/* Copyright (c) 1998 Silicon Graphics, Inc. */ #ifndef lint static char SCCSid[] = "$SunId$ SGI"; #endif /* * sm_geom.c */ #include "standard.h" #include "sm_geom.h" tri_centroid(v0,v1,v2,c) FVECT v0,v1,v2,c; { /* Average three triangle vertices to give centroid: return in c */ c[0] = (v0[0] + v1[0] + v2[0])/3.0; c[1] = (v0[1] + v1[1] + v2[1])/3.0; c[2] = (v0[2] + v1[2] + v2[2])/3.0; } int vec3_equal(v1,v2) FVECT v1,v2; { return(EQUAL(v1[0],v2[0]) && EQUAL(v1[1],v2[1])&& EQUAL(v1[2],v2[2])); } #if 0 extern FVECT Norm[500]; extern int Ncnt; #endif int convex_angle(v0,v1,v2) FVECT v0,v1,v2; { FVECT cp,cp01,cp12,v10,v02; double dp; /* test sign of (v0Xv1)X(v1Xv2). v1 */ VCROSS(cp01,v0,v1); VCROSS(cp12,v1,v2); VCROSS(cp,cp01,cp12); dp = DOT(cp,v1); #if 0 VCOPY(Norm[Ncnt++],cp01); VCOPY(Norm[Ncnt++],cp12); VCOPY(Norm[Ncnt++],cp); #endif if(ZERO(dp) || dp < 0.0) return(FALSE); return(TRUE); } /* calculates the normal of a face contour using Newell's formula. e a = SUMi (yi - yi+1)(zi + zi+1); b = SUMi (zi - zi+1)(xi + xi+1) c = SUMi (xi - xi+1)(yi + yi+1) */ double tri_normal(v0,v1,v2,n,norm) FVECT v0,v1,v2,n; int norm; { double mag; n[0] = (v0[2] + v1[2]) * (v0[1] - v1[1]) + (v1[2] + v2[2]) * (v1[1] - v2[1]) + (v2[2] + v0[2]) * (v2[1] - v0[1]); n[1] = (v0[2] - v1[2]) * (v0[0] + v1[0]) + (v1[2] - v2[2]) * (v1[0] + v2[0]) + (v2[2] - v0[2]) * (v2[0] + v0[0]); n[2] = (v0[1] + v1[1]) * (v0[0] - v1[0]) + (v1[1] + v2[1]) * (v1[0] - v2[0]) + (v2[1] + v0[1]) * (v2[0] - v0[0]); if(!norm) return(0); mag = normalize(n); return(mag); } tri_plane_equation(v0,v1,v2,peqptr,norm) FVECT v0,v1,v2; FPEQ *peqptr; int norm; { tri_normal(v0,v1,v2,FP_N(*peqptr),norm); FP_D(*peqptr) = -(DOT(FP_N(*peqptr),v0)); } /* From quad_edge-code */ int point_in_circle_thru_origin(p,p0,p1) FVECT p; FVECT p0,p1; { double dp0,dp1; double dp,det; dp0 = DOT_VEC2(p0,p0); dp1 = DOT_VEC2(p1,p1); dp = DOT_VEC2(p,p); det = -dp0*CROSS_VEC2(p1,p) + dp1*CROSS_VEC2(p0,p) - dp*CROSS_VEC2(p0,p1); return (det > 0); } double point_on_sphere(ps,p,c) FVECT ps,p,c; { double d; VSUB(ps,p,c); d= normalize(ps); return(d); } /* returns TRUE if ray from origin in direction v intersects plane defined * by normal plane_n, and plane_d. If plane is not parallel- returns * intersection point if r != NULL. If tptr!= NULL returns value of * t, if parallel, returns t=FHUGE */ int intersect_vector_plane(v,peq,tptr,r) FVECT v; FPEQ peq; double *tptr; FVECT r; { double t,d; int hit; /* Plane is Ax + By + Cz +D = 0: plane[0] = A,plane[1] = B,plane[2] = C,plane[3] = D */ /* line is l = p1 + (p2-p1)t, p1=origin */ /* Solve for t: */ d = -(DOT(FP_N(peq),v)); if(ZERO(d)) { t = FHUGE; hit = 0; } else { t = FP_D(peq)/d; if(t < 0 ) hit = 0; else hit = 1; if(r) { r[0] = v[0]*t; r[1] = v[1]*t; r[2] = v[2]*t; } } if(tptr) *tptr = t; return(hit); } int intersect_ray_plane(orig,dir,peq,pd,r) FVECT