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root/radiance/ray/src/hd/sm.h
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Comparing ray/src/hd/sm.h (file contents):
Revision 3.2 by gwlarson, Fri Sep 11 11:52:25 1998 UTC vs.
Revision 3.10 by gwlarson, Thu Jun 10 15:22:22 1999 UTC

# Line 8 | Line 8
8  
9   #ifndef _SM_H_
10   #define _SM_H_
11
11   #include "rhd_sample.h"
12 + #include "sm_qtree.h"
13   #include "sm_stree.h"
14 + #define NEWSETS
15  
16  
17   #ifndef TRUE
# Line 18 | Line 19
19   #define FALSE 0
20   #endif
21  
21 #define P_REPLACE_EPS 0.5
22 #define SQRT3_2 0.8660254
22  
23 < #define MAX_EDGES 200
23 > #define ON_V 1
24 > #define ON_P 2
25 > #define ON_E 3
26 > #define IN_T 4
27  
28 < #define SM_INVALID  -1
29 < #define SM_DEFAULT   0
30 < #define SM_EXTRA_POINTS 5
31 < #define SM_EXTRA_VERTS  SM_EXTRA_POINTS
32 < #define SM_POINTSIZ     (3*sizeof(float)+ sizeof(int4))
33 < #define SM_POINT_SPACE SM_EXTRA_POINTS * SM_POINTSIZ
28 > #ifndef LOWRES
29 > #define VERT_EPS 5e-4 /* min edge length in radians */
30 > #define COS_VERT_EPS 0.999999875 /* cos min edge length in radians */
31 > #define EDGE_EPS 2e-7 /* min distance until considered "on-edge"*/
32 > #define COLINEAR_EPS 1e-10 /* minimum sine of between edges angle :amount off
33 >                             180degrees
34 >                             */
35 > #define EQUALITY_EPS 1e-10
36 > #else
37 > #define VERT_EPS 2e-3 /* min edge length in radians */
38 > #define COS_VERT_EPS 0.999998 /* cos min edge length in radians */
39 > #define EDGE_EPS 2e-5 /* min distance until considered "on-edge"*/
40 > #define COLINEAR_EPS 1e-10 /* minimum sine of between edges angle :amount off
41 >                             180degrees
42 >                             */
43 > #define EQUALITY_EPS 1e-10
44 > #endif
45  
46 < #define SM_INC_PERCENT 0.60
46 > #define EV_EPS EDGE_EPS      /* Minimum edge-vertex distance */
47 >
48 >
49 > #define S_REPLACE_SCALE (5.*5.)   /* if (distance to new point squared) is
50 >         > (triangle edge length squared*S_REPLACE_SCALE):for all edges/
51 >         triangle vertices: new point is puncture point: dont add*/
52 > #define S_REPLACE_TRI 2e-8              /* .052 radians to the sixth power */
53 >
54 >
55 >
56 > #define SM_DEFAULT 0
57 > #define SM_BASE_POINTS 162
58 > #define SM_BASE_TRIS 320
59 > #define SM_BASE_VERTS  SM_BASE_POINTS
60 >
61   #define SM_VIEW_FRAC   0.1
62  
63 + #define  SM_ALL_LEVELS -1
64  
65 +
66   typedef int VERT;  /* One triangle that vertex belongs to- the rest
67                        are derived by traversing neighbors */
68  
# Line 41 | Line 70 | typedef struct _EDGE {
70      int verts[2];
71      int tris[2];
72   } EDGE;
73 +
74   #define E_NTH_VERT(e,i)  ((e>0)?Edges[(e)].verts[(i)]:Edges[-(e)].verts[(1-i)])
