/* Copyright (c) 1998 Silicon Graphics, Inc. */ #ifndef lint static char SCCSid[] = "$SunId$ SGI"; #endif /* * OpenGL driver for holodeck display. * Based on GLX driver using T-mesh. * * Define symbol STEREO for stereo viewing. * Define symbol DOBJ for display object viewing. */ #ifdef NOSTEREO #ifdef STEREO #undef STEREO #else #undef NOSTEREO #endif #endif #include "standard.h" #include #include #include #ifdef STEREO #include #endif #include "rhd_odraw.h" #ifdef DOBJ #include "rhdobj.h" #endif #include "x11icon.h" #ifndef RAYQLEN #define RAYQLEN 50000 /* max. rays to queue before flush */ #endif #ifndef FEQ #define FEQ(a,b) ((a)-(b) <= FTINY && (a)-(b) >= -FTINY) #endif #define VWHEADLOCK 01 /* head position is locked flag */ #define VWPERSP 02 /* perspective view is set */ #define VWORTHO 04 /* orthographic view is set */ #define VWCHANGE 010 /* view has changed */ #define VWSTEADY 020 /* view is now steady */ #define VWMAPPED 040 /* window is mapped */ #define GAMMA 1.4 /* default gamma correction */ #define FRAMESTATE(s) (((s)&(ShiftMask|ControlMask))==(ShiftMask|ControlMask)) #define MOVPCT 7 /* percent distance to move /frame */ #define MOVDIR(b) ((b)==Button1 ? 1 : (b)==Button2 ? 0 : -1) #define MOVDEG (-5) /* degrees to orbit CW/down /frame */ #define MOVORB(s) ((s)&ShiftMask ? 1 : (s)&ControlMask ? -1 : 0) #define MINWIDTH 480 /* minimum graphics window width */ #define MINHEIGHT 400 /* minimum graphics window height */ #define VIEWDIST 356 /* assumed viewing distance (mm) */ #define BORWIDTH 5 /* border width */ #define setstereobuf(bid) (glXWaitGL(), \ XSGISetStereoBuffer(ourdisplay, gwind, bid), \ glXWaitX()) #define ourscreen DefaultScreen(ourdisplay) #define ourroot RootWindow(ourdisplay,ourscreen) #define ourmask (StructureNotifyMask|ExposureMask|KeyPressMask|\ ButtonPressMask|ButtonReleaseMask) #define levptr(etype) ((etype *)¤tevent) struct driver odev; /* global device driver structure */ char odev_args[64]; /* command arguments */ static GLfloat *depthbuffer = NULL; /* depth buffer */ #ifdef STEREO static VIEW vwright; /* right eye view */ static GLfloat *depthright = NULL; /* right depth buffer */ #endif static int rayqleft = 0; /* rays left to queue before flush */ static XEvent currentevent; /* current event */ static unsigned long ourblack=0, ourwhite=~0; static Display *ourdisplay = NULL; /* our display */ static XVisualInfo *ourvinf; /* our visual information */ static Window gwind = 0; /* our graphics window */ static GLXContext gctx; /* our GLX context */ static double pwidth, pheight; /* pixel dimensions (mm) */ static double dev_zmin, dev_zmax; /* fore and aft clipping plane dist. */ static double dev_zrat; /* (1. - dev_zmin/dev_zmax) */ #define setzrat() (dev_zrat = 1. - dev_zmin/dev_zmax) #define mapdepth(d) ((d)>0.9995 ? FHUGE : dev_zmin/(1.