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root/radiance/ray/src/hd/sm.h
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Comparing ray/src/hd/sm.h (file contents):
Revision 3.4 by gwlarson, Tue Oct 6 18:16:54 1998 UTC vs.
Revision 3.13 by schorsch, Mon Jul 14 22:24:00 2003 UTC

# Line 1 | Line 1
1 < /* Copyright (c) 1998 Silicon Graphics, Inc. */
2 <
3 < /* SCCSid "$SunId$ SGI" */
4 <
1 > /* RCSid: $Id$ */
2   /*
3   *  sm.h
4   */
5  
6 < #ifndef _SM_H_
7 < #define _SM_H_
6 > #ifndef _RAD_SM_H_
7 > #define _RAD_SM_H_
8  
9   #include "rhd_sample.h"
10 + #include "sm_qtree.h"
11 + #include "sm_stree.h"
12  
13 + #ifdef __cplusplus
14 + extern "C" {
15 + #endif
16  
17 + #define NEWSETS
18 +
19 +
20   #ifndef TRUE
21   #define TRUE 1
22   #define FALSE 0
23   #endif
24  
20 #define S_REPLACE_EPS 0.06
21 #define S_REPLACE_SCALE 10.0
25  
26 < #define SQRT3_2 0.8660254
26 > #define ON_V 1
27 > #define ON_P 2
28 > #define ON_E 3
29 > #define IN_T 4
30  
31 + #ifdef SMLFLT
32 + #define VERT_EPS 2e-3 /* min edge length in radians */
33 + #define COS_VERT_EPS 0.999998 /* cos min edge length in radians */
34 + #define EDGE_EPS 2e-5 /* min distance until considered "on-edge"*/
35 + #define COLINEAR_EPS 1e-10 /* min sine of between edges angle :amount off PI */
36 + #else
37 + #define VERT_EPS 5e-4 /* min edge length in radians */
38 + #define COS_VERT_EPS 0.999999875 /* cos min edge length in radians */
39 + #define EDGE_EPS 2e-7 /* min distance until considered "on-edge"*/
40 + #define COLINEAR_EPS 1e-10 /* min sine of between edges angle :amount off PI*/
41 + #endif
42 +
43 + #define EV_EPS EDGE_EPS      /* Minimum edge-vertex distance */
44 +
45 +
46 + #define S_REPLACE_SCALE (5.*5.)   /* if (distance to new point squared) is
47 +         > (triangle edge length squared*S_REPLACE_SCALE):for all edges/
48 +         triangle vertices: new point is puncture point: dont add*/
49 + #define S_REPLACE_TRI 2e-8              /* .052 radians to the sixth power */
50 +
51 +
52 +
53   #define SM_DEFAULT 0
54 < #define SM_EXTRA_POINTS 8
55 < #define SM_EXTRA_VERTS  SM_EXTRA_POINTS
54 > #define SM_BASE_POINTS 162
55 > #define SM_BASE_TRIS 320
56 > #define SM_BASE_VERTS  SM_BASE_POINTS
57  
29 #define SM_INC_PERCENT 0.60
58   #define SM_VIEW_FRAC   0.1
59  
60 + #define  SM_ALL_LEVELS -1
61  
62 +
63   typedef int VERT;  /* One triangle that vertex belongs to- the rest
64                        are derived by traversing neighbors */
65  
66   typedef struct _EDGE {
67 <    int verts[2];
67 >    S_ID verts[2];
68      int tris[2];
69   } EDGE;
70  
# Line 44 | Line 74 | typedef struct _EDGE {
74   #define E_NTH_TRI(e,i)  ((e>0)?Edges[(e)].tris[(i)]:Edges[-(e)].tris[(1-i)])
75   #define SET_E_NTH_TRI(e,i,v) if(e>0) Edges[(e)].tris[(i)]=(v); \
76                                else Edges[-(e)].tris[(1-i)]=(v)
77 < #define eClear_edges() (Ecnt = 0)
77 > #define eClear_edges() (Ecnt = 0,free(Edges),Edges=NULL)
78  
79   #define FOR_ALL_EDGES(i) for((i)=1; (i) <= Ecnt; i++)
80 < #define FOR_ALL_EDGES_FROM(e,i) for((i)=++e; (i) <= Ecnt; i++)
