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root/radiance/ray/src/hd/rhd_ogl.c
Revision: 3.19
Committed: Sat Feb 22 02:07:24 2003 UTC (21 years, 2 months ago) by greg
Content type: text/plain
Branch: MAIN
CVS Tags: rad3R5
Changes since 3.18: +18 -8 lines
Log Message:
Changes and check-in for 3.5 release
Includes new source files and modifications not recorded for many years
See ray/doc/notes/ReleaseNotes for notes between 3.1 and 3.5 release

File Contents

# Content
1 #ifndef lint
2 static const char RCSid[] = "$Id$";
3 #endif
4 /*
5 * OpenGL driver for holodeck display.
6 * Based on GLX driver using T-mesh.
7 *
8 * Define symbol STEREO for stereo viewing.
9 * Define symbol DOBJ for display object viewing.
10 */
11
12 #ifdef NOSTEREO
13 #ifdef STEREO
14 #undef STEREO
15 #else
16 #undef NOSTEREO
17 #endif
18 #endif
19
20 #include "standard.h"
21
22 #include <GL/glx.h>
23 #include <GL/glu.h>
24 #ifdef STEREO
25 #include <X11/extensions/SGIStereo.h>
26 #endif
27 #include <time.h>
28
29 #include "rhd_odraw.h"
30 #ifdef DOBJ
31 #include "rhdobj.h"
32 #endif
33
34 #include "x11icon.h"
35
36 #ifndef RAYQLEN
37 #define RAYQLEN 0 /* max. rays to queue before flush */
38 #endif
39 #ifndef MINWIDTH
40 #define MINWIDTH 480 /* minimum graphics window width */
41 #define MINHEIGHT 400 /* minimum graphics window height */
42 #endif
43 #ifndef VIEWDIST
44 #define VIEWDIST 356 /* assumed viewing distance (mm) */
45 #endif
46 #ifndef BORWIDTH
47 #define BORWIDTH 5 /* border width */
48 #endif
49
50 #ifndef FEQ
51 #define FEQ(a,b) ((a)-(b) <= FTINY && (a)-(b) >= -FTINY)
52 #endif
53
54 #define VWHEADLOCK 01 /* head position is locked flag */
55 #define VWPERSP 02 /* perspective view is set */
56 #define VWORTHO 04 /* orthographic view is set */
57 #define VWCHANGE 010 /* view has changed */
58 #define VWSTEADY 020 /* view is now steady */
59 #define VWMAPPED 040 /* window is mapped */
60
61 #define GAMMA 1.4 /* default gamma correction */
62
63 #define FRAMESTATE(s) (((s)&(ShiftMask|ControlMask))==(ShiftMask|ControlMask))
64
65 #define MOVPCT 7 /* percent distance to move /frame */
66 #define MOVDIR(b) ((b)==Button1 ? 1 : (b)==Button2 ? 0 : -1)
67 #define MOVDEG (-5) /* degrees to orbit CW/down /frame */
68 #define MOVORB(s) ((s)&ShiftMask ? 1 : (s)&ControlMask ? -1 : 0)
69
70 #define setstereobuf(bid) (glXWaitGL(), \
71 XSGISetStereoBuffer(ourdisplay, gwind, bid), \
72 glXWaitX())
73
74 #define ourscreen DefaultScreen(ourdisplay)
75 #define ourroot RootWindow(ourdisplay,ourscreen)
76 #define ourmask (StructureNotifyMask|ExposureMask|KeyPressMask|\
77 ButtonPressMask|ButtonReleaseMask)
78
79 #define levptr(etype) ((etype *)&currentevent)
80
81 struct driver odev; /* global device driver structure */
82
83 char odev_args[64]; /* command arguments */
84
85 static GLfloat *depthbuffer = NULL; /* depth buffer */
86
87 #ifdef STEREO
88 static VIEW vwright; /* right eye view */
89 static GLfloat *depthright = NULL; /* right depth buffer */
90 #endif
91
92 static int rayqleft = 0; /* rays left to queue before flush */
93
94 static XEvent currentevent; /* current event */
95
96 static unsigned long ourblack=0, ourwhite=~0;
97
98 static Display *ourdisplay = NULL; /* our display */
99 static XVisualInfo *ourvinf; /* our visual information */
100 static Window gwind = 0; /* our graphics window */
101 static GLXContext gctx; /* our GLX context */
102
103 static double pwidth, pheight; /* pixel dimensions (mm) */
104
105 static double dev_zmin, dev_zmax; /* fore and aft clipping plane dist. */
106 static double dev_zrat; /* (1. - dev_zmin/dev_zmax) */
107
108 #define setzrat() (dev_zrat = 1. - dev_zmin/dev_zmax)
109 #define mapdepth(d) ((d)>0.9995 ? FHUGE : dev_zmin/(1.-(d)*dev_zrat))
110
111 static int inpresflags; /* input result flags */
112
113 static int viewflags; /* what's happening with view */
114
115 static int resizewindow(), getevent(), getkey(), moveview(), wipeclean(),
116 xferdepth(), freedepth(), setglortho(),
117 setglpersp(), getframe(), getmove(), fixwindow(), mytmflags();
118
119 static double getdistance();
120
121 #ifdef STEREO
122 static int pushright(), popright();
123 #endif
124
125 extern int gmPortals; /* GL portal list id */