-(d)*dev_zrat)) static int inpresflags; /* input result flags */ static int viewflags; /* what's happening with view */ static int resizewindow(), getevent(), getkey(), moveview(), wipeclean(), xferdepth(), freedepth(), setglortho(), setglpersp(), getframe(), getmove(), fixwindow(), mytmflags(); static double getdistance(); #ifdef STEREO static int pushright(), popright(); #endif extern int gmPortals; /* GL portal list id */ extern time_t time(); dev_open(id) /* initialize GLX driver */ char *id; { extern char *getenv(); static RGBPRIMS myprims = STDPRIMS; static int atlBest[] = {GLX_RGBA, GLX_DOUBLEBUFFER, GLX_RED_SIZE,8, GLX_GREEN_SIZE,8, GLX_BLUE_SIZE,8, GLX_DEPTH_SIZE,15, None}; static int atlOK[] = {GLX_RGBA, GLX_DOUBLEBUFFER, GLX_RED_SIZE,4, GLX_GREEN_SIZE,4, GLX_BLUE_SIZE,4, GLX_DEPTH_SIZE,15, None}; char *ev; double gamval = GAMMA; RGBPRIMP dpri = stdprims; XSetWindowAttributes ourwinattr; XWMHints ourxwmhints; XSizeHints oursizhints; /* check for unsupported stereo */ #ifdef NOSTEREO error(INTERNAL, "stereo display driver unavailable"); #endif /* open display server */ ourdisplay = XOpenDisplay(NULL); CHECK(ourdisplay==NULL, USER, "cannot open X-windows; DISPLAY variable set?"); #ifdef STEREO switch (XSGIQueryStereoMode(ourdisplay, ourroot)) { case STEREO_TOP: case STEREO_BOTTOM: break; case STEREO_OFF: error(USER, "wrong video mode: run \"/usr/gfx/setmon -n STR_TOP\" first"); case X_STEREO_UNSUPPORTED: error(USER, "stereo mode not supported on this screen"); default: error(INTERNAL, "unknown stereo mode"); } #endif /* find a usable visual */ ourvinf = glXChooseVisual(ourdisplay, ourscreen, atlBest); if (ourvinf == NULL) ourvinf = glXChooseVisual(ourdisplay, ourscreen, atlOK); CHECK(ourvinf==NULL, USER, "no suitable visuals available"); /* get a context */ gctx = glXCreateContext(ourdisplay, ourvinf, NULL, GL_TRUE); /* set gamma and tone mapping */ if ((ev = XGetDefault(ourdisplay, "radiance", "gamma")) != NULL || (ev = getenv("DISPLAY_GAMMA")) != NULL) gamval = atof(ev); if ((ev = getenv("DISPLAY_PRIMARIES")) != NULL && sscanf(ev, "%f %f %f %f %f %f %f %f", &myprims[RED][CIEX],&myprims[RED][CIEY], &myprims[GRN][CIEX],&myprims[GRN][CIEY], &myprims[BLU][CIEX],&myprims[BLU][CIEY], &myprims[WHT][CIEX],&myprims[WHT][CIEY]) >= 6) dpri = myprims; if (tmInit(mytmflags(), dpri, gamval) == NULL) error(SYSTEM, "not enough memory in dev_open"); /* open window */ ourwinattr.background_pixel = ourblack; ourwinattr.border_pixel = ourblack; ourwinattr.event_mask = ourmask; /* this is stupid */ ourwinattr.colormap = XCreateColormap(ourdisplay, ourroot, ourvinf->visual, AllocNone); gwind = XCreateWindow(ourdisplay, ourroot, 0, 0, DisplayWidth(ourdisplay,ourscreen)-2*BORWIDTH, #ifdef STEREO (DisplayHeight(ourdisplay,ourscreen)-2*BORWIDTH)/2, #else DisplayHeight(ourdisplay,ourscreen)-2*BORWIDTH, #endif BORWIDTH, ourvinf->depth, InputOutput, ourvinf->visual, CWBackPixel|CWBorderPixel|CWColormap|CWEventMask, &ourwinattr); CHECK(gwind==0, SYSTEM, "cannot create window"); XStoreName(ourdisplay, gwind, id); /* set window manager hints */ ourxwmhints.flags = InputHint|IconPixmapHint; ourxwmhints.input = True; ourxwmhints.icon_pixmap = XCreateBitmapFromData(ourdisplay, gwind, x11icon_bits, x11icon_width, x11icon_height); XSetWMHints(ourdisplay, gwind, &ourxwmhints); oursizhints.min_width = MINWIDTH; #ifdef STEREO oursizhints.min_height = MINHEIGHT/2; oursizhints.max_width = DisplayWidth(ourdisplay,ourscreen)-2*BORWIDTH; oursizhints.max_height = (DisplayHeight(ourdisplay,ourscreen) - 2*BORWIDTH)/2; oursizhints.flags = PMinSize|PMaxSize; #else oursizhints.min_height = MINHEIGHT; oursizhints.flags = PMinSize; #endif XSetNormalHints(ourdisplay, gwind, &oursizhints); /* set GLX context */ glXMakeCurrent(ourdisplay, gwind, gctx); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glClearColor(0, 0, 0, 0); glFrontFace(GL_CCW); glDisable(GL_CULL_FACE); glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glPixelStorei(GL_PACK_ALIGNMENT, 1); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); /* figure out sensible view */ pwidth = (double)DisplayWidthMM(ourdisplay, ourscreen) / DisplayWidth(ourdisplay, ourscreen); pheight = (double)DisplayHeightMM(ourdisplay, ourscreen) / DisplayHeight(ourdisplay, ourscreen); #ifdef STEREO pheight *= 2.; setstereobuf(STEREO_BUFFER_LEFT); #endif checkglerr("setting rendering parameters"); copystruct(&odev.v, &stdview); odev.v.type = VT_PER; viewflags = VWSTEADY; /* view starts static */ /* map the window */ XMapWindow(ourdisplay, gwind); dev_input(); /* sets size and view angles */ if (!odInit(DisplayWidth(ourdisplay,ourscreen) * DisplayHeight(ourdisplay,ourscreen) / 4)) error(SYSTEM, "insufficient memory for value storage"); odev.name = id; odev.firstuse = 1; /* can't recycle samples */ odev.ifd = ConnectionNumber(ourdisplay); } dev_close() /* close our display and free resources */ { #ifdef DOBJ dobj_cleanup(); #endif freedepth(); gmEndGeom(); gmEndPortal(); odDone(); glXMakeCurrent(ourdisplay, None, NULL); glXDestroyContext(ourdisplay, gctx); XDestroyWindow(ourdisplay, gwind); gwind = 0; XCloseDisplay(ourdisplay); ourdisplay = NULL; tmDone(NULL); odev.v.type = 0; odev.hres = odev.vres = 0; odev.ifd = -1; } dev_clear() /* clear our representation */ { viewflags |= VWCHANGE; /* pretend our view has changed */ wipeclean(); /* clean off display and samples */ rayqleft = 0; /* hold off update */ } int dev_view(nv) /* assign new driver view */ register VIEW *nv; { double d; if (nv->type != VT_PER || /* check view legality */ nv->horiz > 160. || nv->vert > 160.) { error(COMMAND, "illegal view type/angle"); nv->type = odev.v.type; nv->horiz = odev.v.horiz; nv->vert = odev.v.vert; return(0); } if (nv != &odev.v) { /* resize window? */ if (!FEQ(nv->horiz,odev.v.horiz) || !FEQ(nv->vert,odev.v.vert)) { int dw = DisplayWidth(ourdisplay,ourscreen); int dh = DisplayHeight(ourdisplay,ourscreen); dw -= 25; /* for window frame */ dh -= 50; #ifdef STEREO dh /= 2; #endif odev.hres = 2.*VIEWDIST/pwidth * tan(PI/180./2.*nv->horiz); odev.vres = 2.*VIEWDIST/pheight * tan(PI/180./2.