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gwlarson |
3.1 |
/* Copyright (c) 1998 Silicon Graphics, Inc. */ |
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#ifndef lint |
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static char SCCSid[] = "$SunId$ SGI"; |
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#endif |
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/* |
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* sm_geom.c |
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*/ |
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#include "standard.h" |
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#include "sm_geom.h" |
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tri_centroid(v0,v1,v2,c) |
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FVECT v0,v1,v2,c; |
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{ |
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/* Average three triangle vertices to give centroid: return in c */ |
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c[0] = (v0[0] + v1[0] + v2[0])/3.0; |
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c[1] = (v0[1] + v1[1] + v2[1])/3.0; |
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c[2] = (v0[2] + v1[2] + v2[2])/3.0; |
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} |
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int |
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vec3_equal(v1,v2) |
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FVECT v1,v2; |
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{ |
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return(EQUAL(v1[0],v2[0]) && EQUAL(v1[1],v2[1])&& EQUAL(v1[2],v2[2])); |
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} |
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int |
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convex_angle(v0,v1,v2) |
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FVECT v0,v1,v2; |
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{ |
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FVECT cp01,cp12,cp; |
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/* test sign of (v0Xv1)X(v1Xv2). v1 */ |
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VCROSS(cp01,v0,v1); |
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VCROSS(cp12,v1,v2); |
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VCROSS(cp,cp01,cp12); |
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if(DOT(cp,v1) < 0) |
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return(FALSE); |
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return(TRUE); |
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} |
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/* calculates the normal of a face contour using Newell's formula. e |
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a = SUMi (yi - yi+1)(zi + zi+1) |
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b = SUMi (zi - zi+1)(xi + xi+1) |
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c = SUMi (xi - xi+1)(yi + yi+1) |
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*/ |
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double |
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tri_normal(v0,v1,v2,n,norm) |
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FVECT v0,v1,v2,n; |
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char norm; |
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{ |
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double mag; |
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n[0] = (v0[2] + v1[2]) * (v0[1] - v1[1]) + |
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(v1[2] + v2[2]) * (v1[1] - v2[1]) + |
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(v2[2] + v0[2]) * (v2[1] - v0[1]); |
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n[1] = (v0[2] - v1[2]) * (v0[0] + v1[0]) + |
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(v1[2] - v2[2]) * (v1[0] + v2[0]) + |
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(v2[2] - v0[2]) * (v2[0] + v0[0]); |
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n[2] = (v0[1] + v1[1]) * (v0[0] - v1[0]) + |
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(v1[1] + v2[1]) * (v1[0] - v2[0]) + |
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(v2[1] + v0[1]) * (v2[0] - v0[0]); |
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if(!norm) |
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return(0); |
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mag = normalize(n); |
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return(mag); |
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} |
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tri_plane_equation(v0,v1,v2,n,nd,norm) |
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FVECT v0,v1,v2,n; |
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double *nd; |
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char norm; |
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{ |
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tri_normal(v0,v1,v2,n,norm); |
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*nd = -(DOT(n,v0)); |
