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root/radiance/ray/src/hd/sm_geom.h
Revision: 3.1
Committed: Wed Aug 19 17:45:24 1998 UTC (25 years, 8 months ago) by gwlarson
Content type: text/plain
Branch: MAIN
Log Message:
Initial revision

File Contents

# Content
1 /* Copyright (c) 1998 Silicon Graphics, Inc. */
2
3 /* SCCSid "$SunId$ SGI" */
4
5 /*
6 * sm_geom.h
7 */
8
9 /* Assumes included after standard.h */
10
11 #define ZERO(x) ((x) < FTINY && (x) > -FTINY)
12 #define EQUAL(a,b) ZERO((a) - (b))
13
14 #ifndef TRUE
15 #define TRUE 1
16 #define FALSE 0
17 #endif
18
19 #define M_2_3_PI PI*2/3
20
21 #define GT_INVALID 0
22 #define GT_VERTEX 1
23 #define GT_EDGE 2
24 #define GT_FACE 4
25 #define GT_INTERIOR 8
26 #define GT_INTERSECT 16
27 #define GT_ADJACENT 32
28 #define GT_OUT 64
29
30 #define ZERO_VEC3(v) (ZERO(v[0]) && ZERO(v[1]) && ZERO(v[2]) )
31 #define EQUAL_VEC3(a,b) (EQUAL(a[0],b[0])&&EQUAL(a[1],b[1])&&EQUAL(a[2],b[2]))
32 #define NEGATE_VEC3(v) ((v)[0] *= -1.0,(v)[1] *= -1.0,(v)[2] *= -1.0)
33 #define COPY_VEC2(v1,v2) ((v1)[0]=(v2)[0],(v1)[1]=(v2)[1])
34 #define DIST(a,b) (sqrt(((a)[0]-(b)[0])*((a)[0]-(b)[0]) + \
35 ((a)[1]-(b)[1])*((a)[1]-(b)[1]) + \
36 ((a)[2]-(b)[2])*((a)[2]-(b)[2])))
37
38 #define CROSS_VEC2(v1,v2) (((v1)[0]*(v2)[1]) - ((v1)[1]*(v2)[0]))
39 #define DOT_VEC2(v1,v2) ((v1)[0]*(v2)[0] + (v1)[1]*(v2)[1])
40
41 #define EDGE_MIDPOINT_VEC3(a,v1,v2) ((a)[0]=((v1)[0]+(v2)[0])*0.5, \
42 (a)[1]=((v1)[1]+(v2)[1])*0.5,(a)[2] = ((v1)[2]+(v2)[2])*0.5)
43
44 #define MIN_VEC3(v) ((v)[0]<(v)[1]?((v)[0]<(v)[2]?(v)[0]:v[2]): \
45 (v)[1]<(v)[2]?(v)[1]:(v)[2])
46
47 #define SUM_3VEC3(r,a,b,c) ((r)[0]=(a)[0]+(b)[0]+(c)[0], \
48 (r)[1]=(a)[1]+(b)[1]+(c)[1],(r)[2]=(a)[2]+(b)[2]+(c)[2])
49
50 #define NTH_BIT(n,i) ((n) & (1<<(i)))
51 #define SET_NTH_BIT(n,i) ((n) |= (1<<(i)))
52
53
54 /* int convex_angle(FVECT v0,FVECT v1,FVECT v2) */
55 /* void triangle_centroid(FVECT v0,FVECT v1,FVECT v2,FVECT c) */
56 /* void triangle_plane_equation(FVECT v0,FVECT v1,FVECT v2,FVECT n,double *nd,
57 char norm) */
58 /* int vec3_equal(FVECT v1,v2) */
59 /* int point_relative_to_plane(FVECT p,FVECT n, double nd) */
60 /* int point_in_circle(FVECT p,FVECT p0,FVECT p1) */
61 /* int intersect_line_plane(FVECT r,FVECT p1,FVECT p2,float *plane) */
62 /* int point_in_cone(FVECT p,FVECT p1,FVECT p2,FVECT p3,FVECT p4) */
63 /* void point_on_sphere(FVECT ps,FVECT p,FVECT c) */
64 /* int test_point_against_spherical_tri(FVECT v0,FVECT v1,FVECT v2,FVECT p,
65 FVECT n,char *nset,char *which,char sides[3]) */
66 /* int test_single_point_against_spherical_tri(FVECT v0,FVECT v1,FVECT v2,
67 FVECT p,char *which )*/
68 /* int test_vertices_for_tri_inclusion(FVECT tri[3],FVECT pts[3],char *nset,
69 FVECT n[3],FVECT avg,char pt_sides[3][3]); */
70 /* void set_sidedness_tests(FVECT tri[3],FVECT pts[3],char test[3],
71 char sides[3][3],char nset,FVECT n[3])
72 */
73 /* int cs_spherical_edge_edge_test(FVECT n[2][3],int i,int j,FVECT avg[2]) */
74 /* int spherical_tri_tri_intersect(FVECT a1,FVECT a2,FVECT a3,
75 FVECT b1,FVECT b2,FVECT b3) */
76
77 /* void calculate_view_frustum(FVECT vp,hv,vv,double horiz,vert,near,far,
78 FVECT fnear[4],FVECT ffar[4])
79 */
80 /* double triangle_normal_Newell(FVECT v0,FVECT v1,FVECT v2,FVECT n,char n)*/
81 double tri_normal();
82 /* double spherical_edge_normal(FVECT v0,FVECT v1,FVECT n,char norm) */
83 double spherical_edge_normal();
84
85