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root/radiance/ray/src/hd/rhd_sample.h
Revision: 3.8
Committed: Sat Feb 22 02:07:24 2003 UTC (21 years, 2 months ago) by greg
Content type: text/plain
Branch: MAIN
CVS Tags: rad3R5
Changes since 3.7: +59 -18 lines
Log Message:
Changes and check-in for 3.5 release
Includes new source files and modifications not recorded for many years
See ray/doc/notes/ReleaseNotes for notes between 3.1 and 3.5 release

File Contents

# User Rev Content
1 greg 3.8 /* RCSid: $Id$ */
2 gwlarson 3.1 /*
3     * Sample data structures for holodeck display drivers.
4     */
5     #include "color.h"
6     #include "tonemap.h"
7     #include "rhdriver.h"
8 greg 3.8 #include "object.h"
9 gwlarson 3.1
10     #ifndef int2
11     #define int2 short
12     #endif
13     #ifndef int4
14     #define int4 int
15     #endif
16 gwlarson 3.3
17     #ifndef INVALID
18     #define INVALID -1
19     #endif
20    
21 simmons 3.7 #define SFLOAT float
22 greg 3.8
23     typedef OBJECT S_ID;
24    
25     #define S_ID_MAX ((1 << ((sizeof(S_ID)<<3)-1))-1)
26 gwlarson 3.6
27 gwlarson 3.3 typedef struct samp {
28 simmons 3.7 SFLOAT (*wp)[3]; /* world intersection point array */
29 gwlarson 3.1 int4 *wd; /* world direction array */
30     TMbright *brt; /* encoded brightness array */
31     BYTE (*chr)[3]; /* encoded chrominance array */
32     BYTE (*rgb)[3]; /* tone-mapped color array */
33 gwlarson 3.6 int *info; /* Extra sample info */
34 greg 3.8 int *info1; /* Extra sample info */
35 gwlarson 3.1 int max_samp; /* maximum number of samples */
36 greg 3.8 int max_base_pt; /* maximum number of aux points */
37     S_ID next_base_pt; /* next auxilliary point to add */
38     S_ID replace_samp; /* next sample to free */
39 gwlarson 3.3 int num_samp; /* current number of samples */
40 greg 3.8 S_ID tone_map; /* pointer to next value(s)t tonemap*/
41     S_ID free_samp; /* next free sample */
42 gwlarson 3.1 char *base; /* base of allocated memory */
43 gwlarson 3.3 } SAMP;
44 gwlarson 3.1
45 gwlarson 3.3 /* Sample field access macros */
46     #define S_W_PT(s) ((s)->wp)
47     #define S_W_DIR(s) ((s)->wd)
48     #define S_BRT(s) ((s)->brt)
49     #define S_CHR(s) ((s)->chr)
50     #define S_RGB(s) ((s)->rgb)
51 gwlarson 3.6 #define S_INFO(s) ((s)->info)
52 greg 3.8 #define S_INFO1(s) ((s)->info1)
53 gwlarson 3.3 #define S_MAX_SAMP(s) ((s)->max_samp)
54     #define S_MAX_BASE_PT(s) ((s)->max_base_pt)
55     #define S_NEXT_BASE_PT(s) ((s)->next_base_pt)
56     #define S_REPLACE_SAMP(s) ((s)->replace_samp)
57     #define S_NUM_SAMP(s) ((s)->num_samp)
58     #define S_TONE_MAP(s) ((s)->tone_map)
59 gwlarson 3.6 #define S_FREE_SAMP(s) ((s)->free_samp)
60 gwlarson 3.3 #define S_BASE(s) ((s)->base)
61 gwlarson 3.1
62 gwlarson 3.3 #define S_MAX_POINTS(s) ((s)->max_base_pt)
63     #define S_NTH_W_PT(s,n) (S_W_PT(s)[(n)])
64     #define S_NTH_W_DIR(s,n) (S_W_DIR(s)[(n)])
65     #define S_NTH_RGB(s,n) (S_RGB(s)[(n)])
66     #define S_NTH_CHR(s,n) (S_CHR(s)[(n)])
67 gwlarson 3.6 #define S_NTH_INFO(s,n) (S_INFO(s)[(n)])
68 greg 3.8 #define S_NTH_INFO1(s,n) (S_INFO1(s)[(n)])
69 gwlarson 3.3 #define S_NTH_BRT(s,n) (S_BRT(s)[(n)])
70 gwlarson 3.6
71 gwlarson 3.3 /* Sample Flag macros */
72     #define S_IS_FLAG(s) IS_FLAG(samp_flag,s)
73     #define S_SET_FLAG(s) SET_FLAG(samp_flag,s)
74     #define S_CLR_FLAG(s) CLR_FLAG(samp_flag,s)
75 gwlarson 3.1
76 gwlarson 3.4 #define S_NTH_NEXT(s,n) S_NTH_W_DIR(s,n)
77 gwlarson 3.6 #define sUnalloc_samp(s,n) (S_NTH_NEXT(s,n)=S_FREE_SAMP(s),S_FREE_SAMP(s)=n)
78 gwlarson 3.3 #define sClear_base_points(s) (S_NEXT_BASE_PT(s) = S_MAX_SAMP(s))
79     #define sClear(s) sInit(s)
80 gwlarson 3.6 /* MAXDIFF2 Max allowed cos angle squared of sample dir from current view */
81     /* In terms of cos: if angle is 30: MAXDIFF2 = cos(30)^2, if difference
82     is greater than this point not accepted on rebuild
83     */
84     #define MAXDIFF2 0.75
85     /* Max difference in direction for points at infinity: if over 45degrees
86     not accepted on rebuild cos(45)
87     */
88     #define MAXDIR 0.70710678
89 gwlarson 3.5 #define MAXQUALITY 10000 /* Maximum quality for rendering rep */
90 gwlarson 3.1
91 gwlarson 3.3 extern SAMP rsL;
92     extern double sDepthEps; /* epsilon to compare depths (z fraction) */
93     extern int4 encodedir(); /* Encodes FVECT direction */
94     extern void decodedir(); /* Decodes dir-> FVECT */
95     extern double fdir2diff(), dir2diff(); /* Compare dir and FVECT */
96     extern int4 *samp_flag; /* Per/sample flags s */
97    
98 gwlarson 3.1 /* These values are set by the driver, and used in the OGL call for glFrustum*/
99     extern double dev_zmin,dev_zmax;
100 greg 3.8 extern S_ID sAdd_base_point();
101 gwlarson 3.3 extern SAMP *sAlloc();
102 greg 3.8 extern S_ID sAlloc_samp();
103     /*
104     * int
105     * smInit(n) : Initialize/clear data structures for n entries
106     * int n;
107     *
108     * Initialize sampL and other data structures for at least n samples.
109     * If n is 0, then free data structures. Return number actually allocated.
110     *
111     *
112     * int
113     * smNewSamp(c, p, v) : register new sample point and return index
114     * COLR c; : pixel color (RGBE)
115     * FVECT p; : world intersection point
116     * FVECT v; : ray direction vector
117     *
118     * Add new sample point to data structures, removing old values as necessary.
119     * New sample representation will be output in next call to smUpdate().
120     *
121     *
122     * int
123     * smFindSamp(orig, dir): intersect ray with 3D rep. and find closest sample
124     * FVECT orig, dir;
125     *
126     * Find the closest sample to the given ray. Return -1 on failure.
127     *
128     *
129     * smClean() : display has been wiped clean
130     *
131     * Called after display has been effectively cleared, meaning that all
132     * geometry must be resent down the pipeline in the next call to smUpdate().
133     *
134     *
135     * smUpdate(vp, qua) : update OpenGL output geometry for view vp
136     * VIEW *vp; : desired view
137     * int qua; : quality level (percentage on linear time scale)
138     *
139     * Draw new geometric representation using OpenGL calls. Assume that the
140     * view has already been set up and the correct frame buffer has been
141     * selected for drawing. The quality level is on a linear scale, where 100%
142     * is full (final) quality. It is not necessary to redraw geometry that has
143     * been output since the last call to smClean(). (The last view drawn will
144     * be vp==&odev.v each time.)
145     */
146 gwlarson 3.1
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