orig,dir; FPEQ peq; double *pd; FVECT r; { double t,d; int hit; /* Plane is Ax + By + Cz +D = 0: plane[0] = A,plane[1] = B,plane[2] = C,plane[3] = D */ /* A(orig[0] + dxt) + B(orig[1] + dyt) + C(orig[2] + dzt) + pd = 0 t = -(DOT(plane_n,orig)+ plane_d)/(DOT(plane_n,d)) line is l = p1 + (p2-p1)t */ /* Solve for t: */ d = DOT(FP_N(peq),dir); if(ZERO(d)) return(0); t = -(DOT(FP_N(peq),orig) + FP_D(peq))/d; if(t < 0) hit = 0; else hit = 1; if(r) VSUM(r,orig,dir,t); if(pd) *pd = t; return(hit); } int intersect_ray_oplane(orig,dir,n,pd,r) FVECT orig,dir; FVECT n; double *pd; FVECT r; { double t,d; int hit; /* Plane is Ax + By + Cz +D = 0: plane[0] = A,plane[1] = B,plane[2] = C,plane[3] = D */ /* A(orig[0] + dxt) + B(orig[1] + dyt) + C(orig[2] + dzt) + pd = 0 t = -(DOT(plane_n,orig)+ plane_d)/(DOT(plane_n,d)) line is l = p1 + (p2-p1)t */ /* Solve for t: */ d= DOT(n,dir); if(ZERO(d)) return(0); t = -(DOT(n,orig))/d; if(t < 0) hit = 0; else hit = 1; if(r) VSUM(r,orig,dir,t); if(pd) *pd = t; return(hit); } /* Assumption: know crosses plane:dont need to check for 'on' case */ intersect_edge_coord_plane(v0,v1,w,r) FVECT v0,v1; int w; FVECT r; { FVECT dv; int wnext; double t; VSUB(dv,v1,v0); t = -v0[w]/dv[w]; r[w] = 0.0; wnext = (w+1)%3; r[wnext] = v0[wnext] + dv[wnext]*t; wnext = (w+2)%3; r[wnext] = v0[wnext] + dv[wnext]*t; } int intersect_edge_plane(e0,e1,peq,pd,r) FVECT e0,e1; FPEQ peq; double *pd; FVECT r; { double t; int hit; FVECT d; /* Plane is Ax + By + Cz +D = 0: plane[0] = A,plane[1] = B,plane[2] = C,plane[3] = D */ /* A(orig[0] + dxt) + B(orig[1] + dyt) + C(orig[2] + dzt) + pd = 0 t = -(DOT(plane_n,orig)+ plane_d)/(DOT(plane_n,d)) line is l = p1 + (p2-p1)t */ /* Solve for t: */ VSUB(d,e1,e0); t = -(DOT(FP_N(peq),e0) + FP_D(peq))/(DOT(FP_N(peq),d)); if(t < 0) hit = 0; else hit = 1; VSUM(r,e0,d,t); if(pd) *pd = t; return(hit); } int point_in_cone(p,p0,p1,p2) FVECT p; FVECT p0,p1,p2; { FVECT np,x_axis,y_axis; double d1,d2; FPEQ peq; /* Find the equation of the circle defined by the intersection of the cone with the plane defined by p1,p2,p3- project p into that plane and do an in-circle test in the plane */ /* find the equation of the plane defined by p0-p2 */ tri_plane_equation(p0,p1,p2,&peq,FALSE); /* define a coordinate system on the plane: the x axis is in the direction of np2-np1, and the y axis is calculated from n cross x-axis */ /* Project p onto the plane */ /* NOTE: check this: does sideness check?