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} |
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int |
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point_relative_to_plane(p,n,nd) |
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FVECT p,n; |
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double nd; |
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{ |
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double d; |
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d = p[0]*n[0] + p[1]*n[1] + p[2]*n[2] + nd; |
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if(d < 0) |
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return(-1); |
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if(ZERO(d)) |
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return(0); |
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else |
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return(1); |
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} |
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/* From quad_edge-code */ |
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int |
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point_in_circle_thru_origin(p,p0,p1) |
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FVECT p; |
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FVECT p0,p1; |
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{ |
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double dp0,dp1; |
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double dp,det; |
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dp0 = DOT_VEC2(p0,p0); |
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dp1 = DOT_VEC2(p1,p1); |
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dp = DOT_VEC2(p,p); |
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det = -dp0*CROSS_VEC2(p1,p) + dp1*CROSS_VEC2(p0,p) - dp*CROSS_VEC2(p0,p1); |
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return (det > 0); |
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} |
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point_on_sphere(ps,p,c) |
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FVECT ps,p,c; |
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{ |
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VSUB(ps,p,c); |
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normalize(ps); |
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} |
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int |
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intersect_vector_plane(v,plane_n,plane_d,pd,r) |
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FVECT v,plane_n; |
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double plane_d; |
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double *pd; |
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FVECT r; |
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{ |
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double t; |
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int hit; |
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/* |
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Plane is Ax + By + Cz +D = 0: |
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plane[0] = A,plane[1] = B,plane[2] = C,plane[3] = D |
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*/ |
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/* line is l = p1 + (p2-p1)t, p1=origin */ |
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/* Solve for t: */ |
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t = plane_d/-(DOT(plane_n,v)); |
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if(t >0 || ZERO(t)) |
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hit = 1; |
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else |
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hit = 0; |
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r[0] = v[0]*t; |
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r[1] = v[1]*t; |
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r[2] = v[2]*t; |
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if(pd) |
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*pd = t; |
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return(hit); |
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} |
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int |
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intersect_ray_plane(orig,dir,plane_n,plane_d,pd,r) |
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FVECT orig,dir; |
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FVECT plane_n; |
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double plane_d; |
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double *pd; |
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FVECT r; |
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{ |
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double t; |
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int hit; |
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/* |
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Plane is Ax + By + Cz +D = 0: |