80 > #define FOR_ALL_EDGES_FROM(e,i) for((i)=e+1; (i) <= Ecnt; i++)
81  
82  
83   typedef struct _TRI {
84 <  int verts[3];         /* Ids into sample and vertex array for each vertex*/
84 >  S_ID verts[3];         /* Ids into sample and vertex array for each vertex*/
85    int nbrs[3]; /* Ids for neighboring triangles: -1 if invalid */
86   }TRI;
87  
# Line 66 | Line 96 | typedef struct _TRI {
96   #define T_NEXT_FREE(t) ((t)->nbrs[0])
97   #define T_VALID_FLAG(t) ((t)->nbrs[1])
98   #define T_IS_VALID(t)  (T_VALID_FLAG(t)!=-1)
99 < #define T_FLAGS 3
99 > #define T_FLAGS 4
100  
101   typedef struct _SM {
102      FVECT view_center;    /* Canonical view center defining unit sphere */
# Line 74 | Line 104 | typedef struct _SM {
104      STREE locator;        /* spherical quadtree for point/triangle location */
105      int max_tris;         /* Maximum number of triangles */
106      int num_tri;          /* Current number of triangles */
77    int sample_tris;      /* Current number of non-base triangles*/
107      int free_tris;        /* pointer to free_list */
108      int max_verts;        /* Maximum number of vertices in the mesh */
109      TRI *tris;            /* Pointer to list of triangle structs */
110 <    VERT *verts;          /* List of vertices */
82 <    int4 *flags[T_FLAGS]; /* Bit 0 set if active(in current frustum) */
110 >    int32 *flags[T_FLAGS]; /* Bit 0 set if active(in current frustum) */
111                            /* Bit 1 set if not rendered since created */
112                            /* Bit 2 set if base triangle */
113   }SM;
# Line 87 | Line 115 | typedef struct _SM {
115   #define T_ACTIVE_FLAG   0
116   #define T_NEW_FLAG      1
117   #define T_BASE_FLAG     2
118 + #define T_BG_FLAG       3
119  
120   #define SM_VIEW_CENTER(m)             ((m)->view_center)
121   #define SM_SAMP(m)                    ((m)->samples)
122   #define SM_LOCATOR(m)                 (&((m)->locator))
123   #define SM_MAX_TRIS(m)                ((m)->max_tris)
124   #define SM_NUM_TRI(m)                 ((m)->num_tri)
96 #define SM_SAMPLE_TRIS(m)                 ((m)->sample_tris)
125   #define SM_FREE_TRIS(m)               ((m)->free_tris)
126   #define SM_MAX_VERTS(m)               ((m)->max_verts)
127   #define SM_TRIS(m)                    ((m)->tris)
100 #define SM_VERTS(m)                   ((m)->verts)
128   #define SM_NTH_FLAGS(m,n)             ((m)->flags[(n)])
129   #define SM_FLAGS(m)                   ((m)->flags)
130  
# Line 109 | Line 136 | typedef struct _SM {
136   #define SM_IS_NTH_T_ACTIVE(sm,n)     SM_IS_NTH_T_FLAG(sm,n,T_ACTIVE_FLAG)
137   #define SM_IS_NTH_T_BASE(sm,n)       SM_IS_NTH_T_FLAG(sm,n,T_BASE_FLAG)
138   #define SM_IS_NTH_T_NEW(sm,n)        SM_IS_NTH_T_FLAG(sm,n,T_NEW_FLAG)
139 + #define SM_IS_NTH_T_BG(sm,n)        SM_IS_NTH_T_FLAG(sm,n,T_BG_FLAG)
140  
141   #define SM_SET_NTH_T_ACTIVE(sm,n)    SM_SET_NTH_T_FLAG(sm,n,T_ACTIVE_FLAG)
142   #define SM_SET_NTH_T_BASE(sm,n)      SM_SET_NTH_T_FLAG(sm,n,T_BASE_FLAG)
143   #define SM_SET_NTH_T_NEW(sm,n)       SM_SET_NTH_T_FLAG(sm,n,T_NEW_FLAG)
