/* Copyright (c) 1998 Silicon Graphics, Inc. */ #ifndef lint static char SCCSid[] = "$SunId$ SGI"; #endif /* * sm_geom.c */ #include "standard.h" #include "sm_geom.h" tri_centroid(v0,v1,v2,c) FVECT v0,v1,v2,c; { /* Average three triangle vertices to give centroid: return in c */ c[0] = (v0[0] + v1[0] + v2[0])/3.0; c[1] = (v0[1] + v1[1] + v2[1])/3.0; c[2] = (v0[2] + v1[2] + v2[2])/3.0; } int vec3_equal(v1,v2) FVECT v1,v2; { return(EQUAL(v1[0],v2[0]) && EQUAL(v1[1],v2[1])&& EQUAL(v1[2],v2[2])); } int convex_angle(v0,v1,v2) FVECT v0,v1,v2; { FVECT cp01,cp12,cp; /* test sign of (v0Xv1)X(v1Xv2). v1 */ VCROSS(cp01,v0,v1); VCROSS(cp12,v1,v2); VCROSS(cp,cp01,cp12); if(DOT(cp,v1) < 0) return(FALSE); return(TRUE); } /* calculates the normal of a face contour using Newell's formula. e a = SUMi (yi - yi+1)(zi + zi+1) b = SUMi (zi - zi+1)(xi + xi+1) c = SUMi (xi - xi+1)(yi + yi+1) */ double tri_normal(v0,v1,v2,n,norm) FVECT v0,v1,v2,n; char norm; { double mag; n[0] = (v0[2] + v1[2]) * (v0[1] - v1[1]) + (v1[2] + v2[2]) * (v1[1] - v2[1]) + (v2[2] + v0[2]) * (v2[1] - v0[1]); n[1] = (v0[2] - v1[2]) * (v0[0] + v1[0]) + (v1[2] - v2[2]) * (v1[0] + v2[0]) + (v2[2] - v0[2]) * (v2[0] + v0[0]); n[2] = (v0[1] + v1[1]) * (v0[0] - v1[0]) + (v1[1] + v2[1]) * (v1[0] - v2[0]) + (v2[1] + v0[1]) * (v2[0] - v0[0]); if(!norm) return(0); mag = normalize(n); return(mag); } tri_plane_equation(v0,v1,v2,n,nd,norm) FVECT v0,v1,v2,n; double *nd; char norm; { tri_normal(v0,v1,v2,n,norm); *nd = -(DOT(n,v0)); } int point_relative_to_plane(p,n,nd) FVECT p,n; double nd; { double d; d = p[0]*n[0] + p[1]*n[1] + p[2]*n[2] + nd; if(d < 0) return(-1); if(ZERO(d)) return(0); else return(1); } /* From quad_edge-code */ int point_in_circle_thru_origin(p,p0,p1) FVECT p; FVECT p0,p1; { double dp0,dp1; double dp,det; dp0 = DOT_VEC2(p0,p0); dp1 = DOT_VEC2(p1,p1); dp = DOT_VEC2(p,p); det = -dp0*CROSS_VEC2(p1,p) + dp1*CROSS_VEC2(p0,p) - dp*CROSS_VEC2(p0,p1); return (det > 0); } point_on_sphere(ps,p,c) FVECT ps,p,c; { VSUB(ps,p,c); normalize(ps); } int intersect_vector_plane(v,plane_n,plane_d,tptr,r) FVECT v,plane_n; double plane_d; double *tptr; FVECT r; { double t; int hit; /* Plane is Ax + By + Cz +D = 0: plane[0] = A,plane[1] = B,plane[2] = C,plane[3] = D */ /* line is l = p1 + (p2-p1)t, p1=origin */ /* Solve for t: */ t = plane_d/-(DOT(plane_n,v)); if(t >0 || ZERO(t)) hit = 1; else hit = 0; r[0] = v[0]*t; r[1] = v[1]*t; r[2] = v[2]*t; if(tptr) *tptr = t; return(hit); } int intersect_ray_plane(orig,dir,plane_n,plane_d,pd,r) FVECT orig,dir; FVECT plane_n; double plane_d; double *pd; FVECT r; { double t; int hit; /* Plane is Ax + By + Cz +D = 0: plane[0] = A,plane[1] = B,plane[2] = C,plane[3] = D */ /* A(orig[0] + dxt) + B(orig[1] + dyt) + C(orig[2] + dzt) + pd = 0 t = -(DOT(plane_n,orig)+ plane_d)/(DOT(plane_n,d)) line is l = p1 + (p2-p1)t */ /* Solve for t: */ t = -(DOT(plane_n,orig) + plane_d)/(DOT(plane_n,dir)); if(ZERO(t) || t >0) hit = 1; else hit = 0; VSUM(r,orig,dir,t); if(pd) *pd = t; return(hit); } int point_in_cone(p,p0,p1,p2) FVECT p; FVECT