126
127 extern time_t time();
128
129
130 dev_open(id) /* initialize GLX driver */
131 char *id;
132 {
133 extern char *getenv();
134 static RGBPRIMS myprims = STDPRIMS;
135 static int atlBest[] = {GLX_RGBA, GLX_DOUBLEBUFFER,
136 GLX_RED_SIZE,8, GLX_GREEN_SIZE,8,
137 GLX_BLUE_SIZE,8, GLX_DEPTH_SIZE,15, None};
138 static int atlOK[] = {GLX_RGBA, GLX_DOUBLEBUFFER,
139 GLX_RED_SIZE,4, GLX_GREEN_SIZE,4,
140 GLX_BLUE_SIZE,4, GLX_DEPTH_SIZE,15, None};
141 char *ev;
142 double gamval = GAMMA;
143 RGBPRIMP dpri = stdprims;
144 XSetWindowAttributes ourwinattr;
145 XWMHints ourxwmhints;
146 XSizeHints oursizhints;
147 /* check for unsupported stereo */
148 #ifdef NOSTEREO
149 error(INTERNAL, "stereo display driver unavailable");
150 #endif
151 /* open display server */
152 ourdisplay = XOpenDisplay(NULL);
153 CHECK(ourdisplay==NULL, USER,
154 "cannot open X-windows; DISPLAY variable set?");
155 #ifdef STEREO
156 switch (XSGIQueryStereoMode(ourdisplay, ourroot)) {
157 case STEREO_TOP:
158 case STEREO_BOTTOM:
159 break;
160 case STEREO_OFF:
161 error(USER,
162 "wrong video mode: run \"/usr/gfx/setmon -n STR_TOP\" first");
163 case X_STEREO_UNSUPPORTED:
164 error(USER, "stereo mode not supported on this screen");
165 default:
166 error(INTERNAL, "unknown stereo mode");
167 }
168 #endif
169 /* find a usable visual */
170 ourvinf = glXChooseVisual(ourdisplay, ourscreen, atlBest);
171 if (ourvinf == NULL)
172 ourvinf = glXChooseVisual(ourdisplay, ourscreen, atlOK);
173 CHECK(ourvinf==NULL, USER, "no suitable visuals available");
174 /* get a context */
175 gctx = glXCreateContext(ourdisplay, ourvinf, NULL, GL_TRUE);
176 /* set gamma and tone mapping */
177 if ((ev = XGetDefault(ourdisplay, "radiance", "gamma")) != NULL
178 || (ev = getenv("DISPLAY_GAMMA")) != NULL)
179 gamval = atof(ev);
180 if ((ev = getenv("DISPLAY_PRIMARIES")) != NULL &&
181 sscanf(ev, "%f %f %f %f %f %f %f %f",
182 &myprims[RED][CIEX],&myprims[RED][CIEY],
183 &myprims[GRN][CIEX],&myprims[GRN][CIEY],
184 &myprims[BLU][CIEX],&myprims[BLU][CIEY],
185 &myprims[WHT][CIEX],&myprims[WHT][CIEY]) >= 6)
186 dpri = myprims;
187 if (tmInit(mytmflags(), dpri, gamval) == NULL)
188 error(SYSTEM, "not enough memory in dev_open");
189 /* open window */
190 ourwinattr.background_pixel = ourblack;
191 ourwinattr.border_pixel = ourblack;
192 ourwinattr.event_mask = ourmask;
193 /* this is stupid */
194 ourwinattr.colormap = XCreateColormap(ourdisplay, ourroot,
195 ourvinf->visual, AllocNone);
196 gwind = XCreateWindow(ourdisplay, ourroot, 0, 0,
197 DisplayWidth(ourdisplay,ourscreen)-2*BORWIDTH,
198 #ifdef STEREO
199 (DisplayHeight(ourdisplay,ourscreen)-2*BORWIDTH)/2,
200 #else
201 DisplayHeight(ourdisplay,ourscreen)-2*BORWIDTH,
202 #endif
203 BORWIDTH, ourvinf->depth, InputOutput, ourvinf->visual,
204 CWBackPixel|CWBorderPixel|CWColormap|CWEventMask, &ourwinattr);
205 CHECK(gwind==0, SYSTEM, "cannot create window");
206 XStoreName(ourdisplay, gwind, id);
207 /* set window manager hints */
208 ourxwmhints.flags = InputHint|IconPixmapHint;
209 ourxwmhints.input = True;
210 ourxwmhints.icon_pixmap = XCreateBitmapFromData(ourdisplay,
211 gwind, x11icon_bits, x11icon_width, x11icon_height);
212 XSetWMHints(ourdisplay, gwind, &ourxwmhints);
213 oursizhints.min_width = MINWIDTH;
214 #ifdef STEREO
215 oursizhints.min_height = MINHEIGHT/2;
216 oursizhints.max_width = DisplayWidth(ourdisplay,ourscreen)-2*BORWIDTH;
217 oursizhints.max_height = (DisplayHeight(ourdisplay,ourscreen) -
218 2*BORWIDTH)/2;
219 oursizhints.flags = PMinSize|PMaxSize;
220 #else
221 oursizhints.min_height = MINHEIGHT;
222 oursizhints.flags = PMinSize;
223 #endif
224 XSetNormalHints(ourdisplay, gwind, &oursizhints);
225 /* set GLX context */
226 glXMakeCurrent(ourdisplay, gwind, gctx);
227 glEnable(GL_DEPTH_TEST);
228 glDepthFunc(GL_LEQUAL);
229 glClearColor(0, 0, 0, 0);
230 glFrontFace(GL_CCW);
231 glDisable(GL_CULL_FACE);
232 glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
233 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
234 glPixelStorei(GL_PACK_ALIGNMENT, 1);
235 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
236 /* figure out sensible view */
237 pwidth = (double)DisplayWidthMM(ourdisplay, ourscreen) /
