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root/radiance/ray/src/hd/sm.c
Revision: 3.4
Committed: Tue Aug 25 11:03:27 1998 UTC (26 years, 1 month ago) by gwlarson
Content type: text/plain
Branch: MAIN
Changes since 3.3: +15 -87 lines
Log Message:
fixed problem with picking (ray tracking) of tetrahedron

File Contents

# Content
1 /* Copyright (c) 1998 Silicon Graphics, Inc. */
2
3 #ifndef lint
4 static char SCCSid[] = "$SunId$ SGI";
5 #endif
6
7 /*
8 * sm.c
9 */
10 #include "standard.h"
11
12 #include "object.h"
13
14 #include "sm_list.h"
15 #include "sm_geom.h"
16 #include "sm.h"
17
18
19 SM *smMesh = NULL;
20 double smDist_sum=0;
21 int smNew_tri_cnt=0;
22
23 #ifdef TEST_DRIVER
24 VIEW View = {0,{0,0,0},{0,0,-1},{0,1,0},60,60,0};
25 VIEW Current_View = {0,{0,0,0},{0,0,-1},{0,1,0},60,60,0};
26 int Pick_cnt =0;
27 int Pick_tri = -1,Picking = FALSE;
28 FVECT Pick_point[500],Pick_origin,Pick_dir;
29 FVECT Pick_v0[500], Pick_v1[500], Pick_v2[500];
30 FVECT P0,P1,P2;
31 FVECT FrustumNear[4],FrustumFar[4];
32 double dev_zmin=.01,dev_zmax=1000;
33 #endif
34
35 smDir(sm,ps,id)
36 SM *sm;
37 FVECT ps;
38 int id;
39 {
40 FVECT p;
41
42 VCOPY(p,SM_NTH_WV(sm,id));
43 point_on_sphere(ps,p,SM_VIEW_CENTER(sm));
44 }
45
46 smClear_mesh(sm)
47 SM *sm;
48 {
49 /* Reset the triangle counters */
50 SM_TRI_CNT(sm) = 0;
51 SM_NUM_TRIS(sm) = 0;
52 SM_FREE_TRIS(sm) = -1;
53 }
54
55 smClear_flags(sm,which)
56 SM *sm;
57 int which;
58 {
59 int i;
60
61 if(which== -1)
62 for(i=0; i < T_FLAGS;i++)
63 bzero(SM_NTH_FLAGS(sm,i),T_TOTAL_FLAG_BYTES(SM_MAX_TRIS(sm)));
64 else
65 bzero(SM_NTH_FLAGS(sm,which),T_TOTAL_FLAG_BYTES(SM_MAX_TRIS(sm)));
66 }
67
68 smClear_locator(sm)
69 SM *sm;
70 {
71 STREE *st;
72
73 st = SM_LOCATOR(sm);
74
75 stClear(st);
76 }
77
78 smInit_locator(sm,center,base)
79 SM *sm;
80 FVECT center,base[4];
81 {
82 STREE *st;
83
84 st = SM_LOCATOR(sm);
85
86 stInit(st,center,base);
87
88 }
89
90 smClear(sm)
91 SM *sm;
92 {
93 smClear_samples(sm);
94 smClear_mesh(sm);
95 smClear_locator(sm);
96 }
97
98 int
99 smAlloc_tris(sm,max_verts,max_tris)
100 SM *sm;
101 int max_verts,max_tris;
102 {
103 int i,nbytes,vbytes,fbytes;
104
105 vbytes = max_verts*sizeof(VERT);
106 fbytes = T_TOTAL_FLAG_BYTES(max_tris);
107 nbytes = vbytes + max_tris*sizeof(TRI) +T_FLAGS*fbytes + 8;
108 for(i = 1024; nbytes > i; i <<= 1)
109 ;
110 /* check if casting works correctly */
111 max_tris = (i-vbytes-8)/(sizeof(TRI) + T_FLAG_BYTES);
112 fbytes = T_TOTAL_FLAG_BYTES(max_tris);
113
114 SM_BASE(sm)=(char *)malloc(vbytes+max_tris*sizeof(TRI)+T_FLAGS*fbytes);
115
116 if (SM_BASE(sm) == NULL)
117 return(0);
118
119 SM_TRIS(sm) = (TRI *)SM_BASE(sm);
120 SM_VERTS(sm) = (VERT *)(SM_TRIS(sm) + max_tris);
121
122 SM_NTH_FLAGS(sm,0) = (int4 *)(SM_VERTS(sm) + max_verts);
123 for(i=1; i < T_FLAGS; i++)
124 SM_NTH_FLAGS(sm,i) = (int4 *)(SM_NTH_FLAGS(sm,i-1)+fbytes/sizeof(int4));
125
126 SM_MAX_VERTS(sm) = max_verts;
127 SM_MAX_TRIS(sm) = max_tris;
128
129 smClear_mesh(sm);
130
131 return(max_tris);
132 }
133
134
135
136 int
137 smAlloc_locator(sm)
138 SM *sm;
139 {
140 STREE *st;
141
142 st = SM_LOCATOR(sm);
143
144 st = stAlloc(st);
145
146 if(st)
147 return(TRUE);
148 else
149 return(FALSE);
150 }
151
152 /* Initialize/clear global smL sample list for at least n samples */
153 smAlloc(max_samples)
154 register int max_samples;
155 {
156 unsigned nbytes;
157 register unsigned i;
158 int total_points;
159 int max_tris;
160
161 /* If this is the first call, allocate sample,vertex and triangle lists */
162 if(!smMesh)
163 {
164 if(!(smMesh = (SM *)malloc(sizeof(SM))))
165 error(SYSTEM,"smAlloc():Unable to allocate memory");
166 bzero(smMesh,sizeof(SM));
167 }
168 else
169 { /* If existing structure: first deallocate */
170 if(SM_BASE(smMesh))
171 free(SM_BASE(smMesh));
172 if(SM_SAMP_BASE(smMesh))
173 free(SM_SAMP_BASE(smMesh));
174 }
175
176 /* First allocate at least n samples + extra points:at least enough
177 necessary to form the BASE MESH- Default = 4;
178 */
179 max_samples = smAlloc_samples(smMesh, max_samples,SM_EXTRA_POINTS);
180
181 total_points = max_samples + SM_EXTRA_POINTS;
182 max_tris = total_points*2;
183
184 /* Now allocate space for mesh vertices and triangles */
185 max_tris = smAlloc_tris(smMesh, total_points, max_tris);
186
187 /* Initialize the structure for point,triangle location.