75   #define SET_E_NTH_VERT(e,i,v) if(e>0) Edges[(e)].verts[(i)]=(v); \
76                                 else Edges[-(e)].verts[(1-i)]=(v)
77   #define E_NTH_TRI(e,i)  ((e>0)?Edges[(e)].tris[(i)]:Edges[-(e)].tris[(1-i)])
78   #define SET_E_NTH_TRI(e,i,v) if(e>0) Edges[(e)].tris[(i)]=(v); \
79                                else Edges[-(e)].tris[(1-i)]=(v)
80 < #define eNew_edge() (((Ecnt) < MAX_EDGES)?(++Ecnt):SM_INVALID)
51 < #define eClear_edges() (Ecnt = 0)
80 > #define eClear_edges() (Ecnt = 0,free(Edges),Edges=NULL)
81  
82   #define FOR_ALL_EDGES(i) for((i)=1; (i) <= Ecnt; i++)
83 < #define FOR_ALL_EDGES_FROM(e,i) for((i)=++e; (i) <= Ecnt; i++)
83 > #define FOR_ALL_EDGES_FROM(e,i) for((i)=e+1; (i) <= Ecnt; i++)
84  
85  
86   typedef struct _TRI {
# Line 67 | Line 96 | typedef struct _TRI {
96   #define T_NTH_V(t,i)  ((t)->verts[(i)])
97   #define T_WHICH_V(t,i)     \
98           (T_NTH_V(t,0)==(i)?0:T_NTH_V(t,1)==(i)?1:T_NTH_V(t,2)==(i)?2:-1)
99 < #define T_NEXT_FREE(t) ((t)->verts[0])
100 < #define T_VALID_FLAG(t) ((t)->verts[1])
99 > #define T_NEXT_FREE(t) ((t)->nbrs[0])
100 > #define T_VALID_FLAG(t) ((t)->nbrs[1])
101   #define T_IS_VALID(t)  (T_VALID_FLAG(t)!=-1)
102   #define T_FLAGS 4
74 #define T_FLAG_BYTES T_FLAGS/8.0
75 #define T_TOTAL_FLAG_BYTES(c)  ((((c)+31)>>5)*sizeof(int4))
103  
104   typedef struct _SM {
105      FVECT view_center;    /* Canonical view center defining unit sphere */
106 <    RSAMP *samples;       /* Sample point information */
107 <    STREE locator;      /* spherical quadtree for point/triangle location */
106 >    SAMP *samples;        /* Sample point information */
107 >    STREE locator;        /* spherical quadtree for point/triangle location */
108      int max_tris;         /* Maximum number of triangles */
109 <    int tri_cnt;          /* Total number of tris ever alloc at one time*/
83 <    int num_tris;         /* Current number of sample (nonbase)triangles */
109 >    int num_tri;          /* Current number of triangles */
110      int free_tris;        /* pointer to free_list */
111      int max_verts;        /* Maximum number of vertices in the mesh */
112      TRI *tris;            /* Pointer to list of triangle structs */
87    VERT *verts;          /* List of vertices */
113      int4 *flags[T_FLAGS]; /* Bit 0 set if active(in current frustum) */
114 <                             /* Bit 1 set if not rendered since created */
115 <                             /* Bit 2 set if base triangle */
91 <                             /* Bit 3 set used for LRU replacement */
92 <    char *base;           /* Allocated space */
114 >                          /* Bit 1 set if not rendered since created */
115 >                          /* Bit 2 set if base triangle */
116   }SM;
117  
118   #define T_ACTIVE_FLAG   0