238 DisplayWidth(ourdisplay, ourscreen);
239 pheight = (double)DisplayHeightMM(ourdisplay, ourscreen) /
240 DisplayHeight(ourdisplay, ourscreen);
241 #ifdef STEREO
242 pheight *= 2.;
243 setstereobuf(STEREO_BUFFER_LEFT);
244 #endif
245 checkglerr("setting rendering parameters");
246 copystruct(&odev.v, &stdview);
247 odev.v.type = VT_PER;
248 viewflags = VWSTEADY; /* view starts static */
249 /* map the window */
250 XMapWindow(ourdisplay, gwind);
251 dev_input(); /* sets size and view angles */
252 if (!odInit(DisplayWidth(ourdisplay,ourscreen) *
253 DisplayHeight(ourdisplay,ourscreen) / 3))
254 error(SYSTEM, "insufficient memory for value storage");
255 odev.name = id;
256 odev.firstuse = 1; /* can't recycle samples */
257 odev.ifd = ConnectionNumber(ourdisplay);
258 }
259
260
261 dev_close() /* close our display and free resources */
262 {
263 #ifdef DOBJ
264 dobj_cleanup();
265 #endif
266 freedepth();
267 gmEndGeom();
268 gmEndPortal();
269 odDone();
270 glXMakeCurrent(ourdisplay, None, NULL);
271 glXDestroyContext(ourdisplay, gctx);
272 XDestroyWindow(ourdisplay, gwind);
273 gwind = 0;
274 XCloseDisplay(ourdisplay);
275 ourdisplay = NULL;
276 tmDone(NULL);
277 odev.v.type = 0;
278 odev.hres = odev.vres = 0;
279 odev.ifd = -1;
280 }
281
282
283 dev_clear() /* clear our representation */
284 {
285 viewflags |= VWCHANGE; /* pretend our view has changed */
286 wipeclean(); /* clean off display and samples */
287 dev_flush(); /* redraw geometry & get depth */
288 rayqleft = 0; /* hold off update */
289 }
290
291
292 int
293 dev_view(nv) /* assign new driver view */
294 register VIEW *nv;
295 {
296 double d;
297
298 if (nv->type != VT_PER || /* check view legality */
299 nv->horiz > 160. || nv->vert > 160.) {
300 error(COMMAND, "illegal view type/angle");
301 nv->type = odev.v.type;
302 nv->horiz = odev.v.horiz;
303 nv->vert = odev.v.vert;
304 return(0);
305 }
306 if (nv != &odev.v) {
307 /* resize window? */
308 if (!FEQ(nv->horiz,odev.v.horiz) ||
309 !FEQ(nv->vert,odev.v.vert)) {
310 int dw = DisplayWidth(ourdisplay,ourscreen);
311 int dh = DisplayHeight(ourdisplay,ourscreen);
312
313 dw -= 25; /* for window frame */
314 dh -= 50;
315 #ifdef STEREO
316 dh /= 2;
317 #endif
318 odev.hres = 2.*VIEWDIST/pwidth *
319 tan(PI/180./2.*nv->horiz);
320 odev.vres = 2.*VIEWDIST/pheight *
321 tan(PI/180./2.*nv->vert);
322 if (odev.hres > dw) {
323 odev.vres = dw * odev.vres / odev.hres;
324 odev.hres = dw;
325 }
326 if (odev.vres > dh) {
327 odev.hres = dh * odev.hres / odev.vres;
328 odev.vres = dh;
329 }
330 XResizeWindow(ourdisplay, gwind, odev.hres, odev.vres);
331 dev_input(); /* get resize event */
332 }
333 copystruct(&odev.v, nv); /* setview() already called */
334 viewflags |= VWCHANGE;
335 }
336 #ifdef STEREO
337 copystruct(&vwright, nv);
338 d = eyesepdist / sqrt(nv->hn2);
339 VSUM(vwright.vp, nv->vp, nv->hvec, d);
340 /* setview(&vwright); -- Unnecessary */
341 #endif
342 wipeclean();
343 return(1);
344 }
345
346
347 dev_section(gfn, pfn) /* add octree for geometry rendering */
348 char *gfn, *pfn;
349 {
350 extern char *index();
351 char *cp;
352
353 if (gfn == NULL) {
354 gmEndGeom();
355 gmEndPortal();
356 wipeclean(); /* new geometry, so redraw it */
357 return;
358 }
359 if (access(gfn, R_OK) == 0)
360 gmNewGeom(gfn);
361 #ifdef DEBUG
362 else {
363 sprintf(errmsg, "cannot load octree \"%s\"", gfn);
364 error(WARNING, errmsg);
365 }
366 #endif
367 if (pfn != NULL)
368 gmNewPortal(pfn);
369 }
370
371
372 dev_auxcom(cmd, args) /* process an auxiliary command */
373 char *cmd, *args;
374 {
375 #ifdef DOBJ
376 int vischange;
377
378 if ((vischange = dobj_command(cmd, args)) >= 0) {
379 if (vischange) {
380 imm_mode = beam_sync(1) > 0;
381 dev_clear();
382 }
383 return;
384 }
385 #endif
386 sprintf(errmsg, "%s: unknown command", cmd);
387 error(COMMAND, errmsg);
388 }
389
390
391 VIEW *
392 dev_auxview(n, hvres) /* return nth auxiliary view */
393 int n;
394 int hvres[2];
395 {
396 hvres[0] = odev.hres; hvres[1] = odev.vres;
397 if (n == 0)
398 return(&odev.v);
399 #ifdef STEREO
400 if (n == 1)
401 return(&vwright);
402 #endif
403 return(NULL);
404 }
405
406
407 int
408 dev_input() /* get X11 input */
409 {
410 inpresflags = 0;