188 */
189 smAlloc_locator(smMesh);
190
191 }
192
193
194
195 smInit_mesh(sm,vp)
196 SM *sm;
197 FVECT vp;
198 {
199
200 /* NOTE: Should be elsewhere?*/
201 smDist_sum = 0;
202 smNew_tri_cnt = 0;
203
204 VCOPY(SM_VIEW_CENTER(smMesh),vp);
205 smClear_locator(sm);
206 smInit_locator(sm,vp,0);
207 smClear_aux_samples(sm);
208 smClear_mesh(sm);
209 smCreate_base_mesh(sm,SM_DEFAULT);
210 }
211
212 /*
213 * int
214 * smInit(n) : Initialize/clear data structures for n entries
215 * int n;
216 *
217 * This routine allocates/initializes the sample, mesh, and point-location
218 * structures for at least n samples.
219 * If n is <= 0, then clear data structures. Returns number samples
220 * actually allocated.
221 */
222
223 int
224 smInit(n)
225 register int n;
226 {
227 int max_vertices;
228
229 sleep(10);
230
231 /* If n <=0, Just clear the existing structures */
232 if(n <= 0)
233 {
234 smClear(smMesh);
235 return(0);
236 }
237
238 /* Total mesh vertices includes the sample points and the extra vertices
239 to form the base mesh
240 */
241 max_vertices = n + SM_EXTRA_POINTS;
242
243 /* If the current mesh contains enough room, clear and return */
244 if(smMesh && max_vertices <= SM_MAX_VERTS(smMesh))
245 {
246 smClear(smMesh);
247 return(SM_MAX_SAMP(smMesh));
248 }
249 /* Otherwise- mesh must be allocated with the appropriate number of
250 samples
251 */
252 smAlloc(n);
253
254 return(SM_MAX_SAMP(smMesh));
255 }
256
257
258 int
259 smLocator_apply_func(sm,v0,v1,v2,func,arg)
260 SM *sm;
261 FVECT v0,v1,v2;
262 int (*func)();
263 char *arg;
264 {
265 STREE *st;
266 char found;
267 FVECT p0,p1,p2;
268
269 st = SM_LOCATOR(sm);
270
271 point_on_sphere(p0,v0,SM_VIEW_CENTER(sm));
272 point_on_sphere(p1,v1,SM_VIEW_CENTER(sm));
273 point_on_sphere(p2,v2,SM_VIEW_CENTER(sm));
274
275 found = stApply_to_tri_cells(st,p0,p1,p2,func,arg);
276
277 return(found);
278 }
279
280
281 int
282 smLocator_add_tri(sm,t_id,v0_id,v1_id,v2_id)
283 SM *sm;
284 int t_id;
285 int v0_id,v1_id,v2_id;
286 {
287 STREE *st;
288 FVECT p0,p1,p2;
289
290 st = SM_LOCATOR(sm);
291
292 smDir(sm,p0,v0_id);
293 smDir(sm,p1,v1_id);
294 smDir(sm,p2,v2_id);
295
296 stAdd_tri(st,t_id,p0,p1,p2);
297
298 return(1);
299 }
300
301 /* Add a triangle to the base array with vertices v1-v2-v3 */
302 int
303 smAdd_tri(sm, v0_id,v1_id,v2_id,tptr)
304 SM *sm;
305 int v0_id,v1_id,v2_id;
306 TRI **tptr;
307 {
308 int t_id;
309 TRI *t;
310
311
312 if(SM_TRI_CNT(sm)+1 > SM_MAX_TRIS(sm))
313 error(SYSTEM,"smAdd_tri():Too many triangles");
314
315 /* Get the id for the next available triangle */
316 SM_FREE_TRI_ID(sm,t_id);
317 if(t_id == -1)
318 return(t_id);
319
320 t = SM_NTH_TRI(sm,t_id);
321 T_CLEAR_NBRS(t);
322
323 if(SM_BASE_ID(sm,v0_id) || SM_BASE_ID(sm,v1_id) || SM_BASE_ID(sm,v2_id))
324 {
325 smClear_tri_flags(sm,t_id);
326 SM_SET_NTH_T_BASE(sm,t_id);
327 }
328 else
329 {
330 SM_CLEAR_NTH_T_BASE(sm,t_id);
331 SM_SET_NTH_T_ACTIVE(sm,t_id);
332 SM_SET_NTH_T_LRU(sm,t_id);
333 SM_SET_NTH_T_NEW(sm,t_id);
334 SM_NUM_TRIS(sm)++;
335 smNew_tri_cnt++;
336 }
337 /* set the triangle vertex ids */
338 T_NTH_V(t,0) = v0_id;
339 T_NTH_V(t,1) = v1_id;
340 T_NTH_V(t,2) = v2_id;
341
342 SM_NTH_VERT(sm,v0_id) = t_id;
343 SM_NTH_VERT(sm,v1_id) = t_id;
344 SM_NTH_VERT(sm,v2_id) = t_id;
345
346 if(t)
347 *tptr = t;
348 /* return initialized triangle */
349 return(t_id);
350 }
351
352 int
353 smClosest_vertex_in_tri(sm,v0_id,v1_id,v2_id,p,eps)