*nv->vert); if (odev.hres > dw) { odev.vres = dw * odev.vres / odev.hres; odev.hres = dw; } if (odev.vres > dh) { odev.hres = dh * odev.hres / odev.vres; odev.vres = dh; } XResizeWindow(ourdisplay, gwind, odev.hres, odev.vres); dev_input(); /* get resize event */ } copystruct(&odev.v, nv); /* setview() already called */ #ifdef STEREO copystruct(&vwright, nv); d = eyesepdist / sqrt(nv->hn2); VSUM(vwright.vp, nv->vp, nv->hvec, d); /* setview(&vwright); -- Unnecessary */ #endif viewflags |= VWCHANGE; } wipeclean(); return(1); } dev_section(gfn, pfn) /* add octree for geometry rendering */ char *gfn, *pfn; { extern char *index(); char *cp; if (gfn == NULL) { gmEndGeom(); gmEndPortal(); wipeclean(); /* new geometry, so redraw it */ return; } if (access(gfn, R_OK) == 0) gmNewGeom(gfn); #ifdef DEBUG else { sprintf(errmsg, "cannot load octree \"%s\"", gfn); error(WARNING, errmsg); } #endif if (pfn != NULL) gmNewPortal(pfn); } dev_auxcom(cmd, args) /* process an auxiliary command */ char *cmd, *args; { #ifdef DOBJ if (dobj_command(cmd, args) >= 0) return; #endif sprintf(errmsg, "%s: unknown command", cmd); error(COMMAND, errmsg); } VIEW * dev_auxview(n, hvres) /* return nth auxiliary view */ int n; int hvres[2]; { hvres[0] = odev.hres; hvres[1] = odev.vres; if (n == 0) return(&odev.v); #ifdef STEREO if (n == 1) return(&vwright); #endif return(NULL); } int dev_input() /* get X11 input */ { inpresflags = 0; do getevent(); while (XPending(ourdisplay) > 0); odev.inpready = 0; return(inpresflags); } dev_value(c, d, p) /* add a pixel value to our texture */ COLR c; FVECT d, p; { #ifdef DOBJ if (dobj_lightsamp != NULL) { /* in light source sampling */ (*dobj_lightsamp)(c, d, p); return; } #endif odSample(c, d, p); /* add to display representation */ if (!--rayqleft) dev_flush(); /* flush output */ } int dev_flush() /* flush output as appropriate */ { int ndrawn; if ((viewflags&(VWMAPPED|VWPERSP)) == (VWMAPPED|VWPERSP)) { #ifdef STEREO pushright(); /* draw right eye */ ndrawn = gmDrawGeom(); #ifdef DOBJ ndrawn += dobj_render(); #endif checkglerr("rendering right eye"); popright(); /* draw left eye */ #endif ndrawn = gmDrawGeom(); #ifdef DOBJ ndrawn += dobj_render(); #endif glXSwapBuffers(ourdisplay, gwind); checkglerr("rendering base view"); } if ((viewflags&(VWMAPPED|VWSTEADY|VWPERSP|VWORTHO)) == (VWMAPPED|VWSTEADY|VWPERSP)) { /* first time after steady */ if (ndrawn) xferdepth(); /* transfer and clear depth */ setglortho(); /* set orthographic view */ } if ((viewflags&(VWMAPPED|VWSTEADY|VWPERSP|VWORTHO)) == (VWMAPPED|VWSTEADY|VWORTHO)) { /* else update cones */ #ifdef STEREO pushright(); odUpdate(1); /* draw right eye */ popright(); #endif odUpdate(0); /* draw left eye */ glFlush(); /* flush OpenGL */ } rayqleft = RAYQLEN; /* flush X11 and return # pending */ return(odev.inpready = XPending(ourdisplay)); } checkglerr(where) /* check for GL or GLU error */ char *where; { register GLenum errcode; while ((errcode = glGetError()) != GL_NO_ERROR) { sprintf(errmsg, "OpenGL error %s: %s", where, gluErrorString(errcode)); error(WARNING, errmsg); } } static xferdepth() /* load and clear depth buffer */ { register GLfloat *dbp; register GLubyte *pbuf; if (depthbuffer == NULL) { /* allocate private depth buffer */ #ifdef STEREO depthright = (GLfloat *)malloc( odev.hres*odev.vres*sizeof(GLfloat)); #endif