411
412 do
413 getevent();
414
415 while (XPending(ourdisplay) > 0);
416
417 odev.inpready = 0;
418
419 return(inpresflags);
420 }
421
422
423 dev_value(c, d, p) /* add a pixel value to our texture */
424 COLR c;
425 FVECT d, p;
426 {
427 #ifdef DOBJ
428 if (dobj_lightsamp != NULL) { /* in light source sampling */
429 (*dobj_lightsamp)(c, d, p);
430 return;
431 }
432 #endif
433 odSample(c, d, p); /* add to display representation */
434 if (!--rayqleft)
435 dev_flush(); /* flush output */
436 }
437
438
439 int
440 dev_flush() /* flush output as appropriate */
441 {
442 int ndrawn;
443
444 if ((viewflags&(VWMAPPED|VWPERSP)) == (VWMAPPED|VWPERSP)) {
445 #ifdef STEREO
446 pushright(); /* draw right eye */
447 ndrawn = gmDrawGeom();
448 #ifdef DOBJ
449 ndrawn += dobj_render();
450 #endif
451 checkglerr("rendering right eye");
452 popright(); /* draw left eye */
453 #endif
454 ndrawn = gmDrawGeom();
455 #ifdef DOBJ
456 ndrawn += dobj_render();
457 #endif
458 glXSwapBuffers(ourdisplay, gwind);
459 checkglerr("rendering base view");
460 }
461 if ((viewflags&(VWMAPPED|VWSTEADY|VWPERSP|VWORTHO)) ==
462 (VWMAPPED|VWSTEADY|VWPERSP)) {
463 /* first time after steady */
464 if (ndrawn)
465 xferdepth(); /* transfer and clear depth */
466 setglortho(); /* set orthographic view */
467
468 }
469 if ((viewflags&(VWMAPPED|VWSTEADY|VWPERSP|VWORTHO)) ==
470 (VWMAPPED|VWSTEADY|VWORTHO)) {
471 /* else update cones */
472 #ifdef STEREO
473 pushright();
474 odUpdate(1); /* draw right eye */
475 popright();
476 #endif
477 odUpdate(0); /* draw left eye */
478 glFlush(); /* flush OpenGL */
479 }
480 rayqleft = RAYQLEN;
481 /* flush X11 and return # pending */
482 return(odev.inpready = XPending(ourdisplay));
483 }
484
485
486 checkglerr(where) /* check for GL or GLU error */
487 char *where;
488 {
489 register GLenum errcode;
490
491 while ((errcode = glGetError()) != GL_NO_ERROR) {
492 sprintf(errmsg, "OpenGL error %s: %s",
493 where, gluErrorString(errcode));
494 error(WARNING, errmsg);
495 }
496 }
497
498
499 static
500 xferdepth() /* load and clear depth buffer */
501 {
502 register GLfloat *dbp;
503 register GLubyte *pbuf;
504
505 if (depthbuffer == NULL) { /* allocate private depth buffer */
506 #ifdef STEREO
507 depthright = (GLfloat *)malloc(
508 odev.hres*odev.vres*sizeof(GLfloat));
509 #endif
510 depthbuffer = (GLfloat *)malloc(
511 odev.hres*odev.vres*sizeof(GLfloat));
512 CHECK(depthbuffer==NULL, SYSTEM, "out of memory in xferdepth");
513 }
514 /* allocate alpha buffer for portals */
515 if (gmPortals)
516 pbuf = (GLubyte *)malloc(odev.hres*odev.vres*sizeof(GLubyte));
517 else
518 pbuf = NULL;
519 #ifdef STEREO
520 pushright();
521 glReadPixels(0, 0, odev.hres, odev.vres,
522 GL_DEPTH_COMPONENT, GL_FLOAT, depthright);
523 if (pbuf != NULL) {
524 glClear(GL_COLOR_BUFFER_BIT);
525 gmDrawPortals(0xff, -1, -1, -1);
526 glReadPixels(0, 0, odev.hres, odev.vres,
527 GL_RED, GL_UNSIGNED_BYTE, pbuf);
528 }
529 for (dbp = depthright + odev.hres*odev.vres; dbp-- > depthright; )
530 if (pbuf != NULL && pbuf[dbp-depthright]&0x40)
531 *dbp = FHUGE;
532 else
533 *dbp = mapdepth(*dbp);
534 glClear(GL_DEPTH_BUFFER_BIT);
535 odDepthMap(1, depthright);
536 popright();
537 #endif
538 /* read back depth buffer */
539 glReadPixels(0, 0, odev.hres, odev.vres,
540 GL_DEPTH_COMPONENT, GL_FLOAT, depthbuffer);
541 if (pbuf != NULL) {
542 glClear(GL_COLOR_BUFFER_BIT); /* find portals */
543 gmDrawPortals(0xff, -1, -1, -1);
544 glReadPixels(0, 0, odev.hres, odev.vres,
545 GL_RED, GL_UNSIGNED_BYTE, pbuf);
546 #ifdef DEBUG
547 glXSwapBuffers(ourdisplay, gwind);
548 #endif
549 }
550 for (dbp = depthbuffer + odev.hres*odev.vres; dbp-- > depthbuffer; )
551 if (pbuf != NULL && pbuf[dbp-depthbuffer]&0x40)
552 *dbp = FHUGE;
553 else
554 *dbp = mapdepth(*dbp);
555 glClear(GL_DEPTH_BUFFER_BIT); /* clear system depth buffer */
556 odDepthMap(0, depthbuffer); /* transfer depth data */
557 if (pbuf != NULL)
558 free((void *)pbuf); /* free our portal buffer */
559 }
560
561
562 static
563 freedepth() /* free recorded depth buffer */
564 {
565 if (depthbuffer == NULL)
566 return;
567 #ifdef STEREO
568 odDepthMap(1, NULL);
569 free((void *)depthright);
570 depthright = NULL;