354 SM *sm;
355 int v0_id,v1_id,v2_id;
356 FVECT p;
357 double eps;
358 {
359 FVECT v;
360 double d,d0,d1,d2;
361 int closest = -1;
362
363 if(v0_id != -1)
364 {
365 smDir(sm,v,v0_id);
366 d0 = DIST(p,v);
367 if(eps < 0 || d0 < eps)
368 {
369 closest = v0_id;
370 d = d0;
371 }
372 }
373 if(v1_id != -1)
374 {
375 smDir(sm,v,v1_id);
376 d1 = DIST(p,v);
377 if(closest== -1)
378 {
379 if(eps < 0 || d1 < eps)
380 {
381 closest = v1_id;
382 d = d1;
383 }
384 }
385 else
386 if(d1 < d2)
387 {
388 if((eps < 0) || d1 < eps)
389 {
390 closest = v1_id;
391 d = d1;
392 }
393 }
394 else
395 if((eps < 0) || d2 < eps)
396 {
397 closest = v2_id;
398 d = d2;
399 }
400 }
401 if(v2_id != -1)
402 {
403 smDir(sm,v,v2_id);
404 d2 = DIST(p,v);
405 if((eps < 0) || d2 < eps)
406 if(closest== -1 ||(d2 < d))
407 return(v2_id);
408 }
409 return(closest);
410 }
411
412
413 int
414 smClosest_vertex_in_w_tri(sm,v0_id,v1_id,v2_id,p)
415 SM *sm;
416 int v0_id,v1_id,v2_id;
417 FVECT p;
418 {
419 FVECT v;
420 double d,d0,d1,d2;
421 int closest;
422
423 VCOPY(v,SM_NTH_WV(sm,v0_id));
424 d = d0 = DIST(p,v);
425 closest = v0_id;
426
427 VCOPY(v,SM_NTH_WV(sm,v1_id));
428 d1 = DIST(p,v);
429 if(d1 < d2)
430 {
431 closest = v1_id;
432 d = d1;
433 }
434 VCOPY(v,SM_NTH_WV(sm,v2_id));
435 d2 = DIST(p,v);
436 if(d2 < d)
437 return(v2_id);
438 else
439 return(closest);
440 }
441
442 void
443 smTris_swap_edge(sm,t_id,t1_id,e,e1,tn_id,tn1_id,add,del)
444 SM *sm;
445 int t_id,t1_id;
446 int e,e1;
447 int **tn_id,**tn1_id;
448 LIST **add,**del;
449
450 {
451 TRI *t,*t1;
452 TRI *ta,*tb;
453 int verts[3],enext,eprev,e1next,e1prev;
454 TRI *n;
455 FVECT p1,p2,p3;
456 int ta_id,tb_id;
457 /* swap diagonal (e relative to t, and e1 relative to t1)
458 defined by quadrilateral
459 formed by t,t1- swap for the opposite diagonal
460 */
461 t = SM_NTH_TRI(sm,t_id);
462 t1 = SM_NTH_TRI(sm,t1_id);
463 enext = (e+1)%3;
464 eprev = (e+2)%3;
465 e1next = (e1+1)%3;
466 e1prev = (e1+2)%3;
467 verts[e] = T_NTH_V(t,e);
468 verts[enext] = T_NTH_V(t1,e1prev);
469 verts[eprev] = T_NTH_V(t,eprev);
470 ta_id = smAdd_tri(sm,verts[0],verts[1],verts[2],&ta);
471 *add = push_data(*add,ta_id);
472
473 verts[e1] = T_NTH_V(t1,e1);
474 verts[e1next] = T_NTH_V(t,eprev);
475 verts[e1prev] = T_NTH_V(t1,e1prev);
476 tb_id = smAdd_tri(sm,verts[0],verts[1],verts[2],&tb);
477 *add = push_data(*add,tb_id);
478
479 /* set the neighbors */
480 T_NTH_NBR(ta,e) = T_NTH_NBR(t1,e1next);
481 T_NTH_NBR(tb,e1) = T_NTH_NBR(t,enext);
482 T_NTH_NBR(ta,enext) = tb_id;
483 T_NTH_NBR(tb,e1next) = ta_id;
484 T_NTH_NBR(ta,eprev) = T_NTH_NBR(t,eprev);
485 T_NTH_NBR(tb,e1prev) = T_NTH_NBR(t1,e1prev);
486
487 /* Reset neighbor pointers of original neighbors */
488 n = SM_NTH_TRI(sm,T_NTH_NBR(t,enext));
489 T_NTH_NBR(n,T_NTH_NBR_PTR(t_id,n)) = tb_id;
490 n = SM_NTH_TRI(sm,T_NTH_NBR(t,eprev));
491 T_NTH_NBR(n,T_NTH_NBR_PTR(t_id,n)) = ta_id;
492
493 n = SM_NTH_TRI(sm,T_NTH_NBR(t1,e1next));
494 T_NTH_NBR(n,T_NTH_NBR_PTR(t1_id,n)) = ta_id;
495 n = SM_NTH_TRI(sm,T_NTH_NBR(t1,e1prev));
496 T_NTH_NBR(n,T_NTH_NBR_PTR(t1_id,n)) = tb_id;
497
498 /* Delete two parent triangles */
499 *del = push_data(*del,t_id);
500 if(SM_IS_NTH_T_NEW(sm,t_id))
501 SM_CLEAR_NTH_T_NEW(sm,t_id);
502 else
503 SM_CLEAR_NTH_T_BASE(sm,t_id);
504 *del = push_data(*del,t1_id);
505 if(SM_IS_NTH_T_NEW(sm,t1_id))
506 SM_CLEAR_NTH_T_NEW(sm,t1_id);
507 else
508 SM_CLEAR_NTH_T_BASE(sm,t1_id);
509 *tn_id = ta_id;
510 *tn1_id = tb_id;
511 }
512
513 smUpdate_locator(sm,add_list,del_list)
514 SM *sm;
515 LIST *add_list,*del_list;
516 {
517 int t_id;
518 TRI *t;
519 while(add_list)
520 {
521 t_id = pop_list(&add_list);
522 if(!SM_IS_NTH_T_NEW(sm,t_id) && !SM_IS_NTH_T_BASE(sm,t_id))
523 {
524 SM_SET_NTH_T_NEW(sm,t_id);
525 smNew_tri_cnt--;
526 continue;
527 }
528 t = SM_NTH_TRI(sm,t_id);
529 smLocator_add_tri(sm,t_id,T_NTH_V(t,0),T_NTH_V(t,1),T_NTH_V(t,2));
530 }
531
532 while(del_list)
533 {
534 t_id = pop_list(&del_list);
535 if(SM_IS_NTH_T_NEW(sm,t_id))
536 {
537 smDelete_tri(sm,t_id);
538 continue;
539 }
540 smLocator_remove_tri(sm,t_id);
541 smDelete_tri(sm,t_id);
542 }
543 }
544 /* MUST add check for constrained edges */
545 int
546 smFix_tris(sm,id,tlist)
547 SM *sm;
548 int id;
549 LIST *tlist;
550 {
551 TRI *t,*t_opp;
552 FVECT p,p1,p2,p3;
553 int e,e1,swapped = 0;
554 int t_id,t_opp_id;
555 LIST *add_list,*del_list;
556
557
558 add_list = del_list = NULL;
559 VSUB(p,SM_NTH_WV(sm,id),SM_VIEW_CENTER(sm));
560 while(tlist)
561 {
562 t_id = pop_list(&tlist);
563 t = SM_NTH_TRI(sm,t_id);
564 e = (T_WHICH_V(t,id)+1)%3;
565 t_opp_id = T_NTH_NBR(t,e);
566 t_opp = SM_NTH_TRI(sm,t_opp_id);
567
568 smDir(sm,p1,T_NTH_V(t_opp,0));
569 smDir(sm,p2,T_NTH_V(t_opp,1));
570 smDir(sm,p3,T_NTH_V(t_opp,2));
571 if(point_in_cone(p,p1,p2,p3))
572 {
573 swapped = 1;
574 e1 = T_NTH_NBR_PTR(t_id,t_opp);
575 /* check list for t_opp and Remove if there */
576 remove_from_list(t_opp_id,&tlist);
577 smTris_swap_edge(sm,t_id,t_opp_id,e,e1,&t_id,&t_opp_id,
578 &add_list,&del_list);
579 tlist = push_data(tlist,t_id);
580 tlist = push_data(tlist,t_opp_id);
581 }
582 }
583 smUpdate_locator(sm,add_list,del_list);
584
585 return(swapped);
586 }
587
588 /* Give the vertex "id" and a triangle "t" that it belongs to- return the
589 next nbr in a counter clockwise order about vertex "id"
590 */
591 int
592 smTri_next_ccw_nbr(sm,t,id)
593 SM *sm;
594 TRI *t;
595 int id;
596 {
597 int t_id;
598 int tri;
599
600 /* Want the edge for which "id" is the destination */
601 t_id = (T_WHICH_V(t,id)+ 2)% 3;
602 tri = T_NTH_NBR(t,t_id);
603 return(tri);
604 }
605
606 void
607 smReplace_point(sm,tri,id,nid)
608 SM *sm;
609 TRI *tri;
610 int id,nid;
611 {
612 TRI *t;
613 int t_id;
614
615 T_NTH_V(tri,T_WHICH_V(tri,id)) = nid;
616
617 t_id = smTri_next_ccw_nbr(sm,t,nid);
618 while((t= SM_NTH_TRI(sm,t_id)) != tri)
619 {
620 T_NTH_V(t,T_WHICH_V(t,id)) = nid;
621 t_id = smTri_next_ccw_nbr(sm,t,nid);
622 }
623 }
624
625
626 smClear_tri_flags(sm,id)
627 SM *sm;
628 int id;
629 {
630 int i;
631
632 for(i=0; i < T_FLAGS; i++)
633 SM_CLEAR_NTH_T_FLAG(sm,id,i);
634
635 }
636
637 /* Locate the point-id in the point location structure: */
638 int
639 smReplace_vertex(sm,c,dir,p,tri_id,snew_id,type,which)
640 SM *sm;
641 COLR c;
642 FVECT dir,p;
643 int tri_id,snew_id;
644 char type,which;
645 {
646 int n_id,s_id;
647 TRI *tri;
648
649 tri = SM_NTH_TRI(sm,tri_id);
650 /* Get the sample that corresponds to the "which" vertex of "tri" */
651 /* NEED: have re-init that sets clock flag */
652 /* If this is a base-sample: create a new sample and replace
653 all references to the base sample with references to the
654 new sample
655 */
656 s_id = T_NTH_V(tri,which);
657 if(SM_BASE_ID(sm,s_id))
658 {
659 if(snew_id != -1)
660 n_id = smAdd_sample_point(sm,c,dir,p);
