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greg |
3.9 |
/* RCSid: $Id: rhd_sample.h,v 3.8 2003/02/22 02:07:24 greg Exp $ */
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gwlarson |
3.1 |
/*
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* Sample data structures for holodeck display drivers.
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greg |
3.9 |
*
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* Include after "standard.h"
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gwlarson |
3.1 |
*/
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#include "color.h"
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#include "tonemap.h"
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#include "rhdriver.h"
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greg |
3.8 |
#include "object.h"
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gwlarson |
3.1 |
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gwlarson |
3.3 |
#ifndef INVALID
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#define INVALID -1
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#endif
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simmons |
3.7 |
#define SFLOAT float
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greg |
3.8 |
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typedef OBJECT S_ID;
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#define S_ID_MAX ((1 << ((sizeof(S_ID)<<3)-1))-1)
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gwlarson |
3.6 |
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gwlarson |
3.3 |
typedef struct samp {
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simmons |
3.7 |
SFLOAT (*wp)[3]; /* world intersection point array */
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greg |
3.9 |
int32 *wd; /* world direction array */
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gwlarson |
3.1 |
TMbright *brt; /* encoded brightness array */
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BYTE (*chr)[3]; /* encoded chrominance array */
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BYTE (*rgb)[3]; /* tone-mapped color array */
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gwlarson |
3.6 |
int *info; /* Extra sample info */
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greg |
3.8 |
int *info1; /* Extra sample info */
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gwlarson |
3.1 |
int max_samp; /* maximum number of samples */
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greg |
3.8 |
int max_base_pt; /* maximum number of aux points */
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S_ID next_base_pt; /* next auxilliary point to add */
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S_ID replace_samp; /* next sample to free */
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gwlarson |
3.3 |
int num_samp; /* current number of samples */
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greg |
3.8 |
S_ID tone_map; /* pointer to next value(s)t tonemap*/
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S_ID free_samp; /* next free sample */
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gwlarson |
3.1 |
char *base; /* base of allocated memory */
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gwlarson |
3.3 |
} SAMP;
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gwlarson |
3.1 |
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gwlarson |
3.3 |
/* Sample field access macros */
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#define S_W_PT(s) ((s)->wp)
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#define S_W_DIR(s) ((s)->wd)
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#define S_BRT(s) ((s)->brt)
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#define S_CHR(s) ((s)->chr)
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#define S_RGB(s) ((s)->rgb)
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gwlarson |
3.6 |
#define S_INFO(s) ((s)->info)
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greg |
3.8 |
#define S_INFO1(s) ((s)->info1)
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gwlarson |
3.3 |
#define S_MAX_SAMP(s) ((s)->max_samp)
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#define S_MAX_BASE_PT(s) ((s)->max_base_pt)
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#define S_NEXT_BASE_PT(s) ((s)->next_base_pt)
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#define S_REPLACE_SAMP(s) ((s)->replace_samp)
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#define S_NUM_SAMP(s) ((s)->num_samp)
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#define S_TONE_MAP(s) ((s)->tone_map)
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gwlarson |
3.6 |
#define S_FREE_SAMP(s) ((s)->free_samp)
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gwlarson |
3.3 |
#define S_BASE(s) ((s)->base)
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gwlarson |
3.1 |
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gwlarson |
3.3 |
#define S_MAX_POINTS(s) ((s)->max_base_pt)
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#define S_NTH_W_PT(s,n) (S_W_PT(s)[(n)])
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#define S_NTH_W_DIR(s,n) (S_W_DIR(s)[(n)])
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#define S_NTH_RGB(s,n) (S_RGB(s)[(n)])
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#define S_NTH_CHR(s,n) (S_CHR(s)[(n)])
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gwlarson |
3.6 |
#define S_NTH_INFO(s,n) (S_INFO(s)[(n)])
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greg |
3.8 |
#define S_NTH_INFO1(s,n) (S_INFO1(s)[(n)])
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gwlarson |
3.3 |
#define S_NTH_BRT(s,n) (S_BRT(s)[(n)])
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gwlarson |
3.6 |
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gwlarson |
3.3 |
/* Sample Flag macros */
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#define S_IS_FLAG(s) IS_FLAG(samp_flag,s)
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#define S_SET_FLAG(s) SET_FLAG(samp_flag,s)
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#define S_CLR_FLAG(s) CLR_FLAG(samp_flag,s)
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gwlarson |
3.1 |
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gwlarson |
3.4 |
#define S_NTH_NEXT(s,n) S_NTH_W_DIR(s,n)
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gwlarson |
3.6 |
