ViewVC Help
View File | Revision Log | Show Annotations | Download File | Root Listing
root/radiance/ray/src/hd/sm.h
(Generate patch)

Comparing ray/src/hd/sm.h (file contents):
Revision 3.8 by gwlarson, Sun Jan 10 10:27:47 1999 UTC vs.
Revision 3.12 by greg, Fri Jun 20 00:25:49 2003 UTC

# Line 1 | Line 1
1 < /* Copyright (c) 1998 Silicon Graphics, Inc. */
2 <
3 < /* SCCSid "$SunId$ SGI" */
4 <
1 > /* RCSid: $Id$ */
2   /*
3   *  sm.h
4   */
5  
6   #ifndef _SM_H_
7   #define _SM_H_
11
8   #include "rhd_sample.h"
9 + #include "sm_qtree.h"
10 + #include "sm_stree.h"
11   #define NEWSETS
12  
13  
# Line 24 | Line 22
22   #define ON_E 3
23   #define IN_T 4
24  
25 < #define S_REPLACE_EPS 0.04      /* if (distance on sphere between sample
26 <                                     and a base point) < S_REPLACE_EPS,
27 <                                     replace base:
28 <                                     */
25 > #ifdef SMLFLT
26 > #define VERT_EPS 2e-3 /* min edge length in radians */
27 > #define COS_VERT_EPS 0.999998 /* cos min edge length in radians */
28 > #define EDGE_EPS 2e-5 /* min distance until considered "on-edge"*/
29 > #define COLINEAR_EPS 1e-10 /* min sine of between edges angle :amount off PI */
30 > #else
31 > #define VERT_EPS 5e-4 /* min edge length in radians */
32 > #define COS_VERT_EPS 0.999999875 /* cos min edge length in radians */
33 > #define EDGE_EPS 2e-7 /* min distance until considered "on-edge"*/
34 > #define COLINEAR_EPS 1e-10 /* min sine of between edges angle :amount off PI*/
35 > #endif
36 >
37 > #define EV_EPS EDGE_EPS      /* Minimum edge-vertex distance */
38 >
39 >
40   #define S_REPLACE_SCALE (5.*5.)   /* if (distance to new point squared) is
41 <                                     > (triangle edge length squared*
42 <                                     S_REPLACE_SCALE):for all edges/triangle
43 <                                     vertices: new point is puncture
35 <                                     point: dont add
36 <                                   */
37 < #define S_REPLACE_TRI 2e-8              /* .052 radians to the sixth power */
41 >         > (triangle edge length squared*S_REPLACE_SCALE):for all edges/
42 >         triangle vertices: new point is puncture point: dont add*/
43 > #define S_REPLACE_TRI 2e-8              /* .052 radians to the sixth power */
44  
39 #define SQRT3_2 0.8660254
45  
46 +
47   #define SM_DEFAULT 0
48 < #define SM_EXTRA_POINTS 162
48 > #define SM_BASE_POINTS 162
49   #define SM_BASE_TRIS 320
50 < #define SM_EXTRA_VERTS  SM_EXTRA_POINTS
50 > #define SM_BASE_VERTS  SM_BASE_POINTS
51  
46 #define SM_INC_PERCENT 0.60            /* If number of new triangles added
47                                          since last full redraw is >
48                                          (SM_INC_PERCENT * total triangles)
49                                          do full redraw instead of incremental
50                                          */
51
52   #define SM_VIEW_FRAC   0.1
53  
54 + #define  SM_ALL_LEVELS -1
55  
56 +
57   typedef int VERT;  /* One triangle that vertex belongs to- the rest
58                        are derived by traversing neighbors */
59  
60   typedef struct _EDGE {