661 else
662 n_id = snew_id;
663 smReplace_point(sm,tri,s_id,n_id);
664 s_id = n_id;
665 }
666 else /* If the sample exists, reset the values */
667 /* NOTE: This test was based on the SPHERICAL coordinates
668 of the point: If we are doing a multiple-sample-per
669 SPHERICAL pixel: we will want to test for equality-
670 and do other processing: for now: SINGLE SAMPLE PER
671 PIXEL
672 */
673 /* NOTE: snew_id needs to be marked as invalid?*/
674 if(snew_id == -1)
675 smInit_sample(sm,s_id,c,dir,p);
676 else
677 smReset_sample(sm,s_id,snew_id);
678 return(s_id);
679 }
680
681
682 /* Locate the point-id in the point location structure: */
683 int
684 smInsert_point_in_tri(sm,c,dir,p,s_id,tri_id)
685 SM *sm;
686 COLR c;
687 FVECT dir,p;
688 int s_id,tri_id;
689 {
690 TRI *tri,*t0,*t1,*t2,*nbr;
691 int v0_id,v1_id,v2_id,n_id;
692 int t0_id,t1_id,t2_id;
693 LIST *tlist;
694 FVECT npt;
695
696 if(s_id == SM_INVALID)
697 s_id = smAdd_sample_point(sm,c,dir,p);
698
699 tri = SM_NTH_TRI(sm,tri_id);
700 v0_id = T_NTH_V(tri,0);
701 v1_id = T_NTH_V(tri,1);
702 v2_id = T_NTH_V(tri,2);
703
704 n_id = -1;
705 if(SM_BASE_ID(sm,v0_id)||SM_BASE_ID(sm,v1_id)||SM_BASE_ID(sm,v2_id))
706 {
707 smDir(sm,npt,s_id);
708 /* Change to an add and delete */
709 t0_id = (SM_BASE_ID(sm,v0_id))?v0_id:-1;
710 t1_id = (SM_BASE_ID(sm,v1_id))?v1_id:-1;
711 t2_id = (SM_BASE_ID(sm,v2_id))?v2_id:-1;
712 n_id = smClosest_vertex_in_tri(sm,t0_id,t1_id,t2_id,npt,P_REPLACE_EPS);
713 }
714 t0_id = smAdd_tri(sm,s_id,v0_id,v1_id,&t0);
715 /* Add triangle to the locator */
716 smLocator_add_tri(sm,t0_id,s_id,v0_id,v1_id);
717
718 t1_id = smAdd_tri(sm,s_id,v1_id,v2_id,&t1);
719 smLocator_add_tri(sm,t1_id,s_id,v1_id,v2_id);
720 t2_id = smAdd_tri(sm,s_id,v2_id,v0_id,&t2);
721 smLocator_add_tri(sm,t2_id,s_id,v2_id,v0_id);
722
723 /* Set the neighbor pointers for the new tris */
724 T_NTH_NBR(t0,0) = t2_id;
725 T_NTH_NBR(t0,1) = T_NTH_NBR(tri,0);
726 T_NTH_NBR(t0,2) = t1_id;
727 T_NTH_NBR(t1,0) = t0_id;
728 T_NTH_NBR(t1,1) = T_NTH_NBR(tri,1);
729 T_NTH_NBR(t1,2) = t2_id;
730 T_NTH_NBR(t2,0) = t1_id;
731 T_NTH_NBR(t2,1) = T_NTH_NBR(tri,2);
732 T_NTH_NBR(t2,2) = t0_id;
733
734 /* Reset the neigbor pointers for the neighbors of the original */
735 nbr = SM_NTH_TRI(sm,T_NTH_NBR(tri,0));
736 T_NTH_NBR(nbr,T_NTH_NBR_PTR(tri_id,nbr)) = t0_id;
737 nbr = SM_NTH_TRI(sm,T_NTH_NBR(tri,1));
738 T_NTH_NBR(nbr,T_NTH_NBR_PTR(tri_id,nbr)) = t1_id;
739 nbr = SM_NTH_TRI(sm,T_NTH_NBR(tri,2));
740 T_NTH_NBR(nbr,T_NTH_NBR_PTR(tri_id,nbr)) = t2_id;
741
742 smLocator_remove_tri(sm,tri_id);
743 smDelete_tri(sm,tri_id);
744
745 /* Fix up the new triangles*/
746 tlist = push_data(NULL,t0_id);
747 tlist = push_data(tlist,t1_id);
748 tlist = push_data(tlist,t2_id);
749
750 smFix_tris(sm,s_id,tlist);
751
752 if(n_id != -1)
753 smDelete_point(sm,n_id);
754
755 return(s_id);
756 }
757
758
759 int
760 smPointLocate(sm,pt,type,which,norm)
761 SM *sm;
762 FVECT pt;
763 char *type,*which;
764 char norm;
765 {
766 STREE *st;
767 int tri;
768 FVECT npt;
769
770 st = SM_LOCATOR(sm);
771 if(norm)
772 {
773 point_on_sphere(npt,pt,SM_VIEW_CENTER(sm));
774 tri = stPoint_locate(st,npt,type,which);
775 }
776 else
777 tri = stPoint_locate(st,pt,type,which);
778 return(tri);
779 }
780
781 QUADTREE
782 smPointLocateCell(sm,pt,norm,v0,v1,v2)
783 SM *sm;
784 FVECT pt;
785 char norm;
786 FVECT v0,v1,v2;
787 {
788 STREE *st;
789 QUADTREE *qtptr;