p0,p1,p2; { FVECT n; FVECT np,x_axis,y_axis; double d1,d2,d; /* Find the equation of the circle defined by the intersection of the cone with the plane defined by p1,p2,p3- project p into that plane and do an in-circle test in the plane */ /* find the equation of the plane defined by p1-p3 */ tri_plane_equation(p0,p1,p2,n,&d,FALSE); /* define a coordinate system on the plane: the x axis is in the direction of np2-np1, and the y axis is calculated from n cross x-axis */ /* Project p onto the plane */ if(!intersect_vector_plane(p,n,d,NULL,np)) return(FALSE); /* create coordinate system on plane: p2-p1 defines the x_axis*/ VSUB(x_axis,p1,p0); normalize(x_axis); /* The y axis is */ VCROSS(y_axis,n,x_axis); normalize(y_axis); VSUB(p1,p1,p0); VSUB(p2,p2,p0); VSUB(np,np,p0); p1[0] = VLEN(p1); p1[1] = 0; d1 = DOT(p2,x_axis); d2 = DOT(p2,y_axis); p2[0] = d1; p2[1] = d2; d1 = DOT(np,x_axis); d2 = DOT(np,y_axis); np[0] = d1; np[1] = d2; /* perform the in-circle test in the new coordinate system */ return(point_in_circle_thru_origin(np,p1,p2)); } int test_point_against_spherical_tri(v0,v1,v2,p,n,nset,which,sides) FVECT v0,v1,v2,p; FVECT n[3]; char *nset; char *which; char sides[3]; { float d; /* Find the normal to the triangle ORIGIN:v0:v1 */ if(!NTH_BIT(*nset,0)) { VCROSS(n[0],v1,v0); SET_NTH_BIT(*nset,0); } /* Test the point for sidedness */ d = DOT(n[0],p); if(ZERO(d)) sides[0] = GT_EDGE; else if(d > 0) { sides[0] = GT_OUT; sides[1] = sides[2] = GT_INVALID; return(FALSE); } else sides[0] = GT_INTERIOR; /* Test next edge */ if(!NTH_BIT(*nset,1)) { VCROSS(n[1],v2,v1); SET_NTH_BIT(*nset,1); } /* Test the point for sidedness */ d = DOT(n[1],p); if(ZERO(d)) { sides[1] = GT_EDGE; /* If on plane 0-and on plane 1: lies on edge */ if(sides[0] == GT_EDGE) { *which = 1; sides[2] = GT_INVALID; return(GT_EDGE); } } else if(d > 0) { sides[1] = GT_OUT; sides[2] = GT_INVALID; return(FALSE); } else sides[1] = GT_INTERIOR; /* Test next edge */ if(!NTH_BIT(*nset,2)) { VCROSS(n[2],v0,v2); SET_NTH_BIT(*nset,2); } /* Test the point for sidedness */ d = DOT(n[2],p); if(ZERO(d)) { sides[2] = GT_EDGE; /* If on plane 0 and 2: lies on edge 0*/ if(sides[0] == GT_EDGE) { *which = 0; return(GT_EDGE); } /* If on plane 1 and 2: lies on edge 2*/ if(sides[1] == GT_EDGE) { *which = 2; return(GT_EDGE); } /* otherwise: on face 2 */ else { *which = 2; return(GT_FACE); } } else if(d > 0) { sides[2] = GT_OUT; return(FALSE); } /* If on edge */ else sides[2] = GT_INTERIOR; /* If on plane 0 only: on face 0 */ if(sides[0] == GT_EDGE) { *which = 0; return(GT_FACE); } /* If on plane 1 only: on face 1 */ if(sides[1] == GT_EDGE) { *which = 1; return(GT_FACE); } /* Must be interior to the pyramid */ return(GT_INTERIOR); } int test_single_point_against_spherical_tri(v0,v1,v2,p,which) FVECT v0,v1,v2,p; char *which; { float d; FVECT n; char sides[3]; /* First test if point coincides with any of the vertices */ if(EQUAL_VEC3(p,v0)) { *which = 0; return(GT_VERTEX); } if(EQUAL_VEC3(p,v1)) { *which = 1; return(GT_VERTEX); } if(EQUAL_VEC3(p,v2)) { *which = 2; return(GT_VERTEX); } VCROSS(n,v1,v0); /* Test the point for sidedness */ d = DOT(n,p); if(ZERO(d)) sides[0] = GT_EDGE; else if(d > 0) return(FALSE); else sides[0] = GT_INTERIOR; /* Test next edge */ VCROSS(n,v2,v1); /* Test the point for sidedness */ d = DOT(n,p); if(ZERO(d)) { sides[1] = GT_EDGE; /* If on plane 0-and on plane 1: lies on edge */ if(sides[0] == GT_EDGE) { *which = 1; return(GT_VERTEX); } } else if(d > 0) return(FALSE); else sides[1] = GT_INTERIOR; /* Test next edge */ VCROSS(n,v0,v2); /* Test the point for sidedness */ d = DOT(n,p); if(ZERO(d)) { sides[2] = GT_EDGE; /* If on plane 0 and 2: lies on edge 0*/ if(sides[0] == GT_EDGE) { *which = 0; return(GT_VERTEX); } /* If on plane 1 and 2: lies on edge 2*/ if(sides[1] == GT_EDGE) { *which = 2; return(GT_VERTEX); } /* otherwise: on face 2 */ else { return(GT_FACE); } } else if(d > 0) return(FALSE); /* Must be interior to the pyramid */ return(GT_FACE); } int test_vertices_for_tri_inclusion(t0,t1,t2,p0,p1,p2,nset,n,avg,pt_sides) FVECT t0,t1,t2,p0,p1,p2; char *nset; FVECT n[3]; FVECT avg; char pt_sides[3][3]; { char below_plane[3],on_edge,test; char which; SUM_3VEC3(avg,t0,t1,t2); on_edge = 0; *nset = 0; /* Test vertex v[i] against triangle j*/ /* Check if v[i] lies below plane defined by avg of 3 vectors defining triangle */ /* test point 0 */ if(DOT(avg,p0) < 0) below_plane[0] = 1; else below_plane[0]=0; /* Test if b[i] lies in or on triangle a */ test = test_point_against_spherical_tri(t0,t1,t2,p0, n,nset,&which,pt_sides[0]); /* If pts[i] is interior: done */ if(!below_plane[0]) { if(test == GT_INTERIOR) return(TRUE); /* Remember if b[i] fell on one of the 3 defining planes */ if(test) on_edge++; } /* Now test point 1*/ if(DOT(avg,p1) < 0) below_plane[1] = 1; else below_plane[1]=0; /* Test if b[i] lies in or on triangle a */ test = test_point_against_spherical_tri(t0,t1,t2,p1, n,nset,&which,pt_sides[1]); /* If pts[i] is interior: done */ if(!below_plane[1]) { if(test == GT_INTERIOR) return(TRUE); /* Remember if b[i] fell on one of the 3 defining planes */ if(test) on_edge++; } /* Now test point 2 */ if(DOT(avg,p2) < 0) below_plane[2] = 1; else below_plane[2]=0; /* Test if b[i] lies in or on triangle a */ test = test_point_against_spherical_tri(t0,t1,t2,p2, n,nset,&which,pt_sides[2]); /* If pts[i] is interior: done */ if(!below_plane[2]) { if(test == GT_INTERIOR) return(TRUE); /* Remember if b[i] fell on one of the 3 defining planes */ if(test) on_edge++; } /* If all three points below separating plane: trivial reject */ if(below_plane[0] && below_plane[1] && below_plane[2]) return(FALSE); /* Accept if all points lie on a triangle vertex/edge edge- accept*/ if(on_edge == 3) return(TRUE); /* Now check vertices in a against triangle b */ return(FALSE); } set_sidedness_tests(t0,t1,t2,p0,p1,p2,test,sides,nset,n) FVECT t0,t1,t2,p0,p1,p2; char test[3]; char sides[3][3]; char nset; FVECT n[3]; { char t; double d; /* p=0 */ test[0] = 0; if(sides[0][0] == GT_INVALID) { if(!NTH_BIT(nset,0)) VCROSS(n[0],t1,t0); /* Test the point for