571 #endif
572 odDepthMap(0, NULL);
573 free((void *)depthbuffer);
574 depthbuffer = NULL;
575 }
576
577
578 static double
579 getdistance(dx, dy, direc) /* distance from fore plane along view ray */
580 int dx, dy;
581 FVECT direc;
582 {
583 GLfloat gldepth;
584 double dist;
585
586 if (dx<0 | dx>=odev.hres | dy<0 | dy>=odev.vres)
587 return(FHUGE);
588 if (depthbuffer != NULL)
589 dist = depthbuffer[dy*odev.hres + dx];
590 else {
591 glReadPixels(dx,dy, 1,1, GL_DEPTH_COMPONENT,
592 GL_FLOAT, &gldepth);
593 dist = mapdepth(gldepth);
594 }
595 if (dist >= .99*FHUGE)
596 return(FHUGE);
597 return((dist-odev.v.vfore)/DOT(direc,odev.v.vdir));
598 }
599
600
601 #ifdef STEREO
602 static
603 pushright() /* push on right view & buffer */
604 {
605 double d;
606
607 setstereobuf(STEREO_BUFFER_RIGHT);
608 if (viewflags & VWPERSP) {
609 glMatrixMode(GL_MODELVIEW);
610 glPushMatrix();
611 d = -eyesepdist / sqrt(odev.v.hn2);
612 glTranslated(d*odev.v.hvec[0], d*odev.v.hvec[1],
613 d*odev.v.hvec[2]);
614 checkglerr("setting right view");
615 }
616 }
617
618
619 static
620 popright() /* pop off right view & buffer */
621 {
622 if (viewflags & VWPERSP) {
623 glMatrixMode(GL_MODELVIEW);
624 glPopMatrix();
625 }
626 setstereobuf(STEREO_BUFFER_LEFT);
627 }
628 #endif
629
630
631 static int
632 mytmflags() /* figure out tone mapping flags */
633 {
634 extern char *progname;
635 register char *cp, *tail;
636 /* find basic name */
637 for (cp = tail = progname; *cp; cp++)
638 if (*cp == '/')
639 tail = cp+1;
640 for (cp = tail; *cp && *cp != '.'; cp++)
641 ;
642 #ifdef DEBUG
643 if (cp > tail && cp[-1] == 'h')
644 return(TM_F_HUMAN);
645 else
646 return(TM_F_CAMERA);
647 #else
648 if (cp > tail && cp[-1] == 'h')
649 return(TM_F_HUMAN|TM_F_NOSTDERR);
650 else
651 return(TM_F_CAMERA|TM_F_NOSTDERR);
652 #endif
653 }
654
655
656 static
657 getevent() /* get next event */
658 {
659 XNextEvent(ourdisplay, levptr(XEvent));
660 switch (levptr(XEvent)->type) {
661 case ConfigureNotify:
662 resizewindow(levptr(XConfigureEvent));
663 break;
664 case UnmapNotify:
665 viewflags &= ~VWMAPPED;
666 break;
667 case MapNotify:
668 odRemap(0);
669 viewflags |= VWMAPPED;
670 break;
671 case Expose:
672 fixwindow(levptr(XExposeEvent));
673 break;
674 case KeyPress:
675 getkey(levptr(XKeyPressedEvent));
676 break;
677 case ButtonPress:
678 if (FRAMESTATE(levptr(XButtonPressedEvent)->state))
679 getframe(levptr(XButtonPressedEvent));
680 else
681 getmove(levptr(XButtonPressedEvent));
682 break;
683 }
684 }
685
686
687 static
688 draw3dline(wp) /* draw 3d line in world coordinates */
689 register FVECT wp[2];
690 {
691 glVertex3d(wp[0][0], wp[0][1], wp[0][2]);
692 glVertex3d(wp[1][0], wp[1][1], wp[1][2]);
693 }
694
695
696 static
697 draw_grids(fore) /* draw holodeck section grids */
698 int fore;
699 {
700 glPushAttrib(GL_LIGHTING_BIT|GL_ENABLE_BIT);
701 glDisable(GL_LIGHTING);
702 if (fore)
703 glColor3ub(4, 250, 250);
704 else
705 glColor3ub(0, 0, 0);
706 glBegin(GL_LINES); /* draw each grid line */
707 gridlines(draw3dline);
708 glEnd();
709 checkglerr("drawing grid lines");
710 glPopAttrib();
711 }
712
713
714 static
715 moveview(dx, dy, mov, orb) /* move our view */
716 int dx, dy, mov, orb;
717 {
718 VIEW nv;
719 FVECT odir, v1, wip;
720 double d, d1;
721 register int li;
722 /* start with old view */
723 copystruct(&nv, &odev.v);
724 /* orient our motion */
725 if (viewray(v1, odir, &odev.v,
726 (dx+.5)/odev.hres, (dy+.5)/odev.vres) < -FTINY)
727 return(0); /* outside view */
728 if (mov | orb) { /* moving relative to geometry */
729 d = getdistance(dx, dy, odir); /* distance from front plane */
730 #ifdef DOBJ
731 d1 = dobj_trace(NULL, v1, odir);
732 if (d1 < d)
733 d = d1;
734 #endif
735 if (d >= .99*FHUGE)
736 d = 0.5*(dev_zmax+dev_zmin); /* just guess */
737 VSUM(wip, v1, odir, d);
738 VSUB(odir, wip, odev.v.vp);
739 } else /* panning with constant viewpoint */
740 VCOPY(nv.vdir, odir);
741 if (orb && mov) { /* orbit left/right */
742 spinvector(odir, odir, nv.vup, d=MOVDEG*PI/180.*mov);
743 VSUM(nv.vp, wip, odir, -1.);
744 spinvector(nv.vdir, nv.vdir, nv.vup, d);
745 } else if (orb) { /* orbit up/down */
746 fcross(v1, odir, nv.vup);
747 if (normalize(v1) == 0.)