790 FVECT npt;
791
792 st = SM_LOCATOR(sm);
793 if(norm)
794 {
795 point_on_sphere(npt,pt,SM_VIEW_CENTER(sm));
796
797 qtptr = stPoint_locate_cell(st,npt,v0,v1,v2);
798 }
799 else
800 qtptr = stPoint_locate_cell(st,pt,v0,v1,v2);
801
802 if(qtptr)
803 return(*qtptr);
804 else
805 return(EMPTY);
806 }
807
808 int
809 smAdd_sample_to_mesh(sm,c,dir,pt,s_id)
810 SM *sm;
811 COLR c;
812 FVECT dir,pt;
813 int s_id;
814 {
815 int t_id;
816 char type,which;
817 double d;
818 FVECT p;
819
820 /* If new, foreground pt */
821 if(pt)
822 {
823 /* NOTE: This should be elsewhere! */
824 d = DIST(pt,SM_VIEW_CENTER(smMesh));
825 smDist_sum += 1.0/d;
826 /************************************/
827 t_id = smPointLocate(smMesh,pt,&type,&which,TRUE);
828 if(type==GT_FACE)
829 s_id = smInsert_point_in_tri(smMesh,c,dir,pt,s_id,t_id);
830 else
831 if(type==GT_VERTEX)
832 s_id = smReplace_vertex(smMesh,c,dir,pt,t_id,s_id,type,which);
833 #ifdef DEBUG
834 else
835 eputs("smAdd_sample_to_mesh(): unrecognized type\n");
836 #endif
837 }
838 else if(s_id != -1)
839 {
840 VCOPY(p,SM_NTH_WV(sm,s_id));
841 if(SM_NTH_W_DIR(sm,s_id) != -1)
842 {
843 /* NOTE: This should be elsewhere! */
844 d = DIST(p,SM_VIEW_CENTER(smMesh));
845 smDist_sum += 1.0/d;
846 /************************************/
847 }
848 t_id = smPointLocate(smMesh,p,&type,&which,TRUE);
849 if(type==GT_FACE)
850 s_id = smInsert_point_in_tri(smMesh,c,dir,p,s_id,t_id);
851 else
852 if(type==GT_VERTEX)
853 s_id = smReplace_vertex(smMesh,c,dir,p,t_id,s_id,type,which);
854 #ifdef DEBUG
855 else
856 eputs("smAdd_sample_to_mesh(): unrecognized type\n");
857 #endif
858 }
859 /* Is a BG(sky point) */
860 else
861 {
862 t_id = smPointLocate(smMesh,dir,&type,&which,FALSE);
863 if(type==GT_FACE)
864 s_id = smInsert_point_in_tri(smMesh,c,dir,NULL,s_id,t_id);
865 else
866 if(type==GT_VERTEX)
867 s_id = smReplace_vertex(smMesh,c,dir,NULL,t_id,s_id,type,which);
868 #ifdef DEBUG
869 else
870 eputs("smAdd_sample_to_mesh(): unrecognized type\n");
871 #endif
872 }
873 return(s_id);
874 }
875
876 /*
877 * int
878 * smNewSamp(c, dir, p) : register new sample point and return index
879 * COLR c; : pixel color (RGBE)
880 * FVECT dir; : ray direction vector
881 * FVECT p; : world intersection point
882 *
883 * Add new sample point to data structures, removing old values as necessary.
884 * New sample representation will be output in next call to smUpdate().
885 * If the point is a sky point: then v=NULL
886 */
887 int
888 smNewSamp(c,dir,p)
889 COLR c;
890 FVECT dir;
891 FVECT p;
892
893 {
894 int s_id;
895
896 /* First check if this the first sample: if so initialize mesh */
897 if(SM_NUM_SAMP(smMesh) == 0)
898 #ifdef TEST_DRIVER
899 smInit_mesh(smMesh,View.vp);
900 #else
901 smInit_mesh(smMesh,odev.v.vp);
902 #endif
903 s_id = smAdd_sample_to_mesh(smMesh,c,dir,p,-1);
904 #if 0
905 {
906 char buff[100];
907 sprintf(buff,"Added sample %d\n",s_id);
908 eputs(buff);
909 }
910 #endif
911 return(s_id);
912
913 }
914 /*
915 * int
916 * smFindsamp(orig, dir): intersect ray with 3D rep. and find closest sample
917 * FVECT orig, dir;
918 *
919 * Find the closest sample to the given ray. Return -1 on failure.
920 */
921
922 /*
923 * smClean() : display has been wiped clean
924 *
925 * Called after display has been effectively cleared, meaning that all
926 * geometry must be resent down the pipeline in the next call to smUpdate().
