#ifndef lint static const char RCSid[] = "$Id: rhd_qtree2r.c,v 3.5 2003/07/27 22:12:02 schorsch Exp $"; #endif /* * Quadtree display support routines for rectangle output. */ #include "standard.h" #include "rhd_qtree.h" static redraw(tp, x0, y0, x1, y1, l) /* mark portion of a tree for redraw */ register RTREE *tp; int x0, y0, x1, y1; int l[2][2]; { int quads = CH_ANY; int mx, my; register int i; /* compute midpoint */ mx = (x0 + x1) >> 1; my = (y0 + y1) >> 1; /* see what to do */ if (l[0][0] > mx) quads &= ~(CHF(UL)|CHF(DL)); else if (l[0][1] < mx) quads &= ~(CHF(UR)|CHF(DR)); if (l[1][0] > my) quads &= ~(CHF(DR)|CHF(DL)); else if (l[1][1] < my) quads &= ~(CHF(UR)|CHF(UL)); tp->flgs |= quads; /* mark quadrants for update */ /* climb the branches */ for (i = 0; i < 4; i++) if (tp->flgs & BRF(i) && quads & CHF(i)) redraw(tp->k[i].b, i&01 ? mx : x0, i&02 ? my : y0, i&01 ? x1 : mx, i&02 ? y1 : my, l); } static update(ca, tp, x0, y0, x1, y1) /* update tree display as needed */ BYTE ca[3]; /* returned average color */ register RTREE *tp; int x0, y0, x1, y1; { int csm[3], nc; register BYTE *cp; BYTE rgb[3]; double dpth2[4], d2; int gaps = 0; int mx, my; register int i; /* compute leaf depths */ d2 = FHUGE*FHUGE; for (i = 0; i < 4; i++) if (tp->flgs & LFF(i)) { FVECT dv; register float *wp = qtL.wp[tp->k[i].li]; dv[0] = wp[0] - odev.v.vp[0]; dv[1] = wp[1] - odev.v.vp[1]; dv[2] = wp[2] - odev.v.vp[2]; dpth2[i] = DOT(dv,dv); if (dpth2[i] < d2) d2 = dpth2[i]; } d2 *= (1.+qtDepthEps)*(1.+qtDepthEps); /* compute midpoint */ mx = (x0 + x1) >> 1; my = (y0 + y1) >> 1; /* draw leaves */ csm[0] = csm[1] = csm[2] = nc = 0; for (i = 0; i < 4; i++) { if (tp->flgs & LFF(i) && dpth2[i] <= d2) { cp = qtL.rgb[tp->k[i].li]; csm[0] += cp[0]; csm[1] += cp[1]; csm[2] += cp[2]; nc++; if (tp->flgs & CHF(i)) dev_paintr(cp, i&01 ? mx : x0, i&02 ? my : y0, i&01 ? x1 : mx, i&02 ? y1 : my); } else if ((tp->flgs & CHBRF(i)) == CHF(i)) gaps |= 1<flgs & CHBRF(i)) == CHBRF(i)) { update(rgb, tp->k[i].b, i&01 ? mx : x0, i&02 ? my : y0, i&01 ? x1 : mx, i&02 ? y1 : my); csm[0] += rgb[0]; csm[1] += rgb[1]; csm[2] += rgb[2]; nc++; } if (nc > 1) { ca[0] = csm[0]/nc; ca[1] = csm[1]/nc; ca[2] = csm[2]/nc; } else { ca[0] = csm[0]; ca[1] = csm[1]; ca[2] = csm[2]; } /* fill in gaps with average */ for (i = 0; gaps && i < 4; gaps >>= 1, i++) if (gaps & 01) dev_paintr(ca, i&01 ? mx : x0, i&02 ? my : y0, i&01 ? x1 : mx, i&02 ? y1 : my); tp->flgs &= ~CH_ANY; /* all done */ } qtRedraw(x0, y0, x1, y1) /* redraw part or all of our screen */ int x0, y0, x1, y1; { int lim[2][2]; if (is_stump(&qtrunk)) return; if (!qtMapLeaves(((lim[0][0]=x0) <= 0) & ((lim[1][0]=y0) <= 0) & ((lim[0][1]=x1) >= odev.hres-1) & ((lim[1][1]=y1) >= odev.vres-1))) return; redraw(&qtrunk, 0, 0, odev.hres, odev.vres, lim); } qtUpdate() /* update our tree display */ { BYTE ca[3]; if (is_stump(&qtrunk)) return; if (!qtMapLeaves(0)) return; update(ca, &qtrunk, 0, 0, odev.hres, odev.vres); }