACENT 32 #define GT_OUT 64 #define IADDV3(v,a) ((v)[0] += (a)[0],(v)[1] += (a)[1],(v)[2] += (a)[2]) #define ISUBV3(v,a) ((v)[0] -= (a)[0],(v)[1] -= (a)[1],(v)[2] -= (a)[2]) #define ISCALEV3(v,a) ((v)[0] *= (a),(v)[1] *= (a),(v)[2] *= (a)) #define IDIVV3(v,a) ((v)[0] /= (a),(v)[1] /= (a),(v)[2] /= (a)) #define ADDV3(v,a,b) ((v)[0] = (a)[0]+(b)[0],(v)[1] = (a)[1]+(b)[1],\ (v)[2] = (a)[2]+(b)[2]) #define SUBV3(v,a,b) ((v)[0] = (a)[0]-(b)[0],(v)[1] = (a)[1]-(b)[1],\ (v)[2] = (a)[2]-(b)[2]) #define SUMV3(v,a,b,s) ((v)[0] = (a)[0]+(s)*(b)[0],(v)[1]=(a)[1]+(s)*(b)[1],\ (v)[2] = (a)[2]+(s)*(b)[2]) #define SCALEV3(v,a,s) ((v)[0]=(a)[0]*(s),(v)[1]=(a)[1]*(s),(v)[2]=(a)[2]*(s)) #define ZERO_VEC3(v) (ZERO(v[0]) && ZERO(v[1]) && ZERO(v[2]) ) #define EQUAL_VEC3(a,b) (FEQUAL(a[0],b[0])&&FEQUAL(a[1],b[1])&&FEQUAL(a[2],b[2])) #define OPP_EQUAL_VEC3(a,b) (EQUAL(a[0],-b[0])&&EQUAL(a[1],-b[1])&&EQUAL(a[2],-b[2])) #define FZERO_VEC3(v) (FZERO(v[0]) && FZERO(v[1]) && FZERO(v[2]) ) #define FEQUAL_VEC3(a,b) (FEQUAL(a[0],b[0])&&FEQUAL(a[1],b[1])&&FEQUAL(a[2],b[2])) #define NEGATE_VEC3(v) ((v)[0] *= -1.0,(v)[1] *= -1.0,(v)[2] *= -1.0) #define COPY_VEC2(v1,v2) ((v1)[0]=(v2)[0],(v1)[1]=(v2)[1]) #define DIST(a,b) (sqrt(((a)[0]-(b)[0])*((a)[0]-(b)[0]) + \ ((a)[1]-(b)[1])*((a)[1]-(b)[1]) + \ ((a)[2]-(b)[2])*((a)[2]-(b)[2]))) #define DIST_SQ(a,b) (((a)[0]-(b)[0])*((a)[0]-(b)[0]) + \ ((a)[1]-(b)[1])*((a)[1]-(b)[1]) + \ ((a)[2]-(b)[2])*((a)[2]-(b)[2])) #define SIGN(x) ((x<0)?-1:1) #define CROSS_VEC2(v1,v2) (((v1)[0]*(v2)[1]) - ((v1)[1]*(v2)[0])) #define DOT_VEC2(v1,v2) ((v1)[0]*(v2)[0] + (v1)[1]*(v2)[1]) #define EDGE_MIDPOINT(a,v1,v2) ((a)[0]=((v1)[0]+(v2)[0])*0.5, \ (a)[1]=((v1)[1]+(v2)[1])*0.5,(a)[2] = ((v1)[2]+(v2)[2])*0.5) #define MIN_VEC3(v) ((v)[0]<(v)[1]?((v)[0]<(v)[2]?(v)[0]:v[2]): \ (v)[1]<(v)[2]?(v)[1]:(v)[2]) #define MAX3(a,b,c) (((b)>(a))?((b) > (c))?(b):(c):((a)>(c))?(a):(c)) #define MIN3(a,b,c) (((b)<(a))?((b) < (c))?(b):(c):((a)<(c))?(a):(c)) #define MAX(a,b) (((b)>(a))?(b):(a)) #define MIN(a,b) (((b)<(a))?(b):(a)) #define SUM_3VEC3(r,a,b,c) ((r)[0]=(a)[0]+(b)[0]+(c)[0], \ (r)[1]=(a)[1]+(b)[1]+(c)[1],(r)[2]=(a)[2]+(b)[2]+(c)[2]) #define NTH_BIT(n,i) ((n) & (1<<(i))) #define SET_NTH_BIT(n,i) ((n) |= (1<<(i))) /* int convex_angle(FVECT v0,FVECT v1,FVECT v2) */ /* void triangle_centroid(FVECT v0,FVECT v1,FVECT v2,FVECT c) */ /* void triangle_plane_equation(FVECT v0,FVECT v1,FVECT v2,FVECT n,double *nd, char norm) */ /* int vec3_equal(FVECT v1,v2) */ /* int point_relative_to_plane(FVECT p,FVECT n, double nd) */ /* int point_in_circle(FVECT p,FVECT p0,FVECT p1) */ /* int intersect_line_plane(FVECT r,FVECT p1,FVECT p2,float *plane) */ /* int point_in_cone(FVECT p,FVECT p1,FVECT p2,FVECT p3,FVECT p4) */ /* void point_on_sphere(FVECT ps,FVECT p,FVECT c) */ /* int test_point_against_spherical_tri(FVECT v0,FVECT v1,FVECT v2,FVECT p, FVECT n,char *nset,char *which,char sides[3]) */ /* int test_single_point_against_spherical_tri(FVECT v0,FVECT v1,FVECT v2, FVECT p,char *which )*/ /* int test_vertices_for_tri_inclusion(FVECT tri[3],FVECT pts[3],char *nset, FVECT n[3],FVECT avg,char pt_sides[3][3]); */ /* void set_sidedness_tests(FVECT tri[3],FVECT pts[3],char test[3], char sides[3][3],char nset,FVECT n[3]) */ /* int cs_spherical_edge_edge_test(FVECT n[2][3],int i,int j,FVECT avg[2]) */ /* int spherical_tri_tri_intersect(FVECT a1,FVECT a2,FVECT a3, FVECT b1,FVECT b2,FVECT b3) */ /* void calculate_view_frustum(FVECT vp,hv,vv,double horiz,vert,near,far, FVECT fnear[4],FVECT ffar[4]) */ /* double triangle_normal_Newell(FVECT v0,FVECT v1,FVECT v2,FVECT n,char n)*/ double tri_normal(); /* double spherical_edge_normal(FVECT v0,FVECT v1,FVECT n,char norm) */ double spherical_edge_normal(); double point_on_sphere(); #define point_in_stri_n(n0,n1,n2,p) \ ((DOT(n0,p)<=FTINY)&&(DOT(n1,p)<=FTINY)&&(DOT(n2,p)<=FTINY)) #define PT_ON_PLANE(p,peq) (DOT(FP_N(peq),p)+FP_D(peq))