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root/radiance/ray/src/hd/sm_geom.h
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Comparing ray/src/hd/sm_geom.h (file contents):
Revision 3.11 by gwlarson, Thu Jun 10 15:22:23 1999 UTC vs.
Revision 3.12 by greg, Sat Feb 22 02:07:25 2003 UTC

# Line 1 | Line 1
1 < /* Copyright (c) 1998 Silicon Graphics, Inc. */
2 <
3 < /* SCCSid "$SunId$ SGI" */
4 <
1 > /* RCSid: $Id$ */
2   /*
3   *  sm_geom.h
4   */
# Line 10 | Line 7
7  
8   #include <values.h>
9  
10 + #ifdef SMLFLT
11 + #define EQUALITY_EPS 1e-6
12 + #else
13 + #define EQUALITY_EPS 1e-10
14 + #endif
15 +
16   #define F_TINY 1e-10
17   #define FZERO(x) ((x) < F_TINY && (x) > -F_TINY)
18   #define FEQUAL(a,b) FZERO((a) - (b))
# Line 36 | Line 39 | typedef struct _FPEQ {
39    
40   typedef long BCOORD;
41   typedef long BDIR;
39 typedef long TINT;
42  
43   #define BITS_BCOORD     (BITS(long)-2)
44   #define SHIFT_MAXBCOORD (BITS_BCOORD-1)  
# Line 49 | Line 51 | typedef long TINT;
51   #ifndef INVALID
52   #define INVALID -1
53   #endif
52
53 #define GT_INVALID  0
54 #define GT_VERTEX   1
55 #define GT_EDGE     2
56 #define GT_FACE     4
57 #define GT_INTERIOR 8
58 #define GT_INTERSECT 16
59 #define GT_ADJACENT  32
60 #define GT_OUT       64
61
54   #define IADDV3(v,a)  ((v)[0] += (a)[0],(v)[1] += (a)[1],(v)[2] += (a)[2])
55   #define ISUBV3(v,a)  ((v)[0] -= (a)[0],(v)[1] -= (a)[1],(v)[2] -= (a)[2])
56   #define ISCALEV3(v,a)  ((v)[0] *= (a),(v)[1] *= (a),(v)[2] *= (a))
# Line 96 | Line 88 | typedef long TINT;
88   #define MIN_VEC3(v) ((v)[0]<(v)[1]?((v)[0]<(v)[2]?(v)[0]:v[2]): \
89                       (v)[1]<(v)[2]?(v)[1]:(v)[2])
90   #define MAX3(a,b,c) (((b)>(a))?((b) > (c))?(b):(c):((a)>(c))?(a):(c))  
91 < #define MIN3(a,b,c) (((b)<(a))?((b) < (c))?(b):(c):((a)<(c))?(a):(c))                      
91 > #define MIN3(a,b,c) (((b)<(a))?((b) < (c))?(b):(c):((a)<(c))?(a):(c))
92 >
93   #define MAX(a,b)    (((b)>(a))?(b):(a))  
94   #define MIN(a,b)  (((b)<(a))?(b):(a))  
95  
# Line 106 | Line 99 | typedef long TINT;
99   #define NTH_BIT(n,i)         ((n) & (1<<(i)))
100   #define SET_NTH_BIT(n,i)     ((n) |= (1<<(i)))  
101  
102 + #define PT_ON_PLANE(p,peq) (DOT(FP_N(peq),p)+FP_D(peq))
103  
104 < /* int convex_angle(FVECT v0,FVECT v1,FVECT v2) */
105 < /* void triangle_centroid(FVECT v0,FVECT v1,FVECT v2,FVECT c) */
106 < /* void triangle_plane_equation(FVECT v0,FVECT v1,FVECT v2,FVECT n,double *nd,
107 <        char norm) */
108 < /* int vec3_equal(FVECT v1,v2) */
109 < /* int point_relative_to_plane(FVECT p,FVECT n, double nd) */
110 < /* int point_in_circle(FVECT p,FVECT p0,FVECT p1) */
111 < /* int intersect_line_plane(FVECT r,FVECT p1,FVECT p2,float *plane) */
112 < /* int point_in_cone(FVECT p,FVECT p1,FVECT p2,FVECT p3,FVECT p4) */  
113 < /* void point_on_sphere(FVECT ps,FVECT p,FVECT c) */
114 < /* int test_point_against_spherical_tri(FVECT v0,FVECT v1,FVECT v2,FVECT p,
115 <       FVECT n,char *nset,char *which,char sides[3]) */
116 < /* int test_single_point_against_spherical_tri(FVECT v0,FVECT v1,FVECT v2,
123 <       FVECT p,char *which )*/
124 < /* int test_vertices_for_tri_inclusion(FVECT tri[3],FVECT pts[3],char *nset,
125 <       FVECT n[3],FVECT avg,char pt_sides[3][3]); */
126 < /* void set_sidedness_tests(FVECT tri[3],FVECT pts[3],char test[3],
127 <        char sides[3][3],char nset,FVECT n[3])
128 < */
129 < /* int cs_spherical_edge_edge_test(FVECT n[2][3],int i,int j,FVECT avg[2]) */
130 < /* int spherical_tri_tri_intersect(FVECT a1,FVECT a2,FVECT a3,
131 <                                 FVECT b1,FVECT b2,FVECT b3) */
132 <  
133 < /* void calculate_view_frustum(FVECT vp,hv,vv,double horiz,vert,near,far,
134 <   FVECT fnear[4],FVECT ffar[4])
135 < */
136 < /* double triangle_normal_Newell(FVECT v0,FVECT v1,FVECT v2,FVECT n,char n)*/
104 > /* FUNCTIONS:
105 >   int point_in_cone(FVECT p,a,b,c)
106 >   void triangle_centroid(FVECT v0,v1,v2,c)
107 >   double tri_normal(FVECT v0,v1,v2,n,int norm)
108 >   void tri_plane_equation(FVECT v0,v1,v2,FPEQ *peqptr,int norm)
109 >   int intersect_ray_plane(FVECT orig,dir,FPEQ peq,double *pd,FVECT r)
110 >   double point_on_sphere(FVECT ps,p,c)
111 >   int point_in_stri(FVECT v0,v1,v2,p)
112 >   int ray_intersect_tri(FVECT orig,dir,v0,v1,v2,pt)
113 >   void calculate_view_frustum(FVECT vp,hv,vv,double horiz,vert,near,far,
114 >                               FVECT fnear[4],ffar[4])
115 >   void bary2d(double x1,y1,x2,y2,x3,y3,px,py,coord)
116 > */
117   double tri_normal();
138 /* double spherical_edge_normal(FVECT v0,FVECT v1,FVECT n,char norm) */
139 double spherical_edge_normal();
118   double point_on_sphere();
119  
142 #define point_in_stri_n(n0,n1,n2,p) \
143  ((DOT(n0,p)<=FTINY)&&(DOT(n1,p)<=FTINY)&&(DOT(n2,p)<=FTINY))
120  
145 #define PT_ON_PLANE(p,peq) (DOT(FP_N(peq),p)+FP_D(peq))
121  

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