*/ if(!intersect_vector_plane(p,peq,NULL,np)) return(FALSE); /* create coordinate system on plane: p1-p0 defines the x_axis*/ VSUB(x_axis,p1,p0); normalize(x_axis); /* The y axis is */ VCROSS(y_axis,FP_N(peq),x_axis); normalize(y_axis); VSUB(p1,p1,p0); VSUB(p2,p2,p0); VSUB(np,np,p0); p1[0] = DOT(p1,x_axis); p1[1] = 0; d1 = DOT(p2,x_axis); d2 = DOT(p2,y_axis); p2[0] = d1; p2[1] = d2; d1 = DOT(np,x_axis); d2 = DOT(np,y_axis); np[0] = d1; np[1] = d2; /* perform the in-circle test in the new coordinate system */ return(point_in_circle_thru_origin(np,p1,p2)); } int point_set_in_stri(v0,v1,v2,p,n,nset,sides) FVECT v0,v1,v2,p; FVECT n[3]; int *nset; int sides[3]; { double d; /* Find the normal to the triangle ORIGIN:v0:v1 */ if(!NTH_BIT(*nset,0)) { VCROSS(n[0],v0,v1); SET_NTH_BIT(*nset,0); } /* Test the point for sidedness */ d = DOT(n[0],p); if(d > 0.0) { sides[0] = GT_OUT; sides[1] = sides[2] = GT_INVALID; return(FALSE); } else sides[0] = GT_INTERIOR; /* Test next edge */ if(!NTH_BIT(*nset,1)) { VCROSS(n[1],v1,v2); SET_NTH_BIT(*nset,1); } /* Test the point for sidedness */ d = DOT(n[1],p); if(d > 0.0) { sides[1] = GT_OUT; sides[2] = GT_INVALID; return(FALSE); } else sides[1] = GT_INTERIOR; /* Test next edge */ if(!NTH_BIT(*nset,2)) { VCROSS(n[2],v2,v0); SET_NTH_BIT(*nset,2); } /* Test the point for sidedness */ d = DOT(n[2],p); if(d > 0.0) { sides[2] = GT_OUT; return(FALSE); } else sides[2] = GT_INTERIOR; /* Must be interior to the pyramid */ return(GT_INTERIOR); } int point_in_stri(v0,v1,v2,p) FVECT v0,v1,v2,p; { double d; FVECT n; VCROSS(n,v0,v1); /* Test the point for sidedness */ d = DOT(n,p); if(d > 0.0) return(FALSE); /* Test next edge */ VCROSS(n,v1,v2); /* Test the point for sidedness */ d = DOT(n,p); if(d > 0.0) return(FALSE); /* Test next edge */ VCROSS(n,v2,v0); /* Test the point for sidedness */ d = DOT(n,p); if(d > 0.0) return(FALSE); /* Must be interior to the pyramid */ return(GT_INTERIOR); } int vertices_in_stri(t0,t1,t2,p0,p1,p2,nset,n,avg,pt_sides) FVECT t0,t1,t2,p0,p1,p2; int *nset; FVECT n[3]; FVECT avg; int pt_sides[3][3]; { int below_plane[3],test; SUM_3VEC3(avg,t0,t1,t2); *nset = 0; /* Test vertex v[i] against triangle j*/ /* Check if v[i] lies below plane defined by avg of 3 vectors defining triangle */ /* test point 0 */ if(DOT(avg,p0) < 0.0) below_plane[0] = 1; else below_plane[0] = 0; /* Test if b[i] lies in or on triangle a */ test = point_set_in_stri(t0,t1,t2,p0,n,nset,pt_sides[0]); /* If pts[i] is interior: done */ if(!below_plane[0]) { if(test == GT_INTERIOR) return(TRUE); } /* Now test point 1*/ if(DOT(avg,p1) < 0.0) below_plane[1] = 1; else below_plane[1]=0; /* Test if b[i] lies in or on triangle a */ test = point_set_in_stri(t0,t1,t2,p1,n,nset,pt_sides[1]); /* If pts[i] is interior: done */ if(!below_plane[1]) { if(test == GT_INTERIOR) return(TRUE); } /* Now test point 2 */ if(DOT(avg,p2) < 0.0) below_plane[2] = 1; else below_plane[2] = 0; /* Test if b[i] lies in or on triangle a */ test = point_set_in_stri(t0,t1,t2,p2,n,nset,pt_sides[2]); /* If pts[i] is interior: done */ if(!below_plane[2]) { if(test == GT_INTERIOR) return(TRUE); } /* If all three points below separating plane: trivial reject */ if(below_plane[0] && below_plane[1] && below_plane[2]) return(FALSE); /* Now