927 */
928
929
930 /*
931 * smUpdate(vp, qua) : update OpenGL output geometry for view vp
932 * VIEW *vp; : desired view
933 * int qua; : quality level (percentage on linear time scale)
934 *
935 * Draw new geometric representation using OpenGL calls. Assume that the
936 * view has already been set up and the correct frame buffer has been
937 * selected for drawing. The quality level is on a linear scale, where 100%
938 * is full (final) quality. It is not necessary to redraw geometry that has
939 * been output since the last call to smClean().
940 */
941
942
943 int
944 smClear_vert(sm,id)
945 SM *sm;
946 int id;
947 {
948 if(SM_INVALID_POINT_ID(sm,id))
949 return(FALSE);
950
951 SM_NTH_VERT(sm,id) = SM_INVALID;
952
953 return(TRUE);
954 }
955
956 int
957 smAdd_base_vertex(sm,v,d)
958 SM *sm;
959 FVECT v,d;
960 {
961 int id;
962
963 /* First add coordinate to the sample array */
964 id = smAdd_aux_point(sm,v,d);
965 if(id == -1)
966 return(SM_INVALID);
967 /* Initialize triangle pointer to -1 */
968 smClear_vert(sm,id);
969 return(id);
970 }
971
972
973
974 /* Initialize a the point location DAG based on a 6 triangle tesselation
975 of the unit sphere centered on the view center. The DAG structure
976 contains 6 roots: one for each initial base triangle
977 */
978
979 int
980 smCreate_base_mesh(sm,type)
981 SM *sm;
982 int type;
983 {
984 int i,id;
985 int p[4],ids[4];
986 int v0_id,v1_id,v2_id;
987 TRI *tris[4];
988 FVECT d,pt,cntr;
989
990 /* First insert the base vertices into the sample point array */
991
992 for(i=0; i < 4; i++)
993 {
994 VADD(cntr,stDefault_base[i],SM_VIEW_CENTER(sm));
995 point_on_sphere(d,cntr,SM_VIEW_CENTER(sm));
996 id = smAdd_base_vertex(sm,cntr,d);
997 /* test to make sure vertex allocated */
998 if(id != -1)
999 p[i] = id;
1000 else
1001 return(0);
1002 }
1003 /* Create the base triangles */
1004 for(i=0;i < 4; i++)
1005 {
1006 v0_id = p[stTri_verts[i][0]];
1007 v1_id = p[stTri_verts[i][1]];
1008 v2_id = p[stTri_verts[i][2]];
1009 if((ids[i] = smAdd_tri(sm, v0_id,v1_id,v2_id,&(tris[i])))== -1)
1010 return(0);
1011 smLocator_add_tri(sm,ids[i],v0_id,v1_id,v2_id);
1012 }
1013 /* Set neighbors */
1014
1015 T_NTH_NBR(tris[0],0) = ids[3];
1016 T_NTH_NBR(tris[0],1) = ids[2];
1017 T_NTH_NBR(tris[0],2) = ids[1];
1018
1019 T_NTH_NBR(tris[1],0) = ids[3];
1020 T_NTH_NBR(tris[1],1) = ids[0];
1021 T_NTH_NBR(tris[1],2) = ids[2];
1022
1023 T_NTH_NBR(tris[2],0) = ids[3];
1024 T_NTH_NBR(tris[2],1) = ids[1];
1025 T_NTH_NBR(tris[2],2) = ids[0];
1026
1027 T_NTH_NBR(tris[3],0) = ids[1];
1028 T_NTH_NBR(tris[3],1) = ids[2];
1029 T_NTH_NBR(tris[3],2) = ids[0];
1030 return(1);
1031
1032 }
1033
1034
1035 int
1036 smNext_tri_flag_set(sm,i,which,b)
1037 SM *sm;
1038 int i,which;
1039 char b;
1040 {
1041
1042 for(; i < SM_TRI_CNT(sm);i++)
1043 {
1044 if(!SM_IS_NTH_T_FLAG(sm,i,which))
1045 continue;
1046
1047 if(!b)
1048 break;
1049 if((b==1) && !SM_BG_TRI(sm,i))
1050 break;
1051 if((b==2) && SM_BG_TRI(sm,i))
1052 break;
1053 }
1054
1055 return(i);
1056 }
1057
1058
1059 int
1060 smNext_valid_tri(sm,i)
1061 SM *sm;
1062 int i;
1063 {
1064
1065 while( i < SM_TRI_CNT(sm) && !T_IS_VALID(SM_NTH_TRI(sm,i)))
1066 i++;
1067
1068 return(i);
1069 }
1070
1071
1072
1073 qtTri_verts_from_id(t_id,v0,v1,v2)
1074 int t_id;
1075 FVECT v0,v1,v2;
1076 {
1077 TRI *t;
1078 int v0_id,v1_id,v2_id;
1079
1080 t = SM_NTH_TRI(smMesh,t_id);
1081 v0_id = T_NTH_V(t,0);
1082 v1_id = T_NTH_V(t,1);
1083 v2_id = T_NTH_V(t,2);
1084
1085 smDir(smMesh,v0,v0_id);
1086 smDir(smMesh,v1,v1_id);
1087 smDir(smMesh,v2,v2_id);
1088
1089 }
1090
1091
1092 int
1093 smIntersectTriSet(sm,t_set,orig,dir,pt)
1094 SM *sm;
1095 OBJECT *t_set;
1096 FVECT orig,dir,pt;
1097 {
1098 OBJECT *optr;
1099 int i,t_id,v_id;
1100 TRI *tri;
1101 FVECT p0,p1,p2;
1102 char type,which;
1103 int p0_id,p1_id,p2_id;
1104
1105 for(optr = QT_SET_PTR(t_set),i = QT_SET_CNT(t_set); i > 0; i--)
1106 {
1107 t_id = QT_SET_NEXT_ELEM(optr);
1108 tri = SM_NTH_TRI(sm,t_id);
1109 p0_id = T_NTH_V(tri,0);
1110 p1_id = T_NTH_V(tri,1);
1111 p2_id = T_NTH_V(tri,2);
1112 VCOPY(p0,SM_NTH_WV(sm,p0_id));
1113 VCOPY(p1,SM_NTH_WV(sm,p1_id));
1114 VCOPY(p2,SM_NTH_WV(sm,p2_id));
1115 if(type = ray_intersect_tri(orig,dir,p0,p1,p2,pt,&which))
1116 {
1117 if(type==GT_VERTEX)
1118 return(T_NTH_V(tri,which));
1119 v_id = smClosest_vertex_in_w_tri(sm,p0_id,p1_id,p2_id,pt);
1120 return(v_id);
1121 }
1122 }
1123 return(-1);
1124 }
1125
1126
1127 /*
1128 * int
1129 * smFindSamp(FVECT orig, FVECT dir)
1130 *
1131 * Find the closest sample to the given ray. Returns sample id, -1 on failure.