sidedness */ d = DOT(n[0],p0); if(d >= 0) SET_NTH_BIT(test[0],0); } else if(sides[0][0] != GT_INTERIOR) SET_NTH_BIT(test[0],0); if(sides[0][1] == GT_INVALID) { if(!NTH_BIT(nset,1)) VCROSS(n[1],t2,t1); /* Test the point for sidedness */ d = DOT(n[1],p0); if(d >= 0) SET_NTH_BIT(test[0],1); } else if(sides[0][1] != GT_INTERIOR) SET_NTH_BIT(test[0],1); if(sides[0][2] == GT_INVALID) { if(!NTH_BIT(nset,2)) VCROSS(n[2],t0,t2); /* Test the point for sidedness */ d = DOT(n[2],p0); if(d >= 0) SET_NTH_BIT(test[0],2); } else if(sides[0][2] != GT_INTERIOR) SET_NTH_BIT(test[0],2); /* p=1 */ test[1] = 0; /* t=0*/ if(sides[1][0] == GT_INVALID) { if(!NTH_BIT(nset,0)) VCROSS(n[0],t1,t0); /* Test the point for sidedness */ d = DOT(n[0],p1); if(d >= 0) SET_NTH_BIT(test[1],0); } else if(sides[1][0] != GT_INTERIOR) SET_NTH_BIT(test[1],0); /* t=1 */ if(sides[1][1] == GT_INVALID) { if(!NTH_BIT(nset,1)) VCROSS(n[1],t2,t1); /* Test the point for sidedness */ d = DOT(n[1],p1); if(d >= 0) SET_NTH_BIT(test[1],1); } else if(sides[1][1] != GT_INTERIOR) SET_NTH_BIT(test[1],1); /* t=2 */ if(sides[1][2] == GT_INVALID) { if(!NTH_BIT(nset,2)) VCROSS(n[2],t0,t2); /* Test the point for sidedness */ d = DOT(n[2],p1); if(d >= 0) SET_NTH_BIT(test[1],2); } else if(sides[1][2] != GT_INTERIOR) SET_NTH_BIT(test[1],2); /* p=2 */ test[2] = 0; /* t = 0 */ if(sides[2][0] == GT_INVALID) { if(!NTH_BIT(nset,0)) VCROSS(n[0],t1,t0); /* Test the point for sidedness */ d = DOT(n[0],p2); if(d >= 0) SET_NTH_BIT(test[2],0); } else if(sides[2][0] != GT_INTERIOR) SET_NTH_BIT(test[2],0); /* t=1 */ if(sides[2][1] == GT_INVALID) { if(!NTH_BIT(nset,1)) VCROSS(n[1],t2,t1); /* Test the point for sidedness */ d = DOT(n[1],p2); if(d >= 0) SET_NTH_BIT(test[2],1); } else if(sides[2][1] != GT_INTERIOR) SET_NTH_BIT(test[2],1); /* t=2 */ if(sides[2][2] == GT_INVALID) { if(!NTH_BIT(nset,2)) VCROSS(n[2],t0,t2); /* Test the point for sidedness */ d = DOT(n[2],p2); if(d >= 0) SET_NTH_BIT(test[2],2); } else if(sides[2][2] != GT_INTERIOR) SET_NTH_BIT(test[2],2); } int spherical_tri_intersect(a1,a2,a3,b1,b2,b3) FVECT a1,a2,a3,b1,b2,b3; { char which,test,n_set[2]; char sides[2][3][3],i,j,inext,jnext; char tests[2][3]; FVECT n[2][3],p,avg[2]; /* Test the vertices of triangle a against the pyramid formed by triangle b and the origin. If any vertex of a is interior to triangle b, or if all 3 vertices of a are ON the edges of b,return TRUE. Remember the results of the edge normal and sidedness tests for later. */ if(test_vertices_for_tri_inclusion(a1,a2,a3,b1,b2,b3, &(n_set[0]),n[0],avg[0],sides[1])) return(TRUE); if(test_vertices_for_tri_inclusion(b1,b2,b3,a1,a2,a3, &(n_set[1]),n[1],avg[1],sides[0])) return(TRUE); set_sidedness_tests(b1,b2,b3,a1,a2,a3,tests[0],sides[0],n_set[1],n[1]); if(tests[0][0]&tests[0][1]&tests[0][2]) return(FALSE); set_sidedness_tests(a1,a2,a3,b1,b2,b3,tests[1],sides[1],n_set[0],n[0]); if(tests[1][0]&tests[1][1]&tests[1][2]) return(FALSE); for(j=0; j < 3;j++) { jnext = (j+1)%3; /* IF edge b doesnt cross any great circles of a, punt */ if(tests[1][j] & tests[1][jnext]) continue; for(i=0;i<3;i++) { inext = (i+1)%3; /* IF edge a doesnt cross any great circles of b, punt */ if(tests[0][i] & tests[0][inext]) continue; /* Now find the great circles that cross and test */ if((NTH_BIT(tests[0][i],j)^(NTH_BIT(tests[0][inext],j))) && (NTH_BIT(tests[1][j],i)^NTH_BIT(tests[1][jnext],i))) { VCROSS(p,n[0][i],n[1][j]); /* If zero cp= done */ if(ZERO_VEC3(p)) continue; /* check above both planes */ if(DOT(avg[0],p) < 0 || DOT(avg[1],p) < 0) { NEGATE_VEC3(p); if(DOT(avg[0],p) < 0 || DOT(avg[1],p) < 0) continue; } return(TRUE); } } } return(FALSE); } int ray_intersect_tri(orig,dir,v0,v1,v2,pt,wptr) FVECT orig,dir; FVECT v0,v1,v2; FVECT pt; char *wptr; { FVECT p0,p1,p2,p,n; char type,which; double pd; point_on_sphere(p0,v0,orig); point_on_sphere(p1,v1,orig); point_on_sphere(p2,v2,orig); type = test_single_point_against_spherical_tri(p0,p1,p2,dir,&which); if(type) { /* Intersect the ray with the triangle plane */ tri_plane_equation(v0,v1,v2,n,&pd,FALSE); intersect_ray_plane(orig,dir,n,pd,NULL,pt); } if(wptr) *wptr = which; return(type); } calculate_view_frustum(vp,hv,vv,horiz,vert,near,far,fnear,ffar) FVECT vp,hv,vv; double horiz,vert,near,far; FVECT fnear[4],ffar[4]; { double height,width; FVECT t,nhv,nvv,ndv; double w2,h2; /* Calculate the x and y dimensions of the near face */ /* hv and vv are the horizontal and vertical vectors in the view frame-the magnitude is the dimension of the front frustum face at z =1 */ VCOPY(nhv,hv); VCOPY(nvv,vv); w2 = normalize(nhv); h2 = normalize(nvv); /* Use similar triangles to calculate the dimensions at z=near */ width = near*0.5*w2; height = near*0.5*h2; VCROSS(ndv,nvv,nhv); /* Calculate the world space points corresponding to the 4 corners of the front face of the view frustum */ fnear[0][0] = width*nhv[0] + height*nvv[0] + near*ndv[0] + vp[0] ; fnear[0][1] = width*nhv[1] + height*nvv[1] + near*ndv[1] + vp[1]; fnear[0][2] = width*nhv[2] + height*nvv[2] + near*ndv[2] + vp[2]; fnear[1][0] = -width*nhv[0] + height*nvv[0] + near*ndv[0] + vp[0]; fnear[1][1] = -width*nhv[1] + height*nvv[1] + near*ndv[1] + vp[1]; fnear[1][2] = -width*nhv[2] + height*nvv[2] + near*ndv[2] + vp[2]; fnear[2][0] = -width*nhv[0] - height*nvv[0] + near*ndv[0] + vp[0]; fnear[2][1] = -width*nhv[1] - height*nvv[1] + near*ndv[1] + vp[1]; fnear[2][2] = -width*nhv[2] - height*nvv[2] + near*ndv[2] + vp[2]; fnear[3][0] = width*nhv[0] - height*nvv[0] + near*ndv[0] + vp[0]; fnear[3][1] = width*nhv[1] - height*nvv[1] + near*ndv[1] + vp[1]; fnear[3][2] = width*nhv[2] - height*nvv[2] + near*ndv[2] + vp[2]; /* Now do the far face */ width = far*0.5*w2; height = far*0.5*h2; ffar[0][0] = width*nhv[0] + height*nvv[0] + far*ndv[0] + vp[0] ; ffar[0][1] = width*nhv[1] + height*nvv[1] + far*ndv[1] + vp[1] ; ffar[0][2] = width*nhv[2] + height*nvv[2] + far*ndv[2] + vp[2] ; ffar[1][0] = -width*nhv[0] + height*nvv[0] + far*ndv[0] + vp[0] ; ffar[1][1] = -width*nhv[1] + height*nvv[1] + far*ndv[1] + vp[1] ; ffar[1][2] = -width*nhv[2] + height*nvv[2] + far*ndv[2] + vp[2] ; ffar[2][0] = -width*nhv[0] - height*nvv[0] + far*ndv[0] + vp[0] ; ffar[2][1] = -width*nhv[1] - height*nvv[1] + far*ndv[1] + vp[1] ; ffar[2][2] = -width*nhv[2] - height*nvv[2] + far*ndv[2] + vp[2] ; ffar[3][0] = width*nhv[0] - height*nvv[0] + far*ndv[0] + vp[0] ; ffar[3][1] = width*nhv[1] - height*nvv[1] + far*ndv[1] + vp[1] ; ffar[3][2] = width*nhv[2] - height*nvv[2] + far*ndv[2] + vp[2] ; } int