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plane[0] = A,plane[1] = B,plane[2] = C,plane[3] = D |
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*/ |
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/* A(orig[0] + dxt) + B(orig[1] + dyt) + C(orig[2] + dzt) + pd = 0 */ |
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/* t = -(DOT(plane_n,orig)+ plane_d)/(DOT(plane_n,d)) |
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/* line is l = p1 + (p2-p1)t */ |
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/* Solve for t: */ |
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t = -(DOT(plane_n,orig) + plane_d)/(DOT(plane_n,dir)); |
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if(ZERO(t) || t >0) |
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hit = 1; |
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else |
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hit = 0; |
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VSUM(r,orig,dir,t); |
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if(pd) |
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*pd = t; |
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return(hit); |
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} |
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int |
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point_in_cone(p,p0,p1,p2) |
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FVECT p; |
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FVECT p0,p1,p2; |
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{ |
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FVECT n; |
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FVECT np,x_axis,y_axis; |
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double d1,d2,d; |
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/* Find the equation of the circle defined by the intersection |
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of the cone with the plane defined by p1,p2,p3- project p into |
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that plane and do an in-circle test in the plane |
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*/ |
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/* find the equation of the plane defined by p1-p3 */ |
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tri_plane_equation(p0,p1,p2,n,&d,FALSE); |
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/* define a coordinate system on the plane: the x axis is in |
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the direction of np2-np1, and the y axis is calculated from |
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n cross x-axis |
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*/ |
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/* Project p onto the plane */ |
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if(!intersect_vector_plane(p,n,d,NULL,np)) |
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return(FALSE); |
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/* create coordinate system on plane: p2-p1 defines the x_axis*/ |
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VSUB(x_axis,p1,p0); |
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normalize(x_axis); |
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/* The y axis is */ |
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VCROSS(y_axis,n,x_axis); |
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normalize(y_axis); |
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VSUB(p1,p1,p0); |
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VSUB(p2,p2,p0); |
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VSUB(np,np,p0); |
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p1[0] = VLEN(p1); |
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p1[1] = 0; |
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d1 = DOT(p2,x_axis); |
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d2 = DOT(p2,y_axis); |
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p2[0] = d1; |
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p2[1] = d2; |
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d1 = DOT(np,x_axis); |
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d2 = DOT(np,y_axis); |
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np[0] = d1; |
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np[1] = d2; |
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/* perform the in-circle test in the new coordinate system */ |
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return(point_in_circle_thru_origin(np,p1,p2)); |
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} |
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int |
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test_point_against_spherical_tri(v0,v1,v2,p,n,nset,which,sides) |
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FVECT v0,v1,v2,p; |
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FVECT n[3]; |
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char *nset; |
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char *which; |
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char sides[3]; |
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{ |