check vertices in a against triangle b */ return(FALSE); } set_sidedness_tests(t0,t1,t2,p0,p1,p2,test,sides,nset,n) FVECT t0,t1,t2,p0,p1,p2; int test[3]; int sides[3][3]; int nset; FVECT n[3]; { int t; double d; /* p=0 */ test[0] = 0; if(sides[0][0] == GT_INVALID) { if(!NTH_BIT(nset,0)) VCROSS(n[0],t0,t1); /* Test the point for sidedness */ d = DOT(n[0],p0); if(d >= 0.0) SET_NTH_BIT(test[0],0); } else if(sides[0][0] != GT_INTERIOR) SET_NTH_BIT(test[0],0); if(sides[0][1] == GT_INVALID) { if(!NTH_BIT(nset,1)) VCROSS(n[1],t1,t2); /* Test the point for sidedness */ d = DOT(n[1],p0); if(d >= 0.0) SET_NTH_BIT(test[0],1); } else if(sides[0][1] != GT_INTERIOR) SET_NTH_BIT(test[0],1); if(sides[0][2] == GT_INVALID) { if(!NTH_BIT(nset,2)) VCROSS(n[2],t2,t0); /* Test the point for sidedness */ d = DOT(n[2],p0); if(d >= 0.0) SET_NTH_BIT(test[0],2); } else if(sides[0][2] != GT_INTERIOR) SET_NTH_BIT(test[0],2); /* p=1 */ test[1] = 0; /* t=0*/ if(sides[1][0] == GT_INVALID) { if(!NTH_BIT(nset,0)) VCROSS(n[0],t0,t1); /* Test the point for sidedness */ d = DOT(n[0],p1); if(d >= 0.0) SET_NTH_BIT(test[1],0); } else if(sides[1][0] != GT_INTERIOR) SET_NTH_BIT(test[1],0); /* t=1 */ if(sides[1][1] == GT_INVALID) { if(!NTH_BIT(nset,1)) VCROSS(n[1],t1,t2); /* Test the point for sidedness */ d = DOT(n[1],p1); if(d >= 0.0) SET_NTH_BIT(test[1],1); } else if(sides[1][1] != GT_INTERIOR) SET_NTH_BIT(test[1],1); /* t=2 */ if(sides[1][2] == GT_INVALID) { if(!NTH_BIT(nset,2)) VCROSS(n[2],t2,t0); /* Test the point for sidedness */ d = DOT(n[2],p1); if(d >= 0.0) SET_NTH_BIT(test[1],2); } else if(sides[1][2] != GT_INTERIOR) SET_NTH_BIT(test[1],2); /* p=2 */ test[2] = 0; /* t = 0 */ if(sides[2][0] == GT_INVALID) { if(!NTH_BIT(nset,0)) VCROSS(n[0],t0,t1); /* Test the point for sidedness */ d = DOT(n[0],p2); if(d >= 0.0) SET_NTH_BIT(test[2],0); } else if(sides[2][0] != GT_INTERIOR) SET_NTH_BIT(test[2],0); /* t=1 */ if(sides[2][1] == GT_INVALID) { if(!NTH_BIT(nset,1)) VCROSS(n[1],t1,t2); /* Test the point for sidedness */ d = DOT(n[1],p2); if(d >= 0.0) SET_NTH_BIT(test[2],1); } else if(sides[2][1] != GT_INTERIOR) SET_NTH_BIT(test[2],1); /* t=2 */ if(sides[2][2] == GT_INVALID) { if(!NTH_BIT(nset,2)) VCROSS(n[2],t2,t0); /* Test the point for sidedness */ d = DOT(n[2],p2); if(d >= 0.0) SET_NTH_BIT(test[2],2); } else if(sides[2][2] != GT_INTERIOR) SET_NTH_BIT(test[2],2); } int stri_intersect(a1,a2,a3,b1,b2,b3) FVECT a1,a2,a3,b1,b2,b3; { int which,test,n_set[2]; int sides[2][3][3],i,j,inext,jnext; int tests[2][3]; FVECT n[2][3],p,avg[2],t1,t2,t3; #ifdef DEBUG tri_normal(b1,b2,b3,p,FALSE); if(DOT(p,b1) > 0) { VCOPY(t3,b1); VCOPY(t2,b2); VCOPY(t1,b3); } else #endif { VCOPY(t1,b1); VCOPY(t2,b2); VCOPY(t3,b3); } /* Test the vertices of triangle a against the pyramid formed by triangle b and the origin. If any vertex of