61 <    int verts[2];
61 >    S_ID verts[2];
62      int tris[2];
63   } EDGE;
64  
# Line 66 | Line 68 | typedef struct _EDGE {
68   #define E_NTH_TRI(e,i)  ((e>0)?Edges[(e)].tris[(i)]:Edges[-(e)].tris[(1-i)])
69   #define SET_E_NTH_TRI(e,i,v) if(e>0) Edges[(e)].tris[(i)]=(v); \
70                                else Edges[-(e)].tris[(1-i)]=(v)
71 < #define eClear_edges() (Ecnt = 0)
71 > #define eClear_edges() (Ecnt = 0,free(Edges),Edges=NULL)
72  
73   #define FOR_ALL_EDGES(i) for((i)=1; (i) <= Ecnt; i++)
74 < #define FOR_ALL_EDGES_FROM(e,i) for((i)=++e; (i) <= Ecnt; i++)
74 > #define FOR_ALL_EDGES_FROM(e,i) for((i)=e+1; (i) <= Ecnt; i++)
75  
76  
77   typedef struct _TRI {
78 <  int verts[3];         /* Ids into sample and vertex array for each vertex*/
78 >  S_ID verts[3];         /* Ids into sample and vertex array for each vertex*/
79    int nbrs[3]; /* Ids for neighboring triangles: -1 if invalid */
80   }TRI;
81  
# Line 86 | Line 88 | typedef struct _TRI {
88   #define T_WHICH_V(t,i)     \
89           (T_NTH_V(t,0)==(i)?0:T_NTH_V(t,1)==(i)?1:T_NTH_V(t,2)==(i)?2:-1)
90   #define T_NEXT_FREE(t) ((t)->nbrs[0])
89 #define T_NEXT_AVAILABLE(t) ((t)->nbrs[0])
91   #define T_VALID_FLAG(t) ((t)->nbrs[1])
92   #define T_IS_VALID(t)  (T_VALID_FLAG(t)!=-1)
93   #define T_FLAGS 4
# Line 97 | Line 98 | typedef struct _SM {
98      STREE locator;        /* spherical quadtree for point/triangle location */
99      int max_tris;         /* Maximum number of triangles */
100      int num_tri;          /* Current number of triangles */
100    int sample_tris;      /* Current number of non-base triangles*/
101      int free_tris;        /* pointer to free_list */
102    int available_tris;   /* pointer to available_list */
102      int max_verts;        /* Maximum number of vertices in the mesh */
103      TRI *tris;            /* Pointer to list of triangle structs */
104 <    VERT *verts;          /* List of vertices */
106 <    int4 *flags[T_FLAGS]; /* Bit 0 set if active(in current frustum) */
104 >    int32 *flags[T_FLAGS]; /* Bit 0 set if active(in current frustum) */
105                            /* Bit 1 set if not rendered since created */
106                            /* Bit 2 set if base triangle */
107   }SM;
# Line 118 | Line 116 | typedef struct _SM {
116   #define SM_LOCATOR(m)                 (&((m)->locator))
117   #define SM_MAX_TRIS(m)                ((m)->max_tris)
118   #define SM_NUM_TRI(m)                 ((m)->num_tri)
121 #define SM_SAMPLE_TRIS(m)                 ((m)->sample_tris)
119   #define SM_FREE_TRIS(m)               ((m)->free_tris)
123 #define SM_AVAILABLE_TRIS(m)          ((m)->available_tris)
120   #define SM_MAX_VERTS(m)               ((m)->max_verts)
121   #define SM_TRIS(m)                    ((m)->tris)
126 #define SM_VERTS(m)                   ((m)->verts)
122   #define SM_NTH_FLAGS(m,n)             ((m)->flags[(n)])
123   #define SM_FLAGS(m)                   ((m)->flags)
124  
# Line 148 | Line 143 | typedef struct _SM {
143   #define SM_CLR_NTH_T_BG(sm,n)       SM_CLR_NTH_T_FLAG(sm,n,T_BG_FLAG)
144  
145   #define SM_NTH_TRI(m,n)               (&(SM_TRIS(m)[(n)]))
146 < #define SM_NTH_VERT(m,n)              (SM_VERTS(m)[(n)])
