| 21 |
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#define DO_NCMDS 10 /* number of object display commands */ |
| 22 |
|
|
| 23 |
|
/* commands entered on stdin only */ |
| 24 |
< |
#define DO_INIT {"load","unload","xform","move","unmove","dup",\ |
| 24 |
> |
#define DO_INIT {"load","clear","xform","move","unmove","dup",\ |
| 25 |
|
"show","light","hide","object"} |
| 26 |
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|
| 27 |
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/******************************************************************* |
| 61 |
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then all visible objects are checked, but the name is not returned. |
| 62 |
|
|
| 63 |
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|
| 64 |
< |
void |
| 64 |
> |
int |
| 65 |
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dobj_render() : render visible objects to OpenGL |
| 66 |
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|
| 67 |
|
Renders all display objects using OpenGL, assuming desired view has |
| 68 |
|
been set. This routine also assumes that the tone-mapping library |
| 69 |
|
is being used to set exposure, and it queries this information to |
| 70 |
< |
adjust light sources as necessary for illuminated objects. |
| 70 |
> |
adjust light sources as necessary for illuminated objects. Returns |
| 71 |
> |
the number of objects rendered. |
| 72 |
|
|
| 73 |
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|
| 74 |
|
void |