a is interior to triangle b, or if all 3 vertices of a are ON the edges of b,return TRUE. Remember the results of the edge normal and sidedness tests for later. */ if(vertices_in_stri(a1,a2,a3,t1,t2,t3,&(n_set[0]),n[0],avg[0],sides[1])) return(TRUE); if(vertices_in_stri(t1,t2,t3,a1,a2,a3,&(n_set[1]),n[1],avg[1],sides[0])) return(TRUE); set_sidedness_tests(t1,t2,t3,a1,a2,a3,tests[0],sides[0],n_set[1],n[1]); if(tests[0][0]&tests[0][1]&tests[0][2]) return(FALSE); set_sidedness_tests(a1,a2,a3,t1,t2,t3,tests[1],sides[1],n_set[0],n[0]); if(tests[1][0]&tests[1][1]&tests[1][2]) return(FALSE); for(j=0; j < 3;j++) { jnext = (j+1)%3; /* IF edge b doesnt cross any great circles of a, punt */ if(tests[1][j] & tests[1][jnext]) continue; for(i=0;i<3;i++) { inext = (i+1)%3; /* IF edge a doesnt cross any great circles of b, punt */ if(tests[0][i] & tests[0][inext]) continue; /* Now find the great circles that cross and test */ if((NTH_BIT(tests[0][i],j)^(NTH_BIT(tests[0][inext],j))) && (NTH_BIT(tests[1][j],i)^NTH_BIT(tests[1][jnext],i))) { VCROSS(p,n[0][i],n[1][j]); /* If zero cp= done */ if(ZERO_VEC3(p)) continue; /* check above both planes */ if(DOT(avg[0],p) < 0 || DOT(avg[1],p) < 0) { NEGATE_VEC3(p); if(DOT(avg[0],p) < 0 || DOT(avg[1],p) < 0) continue; } return(TRUE); } } } return(FALSE); } int ray_intersect_tri(orig,dir,v0,v1,v2,pt) FVECT orig,dir; FVECT v0,v1,v2; FVECT pt; { FVECT p0,p1,p2,p; FPEQ peq; int type; VSUB(p0,v0,orig); VSUB(p1,v1,orig); VSUB(p2,v2,orig); if(point_in_stri(p0,p1,p2,dir)) { /* Intersect the ray with the triangle plane */ tri_plane_equation(v0,v1,v2,&peq,FALSE); return(intersect_ray_plane(orig,dir,peq,NULL,pt)); } return(FALSE); } calculate_view_frustum(vp,hv,vv,horiz,vert,near,far,fnear,ffar) FVECT vp,hv,vv; double horiz,vert,near,far; FVECT fnear[4],ffar[4]; { double height,width; FVECT t,nhv,nvv,ndv; double w2,h2; /* Calculate the x and y dimensions of the near face */ /* hv and vv are the horizontal and vertical vectors in the view frame-the magnitude is the dimension of the front frustum face at z =1 */ VCOPY(nhv,hv); VCOPY(nvv,vv); w2 = normalize(nhv); h2 = normalize(nvv); /* Use similar triangles to calculate the dimensions at z=near */ width = near*0.5*w2; height = near*0.5*h2; VCROSS(ndv,nvv,nhv); /* Calculate the world space points corresponding to the 4 corners of the front face of the view frustum */ fnear[0][0] = width*nhv[0] + height*nvv[0] + near*ndv[0] + vp[0] ; fnear[0][1] = width*nhv[1] + height*nvv[1] + near*ndv[1] + vp[1]; fnear[0][2] = width*nhv[2] + height*nvv[2] + near*ndv[2] + vp[2]; fnear[1][0] = -width*nhv[0] + height*nvv[0] + near*ndv[0] + vp[0]; fnear[1][1] = -width*nhv[1] + height*nvv[1] + near*ndv[1] + vp[1]; fnear[1][2] = -width*nhv[2] + height*nvv[2] + near*ndv[2] + vp[2]; fnear[2][0] = -width*nhv[0] - height*nvv[0] + near*ndv[0] + vp[0]; fnear[2][1] = -width*nhv[1] - height*nvv[1] + near*ndv[1] + vp[1]; fnear[2][2] = -width*nhv[2] - height*nvv[2] + near*ndv[2] + vp[2]; fnear[3][0] = width*nhv[0] - height*nvv[0] + near*ndv[0] + vp[0]; fnear[3][1] = width*nhv[1] - height*nvv[1] + near*ndv[1] + vp[1]; fnear[3][2] = width*nhv[2] - height*nvv[2] + near*ndv[2] + vp[2]; /* Now