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root/radiance/ray/src/hd/sm_geom.h
Revision: 3.4
Committed: Wed Sep 16 18:16:28 1998 UTC (25 years, 7 months ago) by gwlarson
Content type: text/plain
Branch: MAIN
Changes since 3.3: +13 -0 lines
Log Message:
implemented integer triangle tracing

File Contents

# User Rev Content
1 gwlarson 3.1 /* Copyright (c) 1998 Silicon Graphics, Inc. */
2    
3     /* SCCSid "$SunId$ SGI" */
4    
5     /*
6     * sm_geom.h
7     */
8    
9     /* Assumes included after standard.h */
10    
11 gwlarson 3.4 #include <values.h>
12    
13 gwlarson 3.1 #define ZERO(x) ((x) < FTINY && (x) > -FTINY)
14     #define EQUAL(a,b) ZERO((a) - (b))
15    
16     #ifndef TRUE
17     #define TRUE 1
18     #define FALSE 0
19     #endif
20 gwlarson 3.4
21     typedef long BCOORD;
22     typedef long BDIR;
23     typedef long TINT;
24     #define BITS_BCOORD (BITS(long)>>1)
25     #define SHIFT_MAXBCOORD (BITS_BCOORD-2)
26     #define MAXBCOORD (1L << SHIFT_MAXBCOORD)
27     #define MAXBCOORD2 (MAXBCOORD>>1)
28     #define MAXBDIR MAXBCOORD
29     #define MAXT MAXBCOORD
30     #define HUGET MAXLONG
31 gwlarson 3.1
32     #define M_2_3_PI PI*2/3
33    
34 gwlarson 3.3 #define INVALID -1
35    
36 gwlarson 3.1 #define GT_INVALID 0
37     #define GT_VERTEX 1
38     #define GT_EDGE 2
39     #define GT_FACE 4
40     #define GT_INTERIOR 8
41     #define GT_INTERSECT 16
42     #define GT_ADJACENT 32
43     #define GT_OUT 64
44    
45     #define ZERO_VEC3(v) (ZERO(v[0]) && ZERO(v[1]) && ZERO(v[2]) )
46     #define EQUAL_VEC3(a,b) (EQUAL(a[0],b[0])&&EQUAL(a[1],b[1])&&EQUAL(a[2],b[2]))
47     #define NEGATE_VEC3(v) ((v)[0] *= -1.0,(v)[1] *= -1.0,(v)[2] *= -1.0)
48     #define COPY_VEC2(v1,v2) ((v1)[0]=(v2)[0],(v1)[1]=(v2)[1])
49     #define DIST(a,b) (sqrt(((a)[0]-(b)[0])*((a)[0]-(b)[0]) + \
50     ((a)[1]-(b)[1])*((a)[1]-(b)[1]) + \
51     ((a)[2]-(b)[2])*((a)[2]-(b)[2])))
52 gwlarson 3.3 #define DIST_SQ(a,b) (((a)[0]-(b)[0])*((a)[0]-(b)[0]) + \
53     ((a)[1]-(b)[1])*((a)[1]-(b)[1]) + \
54     ((a)[2]-(b)[2])*((a)[2]-(b)[2]))
55 gwlarson 3.1
56     #define CROSS_VEC2(v1,v2) (((v1)[0]*(v2)[1]) - ((v1)[1]*(v2)[0]))
57     #define DOT_VEC2(v1,v2) ((v1)[0]*(v2)[0] + (v1)[1]*(v2)[1])
58    
59     #define EDGE_MIDPOINT_VEC3(a,v1,v2) ((a)[0]=((v1)[0]+(v2)[0])*0.5, \
60     (a)[1]=((v1)[1]+(v2)[1])*0.5,(a)[2] = ((v1)[2]+(v2)[2])*0.5)
61    
62     #define MIN_VEC3(v) ((v)[0]<(v)[1]?((v)[0]<(v)[2]?(v)[0]:v[2]): \
63     (v)[1]<(v)[2]?(v)[1]:(v)[2])
64    
65 gwlarson 3.2
66 gwlarson 3.1 #define SUM_3VEC3(r,a,b,c) ((r)[0]=(a)[0]+(b)[0]+(c)[0], \
67     (r)[1]=(a)[1]+(b)[1]+(c)[1],(r)[2]=(a)[2]+(b)[2]+(c)[2])
68    
69     #define NTH_BIT(n,i) ((n) & (1<<(i)))
70     #define SET_NTH_BIT(n,i) ((n) |= (1<<(i)))
71    
72    
73     /* int convex_angle(FVECT v0,FVECT v1,FVECT v2) */
74     /* void triangle_centroid(FVECT v0,FVECT v1,FVECT v2,FVECT c) */
75     /* void triangle_plane_equation(FVECT v0,FVECT v1,FVECT v2,FVECT n,double *nd,
76     char norm) */
77     /* int vec3_equal(FVECT v1,v2) */
78     /* int point_relative_to_plane(FVECT p,FVECT n, double nd) */
79     /* int point_in_circle(FVECT p,FVECT p0,FVECT p1) */
80     /* int intersect_line_plane(FVECT r,FVECT p1,FVECT p2,float *plane) */
81     /* int point_in_cone(FVECT p,FVECT p1,FVECT p2,FVECT p3,FVECT p4) */
82     /* void point_on_sphere(FVECT ps,FVECT p,FVECT c) */
83     /* int test_point_against_spherical_tri(FVECT v0,FVECT v1,FVECT v2,FVECT p,
84     FVECT n,char *nset,char *which,char sides[3]) */
85     /* int test_single_point_against_spherical_tri(FVECT v0,FVECT v1,FVECT v2,
86     FVECT p,char *which )*/
87     /* int test_vertices_for_tri_inclusion(FVECT tri[3],FVECT pts[3],char *nset,
88     FVECT n[3],FVECT avg,char pt_sides[3][3]); */
89     /* void set_sidedness_tests(FVECT tri[3],FVECT pts[3],char test[3],
90     char sides[3][3],char nset,FVECT n[3])
91     */
92     /* int cs_spherical_edge_edge_test(FVECT n[2][3],int i,int j,FVECT avg[2]) */
93     /* int spherical_tri_tri_intersect(FVECT a1,FVECT a2,FVECT a3,
94     FVECT b1,FVECT b2,FVECT b3) */
95    
96     /* void calculate_view_frustum(FVECT vp,hv,vv,double horiz,vert,near,far,
97     FVECT fnear[4],FVECT ffar[4])
98     */
99     /* double triangle_normal_Newell(FVECT v0,FVECT v1,FVECT v2,FVECT n,char n)*/
100     double tri_normal();
101     /* double spherical_edge_normal(FVECT v0,FVECT v1,FVECT n,char norm) */
102     double spherical_edge_normal();
103    
104