119   #define T_NEW_FLAG      1
120   #define T_BASE_FLAG     2
121 < #define T_LRU_FLAG      3
121 > #define T_BG_FLAG       3
122  
123   #define SM_VIEW_CENTER(m)             ((m)->view_center)
124   #define SM_SAMP(m)                    ((m)->samples)
125   #define SM_LOCATOR(m)                 (&((m)->locator))
126   #define SM_MAX_TRIS(m)                ((m)->max_tris)
127 < #define SM_TRI_CNT(m)                 ((m)->tri_cnt)
105 < #define SM_NUM_TRIS(m)                 ((m)->num_tris)
127 > #define SM_NUM_TRI(m)                 ((m)->num_tri)
128   #define SM_FREE_TRIS(m)               ((m)->free_tris)
129   #define SM_MAX_VERTS(m)               ((m)->max_verts)
130   #define SM_TRIS(m)                    ((m)->tris)
109 #define SM_VERTS(m)                   ((m)->verts)
131   #define SM_NTH_FLAGS(m,n)             ((m)->flags[(n)])
132 < #define SM_BASE(m)                    ((m)->base)
132 > #define SM_FLAGS(m)                   ((m)->flags)
133  
113 #define TF_OFFSET(n)  ((n) >> 5)
114 #define TF_BIT(n)     ((n) & 0x1f)
115 #define SM_IS_NTH_T_FLAG(sm,n,f)  (SM_NTH_FLAGS(sm,f)[TF_OFFSET(n)] & (0x1 <<TF_BIT(n)))
116 #define SM_SET_NTH_T_FLAG(sm,n,f) (SM_NTH_FLAGS(sm,f)[TF_OFFSET(n)] |= (0x1<<TF_BIT(n)))
117 #define SM_CLEAR_NTH_T_FLAG(sm,n,f) (SM_NTH_FLAGS(sm,f)[TF_OFFSET(n)] &= ~(0x1<<TF_BIT(n)))
134  
135 + #define SM_IS_NTH_T_FLAG(sm,n,f)  IS_FLAG(SM_NTH_FLAGS(sm,f),n)
136 + #define SM_SET_NTH_T_FLAG(sm,n,f) SET_FLAG(SM_NTH_FLAGS(sm,f),n)
137 + #define SM_CLR_NTH_T_FLAG(sm,n,f) CLR_FLAG(SM_NTH_FLAGS(sm,f),n)
138 +
139   #define SM_IS_NTH_T_ACTIVE(sm,n)     SM_IS_NTH_T_FLAG(sm,n,T_ACTIVE_FLAG)
140   #define SM_IS_NTH_T_BASE(sm,n)       SM_IS_NTH_T_FLAG(sm,n,T_BASE_FLAG)
141   #define SM_IS_NTH_T_NEW(sm,n)        SM_IS_NTH_T_FLAG(sm,n,T_NEW_FLAG)
142 < #define SM_IS_NTH_T_LRU(sm,n)        SM_IS_NTH_T_FLAG(sm,n,T_LRU_FLAG)
142 > #define SM_IS_NTH_T_BG(sm,n)        SM_IS_NTH_T_FLAG(sm,n,T_BG_FLAG)
143  
144   #define SM_SET_NTH_T_ACTIVE(sm,n)    SM_SET_NTH_T_FLAG(sm,n,T_ACTIVE_FLAG)
145   #define SM_SET_NTH_T_BASE(sm,n)      SM_SET_NTH_T_FLAG(sm,n,T_BASE_FLAG)
146 < #define SM_SET_NTH_T_NEW(sm,n)    SM_SET_NTH_T_FLAG(sm,n,T_NEW_FLAG)
147 < #define SM_SET_NTH_T_LRU(sm,n)       SM_SET_NTH_T_FLAG(sm,n,T_LRU_FLAG)
146 > #define SM_SET_NTH_T_NEW(sm,n)       SM_SET_NTH_T_FLAG(sm,n,T_NEW_FLAG)
147 > #define SM_SET_NTH_T_BG(sm,n)        SM_SET_NTH_T_FLAG(sm,n,T_BG_FLAG)
148  
149 < #define SM_CLEAR_NTH_T_ACTIVE(sm,n)  SM_CLEAR_NTH_T_FLAG(sm,n,T_ACTIVE_FLAG)
150 < #define SM_CLEAR_NTH_T_BASE(sm,n)    SM_CLEAR_NTH_T_FLAG(sm,n,T_BASE_FLAG)
151 < #define SM_CLEAR_NTH_T_NEW(sm,n)  SM_CLEAR_NTH_T_FLAG(sm,n,T_NEW_FLAG)
152 < #define SM_CLEAR_NTH_T_LRU(sm,n)     SM_CLEAR_NTH_T_FLAG(sm,n,T_LRU_FLAG)
149 > #define SM_CLR_NTH_T_ACTIVE(sm,n)   SM_CLR_NTH_T_FLAG(sm,n,T_ACTIVE_FLAG)