do the far face */ width = far*0.5*w2; height = far*0.5*h2; ffar[0][0] = width*nhv[0] + height*nvv[0] + far*ndv[0] + vp[0] ; ffar[0][1] = width*nhv[1] + height*nvv[1] + far*ndv[1] + vp[1] ; ffar[0][2] = width*nhv[2] + height*nvv[2] + far*ndv[2] + vp[2] ; ffar[1][0] = -width*nhv[0] + height*nvv[0] + far*ndv[0] + vp[0] ; ffar[1][1] = -width*nhv[1] + height*nvv[1] + far*ndv[1] + vp[1] ; ffar[1][2] = -width*nhv[2] + height*nvv[2] + far*ndv[2] + vp[2] ; ffar[2][0] = -width*nhv[0] - height*nvv[0] + far*ndv[0] + vp[0] ; ffar[2][1] = -width*nhv[1] - height*nvv[1] + far*ndv[1] + vp[1] ; ffar[2][2] = -width*nhv[2] - height*nvv[2] + far*ndv[2] + vp[2] ; ffar[3][0] = width*nhv[0] - height*nvv[0] + far*ndv[0] + vp[0] ; ffar[3][1] = width*nhv[1] - height*nvv[1] + far*ndv[1] + vp[1] ; ffar[3][2] = width*nhv[2] - height*nvv[2] + far*ndv[2] + vp[2] ; } int max_index(v,r) FVECT v; double *r; { double p[3]; int i; p[0] = fabs(v[0]); p[1] = fabs(v[1]); p[2] = fabs(v[2]); i = (p[0]>=p[1])?((p[0]>=p[2])?0:2):((p[1]>=p[2])?1:2); if(r) *r = p[i]; return(i); } int closest_point_in_tri(p0,p1,p2,p,p0id,p1id,p2id) FVECT p0,p1,p2,p; int p0id,p1id,p2id; { double d,d1; int i; d = DIST_SQ(p,p0); d1 = DIST_SQ(p,p1); if(d < d1) { d1 = DIST_SQ(p,p2); i = (d1 < d)?p2id:p0id; } else { d = DIST_SQ(p,p2); i = (d < d1)? p2id:p1id; } return(i); } int sedge_intersect(a0,a1,b0,b1) FVECT a0,a1,b0,b1; { FVECT na,nb,avga,avgb,p; double d; int sb0,sb1,sa0,sa1; /* First test if edge b straddles great circle of a */ VCROSS(na,a0,a1); d = DOT(na,b0); sb0 = ZERO(d)?0:(d<0)? -1: 1; d = DOT(na,b1); sb1 = ZERO(d)?0:(d<0)? -1: 1; /* edge b entirely on one side of great circle a: edges cannot intersect*/ if(sb0*sb1 > 0) return(FALSE); /* test if edge a straddles great circle of b */ VCROSS(nb,b0,b1); d = DOT(nb,a0); sa0 = ZERO(d)?0:(d<0)? -1: 1; d = DOT(nb,a1); sa1 = ZERO(d)?0:(d<0)? -1: 1; /* edge a entirely on one side of great circle b: edges cannot intersect*/ if(sa0*sa1 > 0) return(FALSE); /* Find one of intersection points of the great circles */ VCROSS(p,na,nb); /* If they lie on same great circle: call an intersection */ if(ZERO_VEC3(p)) return(TRUE); VADD(avga,a0,a1); VADD(avgb,b0,b1); if(DOT(avga,p) < 0 || DOT(avgb,p) < 0) { NEGATE_VEC3(p); if(DOT(avga,p) < 0 || DOT(avgb,p) < 0) return(FALSE); } if((!sb0 || !sb1) && (!sa0 || !sa1)) return(FALSE); return(TRUE); } /* Find the normalized barycentric coordinates of p relative to * triangle v0,v1,v2. Return result in coord */ bary2d(x1,y1,x2,y2,x3,y3,px,py,coord) double