| 1 |
gwlarson |
3.1 |
/* Copyright (c) 1998 Silicon Graphics, Inc. */
|
| 2 |
|
|
|
| 3 |
|
|
/* SCCSid "$SunId$ SGI" */
|
| 4 |
|
|
|
| 5 |
|
|
/*
|
| 6 |
|
|
* Sample data structures for holodeck display drivers.
|
| 7 |
|
|
*/
|
| 8 |
|
|
#include "color.h"
|
| 9 |
|
|
#include "tonemap.h"
|
| 10 |
|
|
#include "rhdriver.h"
|
| 11 |
|
|
|
| 12 |
|
|
#ifndef int2
|
| 13 |
|
|
#define int2 short
|
| 14 |
|
|
#endif
|
| 15 |
|
|
#ifndef int4
|
| 16 |
|
|
#define int4 int
|
| 17 |
|
|
#endif
|
| 18 |
|
|
/* child ordering */
|
| 19 |
|
|
typedef struct rsamp {
|
| 20 |
|
|
float (*wp)[3]; /* world intersection point array */
|
| 21 |
|
|
int4 *wd; /* world direction array */
|
| 22 |
|
|
TMbright *brt; /* encoded brightness array */
|
| 23 |
|
|
BYTE (*chr)[3]; /* encoded chrominance array */
|
| 24 |
|
|
BYTE (*rgb)[3]; /* tone-mapped color array */
|
| 25 |
|
|
int max_samp; /* maximum number of samples */
|
| 26 |
|
|
int max_aux_pt; /* maximum number of aux points */
|
| 27 |
|
|
int next_aux_pt; /* next auxilliary point to add */
|
| 28 |
|
|
int replace_samp; /* next sample to free */
|
| 29 |
|
|
int num_samp; /* reached end of list? */
|
| 30 |
|
|
int tone_map; /* pointer to next value(s) to tonemap*/
|
| 31 |
|
|
int free_samp; /* list of freed samples */
|
| 32 |
|
|
char *base; /* base of allocated memory */
|
| 33 |
|
|
} RSAMP;
|
| 34 |
|
|
|
| 35 |
|
|
#define RS_W_PT(s) ((s)->wp)
|
| 36 |
|
|
#define RS_W_DIR(s) ((s)->wd)
|
| 37 |
|
|
#define RS_BRT(s) ((s)->brt)
|
| 38 |
|
|
#define RS_CHR(s) ((s)->chr)
|
| 39 |
|
|
#define RS_RGB(s) ((s)->rgb)
|
| 40 |
|
|
#define RS_MAX_SAMP(s) ((s)->max_samp)
|
| 41 |
|
|
#define RS_TONE_MAP(s) ((s)->tone_map)
|
| 42 |
|
|
#define RS_MAX_POINTS(s) ((s)->max_aux_pt)
|
| 43 |
|
|
#define RS_REPLACE_SAMP(s) ((s)->replace_samp)
|
| 44 |
|
|
#define RS_NEXT_AUX_PT(s) ((s)->next_aux_pt)
|
| 45 |
|
|
#define RS_MAX_AUX_PT(s) ((s)->max_aux_pt)
|
| 46 |
|
|
#define RS_BASE(s) ((s)->base)
|
| 47 |
|
|
#define RS_NUM_SAMP(s) ((s)->num_samp)
|
| 48 |
|
|
#define RS_FREE_SAMP(s) ((s)->free_samp)
|
| 49 |
|
|
#define RS_NTH_W_PT(s,n) (RS_W_PT(s)[(n)])
|
| 50 |
|
|
#define RS_NTH_W_DIR(s,n) (RS_W_DIR(s)[(n)])
|
| 51 |
|
|
#define RS_NTH_RGB(s,n) (RS_RGB(s)[(n)])
|
| 52 |
|
|
#define RS_NTH_CHR(s,n) (RS_CHR(s)[(n)])
|
| 53 |
|
|
#define RS_NTH_BRT(s,n) (RS_BRT(s)[(n)])
|
| 54 |
|
|
#define RS_EOL(s) (RS_NUM_SAMP(s) >= RS_MAX_SAMP(s))
|
| 55 |
|
|
extern RSAMP rsL;
|
| 56 |
|
|
|
| 57 |
|
|
extern double rsDepthEps; /* epsilon to compare depths (z fraction) */
|
| 58 |
|
|
|
| 59 |
|
|
extern int4 encodedir();
|
| 60 |
|
|
extern double fdir2diff(), dir2diff();
|
| 61 |
|
|
extern void decodedir();
|
| 62 |
|
|
/*
|
| 63 |
|
|
* int
|
| 64 |
|
|
* smInit(n) : Initialize/clear data structures for n entries
|
| 65 |
|
|
* int n;
|
| 66 |
|
|
*
|
| 67 |
|
|
* Initialize sampL and other data structures for at least n samples.
|
| 68 |
|
|
* If n is 0, then free data structures. Return number actually allocated.
|
| 69 |
|
|
*
|
| 70 |
|
|
*
|
| 71 |
|
|
* int
|
| 72 |
|
|
* smNewSamp(c, p, v) : register new sample point and return index
|
| 73 |
|
|
* COLR c; : pixel color (RGBE)
|
| 74 |
|
|
* FVECT p; : world intersection point
|
| 75 |
|
|
* FVECT v; : ray direction vector
|
| 76 |
|
|
*
|
| 77 |
|
|
* Add new sample point to data structures, removing old values as necessary.
|
| 78 |
|
|
* New sample representation will be output in next call to smUpdate().
|
| 79 |
|
|
*
|
| 80 |
|
|
*
|
| 81 |
|
|
* int
|
| 82 |
|
|
* smFindSamp(orig, dir): intersect ray with 3D rep. and find closest sample
|
| 83 |
|
|
* FVECT orig, dir;
|
| 84 |
|
|
*
|
| 85 |
|
|
* Find the closest sample to the given ray. Return -1 on failure.
|
| 86 |
|
|
*
|
| 87 |
|
|
*
|
| 88 |
|
|
* smClean() : display has been wiped clean
|
| 89 |
|
|
*
|
| 90 |
|
|
* Called after display has been effectively cleared, meaning that all
|
| 91 |
|
|
* geometry must be resent down the pipeline in the next call to smUpdate().
|
| 92 |
|
|
*
|
| 93 |
|
|
*
|
| 94 |
|
|
* smUpdate(vp, qua) : update OpenGL output geometry for view vp
|
| 95 |
|
|
* VIEW *vp; : desired view
|
| 96 |
|
|
* int qua; : quality level (percentage on linear time scale)
|
| 97 |
|
|
*
|
| 98 |
|
|
* Draw new geometric representation using OpenGL calls. Assume that the
|
| 99 |
|
|
* view has already been set up and the correct frame buffer has been
|
| 100 |
|
|
* selected for drawing. The quality level is on a linear scale, where 100%
|
| 101 |
|
|
* is full (final) quality. It is not necessary to redraw geometry that has
|
| 102 |
gwlarson |
3.2 |
* been output since the last call to smClean(). (The last view drawn will
|
| 103 |
|
|
* be vp==&odev.v each time.)
|
| 104 |
gwlarson |
3.1 |
*/
|
| 105 |
|
|
|
| 106 |
|
|
/* These values are set by the driver, and used in the OGL call for glFrustum*/
|
| 107 |
|
|
extern double dev_zmin,dev_zmax;
|
| 108 |
|
|
|
| 109 |
|
|
|
| 110 |
|
|
|
| 111 |
|
|
|
| 112 |
|
|
|
| 113 |
|
|
|
| 114 |
|
|
|