146 > #define SM_NTH_VERT(m,n)              S_NTH_INFO(SM_SAMP(m),n)
147  
148   #define SM_T_ID_VALID(s,t_id) T_IS_VALID(SM_NTH_TRI(s,t_id))
149  
# Line 192 | Line 187 | t!=SM_NTH_TRI(sm,SM_NTH_VERT(sm,id)); t=smTri_next_ccw
187  
188   #define SM_FOR_ALL_SAMPLES(sm,i) for((i)=0;i < SM_NUM_SAMP(sm);(i)++)
189  
190 < #define smInit_locator(sm,c)    (stInit(SM_LOCATOR(sm)), \
191 <                                 ST_SET_CENTER(SM_LOCATOR(sm),c))
192 < #define smClear_locator(sm)    stClear(SM_LOCATOR(sm))
190 > #define SM_FOR_ALL_VALID_TRIS(m,i) for((i)=0,(i)=smNext_valid_tri(m,i);(i)< \
191 > SM_NUM_TRI(m); (i)++,(i)= smNext_valid_tri(m,i))
192 >
193 > #define SM_FOR_ALL_FLAGGED_TRIS(m,i,w,b) for(i=0,i=smNext_tri_flag_set(m,i,w,b);i < SM_NUM_TRI(m);i++,i=smNext_tri_flag_set(m,i,w,b))
194 > #define SM_FOR_ALL_ACTIVE_TRIS(m,i) SM_FOR_ALL_FLAGGED_TRIS(m,i,T_ACTIVE_FLAG,0)
195 > #define smInit_locator(sm)    stInit(SM_LOCATOR(sm))
196   #define smAlloc_locator(sm)   stAlloc(SM_LOCATOR(sm))
197 < #define smFree_locator(sm)   stClear(SM_LOCATOR(sm))
200 < #define smPointLocateCell(sm,pt)  stPoint_locate(SM_LOCATOR(sm),pt)
197 > #define smFree_locator(sm)   stFree(SM_LOCATOR(sm))
198   #define smUnalloc_samp(sm,id)  sUnalloc_samp(SM_SAMP(sm),id)
199 + #define smPoint_locate_cell(sm,pt)  stPoint_locate(SM_LOCATOR(sm),pt)
200   #define smFree_samples(sm)     sFree(SM_SAMP(sm))
203 #define smClear_samples(sm)    sClear(SM_SAMP(sm))
201   #define smInit_samples(sm)     sInit(SM_SAMP(sm))
202  
203 <
203 > #define SM_S_NTH_QT(sm,s_id)       S_NTH_INFO1(SM_SAMP(sm),s_id)
204   #define smClear_vert(sm,id)    (SM_NTH_VERT(sm,id) = INVALID)
205  
206 + #define freebuf(b)  tempbuf(-1)
207 +
208   typedef struct _RT_ARGS_{
209    FVECT orig,dir;
210    int t_id;
211 <  OBJECT *os;
211 >  S_ID *os;
212   }RT_ARGS;
213  
214 + typedef struct _S_ARGS_{
215 +  S_ID s_id;
216 +  S_ID n_id;
217 + }S_ARGS;
218  
219 +
220   typedef struct _ADD_ARGS {
221    int t_id;
222 <  OBJECT *del_set;
222 >  S_ID *del_set;
223   }ADD_ARGS;
224  
225   extern SM *smMesh;
222 extern int smNew_tri_cnt;
226   extern double smDist_sum;
227  
228  
# Line 261 | Line 264 | extern FVECT FrustumNear[4],FrustumFar[4];
264   *
265   * Find the closest sample to the given ray.  Return -1 on failure.
266   *
264 *
265 * smClean()            : display has been wiped clean
266 *
267 * Called after display has been effectively cleared, meaning that all
268 * geometry must be resent down the pipeline in the next call to smUpdate().
269 *
270 *
271 * smUpdate(vp, qua)    : update OpenGL output geometry for view vp
272 * VIEW *vp;            : desired view
273 * int  qua;            : quality level (percentage on linear time scale)
274 *
275 * Draw new geometric representation using OpenGL calls.  Assume that the
276 * view has already been set up and the correct frame buffer has been
277 * selected for drawing.  The quality level is on a linear scale, where 100%
278 * is full (final) quality.  It is not necessary to redraw geometry that has
279 * been output since the last call to smClean().  (The last view drawn will
280 * be vp==&odev.v each time.)
267   */
268   #endif
269  

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines