/* RCSid: $Id: rhd_sample.h,v 3.10 2003/07/14 22:24:00 schorsch Exp $ */ /* * Sample data structures for holodeck display drivers. * * Include after "standard.h" */ #ifndef _RAD_RHD_SAMPLE_H_ #define _RAD_RHD_SAMPLE_H_ #include "color.h" #include "tonemap.h" #include "rhdriver.h" #include "object.h" #ifdef __cplusplus extern "C" { #endif #ifndef INVALID #define INVALID -1 #endif #define SFLOAT float typedef OBJECT S_ID; #define S_ID_MAX ((1 << ((sizeof(S_ID)<<3)-1))-1) typedef struct samp { SFLOAT (*wp)[3]; /* world intersection point array */ int32 *wd; /* world direction array */ TMbright *brt; /* encoded brightness array */ BYTE (*chr)[3]; /* encoded chrominance array */ BYTE (*rgb)[3]; /* tone-mapped color array */ int *info; /* Extra sample info */ int *info1; /* Extra sample info */ int max_samp; /* maximum number of samples */ int max_base_pt; /* maximum number of aux points */ S_ID next_base_pt; /* next auxilliary point to add */ S_ID replace_samp; /* next sample to free */ int num_samp; /* current number of samples */ S_ID tone_map; /* pointer to next value(s)t tonemap*/ S_ID free_samp; /* next free sample */ char *base; /* base of allocated memory */ } SAMP; /* Sample field access macros */ #define S_W_PT(s) ((s)->wp) #define S_W_DIR(s) ((s)->wd) #define S_BRT(s) ((s)->brt) #define S_CHR(s) ((s)->chr) #define S_RGB(s) ((s)->rgb) #define S_INFO(s) ((s)->info) #define S_INFO1(s) ((s)->info1) #define S_MAX_SAMP(s) ((s)->max_samp) #define S_MAX_BASE_PT(s) ((s)->max_base_pt) #define S_NEXT_BASE_PT(s) ((s)->next_base_pt) #define S_REPLACE_SAMP(s) ((s)->replace_samp) #define S_NUM_SAMP(s) ((s)->num_samp) #define S_TONE_MAP(s) ((s)->tone_map) #define S_FREE_SAMP(s) ((s)->free_samp) #define S_BASE(s) ((s)->base) #define S_MAX_POINTS(s) ((s)->max_base_pt) #define S_NTH_W_PT(s,n) (S_W_PT(s)[(n)]) #define S_NTH_W_DIR(s,n) (S_W_DIR(s)[(n)]) #define S_NTH_RGB(s,n) (S_RGB(s)[(n)]) #define S_NTH_CHR(s,n) (S_CHR(s)[(n)]) #define S_NTH_INFO(s,n) (S_INFO(s)[(n)]) #define S_NTH_INFO1(s,n) (S_INFO1(s)[(n)]) #define S_NTH_BRT(s,n) (S_BRT(s)[(n)]) /* Sample Flag macros */ #define S_IS_FLAG(s) IS_FLAG(samp_flag,s) #define S_SET_FLAG(s) SET_FLAG(samp_flag,s) #define S_CLR_FLAG(s) CLR_FLAG(samp_flag,s) #define S_NTH_NEXT(s,n) S_NTH_W_DIR(s,n) #define sUnalloc_samp(s,n) (S_NTH_NEXT(s,n)=S_FREE_SAMP(s),S_FREE_SAMP(s)=n) #define sClear_base_points(s) (S_NEXT_BASE_PT(s) = S_MAX_SAMP(s)) #define sClear(s) sInit(s) /* MAXDIFF2 Max allowed cos angle squared of sample dir from current view */ /* In terms of cos: if angle is 30: MAXDIFF2 = cos(30)^2, if difference is greater than this point not accepted on rebuild */ #define MAXDIFF2 0.75 /* Max difference in direction for points at infinity: if over 45degrees not accepted on rebuild cos(45) */ #define MAXDIR 0.70710678 #define MAXQUALITY 10000 /* Maximum quality for rendering rep */ extern SAMP rsL; extern double sDepthEps; /* epsilon to compare depths (z fraction) */ extern int32 encodedir(); /* Encodes FVECT direction */ extern void decodedir(); /* Decodes dir-> FVECT */ extern double fdir2diff(), dir2diff(); /* Compare dir and FVECT */ extern int32 *samp_flag; /* Per/sample flags s */ /* These values are set by the driver, and used in the OGL call for glFrustum*/ extern double dev_zmin,dev_zmax; extern S_ID sAdd_base_point(); extern SAMP *sAlloc(); extern S_ID sAlloc_samp(); /* * int * smInit(n) : Initialize/clear data structures for n entries * int n; * * Initialize sampL and other data structures for at least n samples. * If n is 0, then free data structures. Return number actually allocated. * * * int * smNewSamp(c, p, v) : register new sample point and return index * COLR c; : pixel color (RGBE) * FVECT p; : world intersection point * FVECT v; : ray direction vector * * Add new sample point to data structures, removing old values as necessary. * New sample representation will be output in next call to smUpdate(). * * * int * smFindSamp(orig, dir): intersect ray with 3D rep. and find closest sample * FVECT orig, dir; * * Find the closest sample to the given ray. Return -1 on failure. * * * smClean() : display has been wiped clean * * Called after display has been effectively cleared, meaning that all * geometry must be resent down the pipeline in the next call to smUpdate(). * * * smUpdate(vp, qua) : update OpenGL output geometry for view vp * VIEW *vp; : desired view * int qua; : quality level (percentage on linear time scale) * * Draw new geometric representation using OpenGL calls. Assume that the * view has already been set up and the correct frame buffer has been * selected for drawing. The quality level is on a linear scale, where 100% * is full (final) quality. It is not necessary to redraw geometry that has * been output since the last call to smClean(). (The last view drawn will * be vp==&odev.v each time.) */ #ifdef __cplusplus } #endif #endif /* _RAD_RHD_SAMPLE_H_ */