144 + #define SM_SET_NTH_T_BG(sm,n)        SM_SET_NTH_T_FLAG(sm,n,T_BG_FLAG)
145  
146   #define SM_CLR_NTH_T_ACTIVE(sm,n)   SM_CLR_NTH_T_FLAG(sm,n,T_ACTIVE_FLAG)
147   #define SM_CLR_NTH_T_BASE(sm,n)     SM_CLR_NTH_T_FLAG(sm,n,T_BASE_FLAG)
148   #define SM_CLR_NTH_T_NEW(sm,n)      SM_CLR_NTH_T_FLAG(sm,n,T_NEW_FLAG)
149 + #define SM_CLR_NTH_T_BG(sm,n)       SM_CLR_NTH_T_FLAG(sm,n,T_BG_FLAG)
150  
151   #define SM_NTH_TRI(m,n)               (&(SM_TRIS(m)[(n)]))
152 < #define SM_NTH_VERT(m,n)              (SM_VERTS(m)[(n)])
152 > #define SM_NTH_VERT(m,n)              S_NTH_INFO(SM_SAMP(m),n)
153 >
154 > #define SM_T_ID_VALID(s,t_id) T_IS_VALID(SM_NTH_TRI(s,t_id))
155  
156 +
157   #define SM_MAX_SAMP(m)                S_MAX_SAMP(SM_SAMP(m))
158   #define SM_MAX_POINTS(m)              S_MAX_POINTS(SM_SAMP(m))
159   #define SM_SAMP_BASE(m)               S_BASE(SM_SAMP(m))
160   #define SM_NTH_WV(m,i)                S_NTH_W_PT(SM_SAMP(m),i)
161   #define SM_NTH_W_DIR(m,i)             S_NTH_W_DIR(SM_SAMP(m),i)
162 < #define SM_DIR_ID(m,i)                (SM_NTH_W_DIR(m,i)==-1)
162 > #define SM_DIR_ID(m,i)            (!SM_BASE_ID(m,i) && SM_NTH_W_DIR(m,i)==-1)
163   #define SM_NTH_RGB(m,i)               S_NTH_RGB(SM_SAMP(m),i)
164   #define SM_RGB(m)                    S_RGB(SM_SAMP(m))
165 + #define SM_WP(m)                    S_W_PT(SM_SAMP(m))
166   #define SM_BRT(m)                     S_BRT(SM_SAMP(m))
167   #define SM_NTH_BRT(m,i)               S_NTH_BRT(SM_SAMP(m),i)
168   #define SM_CHR(m)                     S_CHR(SM_SAMP(m))
# Line 138 | Line 172 | typedef struct _SM {
172  
173   #define SM_ALLOWED_VIEW_CHANGE(m) (SM_NUM_SAMP(m)/smDist_sum*SM_VIEW_FRAC)
174  
141 #define SM_FOR_ALL_FLAGGED_TRIS(m,i,w,b) for(i=smNext_tri_flag_set(m,0,w,b); \
142 i < SM_NUM_TRI(m); i=smNext_tri_flag_set(m,i+1,w,b))
143
144 #define SM_FOR_ALL_ACTIVE_TRIS(m,i) SM_FOR_ALL_FLAGGED_TRIS(m,i,T_ACTIVE_FLAG,0)
145 #define SM_FOR_ALL_NEW_TRIS(m,i) SM_FOR_ALL_FLAGGED_TRIS(m,i,T_NEW_FLAG,0)
146 #define SM_FOR_ALL_BASE_TRIS(m,i) SM_FOR_ALL_FLAGGED_TRIS(m,i,T_BASE_FLAG,0)
147 #define SM_FOR_ALL_VALID_TRIS(m,i) for(i=smNext_valid_tri(m,0); \
148 i < SM_NUM_TRI(m); i=smNext_valid_tri(m,i+1))
149
150 #define SM_FOR_ALL_ACTIVE_FG_TRIS(m,i) SM_FOR_ALL_FLAGGED_TRIS(m,i,T_ACTIVE_FLAG,1)
151
152 #define SM_FOR_ALL_ACTIVE_BG_TRIS(m,i) SM_FOR_ALL_FLAGGED_TRIS(m,i,T_ACTIVE_FLAG,2)
153
154
175   #define SM_FOR_ALL_ADJACENT_TRIS(sm,id,t) for(t=smTri_next_ccw_nbr(sm,t,id); \
176   t!=SM_NTH_TRI(sm,SM_NTH_VERT(sm,id)); t=smTri_next_ccw_nbr(sm,t,id))
177  
# Line 173 | Line 193 | t!=SM_NTH_TRI(sm,SM_NTH_VERT(sm,id)); t=smTri_next_ccw
193  
194   #define SM_FOR_ALL_SAMPLES(sm,i) for((i)=0;i < SM_NUM_SAMP(sm);(i)++)
195  
196 < #define smInit_locator(sm,c)    (stInit(SM_LOCATOR(sm)), \
197 <                                 ST_SET_CENTER(SM_LOCATOR(sm),c))
198 < #define smClear_locator(sm)    stClear(SM_LOCATOR(sm))
196 > #define SM_FOR_ALL_VALID_TRIS(m,i) for((i)=0,(i)=smNext_valid_tri(m,i);(i)< \
197 > SM_NUM_TRI(m); (i)++,(i)= smNext_valid_tri(m,i))
198 >