748 return(0);
749 spinvector(odir, odir, v1, d=MOVDEG*PI/180.*orb);
750 VSUM(nv.vp, wip, odir, -1.);
751 spinvector(nv.vdir, nv.vdir, v1, d);
752 } else if (mov) { /* move forward/backward */
753 d = MOVPCT/100. * mov;
754 VSUM(nv.vp, nv.vp, odir, d);
755 }
756 if (!mov ^ !orb && viewflags&VWHEADLOCK) { /* restore height */
757 VSUM(v1, odev.v.vp, nv.vp, -1.);
758 d = DOT(v1, nv.vup);
759 VSUM(nv.vp, nv.vp, odev.v.vup, d);
760 }
761 if (setview(&nv) != NULL)
762 return(0); /* illegal view */
763 dev_view(&nv);
764 inpresflags |= DFL(DC_SETVIEW);
765 return(1);
766 }
767
768
769 static
770 getframe(ebut) /* get focus frame */
771 XButtonPressedEvent *ebut;
772 {
773 int startx = ebut->x, starty = ebut->y;
774 int endx, endy;
775
776 XMaskEvent(ourdisplay, ButtonReleaseMask, levptr(XEvent));
777 endx = levptr(XButtonReleasedEvent)->x;
778 endy = levptr(XButtonReleasedEvent)->y;
779 if (endx == startx | endy == starty) {
780 XBell(ourdisplay, 0);
781 return;
782 }
783 if (endx < startx) {register int c = endx; endx = startx; startx = c;}
784 if (endy < starty) {register int c = endy; endy = starty; starty = c;}
785 sprintf(odev_args, "%.3f %.3f %.3f %.3f",
786 (startx+.5)/odev.hres, 1.-(endy+.5)/odev.vres,
787 (endx+.5)/odev.hres, 1.-(starty+.5)/odev.vres);
788 inpresflags |= DFL(DC_FOCUS);
789 }
790
791
792 static
793 waitabit() /* pause a moment */
794 {
795 struct timespec ts;
796 ts.tv_sec = 0;
797 ts.tv_nsec = 5000000;
798 nanosleep(&ts, NULL);
799 }
800
801
802 static
803 getmove(ebut) /* get view change */
804 XButtonPressedEvent *ebut;
805 {
806 int movdir = MOVDIR(ebut->button);
807 int movorb = MOVORB(ebut->state);
808 int ndrawn;
809 Window rootw, childw;
810 int rootx, rooty, wx, wy;
811 unsigned int statemask;
812
813 XNoOp(ourdisplay); /* makes sure we're not idle */
814
815 viewflags &= ~VWSTEADY; /* flag moving view */
816 setglpersp(); /* start us off in perspective */
817 while (!XCheckMaskEvent(ourdisplay,
818 ButtonReleaseMask, levptr(XEvent))) {
819 /* pause so as not to move too fast */
820 waitabit();
821 /* get cursor position */
822 if (!XQueryPointer(ourdisplay, gwind, &rootw, &childw,
823 &rootx, &rooty, &wx, &wy, &statemask))
824 break; /* on another screen */
825 /* compute view motion */
826 if (!moveview(wx, odev.vres-1-wy, movdir, movorb)) {
827 sleep(1);
828 continue; /* cursor in bad place */
829 }
830 draw_grids(1); /* redraw grid */
831 #ifdef STEREO
832 pushright();
833 draw_grids(1);
834 ndrawn = gmDrawGeom();
835 #ifdef DOBJ
836 ndrawn += dobj_render();
837 #endif
838 popright();
839 #endif
840 /* redraw octrees */
841 ndrawn = gmDrawGeom();
842 #ifdef DOBJ
843 ndrawn += dobj_render(); /* redraw objects */
844 #endif
845 glXSwapBuffers(ourdisplay, gwind);
846 if (!ndrawn)
847 sleep(1); /* for reasonable interaction */
848 }
849 if (!(inpresflags & DFL(DC_SETVIEW))) { /* do final motion */
850 movdir = MOVDIR(levptr(XButtonReleasedEvent)->button);
851 wx = levptr(XButtonReleasedEvent)->x;
852 wy = levptr(XButtonReleasedEvent)->y;
853 moveview(wx, odev.vres-1-wy, movdir, movorb);
854 }
855 viewflags |= VWSTEADY; /* done goofing around */
856 }
857
858
859 static
860 setglpersp() /* set perspective view in GL */
861 {
862 double d, xmin, xmax, ymin, ymax;
863 GLfloat vec[4];
864 double depthlim[2];
865 /* set depth limits */
866 gmDepthLimit(depthlim, odev.v.vp, odev.v.vdir);
867 if (depthlim[0] >= depthlim[1]) {
868 dev_zmin = 1.;
869 dev_zmax = 100.;
870 } else {
871 dev_zmin = 0.5*depthlim[0];
872 dev_zmax = 1.25*depthlim[1];
873 if (dev_zmin > dev_zmax/5.)