x1,y1,x2,y2,x3,y3; double px,py; double coord[3]; { double a; a = (x2 - x1) * (y3 - y1) - (x3 - x1) * (y2 - y1); coord[0] = ((x2 - px) * (y3 - py) - (x3 - px) * (y2 - py)) / a; coord[1] = ((x3 - px) * (y1 - py) - (x1 - px) * (y3 - py)) / a; coord[2] = ((x1 - px) * (y2 - py) - (x2 - px) * (y1 - py)) / a; } bary_parent(coord,i) BCOORD coord[3]; int i; { switch(i) { case 0: /* update bary for child */ coord[0] = (coord[0] >> 1) + MAXBCOORD4; coord[1] >>= 1; coord[2] >>= 1; break; case 1: coord[0] >>= 1; coord[1] = (coord[1] >> 1) + MAXBCOORD4; coord[2] >>= 1; break; case 2: coord[0] >>= 1; coord[1] >>= 1; coord[2] = (coord[2] >> 1) + MAXBCOORD4; break; case 3: coord[0] = MAXBCOORD4 - (coord[0] >> 1); coord[1] = MAXBCOORD4 - (coord[1] >> 1); coord[2] = MAXBCOORD4 - (coord[2] >> 1); break; #ifdef DEBUG default: eputs("bary_parent():Invalid child\n"); break; #endif } } bary_from_child(coord,child,next) BCOORD coord[3]; int child,next; { #ifdef DEBUG if(child <0 || child > 3) { eputs("bary_from_child():Invalid child\n"); return; } if(next <0 || next > 3) { eputs("bary_from_child():Invalid next\n"); return; } #endif if(next == child) return; switch(child){ case 0: coord[0] = 0; coord[1] = MAXBCOORD2 - coord[1]; coord[2] = MAXBCOORD2 - coord[2]; break; case 1: coord[0] = MAXBCOORD2 - coord[0]; coord[1] = 0; coord[2] = MAXBCOORD2 - coord[2]; break; case 2: coord[0] = MAXBCOORD2 - coord[0]; coord[1] = MAXBCOORD2 - coord[1]; coord[2] = 0; break; case 3: switch(next){ case 0: coord[0] = 0; coord[1] = MAXBCOORD2 - coord[1]; coord[2] = MAXBCOORD2 - coord[2]; break; case 1: coord[0] = MAXBCOORD2 - coord[0]; coord[1] = 0; coord[2] = MAXBCOORD2 - coord[2]; break; case 2: coord[0] = MAXBCOORD2 - coord[0]; coord[1] = MAXBCOORD2 - coord[1]; coord[2] = 0; break; } break; } } int bary_child(coord) BCOORD coord[3]; { int i; if(coord[0] > MAXBCOORD4) { /* update bary for child */ coord[0] = (coord[0]<< 1) - MAXBCOORD2; coord[1] <<= 1; coord[2] <<= 1; return(0); } else if(coord[1] > MAXBCOORD4) { coord[0] <<= 1; coord[1] = (coord[1] << 1) - MAXBCOORD2; coord[2] <<= 1; return(1); } else if(coord[2] > MAXBCOORD4) { coord[0] <<= 1; coord[1] <<= 1; coord[2] = (coord[2] << 1) - MAXBCOORD2; return(2); } else { coord[0] = MAXBCOORD2 - (coord[0] << 1); coord[1] = MAXBCOORD2 - (coord[1] << 1); coord[2] = MAXBCOORD2 - (coord[2] << 1); return(3); } } int bary_nth_child(coord,i) BCOORD coord[3]; int i; { switch(i){ case 0: /* update bary for child */ coord[0] = (coord[0]<< 1) - MAXBCOORD2; coord[1] <<= 1; coord[2] <<= 1; break; case 1: coord[0] <<= 1; coord[1] = (coord[1] << 1) - MAXBCOORD2; coord[2] <<= 1; break; case 2: coord[0] <<= 1; coord[1] <<= 1; coord[2] = (coord[2] << 1) - MAXBCOORD2; break; case 3: coord[0] = MAXBCOORD2 - (coord[0] << 1); coord[1] = MAXBCOORD2 - (coord[1] << 1); coord[2] = MAXBCOORD2 - (coord[2] << 1); break; } }