depthbuffer = (GLfloat *)malloc( odev.hres*odev.vres*sizeof(GLfloat)); CHECK(depthbuffer==NULL, SYSTEM, "out of memory in xferdepth"); } /* allocate alpha buffer for portals */ if (gmPortals) pbuf = (GLubyte *)malloc(odev.hres*odev.vres*sizeof(GLubyte)); else pbuf = NULL; #ifdef STEREO setstereobuf(STEREO_BUFFER_RIGHT); glReadPixels(0, 0, odev.hres, odev.vres, GL_DEPTH_COMPONENT, GL_FLOAT, depthright); if (pbuf != NULL) { glClear(GL_COLOR_BUFFER_BIT); gmDrawPortals(0xff, -1, -1, -1); glReadPixels(0, 0, odev.hres, odev.vres, GL_RED, GL_UNSIGNED_BYTE, pbuf); } for (dbp = depthright + odev.hres*odev.vres; dbp-- > depthright; ) if (pbuf != NULL && pbuf[dbp-depthright]&0x40) *dbp = FHUGE; else *dbp = mapdepth(*dbp); glClear(GL_DEPTH_BUFFER_BIT); setstereobuf(STEREO_BUFFER_LEFT); odDepthMap(1, depthright); #endif /* read back depth buffer */ glReadPixels(0, 0, odev.hres, odev.vres, GL_DEPTH_COMPONENT, GL_FLOAT, depthbuffer); if (pbuf != NULL) { glClear(GL_COLOR_BUFFER_BIT); /* find portals */ gmDrawPortals(0xff, -1, -1, -1); glReadPixels(0, 0, odev.hres, odev.vres, GL_RED, GL_UNSIGNED_BYTE, pbuf); #ifdef DEBUG glXSwapBuffers(ourdisplay, gwind); #endif } for (dbp = depthbuffer + odev.hres*odev.vres; dbp-- > depthbuffer; ) if (pbuf != NULL && pbuf[dbp-depthbuffer]&0x40) *dbp = FHUGE; else *dbp = mapdepth(*dbp); glClear(GL_DEPTH_BUFFER_BIT); /* clear system depth buffer */ odDepthMap(0, depthbuffer); /* transfer depth data */ if (pbuf != NULL) free((char *)pbuf); /* free our portal buffer */ } static freedepth() /* free recorded depth buffer */ { if (depthbuffer == NULL) return; #ifdef STEREO odDepthMap(1, NULL); free((char *)depthright); depthright = NULL; #endif odDepthMap(0, NULL); free((char *)depthbuffer); depthbuffer = NULL; } static double getdistance(dx, dy, direc) /* distance from fore plane along view ray */ int dx, dy; FVECT direc; { GLfloat gldepth; double dist; if (dx<0 | dx>=odev.hres | dy<0 | dy>=odev.vres) return(FHUGE); if (depthbuffer != NULL) dist = depthbuffer[dy*odev.hres + dx]; else { glReadPixels(dx,dy, 1,1, GL_DEPTH_COMPONENT, GL_FLOAT, &gldepth); dist = mapdepth(gldepth); } if (dist >= .99*FHUGE) return(FHUGE); return((dist-odev.v.vfore)/DOT(direc,odev.v.vdir)); } #ifdef STEREO static pushright() /* push on right view & buffer */ { double d; setstereobuf(STEREO_BUFFER_RIGHT); if (viewflags & VWPERSP) { glMatrixMode(GL_MODELVIEW); glPushMatrix(); d = -eyesepdist / sqrt(odev.v.hn2); glTranslated(d*odev.v.hvec[0], d*odev.v.hvec[1], d*odev.v.hvec[2]); checkglerr("setting right view"); } } static popright() /* pop off right view & buffer */ { if (viewflags & VWPERSP) { glMatrixMode(GL_MODELVIEW); glPopMatrix(); } setstereobuf(STEREO_BUFFER_LEFT); } #endif static int mytmflags() /* figure out tone mapping flags */ { extern char *progname; register char *cp, *tail; /* find basic name */ for (cp = tail = progname; *cp; cp++) if (*cp == '/') tail = cp+1; for (cp = tail; *cp && *cp != '.'; cp++) ; #ifdef DEBUG if (cp > tail && cp[-1] == 'h') return(TM_F_HUMAN); else return(TM_F_CAMERA); #else if (cp > tail && cp[-1] == 'h') return(TM_F_HUMAN|TM_F_NOSTDERR); else return(TM_F_CAMERA|TM_F_NOSTDERR); #endif } static getevent() /* get next event */ { XNextEvent(ourdisplay, levptr(XEvent)); switch (levptr(XEvent)->type) { case ConfigureNotify: resizewindow(levptr(XConfigureEvent)); break; case UnmapNotify: viewflags &= ~VWMAPPED; break; case MapNotify: odRemap(0); viewflags |= VWMAPPED; break; case Expose: fixwindow(levptr(XExposeEvent)); break; case KeyPress: getkey(levptr(XKeyPressedEvent)); break; case ButtonPress: if (FRAMESTATE(levptr(XButtonPressedEvent)->state)) getframe(levptr(XButtonPressedEvent)); else getmove(levptr(XButtonPressedEvent)); break; } } static draw3dline(wp) /* draw 3d line in world coordinates */ register FVECT wp[2]; { glVertex3d(wp[0][0], wp[0][1], wp[0][2]); glVertex3d(wp[1][0], wp[1][1], wp[1][2]); } static draw_grids(fore) /* draw holodeck section grids */ int fore; { glPushAttrib(GL_LIGHTING_BIT|GL_ENABLE_BIT); glDisable(GL_LIGHTING); if (fore) glColor3ub(4, 250, 250); else glColor3ub(0, 0, 0); glBegin(GL_LINES); /* draw each grid line */ gridlines(draw3dline); glEnd(); checkglerr("drawing grid lines"); glPopAttrib(); } static moveview(dx, dy, mov, orb) /* move our view */ int dx, dy, mov, orb; { VIEW nv; FVECT odir, v1, wip; double d, d1; register int li; /* start with old view */ copystruct(&nv, &odev.v); /* orient our motion */ if (viewray(v1, odir, &odev.v, (dx+.5)/odev.hres, (dy+.5)/odev.vres) < -FTINY) return(0); /* outside view */ if (mov | orb) { /* moving relative to geometry */ d = getdistance(dx, dy, odir); /* distance from front plane */ #ifdef DOBJ d1 = dobj_trace(NULL, v1, odir); if (d1 < d) d = d1; #endif if (d >= .99*FHUGE) d = 0.5*(dev_zmax+dev_zmin); /* just guess */ VSUM(wip, v1, odir, d); VSUB(odir, wip, odev.v.vp); } else /* panning with constant viewpoint */ VCOPY(nv.vdir, odir); if (orb && mov) { /* orbit left/right */ spinvector(odir, odir, nv.vup, d=MOVDEG*PI/180.*mov); VSUM(nv.vp, wip, odir, -1.); spinvector(nv.vdir, nv.vdir, nv.vup, d); } else if (orb) { /* orbit up/down */ fcross(v1, odir, nv.vup); if (normalize(v1) == 0.) return(0); spinvector(odir, odir, v1, d=MOVDEG*PI/180.*orb); VSUM(nv.vp, wip, odir, -1.); spinvector(nv.vdir, nv.vdir, v1, d); } else if (mov) { /* move forward/backward */ d = MOVPCT/100. * mov; VSUM(nv.vp, nv.vp, odir, d); } if (!mov ^ !orb && viewflags&VWHEADLOCK) { /* restore height */ VSUM(v1, odev.v.vp, nv.vp, -1.); d = DOT(v1, nv.vup); VSUM(nv.vp, nv.vp, odev.v.vup, d); } if (setview(&nv) != NULL) return(0); /* illegal view */ dev_view(&nv); inpresflags |= DFL(DC_SETVIEW); return(1); } static getframe(ebut) /* get focus frame */ XButtonPressedEvent *ebut; { int startx = ebut->x, starty = ebut->y; int endx, endy; XMaskEvent(ourdisplay, ButtonReleaseMask, levptr(XEvent)); endx = levptr(XButtonReleasedEvent)->x; endy = levptr(XButtonReleasedEvent)->y; if (endx == startx | endy == starty) { XBell(ourdisplay, 0); return; } if (endx < startx) {register int c = endx; endx = startx; startx = c;} if (endy < starty) {register int c = endy; endy = starty; starty = c;} sprintf(odev_args, "%.3f %.3f %.3f %.3f", (startx+.5)/odev.hres, 1.