1132 * "dir" is assumed to be normalized
1133 */
1134 int
1135 smFindSamp(orig,dir)
1136 FVECT orig,dir;
1137 {
1138 FVECT r,v0,v1,v2,a,b,p;
1139 OBJECT os[MAXCSET+1],t_set[MAXSET+1];
1140 QUADTREE qt;
1141 int s_id;
1142 double d;
1143
1144 /* r is the normalized vector from the view center to the current
1145 * ray point ( starting with "orig"). Find the cell that r falls in,
1146 * and test the ray against all triangles stored in the cell. If
1147 * the test fails, trace the projection of the ray across to the
1148 * next cell it intersects: iterate until either an intersection
1149 * is found, or the projection ray is // to the direction. The sample
1150 * corresponding to the triangle vertex closest to the intersection
1151 * point is returned.
1152 */
1153
1154 /* First test if "orig" coincides with the View_center or if "dir" is
1155 parallel to r formed by projecting "orig" on the sphere. In
1156 either case, do a single test against the cell containing the
1157 intersection of "dir" and the sphere
1158 */
1159 point_on_sphere(b,orig,SM_VIEW_CENTER(smMesh));
1160 d = -DOT(b,dir);
1161 if(EQUAL_VEC3(orig,SM_VIEW_CENTER(smMesh)) || EQUAL(fabs(d),1.0))
1162 {
1163 qt = smPointLocateCell(smMesh,dir,FALSE,NULL,NULL,NULL);
1164 /* Test triangles in the set for intersection with Ray:returns
1165 first found
1166 */
1167 qtgetset(t_set,qt);
1168 s_id = smIntersectTriSet(smMesh,t_set,orig,dir,p);
1169 #ifdef TEST_DRIVER
1170 VCOPY(Pick_point[0],p);
1171 #endif
1172 return(s_id);
1173 }
1174 else
1175 {
1176 /* Starting with orig, Walk along projection of ray onto sphere */
1177 point_on_sphere(r,orig,SM_VIEW_CENTER(smMesh));
1178 qt = smPointLocateCell(smMesh,r,FALSE,v0,v1,v2);
1179 qtgetset(t_set,qt);
1180 /* os will contain all triangles seen thus far */
1181 setcopy(os,t_set);
1182
1183 /* Calculate ray perpendicular to dir: when projection ray is // to dir,
1184 the dot product will become negative.
1185 */
1186 VSUM(a,b,dir,d);
1187 d = DOT(a,b);
1188 while(d > 0)
1189 {
1190 s_id = smIntersectTriSet(smMesh,t_set,orig,dir,p);
1191 #ifdef TEST_DRIVER
1192 VCOPY(Pick_point[0],p);
1193 #endif
1194 if(s_id != EMPTY)
1195 return(s_id);
1196 /* Find next cell that projection of ray intersects */
1197 traceRay(r,dir,v0,v1,v2,r);
1198 qt = smPointLocateCell(smMesh,r,FALSE,v0,v1,v2);
1199 qtgetset(t_set,qt);
1200 /* Check triangles in set against those seen so far(os):only
1201 check new triangles for intersection (t_set')
1202 */
1203 check_set(t_set,os);
1204 d = DOT(a,r);
1205 }
1206 }
1207 #ifdef DEBUG
1208 eputs("smFindSamp():Pick Ray did not intersect mesh");
1209 #endif
1210 return(EMPTY);
1211 }
1212
1213
1214 smRebuild_mesh(sm,vptr)
1215 SM *sm;
1216 VIEW *vptr;
1217 {
1218 int i;
1219 FVECT dir;
1220 COLR c;
1221 FVECT p,ov;
1222
1223 /* Clear the mesh- and rebuild using the current sample array */
1224 #ifdef TEST_DRIVER
1225 View = *vptr;
1226 #endif
1227
1228 VSUB(ov,vptr->vp,SM_VIEW_CENTER(sm));
1229 smInit_mesh(sm,vptr->vp);
1230
1231 SM_FOR_ALL_SAMPLES(sm,i)
1232 {
1233 if(SM_NTH_W_DIR(sm,i)==-1)
1234 VADD(SM_NTH_WV(sm,i),SM_NTH_WV(sm,i),ov);
1235 smAdd_sample_to_mesh(sm,NULL,NULL,NULL,i);
1236 }
1237 }
1238
1239