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float d; |
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/* Find the normal to the triangle ORIGIN:v0:v1 */ |
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if(!NTH_BIT(*nset,0)) |
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{ |
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VCROSS(n[0],v1,v0); |
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SET_NTH_BIT(*nset,0); |
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} |
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/* Test the point for sidedness */ |
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d = DOT(n[0],p); |
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if(ZERO(d)) |
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sides[0] = GT_EDGE; |
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else |
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if(d > 0) |
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{ |
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sides[0] = GT_OUT; |
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sides[1] = sides[2] = GT_INVALID; |
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return(FALSE); |
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} |
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else |
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sides[0] = GT_INTERIOR; |
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/* Test next edge */ |
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if(!NTH_BIT(*nset,1)) |
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{ |
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VCROSS(n[1],v2,v1); |
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SET_NTH_BIT(*nset,1); |
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} |
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/* Test the point for sidedness */ |
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d = DOT(n[1],p); |
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if(ZERO(d)) |
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{ |
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sides[1] = GT_EDGE; |
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/* If on plane 0-and on plane 1: lies on edge */ |
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if(sides[0] == GT_EDGE) |
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{ |
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*which = 1; |
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sides[2] = GT_INVALID; |
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return(GT_EDGE); |
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} |
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} |
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else if(d > 0) |
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{ |
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sides[1] = GT_OUT; |
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sides[2] = GT_INVALID; |
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return(FALSE); |
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} |
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else |
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sides[1] = GT_INTERIOR; |
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/* Test next edge */ |
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if(!NTH_BIT(*nset,2)) |
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{ |
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VCROSS(n[2],v0,v2); |
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SET_NTH_BIT(*nset,2); |
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} |
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/* Test the point for sidedness */ |
320 |
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d = DOT(n[2],p); |
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if(ZERO(d)) |
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{ |
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sides[2] = GT_EDGE; |
324 |
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325 |
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/* If on plane 0 and 2: lies on edge 0*/ |
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if(sides[0] == GT_EDGE) |
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{ |
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*which = 0; |
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return(GT_EDGE); |
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} |
331 |
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/* If on plane 1 and 2: lies on edge 2*/ |
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if(sides[1] == GT_EDGE) |
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{ |
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*which = 2; |
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return(GT_EDGE); |
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} |
337 |
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/* otherwise: on face 2 */ |
338 |
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else |
339 |
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{ |
