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root/radiance/ray/src/hd/rhd_sample.h
Revision: 3.8
Committed: Sat Feb 22 02:07:24 2003 UTC (21 years, 2 months ago) by greg
Content type: text/plain
Branch: MAIN
CVS Tags: rad3R5
Changes since 3.7: +59 -18 lines
Log Message:
Changes and check-in for 3.5 release
Includes new source files and modifications not recorded for many years
See ray/doc/notes/ReleaseNotes for notes between 3.1 and 3.5 release

File Contents

# Content
1 /* RCSid: $Id$ */
2 /*
3 * Sample data structures for holodeck display drivers.
4 */
5 #include "color.h"
6 #include "tonemap.h"
7 #include "rhdriver.h"
8 #include "object.h"
9
10 #ifndef int2
11 #define int2 short
12 #endif
13 #ifndef int4
14 #define int4 int
15 #endif
16
17 #ifndef INVALID
18 #define INVALID -1
19 #endif
20
21 #define SFLOAT float
22
23 typedef OBJECT S_ID;
24
25 #define S_ID_MAX ((1 << ((sizeof(S_ID)<<3)-1))-1)
26
27 typedef struct samp {
28 SFLOAT (*wp)[3]; /* world intersection point array */
29 int4 *wd; /* world direction array */
30 TMbright *brt; /* encoded brightness array */
31 BYTE (*chr)[3]; /* encoded chrominance array */
32 BYTE (*rgb)[3]; /* tone-mapped color array */
33 int *info; /* Extra sample info */
34 int *info1; /* Extra sample info */
35 int max_samp; /* maximum number of samples */
36 int max_base_pt; /* maximum number of aux points */
37 S_ID next_base_pt; /* next auxilliary point to add */
38 S_ID replace_samp; /* next sample to free */
39 int num_samp; /* current number of samples */
40 S_ID tone_map; /* pointer to next value(s)t tonemap*/
41 S_ID free_samp; /* next free sample */
42 char *base; /* base of allocated memory */
43 } SAMP;
44
45 /* Sample field access macros */
46 #define S_W_PT(s) ((s)->wp)
47 #define S_W_DIR(s) ((s)->wd)
48 #define S_BRT(s) ((s)->brt)
49 #define S_CHR(s) ((s)->chr)
50 #define S_RGB(s) ((s)->rgb)
51 #define S_INFO(s) ((s)->info)
52 #define S_INFO1(s) ((s)->info1)
53 #define S_MAX_SAMP(s) ((s)->max_samp)
54 #define S_MAX_BASE_PT(s) ((s)->max_base_pt)
55 #define S_NEXT_BASE_PT(s) ((s)->next_base_pt)
56 #define S_REPLACE_SAMP(s) ((s)->replace_samp)
57 #define S_NUM_SAMP(s) ((s)->num_samp)
58 #define S_TONE_MAP(s) ((s)->tone_map)
59 #define S_FREE_SAMP(s) ((s)->free_samp)
60 #define S_BASE(s) ((s)->base)
61
62 #define S_MAX_POINTS(s) ((s)->max_base_pt)
63 #define S_NTH_W_PT(s,n) (S_W_PT(s)[(n)])
64 #define S_NTH_W_DIR(s,n) (S_W_DIR(s)[(n)])
65 #define S_NTH_RGB(s,n) (S_RGB(s)[(n)])
66 #define S_NTH_CHR(s,n) (S_CHR(s)[(n)])
67 #define S_NTH_INFO(s,n) (S_INFO(s)[(n)])
68 #define S_NTH_INFO1(s,n) (S_INFO1(s)[(n)])
69 #define S_NTH_BRT(s,n) (S_BRT(s)[(n)])
70
71 /* Sample Flag macros */
72 #define S_IS_FLAG(s) IS_FLAG(samp_flag,s)
73 #define S_SET_FLAG(s) SET_FLAG(samp_flag,s)
74 #define S_CLR_FLAG(s) CLR_FLAG(samp_flag,s)
75
76 #define S_NTH_NEXT(s,n) S_NTH_W_DIR(s,n)
77 #define sUnalloc_samp(s,n) (S_NTH_NEXT(s,n)=S_FREE_SAMP(s),S_FREE_SAMP(s)=n)
78 #define sClear_base_points(s) (S_NEXT_BASE_PT(s) = S_MAX_SAMP(s))
79 #define sClear(s) sInit(s)
80 /* MAXDIFF2 Max allowed cos angle squared of sample dir from current view */
81 /* In terms of cos: if angle is 30: MAXDIFF2 = cos(30)^2, if difference
82 is greater than this point not accepted on rebuild
83 */
84 #define MAXDIFF2 0.75
85 /* Max difference in direction for points at infinity: if over 45degrees
86 not accepted on rebuild cos(45)
87 */
88 #define MAXDIR 0.70710678
89 #define MAXQUALITY 10000 /* Maximum quality for rendering rep */
90
91 extern SAMP rsL;
92 extern double sDepthEps; /* epsilon to compare depths (z fraction) */
93 extern int4 encodedir(); /* Encodes FVECT direction */
94 extern void decodedir(); /* Decodes dir-> FVECT */
95 extern double fdir2diff(), dir2diff(); /* Compare dir and FVECT */
96 extern int4 *samp_flag; /* Per/sample flags s */
97
98 /* These values are set by the driver, and used in the OGL call for glFrustum*/
99 extern double dev_zmin,dev_zmax;
100 extern S_ID sAdd_base_point();
101 extern SAMP *sAlloc();
102 extern S_ID sAlloc_samp();
103 /*
104 * int
105 * smInit(n) : Initialize/clear data structures for n entries
106 * int n;
107 *
108 * Initialize sampL and other data structures for at least n samples.
109 * If n is 0, then free data structures. Return number actually allocated.
110 *
111 *
112 * int
113 * smNewSamp(c, p, v) : register new sample point and return index
114 * COLR c; : pixel color (RGBE)
115 * FVECT p; : world intersection point
116 * FVECT v; : ray direction vector
117 *
118 * Add new sample point to data structures, removing old values as necessary.
119 * New sample representation will be output in next call to smUpdate().
120 *
121 *
122 * int
123 * smFindSamp(orig, dir): intersect ray with 3D rep. and find closest sample
124 * FVECT orig, dir;
125 *
126 * Find the closest sample to the given ray. Return -1 on failure.
127 *
128 *
129 * smClean() : display has been wiped clean
130 *
131 * Called after display has been effectively cleared, meaning that all
132 * geometry must be resent down the pipeline in the next call to smUpdate().
133 *
134 *
135 * smUpdate(vp, qua) : update OpenGL output geometry for view vp
136 * VIEW *vp; : desired view
137 * int qua; : quality level (percentage on linear time scale)
138 *
139 * Draw new geometric representation using OpenGL calls. Assume that the
140 * view has already been set up and the correct frame buffer has been
141 * selected for drawing. The quality level is on a linear scale, where 100%
142 * is full (final) quality. It is not necessary to redraw geometry that has
143 * been output since the last call to smClean(). (The last view drawn will
144 * be vp==&odev.v each time.)
145 */
146
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