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root/radiance/ray/src/hd/rhd_sample.h
Revision: 3.10
Committed: Mon Jul 14 22:24:00 2003 UTC (20 years, 9 months ago) by schorsch
Content type: text/plain
Branch: MAIN
CVS Tags: rad3R6P1, rad3R6
Changes since 3.9: +12 -2 lines
Log Message:
Instrumented headers against multiple inclusion and for use from C++.
Moved includes in headers out of "C" scope.

File Contents

# User Rev Content
1 schorsch 3.10 /* RCSid: $Id: rhd_sample.h,v 3.9 2003/06/20 00:25:49 greg Exp $ */
2 gwlarson 3.1 /*
3     * Sample data structures for holodeck display drivers.
4 greg 3.9 *
5     * Include after "standard.h"
6 gwlarson 3.1 */
7 schorsch 3.10 #ifndef _RAD_RHD_SAMPLE_H_
8     #define _RAD_RHD_SAMPLE_H_
9    
10 gwlarson 3.1 #include "color.h"
11     #include "tonemap.h"
12     #include "rhdriver.h"
13 greg 3.8 #include "object.h"
14 gwlarson 3.1
15 schorsch 3.10 #ifdef __cplusplus
16     extern "C" {
17     #endif
18    
19 gwlarson 3.3 #ifndef INVALID
20     #define INVALID -1
21     #endif
22    
23 simmons 3.7 #define SFLOAT float
24 greg 3.8
25     typedef OBJECT S_ID;
26    
27     #define S_ID_MAX ((1 << ((sizeof(S_ID)<<3)-1))-1)
28 gwlarson 3.6
29 gwlarson 3.3 typedef struct samp {
30 simmons 3.7 SFLOAT (*wp)[3]; /* world intersection point array */
31 greg 3.9 int32 *wd; /* world direction array */
32 gwlarson 3.1 TMbright *brt; /* encoded brightness array */
33     BYTE (*chr)[3]; /* encoded chrominance array */
34     BYTE (*rgb)[3]; /* tone-mapped color array */
35 gwlarson 3.6 int *info; /* Extra sample info */
36 greg 3.8 int *info1; /* Extra sample info */
37 gwlarson 3.1 int max_samp; /* maximum number of samples */
38 greg 3.8 int max_base_pt; /* maximum number of aux points */
39     S_ID next_base_pt; /* next auxilliary point to add */
40     S_ID replace_samp; /* next sample to free */
41 gwlarson 3.3 int num_samp; /* current number of samples */
42 greg 3.8 S_ID tone_map; /* pointer to next value(s)t tonemap*/
43     S_ID free_samp; /* next free sample */
44 gwlarson 3.1 char *base; /* base of allocated memory */
45 gwlarson 3.3 } SAMP;
46 gwlarson 3.1
47 gwlarson 3.3 /* Sample field access macros */
48     #define S_W_PT(s) ((s)->wp)
49     #define S_W_DIR(s) ((s)->wd)
50     #define S_BRT(s) ((s)->brt)
51     #define S_CHR(s) ((s)->chr)
52     #define S_RGB(s) ((s)->rgb)
53 gwlarson 3.6 #define S_INFO(s) ((s)->info)
54 greg 3.8 #define S_INFO1(s) ((s)->info1)
55 gwlarson 3.3 #define S_MAX_SAMP(s) ((s)->max_samp)
56     #define S_MAX_BASE_PT(s) ((s)->max_base_pt)
57     #define S_NEXT_BASE_PT(s) ((s)->next_base_pt)
58     #define S_REPLACE_SAMP(s) ((s)->replace_samp)
59     #define S_NUM_SAMP(s) ((s)->num_samp)
60     #define S_TONE_MAP(s) ((s)->tone_map)
61 gwlarson 3.6 #define S_FREE_SAMP(s) ((s)->free_samp)
62 gwlarson 3.3 #define S_BASE(s) ((s)->base)
63 gwlarson 3.1
64 gwlarson 3.3 #define S_MAX_POINTS(s) ((s)->max_base_pt)
65     #define S_NTH_W_PT(s,n) (S_W_PT(s)[(n)])
66     #define S_NTH_W_DIR(s,n) (S_W_DIR(s)[(n)])
67     #define S_NTH_RGB(s,n) (S_RGB(s)[(n)])
68     #define S_NTH_CHR(s,n) (S_CHR(s)[(n)])
69 gwlarson 3.6 #define S_NTH_INFO(s,n) (S_INFO(s)[(n)])
70 greg 3.8 #define S_NTH_INFO1(s,n) (S_INFO1(s)[(n)])
71 gwlarson 3.3 #define S_NTH_BRT(s,n) (S_BRT(s)[(n)])
72 gwlarson 3.6
73 gwlarson 3.3 /* Sample Flag macros */
74     #define S_IS_FLAG(s) IS_FLAG(samp_flag,s)
75     #define S_SET_FLAG(s) SET_FLAG(samp_flag,s)