150 > #define SM_CLR_NTH_T_BASE(sm,n)     SM_CLR_NTH_T_FLAG(sm,n,T_BASE_FLAG)
151 > #define SM_CLR_NTH_T_NEW(sm,n)      SM_CLR_NTH_T_FLAG(sm,n,T_NEW_FLAG)
152 > #define SM_CLR_NTH_T_BG(sm,n)       SM_CLR_NTH_T_FLAG(sm,n,T_BG_FLAG)
153  
154   #define SM_NTH_TRI(m,n)               (&(SM_TRIS(m)[(n)]))
155 < #define SM_NTH_VERT(m,n)              (SM_VERTS(m)[(n)])
156 < #define SM_FREE_TRI_ID(m,n) (n = SM_FREE_TRIS(m)==-1? \
157 <    (SM_TRI_CNT(m)<SM_MAX_TRIS(m)?SM_TRI_CNT(m)++:-1):(n=SM_FREE_TRIS(m), \
138 <     SM_FREE_TRIS(m)=T_NEXT_FREE(SM_NTH_TRI(m,SM_FREE_TRIS(m))),n))
155 > #define SM_NTH_VERT(m,n)              S_NTH_INFO(SM_SAMP(m),n)
156 >
157 > #define SM_T_ID_VALID(s,t_id) T_IS_VALID(SM_NTH_TRI(s,t_id))
158  
140 #define SM_SAMP_BASE(m)               RS_BASE(SM_SAMP(m))
141 #define SM_SAMP_FREE(m)               RS_FREE(SM_SAMP(m))
142 #define SM_SAMP_EOL(m)                RS_EOL(SM_SAMP(m))
143 #define SM_MAX_SAMP(m)                RS_MAX_SAMP(SM_SAMP(m))
144 #define SM_MAX_AUX_PT(m)              RS_MAX_AUX_PT(SM_SAMP(m))
145 #define SM_NTH_WV(m,i)                RS_NTH_W_PT(SM_SAMP(m),i)
146 #define SM_NTH_W_DIR(m,i)             RS_NTH_W_DIR(SM_SAMP(m),i)
147 #define SM_NTH_RGB(m,i)               RS_NTH_RGB(SM_SAMP(m),i)
148 #define SM_RGB(m)                    RS_RGB(SM_SAMP(m))
149 #define SM_BRT(m)                     RS_BRT(SM_SAMP(m))
150 #define SM_NTH_BRT(m,i)               RS_NTH_BRT(SM_SAMP(m),i)
151 #define SM_CHR(m)                     RS_CHR(SM_SAMP(m))
152 #define SM_NTH_CHR(m,i)               RS_NTH_CHR(SM_SAMP(m),i)
153 #define SM_NUM_SAMP(m)               RS_NUM_SAMP(SM_SAMP(m))
154 #define SM_TONE_MAP(m)               RS_TONE_MAP(SM_SAMP(m))
159  
160 + #define SM_MAX_SAMP(m)                S_MAX_SAMP(SM_SAMP(m))
161 + #define SM_MAX_POINTS(m)              S_MAX_POINTS(SM_SAMP(m))
162 + #define SM_SAMP_BASE(m)               S_BASE(SM_SAMP(m))
163 + #define SM_NTH_WV(m,i)                S_NTH_W_PT(SM_SAMP(m),i)
164 + #define SM_NTH_W_DIR(m,i)             S_NTH_W_DIR(SM_SAMP(m),i)
165 + #define SM_DIR_ID(m,i)            (!SM_BASE_ID(m,i) && SM_NTH_W_DIR(m,i)==-1)
166 + #define SM_NTH_RGB(m,i)               S_NTH_RGB(SM_SAMP(m),i)
167 + #define SM_RGB(m)                    S_RGB(SM_SAMP(m))
168 + #define SM_WP(m)                    S_W_PT(SM_SAMP(m))
169 + #define SM_BRT(m)                     S_BRT(SM_SAMP(m))
170 + #define SM_NTH_BRT(m,i)               S_NTH_BRT(SM_SAMP(m),i)
171 + #define SM_CHR(m)                     S_CHR(SM_SAMP(m))
172 + #define SM_NTH_CHR(m,i)               S_NTH_CHR(SM_SAMP(m),i)
173 + #define SM_NUM_SAMP(m)               S_NUM_SAMP(SM_SAMP(m))
174 + #define SM_TONE_MAP(m)               S_TONE_MAP(SM_SAMP(m))
175 +
176   #define SM_ALLOWED_VIEW_CHANGE(m) (SM_NUM_SAMP(m)/smDist_sum*SM_VIEW_FRAC)