874 dev_zmin = dev_zmax/5.;
875 }
876 if (odev.v.vfore > FTINY)
877 dev_zmin = odev.v.vfore;
878 if (odev.v.vaft > FTINY)
879 dev_zmax = odev.v.vaft;
880 if (dev_zmin*500. < dev_zmax)
881 dev_zmin = dev_zmax/500.;
882 setzrat();
883 xmax = dev_zmin * tan(PI/180./2. * odev.v.horiz);
884 xmin = -xmax;
885 d = odev.v.hoff * (xmax - xmin);
886 xmin += d; xmax += d;
887 ymax = dev_zmin * tan(PI/180./2. * odev.v.vert);
888 ymin = -ymax;
889 d = odev.v.voff * (ymax - ymin);
890 ymin += d; ymax += d;
891 /* set view matrix */
892 glMatrixMode(GL_PROJECTION);
893 glLoadIdentity();
894 glFrustum(xmin, xmax, ymin, ymax, dev_zmin, dev_zmax);
895 gluLookAt(odev.v.vp[0], odev.v.vp[1], odev.v.vp[2],
896 odev.v.vp[0] + odev.v.vdir[0],
897 odev.v.vp[1] + odev.v.vdir[1],
898 odev.v.vp[2] + odev.v.vdir[2],
899 odev.v.vup[0], odev.v.vup[1], odev.v.vup[2]);
900 checkglerr("setting perspective view");
901 vec[0] = vec[1] = vec[2] = 0.; vec[3] = 1.;
902 glLightModelfv(GL_LIGHT_MODEL_AMBIENT, vec);
903 vec[0] = -odev.v.vdir[0];
904 vec[1] = -odev.v.vdir[1];
905 vec[2] = -odev.v.vdir[2];
906 vec[3] = 0.;
907 glLightfv(GL_LIGHT0, GL_POSITION, vec);
908 vec[0] = vec[1] = vec[2] = .7; vec[3] = 1.;
909 glLightfv(GL_LIGHT0, GL_SPECULAR, vec);
910 glLightfv(GL_LIGHT0, GL_DIFFUSE, vec);
911 vec[0] = vec[1] = vec[2] = .3; vec[3] = 1.;
912 glLightfv(GL_LIGHT0, GL_AMBIENT, vec);
913 glEnable(GL_LIGHT0);
914 glEnable(GL_LIGHTING); /* light our GL objects */
915 glShadeModel(GL_SMOOTH);
916 viewflags &= ~VWORTHO;
917 viewflags |= VWPERSP;
918 }
919
920
921 static
922 setglortho() /* set up orthographic view for cone drawing */
923 {
924 glDrawBuffer(GL_FRONT); /* use single-buffer mode */
925 /* set view matrix */
926 glMatrixMode(GL_PROJECTION);
927 glLoadIdentity();
928 glOrtho(0., (double)odev.hres, 0., (double)odev.vres,
929 0.001*OMAXDEPTH, 1.001*(-OMAXDEPTH));
930 checkglerr("setting orthographic view");
931 glDisable(GL_LIGHTING); /* cones are constant color */
932 glShadeModel(GL_FLAT);
933 viewflags &= ~VWPERSP;
934 viewflags |= VWORTHO;
935 }
936
937
938 static
939 wipeclean() /* prepare for redraw */
940 {
941 glDrawBuffer(GL_BACK); /* use double-buffer mode */
942 glReadBuffer(GL_BACK);
943 /* clear buffers */
944 #ifdef STEREO
945 setstereobuf(STEREO_BUFFER_RIGHT);
946 glClear(GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT);
947 setstereobuf(STEREO_BUFFER_LEFT);
948 #endif
949 glClear(GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT);
950 freedepth();
951 if ((viewflags&(VWCHANGE|VWSTEADY)) ==
952 (VWCHANGE|VWSTEADY)) { /* clear samples if new */
953 odClean();
954 viewflags &= ~VWCHANGE; /* change noted */
955 } else if (viewflags & VWSTEADY)
956 odRedrawAll();
957 setglpersp(); /* reset view & clipping planes */
958 }
959
960
961 static
962 getkey(ekey) /* get input key */
963 register XKeyPressedEvent *ekey;
964 {
965 Window rootw, childw;
966 int rootx, rooty, wx, wy;
967 unsigned int statemask;
968 int n;
969 char buf[8];
970
971 n = XLookupString(ekey, buf, sizeof(buf), NULL, NULL);
972 if (n != 1)
973 return;
974 switch (buf[0]) {
975 case 'h': /* turn on height motion lock */
976 viewflags |= VWHEADLOCK;
977 return;
978 case 'H': /* turn off height motion lock */
979 viewflags &= ~VWHEADLOCK;
980 return;
981 case 'l': /* retrieve last view */
982 inpresflags |= DFL(DC_LASTVIEW);
983 return;
984 case 'p': /* pause computation */
985 inpresflags |= DFL(DC_PAUSE);
986 return;
987 case 'v': /* spit out view */
988 inpresflags |= DFL(DC_GETVIEW);
989 return;
990 case 'f': /* frame view position */