76     #define S_CLR_FLAG(s) CLR_FLAG(samp_flag,s)
77 gwlarson 3.1
78 gwlarson 3.4 #define S_NTH_NEXT(s,n) S_NTH_W_DIR(s,n)
79 gwlarson 3.6 #define sUnalloc_samp(s,n) (S_NTH_NEXT(s,n)=S_FREE_SAMP(s),S_FREE_SAMP(s)=n)
80 gwlarson 3.3 #define sClear_base_points(s) (S_NEXT_BASE_PT(s) = S_MAX_SAMP(s))
81     #define sClear(s) sInit(s)
82 gwlarson 3.6 /* MAXDIFF2 Max allowed cos angle squared of sample dir from current view */
83     /* In terms of cos: if angle is 30: MAXDIFF2 = cos(30)^2, if difference
84     is greater than this point not accepted on rebuild
85     */
86     #define MAXDIFF2 0.75
87     /* Max difference in direction for points at infinity: if over 45degrees
88     not accepted on rebuild cos(45)
89     */
90     #define MAXDIR 0.70710678
91 gwlarson 3.5 #define MAXQUALITY 10000 /* Maximum quality for rendering rep */
92 gwlarson 3.1
93 gwlarson 3.3 extern SAMP rsL;
94     extern double sDepthEps; /* epsilon to compare depths (z fraction) */
95 greg 3.9 extern int32 encodedir(); /* Encodes FVECT direction */
96 gwlarson 3.3 extern void decodedir(); /* Decodes dir-> FVECT */
97     extern double fdir2diff(), dir2diff(); /* Compare dir and FVECT */
98 greg 3.9 extern int32 *samp_flag; /* Per/sample flags s */
99 gwlarson 3.3
100 gwlarson 3.1 /* These values are set by the driver, and used in the OGL call for glFrustum*/
101     extern double dev_zmin,dev_zmax;
102 greg 3.8 extern S_ID sAdd_base_point();
103 gwlarson 3.3 extern SAMP *sAlloc();
104 greg 3.8 extern S_ID sAlloc_samp();
105     /*
106     * int
107     * smInit(n) : Initialize/clear data structures for n entries
108     * int n;
109     *
110     * Initialize sampL and other data structures for at least n samples.
111     * If n is 0, then free data structures. Return number actually allocated.
112     *
113     *
114     * int
115     * smNewSamp(c, p, v) : register new sample point and return index
116     * COLR c; : pixel color (RGBE)
117     * FVECT p; : world intersection point
118     * FVECT v; : ray direction vector
119     *
120     * Add new sample point to data structures, removing old values as necessary.
121     * New sample representation will be output in next call to smUpdate().
122     *
123     *
124     * int
125     * smFindSamp(orig, dir): intersect ray with 3D rep. and find closest sample
126     * FVECT orig, dir;
127     *
128     * Find the closest sample to the given ray. Return -1 on failure.
129     *
130     *
131     * smClean() : display has been wiped clean
132     *
133     * Called after display has been effectively cleared, meaning that all
134     * geometry must be resent down the pipeline in the next call to smUpdate().
135     *
136     *
137     * smUpdate(vp, qua) : update OpenGL output geometry for view vp
138     * VIEW *vp; : desired view
139     * int qua; : quality level (percentage on linear time scale)
140     *
141     * Draw new geometric representation using OpenGL calls. Assume that the
142     * view has already been set up and the correct frame buffer has been
143     * selected for drawing. The quality level is on a linear scale, where 100%
144     * is full (final) quality. It is not necessary to redraw geometry that has
145     * been output since the last call to smClean(). (The last view drawn will
146     * be vp==&odev.v each time.)
147     */
148 gwlarson 3.1
149    
150 schorsch 3.10 #ifdef __cplusplus
151     }
152     #endif
153     #endif /* _RAD_RHD_SAMPLE_H_ */
154 gwlarson 3.1
155    
156