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root/radiance/ray/src/hd/rhd_sample.h
Revision: 3.9
Committed: Fri Jun 20 00:25:49 2003 UTC (20 years, 10 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 3.8: +6 -11 lines
Log Message:
Changed instances of "int4" to "int32" and "int2" to "int16"

File Contents

# Content
1 /* RCSid: $Id: rhd_sample.h,v 3.8 2003/02/22 02:07:24 greg Exp $ */
2 /*
3 * Sample data structures for holodeck display drivers.
4 *
5 * Include after "standard.h"
6 */
7 #include "color.h"
8 #include "tonemap.h"
9 #include "rhdriver.h"
10 #include "object.h"
11
12 #ifndef INVALID
13 #define INVALID -1
14 #endif
15
16 #define SFLOAT float
17
18 typedef OBJECT S_ID;
19
20 #define S_ID_MAX ((1 << ((sizeof(S_ID)<<3)-1))-1)
21
22 typedef struct samp {
23 SFLOAT (*wp)[3]; /* world intersection point array */
24 int32 *wd; /* world direction array */
25 TMbright *brt; /* encoded brightness array */
26 BYTE (*chr)[3]; /* encoded chrominance array */
27 BYTE (*rgb)[3]; /* tone-mapped color array */
28 int *info; /* Extra sample info */
29 int *info1; /* Extra sample info */
30 int max_samp; /* maximum number of samples */
31 int max_base_pt; /* maximum number of aux points */
32 S_ID next_base_pt; /* next auxilliary point to add */
33 S_ID replace_samp; /* next sample to free */
34 int num_samp; /* current number of samples */
35 S_ID tone_map; /* pointer to next value(s)t tonemap*/
36 S_ID free_samp; /* next free sample */
37 char *base; /* base of allocated memory */
38 } SAMP;
39
40 /* Sample field access macros */
41 #define S_W_PT(s) ((s)->wp)
42 #define S_W_DIR(s) ((s)->wd)
43 #define S_BRT(s) ((s)->brt)
44 #define S_CHR(s) ((s)->chr)
45 #define S_RGB(s) ((s)->rgb)
46 #define S_INFO(s) ((s)->info)
47 #define S_INFO1(s) ((s)->info1)
48 #define S_MAX_SAMP(s) ((s)->max_samp)
49 #define S_MAX_BASE_PT(s) ((s)->max_base_pt)
50 #define S_NEXT_BASE_PT(s) ((s)->next_base_pt)
51 #define S_REPLACE_SAMP(s) ((s)->replace_samp)
52 #define S_NUM_SAMP(s) ((s)->num_samp)
53 #define S_TONE_MAP(s) ((s)->tone_map)
54 #define S_FREE_SAMP(s) ((s)->free_samp)
55 #define S_BASE(s) ((s)->base)
56
57 #define S_MAX_POINTS(s) ((s)->max_base_pt)
58 #define S_NTH_W_PT(s,n) (S_W_PT(s)[(n)])
59 #define S_NTH_W_DIR(s,n) (S_W_DIR(s)[(n)])
60 #define S_NTH_RGB(s,n) (S_RGB(s)[(n)])
61 #define S_NTH_CHR(s,n) (S_CHR(s)[(n)])
62 #define S_NTH_INFO(s,n) (S_INFO(s)[(n)])
63 #define S_NTH_INFO1(s,n) (S_INFO1(s)[(n)])
64 #define S_NTH_BRT(s,n) (S_BRT(s)[(n)])
65
66 /* Sample Flag macros */
67 #define S_IS_FLAG(s) IS_FLAG(samp_flag,s)
68 #define S_SET_FLAG(s) SET_FLAG(samp_flag,s)
69 #define S_CLR_FLAG(s) CLR_FLAG(samp_flag,s)
70
71 #define S_NTH_NEXT(s,n) S_NTH_W_DIR(s,n)
72 #define sUnalloc_samp(s,n) (S_NTH_NEXT(s,n)=S_FREE_SAMP(s),S_FREE_SAMP(s)=n)
73 #define sClear_base_points(s) (S_NEXT_BASE_PT(s) = S_MAX_SAMP(s))
74 #define sClear(s) sInit(s)
75 /* MAXDIFF2 Max allowed cos angle squared of sample dir from current view */
76 /* In terms of cos: if angle is 30: MAXDIFF2 = cos(30)^2, if difference
77 is greater than this point not accepted on rebuild
78 */
79 #define MAXDIFF2 0.75
80 /* Max difference in direction for points at infinity: if over 45degrees
81 not accepted on rebuild cos(45)
82 */
83 #define MAXDIR 0.70710678
84 #define MAXQUALITY 10000 /* Maximum quality for rendering rep */
85
86 extern SAMP rsL;
87 extern double sDepthEps; /* epsilon to compare depths (z fraction) */
88 extern int32 encodedir(); /* Encodes FVECT direction */
89 extern void decodedir(); /* Decodes dir-> FVECT */
90 extern double fdir2diff(), dir2diff(); /* Compare dir and FVECT */
91 extern int32 *samp_flag; /* Per/sample flags s */
92
93 /* These values are set by the driver, and used in the OGL call for glFrustum*/
94 extern double dev_zmin,dev_zmax;
95 extern S_ID sAdd_base_point();
96 extern SAMP *sAlloc();
97 extern S_ID sAlloc_samp();
98 /*
99 * int
100 * smInit(n) : Initialize/clear data structures for n entries
101 * int n;
102 *
103 * Initialize sampL and other data structures for at least n samples.
104 * If n is 0, then free data structures. Return number actually allocated.
105 *
106 *
107 * int
108 * smNewSamp(c, p, v) : register new sample point and return index
109 * COLR c; : pixel color (RGBE)
110 * FVECT p; : world intersection point
111 * FVECT v; : ray direction vector
112 *
113 * Add new sample point to data structures, removing old values as necessary.
114 * New sample representation will be output in next call to smUpdate().
115 *
116 *
117 * int
118 * smFindSamp(orig, dir): intersect ray with 3D rep. and find closest sample
119 * FVECT orig, dir;
120 *
121 * Find the closest sample to the given ray. Return -1 on failure.
122 *
123 *
124 * smClean() : display has been wiped clean
125 *
126 * Called after display has been effectively cleared, meaning that all
127 * geometry must be resent down the pipeline in the next call to smUpdate().
128 *
129 *
130 * smUpdate(vp, qua) : update OpenGL output geometry for view vp
131 * VIEW *vp; : desired view
132 * int qua; : quality level (percentage on linear time scale)
133 *
134 * Draw new geometric representation using OpenGL calls. Assume that the
135 * view has already been set up and the correct frame buffer has been
136 * selected for drawing. The quality level is on a linear scale, where 100%
137 * is full (final) quality. It is not necessary to redraw geometry that has
138 * been output since the last call to smClean(). (The last view drawn will
139 * be vp==&odev.v each time.)
140 */
141
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