199 > #define SM_FOR_ALL_FLAGGED_TRIS(m,i,w,b) for(i=0,i=smNext_tri_flag_set(m,i,w,b);i < SM_NUM_TRI(m);i++,i=smNext_tri_flag_set(m,i,w,b))
200 > #define SM_FOR_ALL_ACTIVE_TRIS(m,i) SM_FOR_ALL_FLAGGED_TRIS(m,i,T_ACTIVE_FLAG,0)
201 > #define smInit_locator(sm)    stInit(SM_LOCATOR(sm))
202   #define smAlloc_locator(sm)   stAlloc(SM_LOCATOR(sm))
203 < #define smFree_locator(sm)   stClear(SM_LOCATOR(sm))
181 < #define smPointLocateCell(sm,pt)  stPoint_locate(SM_LOCATOR(sm),pt)
203 > #define smFree_locator(sm)   stFree(SM_LOCATOR(sm))
204   #define smUnalloc_samp(sm,id)  sUnalloc_samp(SM_SAMP(sm),id)
205 + #define smPoint_locate_cell(sm,pt)  stPoint_locate(SM_LOCATOR(sm),pt)
206   #define smFree_samples(sm)     sFree(SM_SAMP(sm))
184 #define smClear_samples(sm)    sClear(SM_SAMP(sm))
207   #define smInit_samples(sm)     sInit(SM_SAMP(sm))
208  
209 <
209 > #define SM_S_NTH_QT(sm,s_id)       S_NTH_INFO1(SM_SAMP(sm),s_id)
210   #define smClear_vert(sm,id)    (SM_NTH_VERT(sm,id) = INVALID)
211  
212 < #define SQRT3_INV 0.5773502692
212 > #define freebuf(b)  tempbuf(-1)
213  
192 typedef struct _T_DEPTH {
193  int tri;
194  double depth;
195 }T_DEPTH;
196
214   typedef struct _RT_ARGS_{
215    FVECT orig,dir;
216    int t_id;
217 <  OBJECT *os;
217 >  S_ID *os;
218   }RT_ARGS;
219  
220 + typedef struct _S_ARGS_{
221 +  S_ID s_id;
222 +  S_ID n_id;
223 + }S_ARGS;
224  
225 +
226   typedef struct _ADD_ARGS {
227    int t_id;
228 <  OBJECT *del_set;
228 >  S_ID *del_set;
229   }ADD_ARGS;
230  
231   extern SM *smMesh;
210 extern int smNew_tri_cnt;
232   extern double smDist_sum;
233  
234  
# Line 217 | Line 238 | extern VIEW Current_View;
238   extern int Pick_tri,Picking,Pick_samp;
239   extern FVECT Pick_point[500],Pick_origin,Pick_dir;
240   extern FVECT Pick_v0[500],Pick_v1[500],Pick_v2[500];
241 + extern int Pick_q[500];
242   extern FVECT P0,P1,P2;
243   extern int Pick_cnt;
244   extern FVECT FrustumNear[4],FrustumFar[4];
# Line 248 | Line 270 | extern FVECT FrustumNear[4],FrustumFar[4];
270   *
271   * Find the closest sample to the given ray.  Return -1 on failure.
272   *
251 *
252 * smClean()            : display has been wiped clean
253 *
254 * Called after display has been effectively cleared, meaning that all
255 * geometry must be resent down the pipeline in the next call to smUpdate().
256 *
257 *
258 * smUpdate(vp, qua)    : update OpenGL output geometry for view vp
259 * VIEW *vp;            : desired view
260 * int  qua;            : quality level (percentage on linear time scale)
261 *
262 * Draw new geometric representation using OpenGL calls.  Assume that the
263 * view has already been set up and the correct frame buffer has been
264 * selected for drawing.  The quality level is on a linear scale, where 100%
265 * is full (final) quality.  It is not necessary to redraw geometry that has
266 * been output since the last call to smClean().  (The last view drawn will
267 * be vp==&odev.v each time.)
273   */
274  
275 + #ifdef __cplusplus
276 + }
277   #endif
278 <
272 <
273 <
274 <
275 <
276 <
277 <
278 > #endif /* define _RAD_SM_H_ */
279  

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