spherical_polygon_edge_intersect(a0,a1,b0,b1) FVECT a0,a1,b0,b1; { FVECT na,nb,avga,avgb,p; double d; int sb0,sb1,sa0,sa1; /* First test if edge b straddles great circle of a */ VCROSS(na,a0,a1); d = DOT(na,b0); sb0 = ZERO(d)?0:(d<0)? -1: 1; d = DOT(na,b1); sb1 = ZERO(d)?0:(d<0)? -1: 1; /* edge b entirely on one side of great circle a: edges cannot intersect*/ if(sb0*sb1 > 0) return(FALSE); /* test if edge a straddles great circle of b */ VCROSS(nb,b0,b1); d = DOT(nb,a0); sa0 = ZERO(d)?0:(d<0)? -1: 1; d = DOT(nb,a1); sa1 = ZERO(d)?0:(d<0)? -1: 1; /* edge a entirely on one side of great circle b: edges cannot intersect*/ if(sa0*sa1 > 0) return(FALSE); /* Find one of intersection points of the great circles */ VCROSS(p,na,nb); /* If they lie on same great circle: call an intersection */ if(ZERO_VEC3(p)) return(TRUE); VADD(avga,a0,a1); VADD(avgb,b0,b1); if(DOT(avga,p) < 0 || DOT(avgb,p) < 0) { NEGATE_VEC3(p); if(DOT(avga,p) < 0 || DOT(avgb,p) < 0) return(FALSE); } if((!sb0 || !sb1) && (!sa0 || !sa1)) return(FALSE); return(TRUE); } /* Find the normalized barycentric coordinates of p relative to * triangle v0,v1,v2. Return result in coord */ bary2d(x1,y1,x2,y2,x3,y3,px,py,coord) double x1,y1,x2,y2,x3,y3; double px,py; double coord[3]; { double a; a = (x2 - x1) * (y3 - y1) - (x3 - x1) * (y2 - y1); coord[0] = ((x2 - px) * (y3 - py) - (x3 - px) * (y2 - py)) / a; coord[1] = ((x3 - px) * (y1 - py) - (x1 - px) * (y3 - py)) / a; coord[2] = 1.0 - coord[0] - coord[1]; } int bary2d_child(coord) double coord[3]; { int i; /* First check if one of the original vertices */ for(i=0;i<3;i++) if(EQUAL(coord[i],1.0)) return(i); /* Check if one of the new vertices: for all return center child */ if(ZERO(coord[0]) && EQUAL(coord[1],0.5)) { coord[0] = 1.0f; coord[1] = 0.0f; coord[2] = 0.0f; return(3); } if(ZERO(coord[1]) && EQUAL(coord[0],0.5)) { coord[0] = 0.0f; coord[1] = 1.0f; coord[2] = 0.0f; return(3); } if(ZERO(coord[2]) && EQUAL(coord[0],0.5)) { coord[0] = 0.0f; coord[1] = 0.0f; coord[2] = 1.0f; return(3); } /* Otherwise return child */ if(coord[0] > 0.5) { /* update bary for child */ coord[0] = 2.0*coord[0]- 1.0; coord[1] *= 2.0; coord[2] *= 2.0; return(0); } else if(coord[1] > 0.5) { coord[0] *= 2.0; coord[1] = 2.0*coord[1]- 1.0; coord[2] *= 2.0; return(1); } else if(coord[2] > 0.5) { coord[0] *= 2.0; coord[1] *= 2.0; coord[2] = 2.0*coord[2]- 1.0; return(2); } else { coord[0] = 1.0 - 2.0*coord[0]; coord[1] = 1.0 - 2.0*coord[1]; coord[2] = 1.0 - 2.0*coord[2]; return(3); } } int max_index(v) FVECT v; { double a,b,c; int i; a = fabs(v[0]); b = fabs(v[1]); c = fabs(v[2]); i = (a>=b)?((a>=c)?0:2):((b>=c)?1:2); return(i); }