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*which = 2; |
341 |
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return(GT_FACE); |
342 |
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} |
343 |
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} |
344 |
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else if(d > 0) |
345 |
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{ |
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sides[2] = GT_OUT; |
347 |
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return(FALSE); |
348 |
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} |
349 |
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/* If on edge */ |
350 |
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else |
351 |
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sides[2] = GT_INTERIOR; |
352 |
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353 |
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/* If on plane 0 only: on face 0 */ |
354 |
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if(sides[0] == GT_EDGE) |
355 |
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{ |
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*which = 0; |
357 |
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return(GT_FACE); |
358 |
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} |
359 |
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/* If on plane 1 only: on face 1 */ |
360 |
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if(sides[1] == GT_EDGE) |
361 |
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{ |
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*which = 1; |
363 |
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return(GT_FACE); |
364 |
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} |
365 |
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/* Must be interior to the pyramid */ |
366 |
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return(GT_INTERIOR); |
367 |
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} |
368 |
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369 |
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370 |
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371 |
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372 |
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int |
373 |
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test_single_point_against_spherical_tri(v0,v1,v2,p,which) |
374 |
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FVECT v0,v1,v2,p; |
375 |
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char *which; |
376 |
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{ |
377 |
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float d; |
378 |
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FVECT n; |
379 |
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char sides[3]; |
380 |
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381 |
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/* First test if point coincides with any of the vertices */ |
382 |
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if(EQUAL_VEC3(p,v0)) |
383 |
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{ |
384 |
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*which = 0; |
385 |
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return(GT_VERTEX); |
386 |
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} |
387 |
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if(EQUAL_VEC3(p,v1)) |
388 |
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{ |
389 |
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*which = 1; |
390 |
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return(GT_VERTEX); |
391 |
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} |
392 |
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if(EQUAL_VEC3(p,v2)) |
393 |
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{ |
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*which = 2; |
395 |
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return(GT_VERTEX); |
396 |
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} |
397 |
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VCROSS(n,v1,v0); |
398 |
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/* Test the point for sidedness */ |
399 |
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d = DOT(n,p); |
400 |
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if(ZERO(d)) |
401 |
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sides[0] = GT_EDGE; |
402 |
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else |
403 |
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if(d > 0) |
404 |
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return(FALSE); |
405 |
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else |
406 |
|
|
sides[0] = GT_INTERIOR; |
407 |
|
|
/* Test next edge */ |
408 |
|
|
VCROSS(n,v2,v1); |
409 |
|
|
/* Test the point for sidedness */ |
410 |
|
|
d = DOT(n,p); |
411 |
|
|
if(ZERO(d)) |
412 |
|
|
{ |
413 |
|
|
sides[1] = GT_EDGE; |
414 |
|
|
/* If on plane 0-and on plane 1: lies on edge */ |
415 |
|
|
if(sides[0] == GT_EDGE) |
416 |
|
|
{ |
417 |
|
|
*which = 1; |
418 |
|
|
