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root/radiance/ray/src/hd/sm_geom.h
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Comparing ray/src/hd/sm_geom.h (file contents):
Revision 3.3 by gwlarson, Fri Sep 11 11:52:26 1998 UTC vs.
Revision 3.10 by gwlarson, Fri Mar 5 16:32:21 1999 UTC

# Line 8 | Line 8
8  
9   /* Assumes included after standard.h  */
10  
11 + #include <values.h>
12 +
13 + #define F_TINY 1e-5
14 + #define FZERO(x) ((x) < F_TINY && (x) > -F_TINY)
15 + #define FEQUAL(a,b) FZERO((a) - (b))
16 +
17   #define ZERO(x) ((x) < FTINY && (x) > -FTINY)
18   #define EQUAL(a,b) ZERO((a) - (b))
19  
# Line 16 | Line 22
22   #define FALSE 0
23   #endif
24  
25 + typedef struct _FPEQ {
26 +    FVECT n;
27 +    double d;
28 +    char x,y,z;
29 + }FPEQ;
30 +
31 + #define FP_N(f) ((f).n)
32 + #define FP_D(f) ((f).d)
33 + #define FP_X(f) ((f).x)
34 + #define FP_Y(f) ((f).y)
35 + #define FP_Z(f) ((f).z)
36 +  
37 + typedef long BCOORD;
38 + typedef long BDIR;
39 + typedef long TINT;
40 +
41 + #define BITS_BCOORD     (BITS(long)-2)
42 + #define SHIFT_MAXBCOORD (BITS_BCOORD-1)  
43 + #define MAXBCOORD      ((1L << BITS_BCOORD)-1)
44 + #define MAXBCOORD2      (MAXBCOORD>>1)
45 + #define MAXBCOORD4      (MAXBCOORD2>>1)
46 +
47   #define M_2_3_PI PI*2/3
48  
49 + #ifndef INVALID
50   #define INVALID -1
51 + #endif
52  
53   #define GT_INVALID  0
54   #define GT_VERTEX   1
# Line 29 | Line 59
59   #define GT_ADJACENT  32
60   #define GT_OUT       64
61  
62 + #define IADDV3(v,a)  ((v)[0] += (a)[0],(v)[1] += (a)[1],(v)[2] += (a)[2])
63 + #define ISUBV3(v,a)  ((v)[0] -= (a)[0],(v)[1] -= (a)[1],(v)[2] -= (a)[2])
64 + #define ISCALEV3(v,a)  ((v)[0] *= (a),(v)[1] *= (a),(v)[2] *= (a))
65 + #define IDIVV3(v,a)  ((v)[0] /= (a),(v)[1] /= (a),(v)[2] /= (a))
66 +
67 +
68 + #define ADDV3(v,a,b) ((v)[0] = (a)[0]+(b)[0],(v)[1] = (a)[1]+(b)[1],\
69 +                      (v)[2] = (a)[2]+(b)[2])
70 + #define SUBV3(v,a,b) ((v)[0] = (a)[0]-(b)[0],(v)[1] = (a)[1]-(b)[1],\
71 +                      (v)[2] = (a)[2]-(b)[2])
72 + #define SUMV3(v,a,b,s) ((v)[0] = (a)[0]+(s)*(b)[0],(v)[1]=(a)[1]+(s)*(b)[1],\
73 +                      (v)[2] = (a)[2]+(s)*(b)[2])
74 + #define SCALEV3(v,a,s)  ((v)[0]=(a)[0]*(s),(v)[1]=(a)[1]*(s),(v)[2]=(a)[2]*(s))
75   #define ZERO_VEC3(v)     (ZERO(v[0]) && ZERO(v[1]) && ZERO(v[2]) )
76 < #define EQUAL_VEC3(a,b)  (EQUAL(a[0],b[0])&&EQUAL(a[1],b[1])&&EQUAL(a[2],b[2]))
76 > #define EQUAL_VEC3(a,b)  (FEQUAL(a[0],b[0])&&FEQUAL(a[1],b[1])&&FEQUAL(a[2],b[2]))
77 > #define OPP_EQUAL_VEC3(a,b)  (EQUAL(a[0],-b[0])&&EQUAL(a[1],-b[1])&&EQUAL(a[2],-b[2]))
78 > #define FZERO_VEC3(v)     (FZERO(v[0]) && FZERO(v[1]) && FZERO(v[2]) )
79 > #define FEQUAL_VEC3(a,b) (FEQUAL(a[0],b[0])&&FEQUAL(a[1],b[1])&&FEQUAL(a[2],b[2]))
80   #define NEGATE_VEC3(v)   ((v)[0] *= -1.0,(v)[1] *= -1.0,(v)[2] *= -1.0)
81   #define COPY_VEC2(v1,v2) ((v1)[0]=(v2)[0],(v1)[1]=(v2)[1])
82   #define DIST(a,b)         (sqrt(((a)[0]-(b)[0])*((a)[0]-(b)[0]) + \
# Line 40 | Line 86
86                                  ((a)[1]-(b)[1])*((a)[1]-(b)[1]) + \
87                                  ((a)[2]-(b)[2])*((a)[2]-(b)[2]))
88  
89 + #define SIGN(x) ((x<0)?-1:1)
90   #define CROSS_VEC2(v1,v2) (((v1)[0]*(v2)[1]) - ((v1)[1]*(v2)[0]))
91   #define DOT_VEC2(v1,v2) ((v1)[0]*(v2)[0] + (v1)[1]*(v2)[1])
92  
93 < #define EDGE_MIDPOINT_VEC3(a,v1,v2) ((a)[0]=((v1)[0]+(v2)[0])*0.5, \
93 > #define EDGE_MIDPOINT(a,v1,v2) ((a)[0]=((v1)[0]+(v2)[0])*0.5, \
94   (a)[1]=((v1)[1]+(v2)[1])*0.5,(a)[2] = ((v1)[2]+(v2)[2])*0.5)
95  
96   #define MIN_VEC3(v) ((v)[0]<(v)[1]?((v)[0]<(v)[2]?(v)[0]:v[2]): \
97                       (v)[1]<(v)[2]?(v)[1]:(v)[2])
98 <  
98 > #define MAX3(a,b,c) (((b)>(a))?((b) > (c))?(b):(c):((a)>(c))?(a):(c))  
99 > #define MIN3(a,b,c) (((b)<(a))?((b) < (c))?(b):(c):((a)<(c))?(a):(c))                      
100 > #define MAX(a,b)    (((b)>(a))?(b):(a))  
101 > #define MIN(a,b)  (((b)<(a))?(b):(a))  
102  
103   #define SUM_3VEC3(r,a,b,c) ((r)[0]=(a)[0]+(b)[0]+(c)[0], \
104     (r)[1]=(a)[1]+(b)[1]+(c)[1],(r)[2]=(a)[2]+(b)[2]+(c)[2])
# Line 87 | Line 137
137   double tri_normal();
138   /* double spherical_edge_normal(FVECT v0,FVECT v1,FVECT n,char norm) */
139   double spherical_edge_normal();
140 + double point_on_sphere();
141  
142 + #define point_in_stri_n(n0,n1,n2,p) \
143 +  ((DOT(n0,p)<=FTINY)&&(DOT(n1,p)<=FTINY)&&(DOT(n2,p)<=FTINY))
144 +
145 + #define PT_ON_PLANE(p,peq) (DOT(FP_N(peq),p)+FP_D(peq))
146  

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