177  
158 #define SM_FOR_ALL_FLAGGED_TRIS(m,i,w,b) for(i=smNext_tri_flag_set(m,0,w,b); \
159 i < SM_TRI_CNT(m); i=smNext_tri_flag_set(m,i+1,w,b))
160
161 #define SM_FOR_ALL_ACTIVE_TRIS(m,i) SM_FOR_ALL_FLAGGED_TRIS(m,i,T_ACTIVE_FLAG,0)
162 #define SM_FOR_ALL_NEW_TRIS(m,i) SM_FOR_ALL_FLAGGED_TRIS(m,i,T_NEW_FLAG,0)
163 #define SM_FOR_ALL_BASE_TRIS(m,i) SM_FOR_ALL_FLAGGED_TRIS(m,i,T_BASE_FLAG,0)
164 #define SM_FOR_ALL_VALID_TRIS(m,i) for(i=smNext_valid_tri(m,0); \
165 i < SM_TRI_CNT(m); i=smNext_valid_tri(m,i+1))
166
167 #define SM_FOR_ALL_ACTIVE_FG_TRIS(m,i) SM_FOR_ALL_FLAGGED_TRIS(m,i,T_ACTIVE_FLAG,1)
168
169 #define SM_FOR_ALL_ACTIVE_BG_TRIS(m,i) SM_FOR_ALL_FLAGGED_TRIS(m,i,T_ACTIVE_FLAG,2)
170
171
178   #define SM_FOR_ALL_ADJACENT_TRIS(sm,id,t) for(t=smTri_next_ccw_nbr(sm,t,id); \
179   t!=SM_NTH_TRI(sm,SM_NTH_VERT(sm,id)); t=smTri_next_ccw_nbr(sm,t,id))
180  
181   #define SM_INVALID_SAMP_ID(sm,id)  (((id) < 0) || ((id) >= SM_MAX_SAMP(sm)))
182 < #define SM_INVALID_POINT_ID(sm,id)  (((id) < 0) || ((id) >= SM_MAX_AUX_PT(sm)))
177 < #define SM_T_CENTROID(sm,t,c)  tri_centroid(SM_NTH_WV(sm,T_NTH_V(t,0)),SM_NTH_WV(sm,T_NTH_V(t,1)),SM_NTH_WV(sm,T_NTH_V(t,2)),c)
182 > #define SM_INVALID_POINT_ID(sm,id)  (((id) < 0) || ((id) >= SM_MAX_POINTS(sm)))
183   #define SM_T_NTH_WV(sm,t,i)  (SM_NTH_WV(sm,T_NTH_V(t,i)))
184  
185   #define SM_BASE_ID(s,i)  \
186 < ((i) >= RS_MAX_SAMP(SM_SAMP(s)) && (i) < RS_MAX_AUX_PT(SM_SAMP(s)))
186 > ((i) >= S_MAX_SAMP(SM_SAMP(s)) && (i) < S_MAX_BASE_PT(SM_SAMP(s)))
187  
188   #define SM_BG_SAMPLE(sm,i)   (SM_NTH_W_DIR(sm,i)==-1)
189  
# Line 191 | Line 196 | t!=SM_NTH_TRI(sm,SM_NTH_VERT(sm,id)); t=smTri_next_ccw
196  
197   #define SM_FOR_ALL_SAMPLES(sm,i) for((i)=0;i < SM_NUM_SAMP(sm);(i)++)
198  
199 < typedef struct _T_DEPTH {
200 <  int tri;
196 <  double depth;
197 < }T_DEPTH;
199 > #define SM_FOR_ALL_VALID_TRIS(m,i) for((i)=0,(i)=smNext_valid_tri(m,i);(i)< \
200 > SM_NUM_TRI(m); (i)++,(i)= smNext_valid_tri(m,i))
201  
202 + #define SM_FOR_ALL_FLAGGED_TRIS(m,i,w,b) for(i=0,i=smNext_tri_flag_set(m,i,w,b);i < SM_NUM_TRI(m);i++,i=smNext_tri_flag_set(m,i,w,b))
203 + #define SM_FOR_ALL_ACTIVE_TRIS(m,i) SM_FOR_ALL_FLAGGED_TRIS(m,i,T_ACTIVE_FLAG,0)
204 + #define smInit_locator(sm)    stInit(SM_LOCATOR(sm))
205 + #define smAlloc_locator(sm)   stAlloc(SM_LOCATOR(sm))
206 + #define smFree_locator(sm)   stFree(SM_LOCATOR(sm))
207 + #define smUnalloc_samp(sm,id)  sUnalloc_samp(SM_SAMP(sm),id)
208 + #define smPoint_locate_cell(sm,pt)  stPoint_locate(SM_LOCATOR(sm),pt)
209 + #define smFree_samples(sm)     sFree(SM_SAMP(sm))
210 + #define smInit_samples(sm)     sInit(SM_SAMP(sm))
211  
212 + #define SM_S_NTH_QT(sm,s_id)       S_NTH_INFO1(SM_SAMP(sm),s_id)
213 + #define smClear_vert(sm,id)    (SM_NTH_VERT(sm,id) = INVALID)
214 +