return(GT_VERTEX); |
419 |
|
|
} |
420 |
|
|
} |
421 |
|
|
else if(d > 0) |
422 |
|
|
return(FALSE); |
423 |
|
|
else |
424 |
|
|
sides[1] = GT_INTERIOR; |
425 |
|
|
|
426 |
|
|
/* Test next edge */ |
427 |
|
|
VCROSS(n,v0,v2); |
428 |
|
|
/* Test the point for sidedness */ |
429 |
|
|
d = DOT(n,p); |
430 |
|
|
if(ZERO(d)) |
431 |
|
|
{ |
432 |
|
|
sides[2] = GT_EDGE; |
433 |
|
|
|
434 |
|
|
/* If on plane 0 and 2: lies on edge 0*/ |
435 |
|
|
if(sides[0] == GT_EDGE) |
436 |
|
|
{ |
437 |
|
|
*which = 0; |
438 |
|
|
return(GT_VERTEX); |
439 |
|
|
} |
440 |
|
|
/* If on plane 1 and 2: lies on edge 2*/ |
441 |
|
|
if(sides[1] == GT_EDGE) |
442 |
|
|
{ |
443 |
|
|
*which = 2; |
444 |
|
|
return(GT_VERTEX); |
445 |
|
|
} |
446 |
|
|
/* otherwise: on face 2 */ |
447 |
|
|
else |
448 |
|
|
{ |
449 |
|
|
return(GT_FACE); |
450 |
|
|
} |
451 |
|
|
} |
452 |
|
|
else if(d > 0) |
453 |
|
|
return(FALSE); |
454 |
|
|
/* Must be interior to the pyramid */ |
455 |
|
|
return(GT_FACE); |
456 |
|
|
} |
457 |
|
|
|
458 |
|
|
int |
459 |
|
|
test_vertices_for_tri_inclusion(t0,t1,t2,p0,p1,p2,nset,n,avg,pt_sides) |
460 |
|
|
FVECT t0,t1,t2,p0,p1,p2; |
461 |
|
|
char *nset; |
462 |
|
|
FVECT n[3]; |
463 |
|
|
FVECT avg; |
464 |
|
|
char pt_sides[3][3]; |
465 |
|
|
|
466 |
|
|
{ |
467 |
|
|
char below_plane[3],on_edge,test; |
468 |
|
|
char which; |
469 |
|
|
|
470 |
|
|
SUM_3VEC3(avg,t0,t1,t2); |
471 |
|
|
on_edge = 0; |
472 |
|
|
*nset = 0; |
473 |
|
|
/* Test vertex v[i] against triangle j*/ |
474 |
|
|
/* Check if v[i] lies below plane defined by avg of 3 vectors |
475 |
|
|
defining triangle |
476 |
|
|
*/ |
477 |
|
|
|
478 |
|
|
/* test point 0 */ |
479 |
|
|
if(DOT(avg,p0) < 0) |
480 |
|
|
below_plane[0] = 1; |
481 |
|
|
else |
482 |
|
|
below_plane[0]=0; |
483 |
|
|
/* Test if b[i] lies in or on triangle a */ |
484 |
|
|
test = test_point_against_spherical_tri(t0,t1,t2,p0, |
485 |
|
|
n,nset,&which,pt_sides[0]); |
486 |
|
|
/* If pts[i] is interior: done */ |
487 |
|
|
if(!below_plane[0]) |
488 |
|
|
{ |
489 |
|
|
if(test == GT_INTERIOR) |
490 |
|
|
return(TRUE); |
491 |
|
|
/* Remember if b[i] fell on one of the 3 defining planes */ |
492 |
|
|
if(test) |
493 |
|
|
on_edge++; |
494 |
|
|
} |
495 |
|
|
/* Now test point 1*/ |
496 |
|
|
|
497 |
|
|
if(DOT(avg,p1) < 0) |
498 |
|
|
below_plane[1] = 1; |
499 |
|
|
else |
500 |
|
|
below_plane[1]=0; |
501 |
|
|
/* Test if b[i] lies in or on triangle a */ |
502 |
|
|
test = test_point_against_spherical_tri(t0,t1,t2,p1, |
503 |
|
|
n,nset,&which,pt_sides[1]); |
504 |
|
|
/* If pts[i] is interior: done */ |
505 |
|
|
if(!below_plane[1]) |
506 |
|
|
{ |
507 |
|
|
if(test == GT_INTERIOR) |
508 |
|
|
return(TRUE); |
509 |
|
|
/* Remember if b[i] fell on one of the 3 defining planes */ |
510 |
|
|
if(test) |
511 |
|
|
on_edge++; |
512 |
|
|
} |
513 |
|
|
|
514 |
|
|
/* Now test point 2 */ |
515 |
|
|
if(DOT(avg,p2) < 0) |
516 |
|
|
below_plane[2] = 1; |
517 |
|
|
else |
518 |
|
|
below_plane[2]=0; |
519 |
|
|
/* Test if b[i] lies in or on triangle a */ |
520 |
|
|
test = test_point_against_spherical_tri(t0,t1,t2,p2, |
521 |
|
|
n,nset,&which,pt_sides[2]); |
522 |
|
|
|
523 |
|
|
/* If pts[i] is interior: done */ |
524 |
|
|
if(!below_plane[2]) |
525 |
|
|
{ |
526 |
|
|
if(test == GT_INTERIOR) |
527 |
|
|
return(TRUE); |
528 |
|
|
/* Remember if b[i] fell on one of the 3 defining planes */ |
529 |
|
|
if(test) |
530 |
|
|
on_edge++; |
531 |
|
|
} |
532 |
|
|
|
533 |
|
|
/* If all three points below separating plane: trivial reject */ |
534 |
|
|
if(below_plane[0] && below_plane[1] && below_plane[2]) |
535 |
|
|
return(FALSE); |
536 |
|
|
/* Accept if all points lie on a triangle vertex/edge edge- accept*/ |
537 |
|
|
if(on_edge == 3) |
538 |
|
|
return(TRUE); |
539 |
|
|
/* Now check vertices in a against triangle b */ |
540 |
|
|
return(FALSE); |
541 |
|
|
} |
542 |
|
|
|
543 |
|
|
|
544 |
|
|
set_sidedness_tests(t0,t1,t2,p0,p1,p2,test,sides,nset,n) |
545 |
|
|
FVECT t0,t1,t2,p0,p1,p2; |
546 |
|
|
char test[3]; |
547 |
|
|
char sides[3][3]; |
548 |
|
|
char nset; |
549 |
|
|
FVECT n[3]; |
550 |
|
|
{ |
551 |
|
|
char t; |
552 |
|
|
double d; |
553 |
|
|
|
554 |
|
|
|
555 |
|
|
/* p=0 */ |
556 |
|
|
test[0] = 0; |
557 |
|
|
if(sides[0][0] == GT_INVALID) |
558 |
|
|
{ |
559 |
|
|
if(!NTH_BIT(nset,0)) |
560 |
|
|
VCROSS(n[0],t1,t0); |
561 |
|
|
/* Test the point for sidedness */ |
562 |
|
|
d = DOT(n[0],p0); |
563 |
|
|
if(d >= 0) |
564 |
|
|
SET_NTH_BIT(test[0],0); |
565 |
|
|
} |
566 |
|
|
else |
567 |
|
|
if(sides[0][0] != GT_INTERIOR) |
568 |
|
|
SET_NTH_BIT(test[0],0); |
569 |
|
|
|
570 |
|
|
if(sides[0][1] == GT_INVALID) |
571 |
|
|
{ |
572 |
|
|
if(!NTH_BIT(nset,1)) |
573 |
|
|
VCROSS(n[1],t2,t1); |
574 |
|
|
/* Test the point for sidedness */ |
575 |
|
|
d = DOT(n[1],p0); |
576 |
|
|
if(d >= 0) |
577 |
|
|
SET_NTH_BIT(test[0],1); |
578 |
|
|
} |
579 |
|
|
else |
580 |
|
|
if(sides[0][1] != GT_INTERIOR) |
581 |
|
|
SET_NTH_BIT(test[0],1); |
582 |
|
|
|
583 |
|
|
if(sides[0][2] == GT_INVALID) |
584 |
|
|
{ |
585 |
|
|
if(!NTH_BIT(nset,2)) |
586 |
|
|
VCROSS(n[2],t0,t2); |
587 |
|
|
/* Test the point for sidedness */ |
588 |
|
|
d = DOT(n[2],p0); |
589 |
|
|
if(d >= 0) |
590 |
|
|
SET_NTH_BIT(test[0],2); |
591 |
|
|
} |
592 |
|
|
