--- ray/src/hd/rholo3.c 1997/10/31 10:23:29 3.1 +++ ray/src/hd/rholo3.c 1999/01/09 09:17:10 3.28 @@ -1,4 +1,4 @@ -/* Copyright (c) 1997 Silicon Graphics, Inc. */ +/* Copyright (c) 1998 Silicon Graphics, Inc. */ #ifndef lint static char SCCSid[] = "$SunId$ SGI"; @@ -9,95 +9,261 @@ static char SCCSid[] = "$SunId$ SGI"; */ #include "rholo.h" +#include +#ifndef NFRAG2CHUNK +#define NFRAG2CHUNK 4096 /* number of fragments to start chunking */ +#endif +#ifndef abs #define abs(x) ((x) > 0 ? (x) : -(x)) +#endif +#ifndef sgn #define sgn(x) ((x) > 0 ? 1 : (x) < 0 ? -1 : 0) +#endif +#define rchunk(n) (((n)+(RPACKSIZ/2))/RPACKSIZ) -static PACKHEAD *complist; /* list of beams to compute */ -static int complen; /* length of complist */ -static int listpos; /* current list position for next_pack */ -static int lastin; /* last ordered position in list */ +extern time_t time(); +static PACKHEAD *complist=NULL; /* list of beams to compute */ +static int complen=0; /* length of complist */ +static int listpos=0; /* current list position for next_packet */ +static int lastin= -1; /* last ordered position in list */ +static int chunky=0; /* clump beams together on disk */ + int -weightf(hp, x0, x1, x2) /* voxel weighting function */ -register HOLO *hp; -register int x0, x1, x2; +beamcmp(b0, b1) /* comparison for compute order */ +register PACKHEAD *b0, *b1; { - switch (vlet(OCCUPANCY)) { - case 'U': /* uniform weighting */ - return(1); - case 'C': /* center weighting (crude) */ - x0 += x0 - hp->grid[0] + 1; - x0 = abs(x0)*hp->grid[1]*hp->grid[2]; - x1 += x1 - hp->grid[1] + 1; - x1 = abs(x1)*hp->grid[0]*hp->grid[2]; - x2 += x2 - hp->grid[2] + 1; - x2 = abs(x2)*hp->grid[0]*hp->grid[1]; - return(hp->grid[0]*hp->grid[1]*hp->grid[2] - - (x0+x1+x2)/3); - default: - badvalue(OCCUPANCY); - } + BEAMI *bip0, *bip1; + register long c; + /* first check desired quantities */ + if (chunky) + c = rchunk(b1->nr)*(rchunk(b0->nc)+1L) - + rchunk(b0->nr)*(rchunk(b1->nc)+1L); + else + c = b1->nr*(b0->nc+1L) - b0->nr*(b1->nc+1L); + if (c > 0) return(1); + if (c < 0) return(-1); + /* only one file, so skip the following: */ +#if 0 + /* next, check file descriptors */ + c = hdlist[b0->hd]->fd - hdlist[b1->hd]->fd; + if (c) return(c); +#endif + /* finally, check file positions */ + bip0 = &hdlist[b0->hd]->bi[b0->bi]; + bip1 = &hdlist[b1->hd]->bi[b1->bi]; + /* put diskless beams last */ + if (!bip0->nrd) + return(bip1->nrd > 0); + if (!bip1->nrd) + return(-1); + c = bip0->fo - bip1->fo; + return(c < 0 ? -1 : c > 0); } -/* The following is by Daniel Cohen, taken from Graphics Gems IV, p. 368 */ -long -lineweight(hp, x, y, z, dx, dy, dz) /* compute weights along a line */ -HOLO *hp; -int x, y, z, dx, dy, dz; +int +beamidcmp(b0, b1) /* comparison for beam searching */ +register PACKHEAD *b0, *b1; { - long wres = 0; - int n, sx, sy, sz, exy, exz, ezy, ax, ay, az, bx, by, bz; + register int c = b0->hd - b1->hd; - sx = sgn(dx); sy = sgn(dy); sz = sgn(dz); - ax = abs(dx); ay = abs(dy); az = abs(dz); - bx = 2*ax; by = 2*ay; bz = 2*az; - exy = ay-ax; exz = az-ax; ezy = ay-az; - n = ax+ay+az + 1; /* added increment to visit last */ - while (n--) { - wres += weightf(hp, x, y, z); - if (exy < 0) { - if (exz < 0) { - x += sx; - exy += by; exz += bz; - } else { - z += sz; - exz -= bx; ezy += by; - } - } else { - if (ezy < 0) { - z += sz; - exz -= bx; ezy += by; - } else { - y += sy; - exy -= bx; ezy -= bz; - } + if (c) return(c); + return(b0->bi - b1->bi); +} + + +int +dispbeam(b, hb) /* display a holodeck beam */ +register BEAM *b; +register HDBEAMI *hb; +{ + static int n = 0; + static PACKHEAD *p = NULL; + + if (b == NULL) + return; + if (b->nrm > n) { /* (re)allocate packet holder */ + n = b->nrm; + if (p == NULL) p = (PACKHEAD *)malloc(packsiz(n)); + else p = (PACKHEAD *)realloc((char *)p, packsiz(n)); + if (p == NULL) + error(SYSTEM, "out of memory in dispbeam"); + } + /* assign packet fields */ + bcopy((char *)hdbray(b), (char *)packra(p), b->nrm*sizeof(RAYVAL)); + p->nr = p->nc = b->nrm; + for (p->hd = 0; hdlist[p->hd] != hb->h; p->hd++) + if (hdlist[p->hd] == NULL) + error(CONSISTENCY, "unregistered holodeck in dispbeam"); + p->bi = hb->b; + disp_packet(p); /* display it */ +} + + +bundle_set(op, clist, nents) /* bundle set operation */ +int op; +PACKHEAD *clist; +int nents; +{ + int oldnr, n; + HDBEAMI *hbarr; + register PACKHEAD *csm; + register int i; + /* search for common members */ + for (csm = clist+nents; csm-- > clist; ) + csm->nc = -1; + qsort((char *)clist, nents, sizeof(PACKHEAD), beamidcmp); + for (i = 0; i < complen; i++) { + csm = (PACKHEAD *)bsearch((char *)(complist+i), (char *)clist, + nents, sizeof(PACKHEAD), beamidcmp); + if (csm == NULL) + continue; + oldnr = complist[i].nr; + csm->nc = complist[i].nc; + switch (op) { + case BS_ADD: /* add to count */ + complist[i].nr += csm->nr; + csm->nr = 0; + break; + case BS_ADJ: /* reset count */ + complist[i].nr = csm->nr; + csm->nr = 0; + break; + case BS_DEL: /* delete count */ + if (csm->nr == 0 || csm->nr >= complist[i].nr) + complist[i].nr = 0; + else + complist[i].nr -= csm->nr; + break; } + if (complist[i].nr != oldnr) + lastin = -1; /* flag sort */ } - return(wres); + /* record computed rays for uncommon beams */ + for (csm = clist+nents; csm-- > clist; ) + if (csm->nc < 0) + csm->nc = bnrays(hdlist[csm->hd], csm->bi); + /* complete list operations */ + switch (op) { + case BS_NEW: /* new computation set */ + listpos = 0; lastin = -1; + if (complen) /* free old list */ + free((char *)complist); + complist = NULL; + if (!(complen = nents)) + return; + complist = (PACKHEAD *)malloc(nents*sizeof(PACKHEAD)); + if (complist == NULL) + goto memerr; + bcopy((char *)clist, (char *)complist, nents*sizeof(PACKHEAD)); + break; + case BS_ADD: /* add to computation set */ + case BS_ADJ: /* adjust set quantities */ + if (nents <= 0) + return; + sortcomplist(); /* sort updated list & new entries */ + qsort((char *)clist, nents, sizeof(PACKHEAD), beamcmp); + /* what can't we satisfy? */ + for (i = nents, csm = clist; i-- && csm->nr > csm->nc; csm++) + ; + n = csm - clist; + if (op == BS_ADJ) { /* don't regenerate adjusted beams */ + for (++i; i-- && csm->nr > 0; csm++) + ; + nents = csm - clist; + } + if (n) { /* allocate space for merged list */ + PACKHEAD *newlist; + newlist = (PACKHEAD *)malloc( + (complen+n)*sizeof(PACKHEAD) ); + if (newlist == NULL) + goto memerr; + /* merge lists */ + mergeclists(newlist, clist, n, complist, complen); + if (complen) + free((char *)complist); + complist = newlist; + complen += n; + } + listpos = 0; + lastin = complen-1; /* list is now sorted */ + break; + case BS_DEL: /* delete from computation set */ + return; /* already done */ + default: + error(CONSISTENCY, "bundle_set called with unknown operation"); + } + if (outdev == NULL || !nents) /* nothing to display? */ + return; + /* load and display beams we have */ + hbarr = (HDBEAMI *)malloc(nents*sizeof(HDBEAMI)); + for (i = nents; i--; ) { + hbarr[i].h = hdlist[clist[i].hd]; + hbarr[i].b = clist[i].bi; + } + hdloadbeams(hbarr, nents, dispbeam); + free((char *)hbarr); + if (hdfragflags&FF_READ) { + listpos = 0; + lastin = -1; /* need to re-sort list */ + } + return; +memerr: + error(SYSTEM, "out of memory in bundle_set"); } -int -beamcmp(b0, b1) /* comparison for descending compute order */ -register PACKHEAD *b0, *b1; +double +beamvolume(hp, bi) /* compute approximate volume of a beam */ +HOLO *hp; +int bi; { - return( b1->nr*(bnrays(hdlist[b0->hd],b0->bi)+1) - - b0->nr*(bnrays(hdlist[b1->hd],b1->bi)+1) ); + GCOORD gc[2]; + FVECT cp[4], edgeA, edgeB, cent[2]; + FVECT v, crossp[2], diffv; + double vol[2]; + register int i; + /* get grid coordinates */ + if (!hdbcoord(gc, hp, bi)) + error(CONSISTENCY, "bad beam index in beamvolume"); + for (i = 0; i < 2; i++) { /* compute cell area vectors */ + hdcell(cp, hp, gc+i); + VSUM(edgeA, cp[1], cp[0], -1.0); + VSUM(edgeB, cp[3], cp[1], -1.0); + fcross(crossp[i], edgeA, edgeB); + /* compute center */ + cent[i][0] = 0.5*(cp[0][0] + cp[2][0]); + cent[i][1] = 0.5*(cp[0][1] + cp[2][1]); + cent[i][2] = 0.5*(cp[0][2] + cp[2][2]); + } + /* compute difference vector */ + VSUM(diffv, cent[1], cent[0], -1.0); + for (i = 0; i < 2; i++) { /* compute volume contributions */ + vol[i] = 0.5*DOT(crossp[i], diffv); + if (vol[i] < 0.) vol[i] = -vol[i]; + } + return(vol[0] + vol[1]); /* return total volume */ } init_global() /* initialize global ray computation */ { long wtotal = 0; - int i, j; - int lseg[2][3]; double frac; - register int k; + int i; + register int j, k; + /* free old list and empty queue */ + if (complen > 0) { + free((char *)complist); + done_packets(flush_queue()); + } + /* reseed random number generator */ + srandom(time(NULL)); /* allocate beam list */ complen = 0; for (j = 0; hdlist[j] != NULL; j++) @@ -107,35 +273,38 @@ init_global() /* initialize global ray computation * error(SYSTEM, "out of memory in init_global"); /* compute beam weights */ k = 0; - for (j = 0; hdlist[j] != NULL; j++) + for (j = 0; hdlist[j] != NULL; j++) { + frac = 512. * VLEN(hdlist[j]->wg[0]) * + VLEN(hdlist[j]->wg[1]) * + VLEN(hdlist[j]->wg[2]); for (i = nbeams(hdlist[j]); i > 0; i--) { - hdlseg(lseg, hdlist[j], i); complist[k].hd = j; complist[k].bi = i; - complist[k].nr = lineweight( hdlist[j], - lseg[0][0], lseg[0][1], lseg[0][2], - lseg[1][0] - lseg[0][0], - lseg[1][1] - lseg[0][1], - lseg[1][2] - lseg[0][2] ); + complist[k].nr = frac*beamvolume(hdlist[j], i) + 0.5; + complist[k].nc = bnrays(hdlist[j], i); wtotal += complist[k++].nr; } + } /* adjust weights */ - if (vdef(DISKSPACE)) { + if (vdef(DISKSPACE)) frac = 1024.*1024.*vflt(DISKSPACE) / (wtotal*sizeof(RAYVAL)); - if (frac < 0.95 | frac > 1.05) - while (k--) - complist[k].nr = frac * complist[k].nr; - } - listpos = 0; lastin = -1; + else + frac = 1024.*1024.*16384. / (wtotal*sizeof(RAYVAL)); + while (k--) + complist[k].nr = frac*complist[k].nr + 0.5; + listpos = 0; lastin = -1; /* perform initial sort */ + sortcomplist(); + /* no view vicinity */ + myeye.rng = 0; } mergeclists(cdest, cl1, n1, cl2, n2) /* merge two sorted lists */ -PACKHEAD *cdest; -PACKHEAD *cl1, *cl2; +register PACKHEAD *cdest; +register PACKHEAD *cl1, *cl2; int n1, n2; { - int cmp; + register int cmp; while (n1 | n2) { if (!n1) cmp = 1; @@ -156,9 +325,29 @@ int n1, n2; sortcomplist() /* fix our list order */ { PACKHEAD *list2; - /* empty queue */ - done_packets(flush_queue()); - if (lastin < 0) /* flag to sort entire list */ + int listlen; + register int i; + + if (complen <= 0) /* check to see if there is even a list */ + return; + if (!chunky) /* check to see if fragment list is full */ + if (!hdfragOK(hdlist[0]->fd, &listlen, NULL) +#if NFRAG2CHUNK + || listlen >= NFRAG2CHUNK +#endif + ) { +#ifdef DEBUG + error(WARNING, "using chunky comparison mode"); +#endif + chunky++; /* use "chunky" comparison */ + lastin = -1; /* need to re-sort list */ + } +#ifdef DEBUG + else + fprintf(stderr, "sortcomplist: %d fragments\n", + listlen); +#endif + if (lastin < 0 || listpos*4 >= complen*3) qsort((char *)complist, complen, sizeof(PACKHEAD), beamcmp); else if (listpos) { /* else sort and merge sublist */ list2 = (PACKHEAD *)malloc(listpos*sizeof(PACKHEAD)); @@ -170,7 +359,21 @@ sortcomplist() /* fix our list order */ complist+listpos, complen-listpos); free((char *)list2); } - listpos = 0; lastin = complen-1; + /* drop satisfied requests */ + for (i = complen; i-- && complist[i].nr <= complist[i].nc; ) + ; + if (i < 0) { + free((char *)complist); + complist = NULL; + complen = 0; + } else if (i < complen-1) { + list2 = (PACKHEAD *)realloc((char *)complist, + (i+1)*sizeof(PACKHEAD)); + if (list2 != NULL) + complist = list2; + complen = i+1; + } + listpos = 0; lastin = i; } @@ -179,36 +382,35 @@ sortcomplist() /* fix our list order */ * more or less evenly distributed, such that computing a packet causes * a given bundle to move way down in the computation order. We keep * track of where the computed bundle with the highest priority would end - * up, and if we get further in our compute list than this, we resort the - * list and start again from the beginning. We have to flush the queue - * each time we sort, to ensure that we are not disturbing the order. - * If our major assumption is violated, and we have a very steep - * descent in our weights, then we will end up resorting much more often - * than necessary, resulting in frequent flushing of the queue. Since - * a merge sort is used, the sorting costs will be minimal. + * up, and if we get further in our compute list than this, we re-sort the + * list and start again from the beginning. Since + * a merge sort is used, the sorting costs are minimal. */ -next_packet(p) /* prepare packet for computation */ +next_packet(p, n) /* prepare packet for computation */ register PACKET *p; +int n; { - int ncomp; register int i; - if (complen <= 0) - return(0); if (listpos > lastin) /* time to sort the list */ sortcomplist(); + if (complen <= 0) + return(0); p->hd = complist[listpos].hd; p->bi = complist[listpos].bi; - ncomp = bnrays(hdlist[p->hd],p->bi); - p->nr = complist[listpos].nr - ncomp; + p->nc = complist[listpos].nc; + p->nr = complist[listpos].nr - p->nc; if (p->nr <= 0) return(0); - if (p->nr > RPACKSIZ) - p->nr = RPACKSIZ; - ncomp += p->nr; /* find where this one would go */ - while (lastin > listpos && complist[listpos].nr * - (bnrays(hdlist[complist[lastin].hd],complist[lastin].bi)+1) - > complist[lastin].nr * (ncomp+1)) + DCHECK(n < 1 | n > RPACKSIZ, + CONSISTENCY, "next_packet called with bad n value"); + if (p->nr > n) + p->nr = n; + complist[listpos].nc += p->nr; /* find where this one would go */ + if (hdgetbeam(hdlist[p->hd], p->bi) != NULL) + hdfreefrag(hdlist[p->hd], p->bi); + while (lastin > listpos && + beamcmp(complist+lastin, complist+listpos) > 0) lastin--; listpos++; return(1);