215 + #define freebuf(b)  tempbuf(-1)
216 +
217 + typedef struct _RT_ARGS_{
218 +  FVECT orig,dir;
219 +  int t_id;
220 +  OBJECT *os;
221 + }RT_ARGS;
222 +
223 + typedef struct _S_ARGS_{
224 +  int s_id,n_id;
225 + }S_ARGS;
226 +
227 +
228 + typedef struct _ADD_ARGS {
229 +  int t_id;
230 +  OBJECT *del_set;
231 + }ADD_ARGS;
232 +
233   extern SM *smMesh;
201 extern int smNew_tri_cnt;
234   extern double smDist_sum;
235  
236 +
237   #ifdef TEST_DRIVER
238   extern VIEW View;
239   extern VIEW Current_View;
240   extern int Pick_tri,Picking,Pick_samp;
241   extern FVECT Pick_point[500],Pick_origin,Pick_dir;
242   extern FVECT Pick_v0[500],Pick_v1[500],Pick_v2[500];
243 + extern int Pick_q[500];
244   extern FVECT P0,P1,P2;
245   extern int Pick_cnt;
246   extern FVECT FrustumNear[4],FrustumFar[4];
247   #endif
248  
249 < #ifdef DEBUG
250 < extern int Malloc_cnt;
251 < #endif
249 >
250 > /*
251 > * int
252 > * smInit(n)            : Initialize/clear data structures for n entries
253 > * int  n;
254 > *
255 > * Initialize sampL and other data structures for at least n samples.
256 > * If n is 0, then free data structures.  Return number actually allocated.
257 > *
258 > *
259 > * int
260 > * smNewSamp(c, p, v)   : register new sample point and return index
261 > * COLR c;              : pixel color (RGBE)
262 > * FVECT        p;      : world intersection point
263 > * FVECT        v;      : ray direction vector
264 > *
265 > * Add new sample point to data structures, removing old values as necessary.
266 > * New sample representation will be output in next call to smUpdate().
267 > *
268 > *
269 > * int
270 > * smFindSamp(orig, dir): intersect ray with 3D rep. and find closest sample
271 > * FVECT        orig, dir;
272 > *
273 > * Find the closest sample to the given ray.  Return -1 on failure.
274 > *
275 > *
276 > * smClean()            : display has been wiped clean
277 > *
278 > * Called after display has been effectively cleared, meaning that all
279 > * geometry must be resent down the pipeline in the next call to smUpdate().
280 > *
281 > *
282 > * smUpdate(vp, qua)    : update OpenGL output geometry for view vp
283 > * VIEW *vp;            : desired view
284 > * int  qua;            : quality level (percentage on linear time scale)
285 > *
286 > * Draw new geometric representation using OpenGL calls.  Assume that the
287 > * view has already been set up and the correct frame buffer has been
288 > * selected for drawing.  The quality level is on a linear scale, where 100%
289 > * is full (final) quality.  It is not necessary to redraw geometry that has
290 > * been output since the last call to smClean().  (The last view drawn will
291 > * be vp==&odev.v each time.)
292 > */
293   #endif
294  
295  

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