else |
593 |
|
|
if(sides[0][2] != GT_INTERIOR) |
594 |
|
|
SET_NTH_BIT(test[0],2); |
595 |
|
|
|
596 |
|
|
/* p=1 */ |
597 |
|
|
test[1] = 0; |
598 |
|
|
/* t=0*/ |
599 |
|
|
if(sides[1][0] == GT_INVALID) |
600 |
|
|
{ |
601 |
|
|
if(!NTH_BIT(nset,0)) |
602 |
|
|
VCROSS(n[0],t1,t0); |
603 |
|
|
/* Test the point for sidedness */ |
604 |
|
|
d = DOT(n[0],p1); |
605 |
|
|
if(d >= 0) |
606 |
|
|
SET_NTH_BIT(test[1],0); |
607 |
|
|
} |
608 |
|
|
else |
609 |
|
|
if(sides[1][0] != GT_INTERIOR) |
610 |
|
|
SET_NTH_BIT(test[1],0); |
611 |
|
|
|
612 |
|
|
/* t=1 */ |
613 |
|
|
if(sides[1][1] == GT_INVALID) |
614 |
|
|
{ |
615 |
|
|
if(!NTH_BIT(nset,1)) |
616 |
|
|
VCROSS(n[1],t2,t1); |
617 |
|
|
/* Test the point for sidedness */ |
618 |
|
|
d = DOT(n[1],p1); |
619 |
|
|
if(d >= 0) |
620 |
|
|
SET_NTH_BIT(test[1],1); |
621 |
|
|
} |
622 |
|
|
else |
623 |
|
|
if(sides[1][1] != GT_INTERIOR) |
624 |
|
|
SET_NTH_BIT(test[1],1); |
625 |
|
|
|
626 |
|
|
/* t=2 */ |
627 |
|
|
if(sides[1][2] == GT_INVALID) |
628 |
|
|
{ |
629 |
|
|
if(!NTH_BIT(nset,2)) |
630 |
|
|
VCROSS(n[2],t0,t2); |
631 |
|
|
/* Test the point for sidedness */ |
632 |
|
|
d = DOT(n[2],p1); |
633 |
|
|
if(d >= 0) |
634 |
|
|
SET_NTH_BIT(test[1],2); |
635 |
|
|
} |
636 |
|
|
else |
637 |
|
|
if(sides[1][2] != GT_INTERIOR) |
638 |
|
|
SET_NTH_BIT(test[1],2); |
639 |
|
|
|
640 |
|
|
/* p=2 */ |
641 |
|
|
test[2] = 0; |
642 |
|
|
/* t = 0 */ |
643 |
|
|
if(sides[2][0] == GT_INVALID) |
644 |
|
|
{ |
645 |
|
|
if(!NTH_BIT(nset,0)) |
646 |
|
|
VCROSS(n[0],t1,t0); |
647 |
|
|
/* Test the point for sidedness */ |
648 |
|
|
d = DOT(n[0],p2); |
649 |
|
|
if(d >= 0) |
650 |
|
|
SET_NTH_BIT(test[2],0); |
651 |
|
|
} |
652 |
|
|
else |
653 |
|
|
if(sides[2][0] != GT_INTERIOR) |
654 |
|
|
SET_NTH_BIT(test[2],0); |
655 |
|
|
/* t=1 */ |
656 |
|
|
if(sides[2][1] == GT_INVALID) |
657 |
|
|
{ |
658 |
|
|
if(!NTH_BIT(nset,1)) |
659 |
|
|
VCROSS(n[1],t2,t1); |
660 |
|
|
/* Test the point for sidedness */ |
661 |
|
|
d = DOT(n[1],p2); |
662 |
|
|
if(d >= 0) |
663 |
|
|
SET_NTH_BIT(test[2],1); |
664 |
|
|
} |
665 |
|
|
else |
666 |
|
|
if(sides[2][1] != GT_INTERIOR) |
667 |
|
|
SET_NTH_BIT(test[2],1); |
668 |
|
|
/* t=2 */ |
669 |
|
|
if(sides[2][2] == GT_INVALID) |
670 |
|
|
{ |
671 |
|
|
if(!NTH_BIT(nset,2)) |
672 |
|
|
VCROSS(n[2],t0,t2); |
673 |
|
|
/* Test the point for sidedness */ |
674 |
|
|
d = DOT(n[2],p2); |
675 |
|
|
if(d >= 0) |
676 |
|
|
SET_NTH_BIT(test[2],2); |
677 |
|
|
} |
678 |
|
|
else |
679 |
|
|
if(sides[2][2] != GT_INTERIOR) |
680 |
|
|
SET_NTH_BIT(test[2],2); |
681 |
|
|
} |
682 |
|
|
|
683 |
|
|
|
684 |
|
|
int |
685 |
|
|
spherical_tri_intersect(a1,a2,a3,b1,b2,b3) |
686 |
|
|
FVECT a1,a2,a3,b1,b2,b3; |
687 |
|
|
{ |
688 |
|
|
char which,test,n_set[2]; |
689 |
|
|
char sides[2][3][3],i,j,inext,jnext; |
690 |
|
|
char tests[2][3]; |
691 |
|
|
FVECT n[2][3],p,avg[2]; |
692 |
|
|
|
693 |
|
|
/* Test the vertices of triangle a against the pyramid formed by triangle |
694 |
|
|
b and the origin. If any vertex of a is interior to triangle b, or |
695 |
|
|
if all 3 vertices of a are ON the edges of b,return TRUE. Remember |
696 |
|
|
the results of the edge normal and sidedness tests for later. |
697 |
|
|
*/ |
698 |
|
|
if(test_vertices_for_tri_inclusion(a1,a2,a3,b1,b2,b3, |
699 |
|
|
&(n_set[0]),n[0],avg[0],sides[1])) |
700 |
|
|
return(TRUE); |
701 |
|
|
|
702 |
|
|
if(test_vertices_for_tri_inclusion(b1,b2,b3,a1,a2,a3, |
703 |
|
|
&(n_set[1]),n[1],avg[1],sides[0])) |
704 |
|
|
return(TRUE); |
705 |
|
|
|
706 |
|
|
|
707 |
|
|
set_sidedness_tests(b1,b2,b3,a1,a2,a3,tests[0],sides[0],n_set[1],n[1]); |
708 |
|
|
if(tests[0][0]&tests[0][1]&tests[0][2]) |
709 |
|
|
return(FALSE); |
710 |
|
|
|
711 |
|
|
set_sidedness_tests(a1,a2,a3,b1,b2,b3,tests[1],sides[1],n_set[0],n[0]); |
712 |
|
|
if(tests[1][0]&tests[1][1]&tests[1][2]) |
713 |
|
|
return(FALSE); |
714 |
|
|
|
715 |
|
|
for(j=0; j < 3;j++) |
716 |
|
|
{ |
717 |
|
|
jnext = (j+1)%3; |
718 |
|
|
/* IF edge b doesnt cross any great circles of a, punt */ |
719 |
|
|
if(tests[1][j] & tests[1][jnext]) |
720 |
|
|
continue; |
721 |
|
|
for(i=0;i<3;i++) |
722 |
|
|
{ |
723 |
|
|
inext = (i+1)%3; |
724 |
|
|
/* IF edge a doesnt cross any great circles of b, punt */ |
725 |
|
|
if(tests[0][i] & tests[0][inext]) |
726 |
|
|
continue; |
727 |
|
|
/* Now find the great circles that cross and test */ |
728 |
|
|
if((NTH_BIT(tests[0][i],j)^(NTH_BIT(tests[0][inext],j))) |
729 |
|
|
&& (NTH_BIT(tests[1][j],i)^NTH_BIT(tests[1][jnext],i))) |
730 |
|
|
{ |
731 |
|
|
VCROSS(p,n[0][i],n[1][j]); |
732 |
|
|
|
733 |
|
|
/* If zero cp= done */ |
734 |
|
|
if(ZERO_VEC3(p)) |
735 |
|
|
continue; |
736 |
|
|
/* check above both planes */ |
737 |
|
|
if(DOT(avg[0],p) < 0 || DOT(avg[1],p) < 0) |
738 |
|
|
{ |
739 |
|
|
NEGATE_VEC3(p); |
740 |
|
|
if(DOT(avg[0],p) < 0 || DOT(avg[1],p) < 0) |
741 |
|
|
continue; |
742 |
|
|
} |
743 |
|
|
return(TRUE); |
744 |
|
|
} |
745 |
|
|
} |
746 |
|
|
} |
747 |
|
|
return(FALSE); |
748 |
|
|
} |
749 |
|
|
|
750 |
|
|
int |
751 |
|
|
ray_intersect_tri(orig,dir,v0,v1,v2,pt,wptr) |
752 |
|
|
FVECT orig,dir; |
753 |
|
|
FVECT v0,v1,v2; |
754 |
|
|
FVECT pt; |
755 |
|
|
char *wptr; |
756 |
|
|
{ |
757 |
|
|
FVECT p0,p1,p2,p,n; |
758 |
|
|