#define sUnalloc_samp(s,n) (S_NTH_NEXT(s,n)=S_FREE_SAMP(s),S_FREE_SAMP(s)=n)
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gwlarson |
3.3 |
#define sClear_base_points(s) (S_NEXT_BASE_PT(s) = S_MAX_SAMP(s))
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#define sClear(s) sInit(s)
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gwlarson |
3.6 |
/* MAXDIFF2 Max allowed cos angle squared of sample dir from current view */
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/* In terms of cos: if angle is 30: MAXDIFF2 = cos(30)^2, if difference
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is greater than this point not accepted on rebuild
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*/
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#define MAXDIFF2 0.75
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/* Max difference in direction for points at infinity: if over 45degrees
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not accepted on rebuild cos(45)
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*/
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#define MAXDIR 0.70710678
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gwlarson |
3.5 |
#define MAXQUALITY 10000 /* Maximum quality for rendering rep */
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gwlarson |
3.1 |
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gwlarson |
3.3 |
extern SAMP rsL;
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extern double sDepthEps; /* epsilon to compare depths (z fraction) */
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greg |
3.9 |
extern int32 encodedir(); /* Encodes FVECT direction */
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gwlarson |
3.3 |
extern void decodedir(); /* Decodes dir-> FVECT */
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extern double fdir2diff(), dir2diff(); /* Compare dir and FVECT */
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greg |
3.9 |
extern int32 *samp_flag; /* Per/sample flags s */
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gwlarson |
3.3 |
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gwlarson |
3.1 |
/* These values are set by the driver, and used in the OGL call for glFrustum*/
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extern double dev_zmin,dev_zmax;
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greg |
3.8 |
extern S_ID sAdd_base_point();
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gwlarson |
3.3 |
extern SAMP *sAlloc();
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greg |
3.8 |
extern S_ID sAlloc_samp();
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/*
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* int
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* smInit(n) : Initialize/clear data structures for n entries
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* int n;
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*
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* Initialize sampL and other data structures for at least n samples.
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* If n is 0, then free data structures. Return number actually allocated.
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*
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*
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* int
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* smNewSamp(c, p, v) : register new sample point and return index
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* COLR c; : pixel color (RGBE)
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* FVECT p; : world intersection point
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* FVECT v; : ray direction vector
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*
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* Add new sample point to data structures, removing old values as necessary.
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* New sample representation will be output in next call to smUpdate().
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*
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*
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* int
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* smFindSamp(orig, dir): intersect ray with 3D rep. and find closest sample
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* FVECT orig, dir;
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*
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* Find the closest sample to the given ray. Return -1 on failure.
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*
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*
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* smClean() : display has been wiped clean
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*
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* Called after display has been effectively cleared, meaning that all
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* geometry must be resent down the pipeline in the next call to smUpdate().
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*
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*
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* smUpdate(vp, qua) : update OpenGL output geometry for view vp
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* VIEW *vp; : desired view
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* int qua; : quality level (percentage on linear time scale)
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*
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* Draw new geometric representation using OpenGL calls. Assume that the
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* view has already been set up and the correct frame buffer has been
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* selected for drawing. The quality level is on a linear scale, where 100%
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* is full (final) quality. It is not necessary to redraw geometry that has
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* been output since the last call to smClean(). (The last view drawn will
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* be vp==&odev.v each time.)
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*/
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gwlarson |
3.1 |
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