991 if (!XQueryPointer(ourdisplay, gwind, &rootw, &childw,
992 &rootx, &rooty, &wx, &wy, &statemask))
993 return; /* on another screen */
994 sprintf(odev_args, "%.4f %.4f", (wx+.5)/odev.hres,
995 1.-(wy+.5)/odev.vres);
996 inpresflags |= DFL(DC_FOCUS);
997 return;
998 case 'F': /* unfocus */
999 odev_args[0] = '\0';
1000 inpresflags |= DFL(DC_FOCUS);
1001 return;
1002 case '\n':
1003 case '\r': /* resume computation */
1004 inpresflags |= DFL(DC_RESUME);
1005 return;
1006 case CTRL('R'): /* redraw screen */
1007 odRemap(0); /* new tone mapping */
1008 glClear(GL_DEPTH_BUFFER_BIT);
1009 #ifdef STEREO
1010 setstereobuf(STEREO_BUFFER_RIGHT);
1011 glClear(GL_DEPTH_BUFFER_BIT);
1012 setstereobuf(STEREO_BUFFER_LEFT);
1013 #endif
1014 return;
1015 case CTRL('L'): /* refresh from server */
1016 if (inpresflags & DFL(DC_REDRAW))
1017 return; /* already called */
1018 XRaiseWindow(ourdisplay, gwind);
1019 XFlush(ourdisplay); /* raise up window */
1020 sleep(1); /* wait for restacking */
1021 dev_clear(); /* clear buffer and samples */
1022 odRemap(1); /* start fresh histogram */
1023 inpresflags |= DFL(DC_REDRAW); /* resend values from server */
1024 return;
1025 case 'K': /* kill rtrace process(es) */
1026 inpresflags |= DFL(DC_KILL);
1027 break;
1028 case 'R': /* restart rtrace */
1029 inpresflags |= DFL(DC_RESTART);
1030 break;
1031 case 'C': /* clobber holodeck */
1032 inpresflags |= DFL(DC_CLOBBER);
1033 break;
1034 case 'q': /* quit the program */
1035 inpresflags |= DFL(DC_QUIT);
1036 return;
1037 default:
1038 XBell(ourdisplay, 0);
1039 return;
1040 }
1041 }
1042
1043
1044 static
1045 fixwindow(eexp) /* repair damage to window */
1046 register XExposeEvent *eexp;
1047 {
1048 int xmin, ymin, xmax, ymax;
1049
1050 if (odev.hres == 0 | odev.vres == 0) { /* first exposure */
1051 resizewindow((XConfigureEvent *)eexp);
1052 return;
1053 }
1054 xmin = eexp->x; xmax = eexp->x + eexp->width;
1055 ymin = odev.vres - eexp->y - eexp->height; ymax = odev.vres - eexp->y;
1056
1057 if (xmin <= 0 && xmax >= odev.hres-1 &&
1058 ymin <= 0 && ymax >= odev.vres) {
1059 DCHECK(eexp->count, WARNING, "multiple clear in fixwindow");
1060 wipeclean(); /* make sure we're go */
1061 return;
1062 }
1063 /* clear portion of depth */
1064 glPushAttrib(GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT);
1065 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
1066 glDepthFunc(GL_ALWAYS);
1067 glBegin(GL_POLYGON);
1068 glVertex3i(xmin, ymin, OMAXDEPTH);
1069 glVertex3i(xmax, ymin, OMAXDEPTH);
1070 glVertex3i(xmax, ymax, OMAXDEPTH);
1071 glVertex3i(xmin, ymax, OMAXDEPTH);
1072 glEnd();
1073 #ifdef STEREO
1074 setstereobuf(STEREO_BUFFER_RIGHT);
1075 glBegin(GL_POLYGON);
1076 glVertex3i(xmin, ymin, OMAXDEPTH);
1077 glVertex3i(xmax, ymin, OMAXDEPTH);
1078 glVertex3i(xmax, ymax, OMAXDEPTH);
1079 glVertex3i(xmin, ymax, OMAXDEPTH);
1080 glEnd();
1081 odRedraw(1, xmin, ymin, xmax, ymax);
1082 setstereobuf(STEREO_BUFFER_LEFT);
1083 #endif
1084 glPopAttrib();
1085 odRedraw(0, xmin, ymin, xmax, ymax);
1086 }
1087
1088
1089 static
1090 resizewindow(ersz) /* resize window */
1091 register XConfigureEvent *ersz;
1092 {
1093 glViewport(0, 0, ersz->width, ersz->height);
1094
1095 if (ersz->width == odev.hres && ersz->height == odev.vres)
1096 return;
1097
1098 odev.hres = ersz->width;
1099 odev.vres = ersz->height;
1100
1101 odev.v.horiz = 2.*180./PI * atan(0.5/VIEWDIST*pwidth*odev.hres);
1102 odev.v.vert = 2.*180./PI * atan(0.5/VIEWDIST*pheight*odev.vres);
1103
1104 inpresflags |= DFL(DC_SETVIEW);
1105 viewflags |= VWCHANGE;
1106 }