char type,which; |
759 |
|
|
double pd; |
760 |
|
|
|
761 |
|
|
point_on_sphere(p0,v0,orig); |
762 |
|
|
point_on_sphere(p1,v1,orig); |
763 |
|
|
point_on_sphere(p2,v2,orig); |
764 |
|
|
type = test_single_point_against_spherical_tri(p0,p1,p2,dir,&which); |
765 |
|
|
|
766 |
|
|
if(type) |
767 |
|
|
{ |
768 |
|
|
/* Intersect the ray with the triangle plane */ |
769 |
|
|
tri_plane_equation(v0,v1,v2,n,&pd,FALSE); |
770 |
|
|
intersect_ray_plane(orig,dir,n,pd,NULL,pt); |
771 |
|
|
} |
772 |
|
|
if(wptr) |
773 |
|
|
*wptr = which; |
774 |
|
|
|
775 |
|
|
return(type); |
776 |
|
|
} |
777 |
|
|
|
778 |
|
|
|
779 |
|
|
calculate_view_frustum(vp,hv,vv,horiz,vert,near,far,fnear,ffar) |
780 |
|
|
FVECT vp,hv,vv; |
781 |
|
|
double horiz,vert,near,far; |
782 |
|
|
FVECT fnear[4],ffar[4]; |
783 |
|
|
{ |
784 |
|
|
double height,width; |
785 |
|
|
FVECT t,nhv,nvv,ndv; |
786 |
|
|
double w2,h2; |
787 |
|
|
/* Calculate the x and y dimensions of the near face */ |
788 |
|
|
/* hv and vv are the horizontal and vertical vectors in the |
789 |
|
|
view frame-the magnitude is the dimension of the front frustum |
790 |
|
|
face at z =1 |
791 |
|
|
*/ |
792 |
|
|
VCOPY(nhv,hv); |
793 |
|
|
VCOPY(nvv,vv); |
794 |
|
|
w2 = normalize(nhv); |
795 |
|
|
h2 = normalize(nvv); |
796 |
|
|
/* Use similar triangles to calculate the dimensions at z=near */ |
797 |
|
|
width = near*0.5*w2; |
798 |
|
|
height = near*0.5*h2; |
799 |
|
|
|
800 |
|
|
VCROSS(ndv,nvv,nhv); |
801 |
|
|
/* Calculate the world space points corresponding to the 4 corners |
802 |
|
|
of the front face of the view frustum |
803 |
|
|
*/ |
804 |
|
|
fnear[0][0] = width*nhv[0] + height*nvv[0] + near*ndv[0] + vp[0] ; |
805 |
|
|
fnear[0][1] = width*nhv[1] + height*nvv[1] + near*ndv[1] + vp[1]; |
806 |
|
|
fnear[0][2] = width*nhv[2] + height*nvv[2] + near*ndv[2] + vp[2]; |
807 |
|
|
fnear[1][0] = -width*nhv[0] + height*nvv[0] + near*ndv[0] + vp[0]; |
808 |
|
|
fnear[1][1] = -width*nhv[1] + height*nvv[1] + near*ndv[1] + vp[1]; |
809 |
|
|
fnear[1][2] = -width*nhv[2] + height*nvv[2] + near*ndv[2] + vp[2]; |
810 |
|
|
fnear[2][0] = -width*nhv[0] - height*nvv[0] + near*ndv[0] + vp[0]; |
811 |
|
|
fnear[2][1] = -width*nhv[1] - height*nvv[1] + near*ndv[1] + vp[1]; |
812 |
|
|
fnear[2][2] = -width*nhv[2] - height*nvv[2] + near*ndv[2] + vp[2]; |
813 |
|
|
fnear[3][0] = width*nhv[0] - height*nvv[0] + near*ndv[0] + vp[0]; |
814 |
|
|
fnear[3][1] = width*nhv[1] - height*nvv[1] + near*ndv[1] + vp[1]; |
815 |
|
|
fnear[3][2] = width*nhv[2] - height*nvv[2] + near*ndv[2] + vp[2]; |
816 |
|
|
|
817 |
|
|
/* Now do the far face */ |
818 |
|
|
width = far*0.5*w2; |
819 |
|
|
height = far*0.5*h2; |
820 |
|
|
ffar[0][0] = width*nhv[0] + height*nvv[0] + far*ndv[0] + vp[0] ; |
821 |
|
|
ffar[0][1] = width*nhv[1] + height*nvv[1] + far*ndv[1] + vp[1] ; |
822 |
|
|
ffar[0][2] = width*nhv[2] + height*nvv[2] + far*ndv[2] + vp[2] ; |
823 |
|
|
ffar[1][0] = -width*nhv[0] + height*nvv[0] + far*ndv[0] + vp[0] ; |
824 |
|
|
ffar[1][1] = -width*nhv[1] + height*nvv[1] + far*ndv[1] + vp[1] ; |
825 |
|
|
ffar[1][2] = -width*nhv[2] + height*nvv[2] + far*ndv[2] + vp[2] ; |
826 |
|
|
ffar[2][0] = -width*nhv[0] - height*nvv[0] + far*ndv[0] + vp[0] ; |
827 |
|
|
ffar[2][1] = -width*nhv[1] - height*nvv[1] + far*ndv[1] + vp[1] ; |
828 |
|
|
ffar[2][2] = -width*nhv[2] - height*nvv[2] + far*ndv[2] + vp[2] ; |
829 |
|
|
ffar[3][0] = width*nhv[0] - height*nvv[0] + far*ndv[0] + vp[0] ; |
830 |
|
|
ffar[3][1] = width*nhv[1] - height*nvv[1] + far*ndv[1] + vp[1] ; |
831 |
|
|
ffar[3][2] = width*nhv[2] - height*nvv[2] + far*ndv[2] + vp[2] ; |
832 |
|
|
} |
833 |
|
|
|
834 |
|
|
|
835 |
|
|
|
836 |
|
|
|
837 |
|
|
int |
838 |
|
|
spherical_polygon_edge_intersect(a0,a1,b0,b1) |
839 |
|
|
FVECT a0,a1,b0,b1; |
840 |
|
|
{ |
841 |
|
|
FVECT na,nb,avga,avgb,p; |
842 |
|
|
double d; |
843 |
|
|
int sb0,sb1,sa0,sa1; |
844 |
|
|
|
845 |
|
|
/* First test if edge b straddles great circle of a */ |
846 |
|
|
VCROSS(na,a0,a1); |
847 |
|
|
d = DOT(na,b0); |
848 |
|
|
sb0 = ZERO(d)?0:(d<0)? -1: 1; |
849 |
|
|
d = DOT(na,b1); |
850 |
|
|
sb1 = ZERO(d)?0:(d<0)? -1: 1; |
851 |
|
|
/* edge b entirely on one side of great circle a: edges cannot intersect*/ |
852 |
|
|
if(sb0*sb1 > 0) |
853 |
|
|
return(FALSE); |
854 |
|
|
/* test if edge a straddles great circle of b */ |
855 |
|
|
VCROSS(nb,b0,b1); |
856 |
|
|
d = DOT(nb,a0); |
857 |
|
|
sa0 = ZERO(d)?0:(d<0)? -1: 1; |
858 |
|
|
d = DOT(nb,a1); |
859 |
|
|
sa1 = ZERO(d)?0:(d<0)? -1: 1; |
860 |
|
|
/* edge a entirely on one side of great circle b: edges cannot intersect*/ |
861 |
|
|
if(sa0*sa1 > 0) |
862 |
|
|
return(FALSE); |
863 |
|
|
|
864 |
|
|
/* Find one of intersection points of the great circles */ |
865 |
|
|
VCROSS(p,na,nb); |
866 |
|
|
/* If they lie on same great circle: call an intersection */ |
867 |
|
|
if(ZERO_VEC3(p)) |
868 |
|
|
return(TRUE); |
869 |
|
|
|
870 |
|
|
VADD(avga,a0,a1); |
871 |
|
|
VADD(avgb,b0,b1); |
872 |
|
|
if(DOT(avga,p) < 0 || DOT(avgb,p) < 0) |
873 |
|
|
{ |
874 |
|
|
NEGATE_VEC3(p); |
875 |
|
|
if(DOT(avga,p) < 0 || DOT(avgb,p) < 0) |
876 |
|
|
return(FALSE); |
877 |
|
|
} |
878 |
|
|
if((!sb0 || !sb1) && (!sa0 || !sa1)) |
879 |
|
|
return(FALSE); |
880 |
|
|
return(TRUE); |
881 |
|
|
} |
882 |
|
|
|