-(endy+.5)/odev.vres, (endx+.5)/odev.hres, 1.-(starty+.5)/odev.vres); inpresflags |= DFL(DC_FOCUS); } static getmove(ebut) /* get view change */ XButtonPressedEvent *ebut; { int movdir = MOVDIR(ebut->button); int movorb = MOVORB(ebut->state); int ndrawn; Window rootw, childw; int rootx, rooty, wx, wy; unsigned int statemask; XNoOp(ourdisplay); /* makes sure we're not idle */ viewflags &= ~VWSTEADY; /* flag moving view */ setglpersp(&odev.v); /* start us off in perspective */ while (!XCheckMaskEvent(ourdisplay, ButtonReleaseMask, levptr(XEvent))) { /* get cursor position */ if (!XQueryPointer(ourdisplay, gwind, &rootw, &childw, &rootx, &rooty, &wx, &wy, &statemask)) break; /* on another screen */ /* compute view motion */ if (!moveview(wx, odev.vres-1-wy, movdir, movorb)) { sleep(1); continue; /* cursor in bad place */ } draw_grids(1); /* redraw grid */ #ifdef STEREO pushright(); draw_grids(1); ndrawn = gmDrawGeom(); #ifdef DOBJ ndrawn += dobj_render(); #endif popright(); #endif /* redraw octrees */ ndrawn = gmDrawGeom(); #ifdef DOBJ ndrawn += dobj_render(); /* redraw objects */ #endif glXSwapBuffers(ourdisplay, gwind); if (!ndrawn) sleep(1); /* for reasonable interaction */ } if (!(inpresflags & DFL(DC_SETVIEW))) { /* do final motion */ movdir = MOVDIR(levptr(XButtonReleasedEvent)->button); wx = levptr(XButtonReleasedEvent)->x; wy = levptr(XButtonReleasedEvent)->y; moveview(wx, odev.vres-1-wy, movdir, movorb); } viewflags |= VWSTEADY; /* done goofing around */ } static setglpersp(vp) /* set perspective view in GL */ register VIEW *vp; { double d, xmin, xmax, ymin, ymax; GLfloat vec[4]; double depthlim[2]; /* set depth limits */ gmDepthLimit(depthlim, odev.v.vp, odev.v.vdir); if (depthlim[0] >= depthlim[1]) { dev_zmin = 1.; dev_zmax = 100.; } else { dev_zmin = 0.5*depthlim[0]; dev_zmax = 2.0*depthlim[1]; if (dev_zmin > dev_zmax/5.) dev_zmin = dev_zmax/5.; } if (odev.v.vfore > FTINY) dev_zmin = odev.v.vfore; if (odev.v.vaft > FTINY) dev_zmax = odev.v.vaft; if (dev_zmin < dev_zmax/100.) dev_zmin = dev_zmax/100.; setzrat(); xmax = dev_zmin * tan(PI/180./2. * odev.v.horiz); xmin = -xmax; d = odev.v.hoff * (xmax - xmin); xmin += d; xmax += d; ymax = dev_zmin * tan(PI/180./2. * odev.v.vert); ymin = -ymax; d = odev.v.voff * (ymax - ymin); ymin += d; ymax += d; /* set view matrix */ glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustum(xmin, xmax, ymin, ymax, dev_zmin, dev_zmax); gluLookAt(odev.v.vp[0], odev.v.vp[1], odev.v.vp[2], odev.v.vp[0] + odev.v.vdir[0], odev.v.vp[1] + odev.v.vdir[1], odev.v.vp[2] + odev.v.vdir[2], odev.v.vup[0], odev.v.vup[1], odev.v.vup[2]); checkglerr("setting perspective view"); vec[0] = vec[1] = vec[2] = 0.; vec[3] = 1.; glLightModelfv(GL_LIGHT_MODEL_AMBIENT, vec); vec[0] = -odev.v.vdir[0]; vec[1] = -odev.v.vdir[1]; vec[2] = -odev.v.vdir[2]; vec[3] = 0.; glLightfv(GL_LIGHT0, GL_POSITION, vec); vec[0] = vec[1] = vec[2] = .7; vec[3] = 1.; glLightfv(GL_LIGHT0, GL_SPECULAR, vec); glLightfv(GL_LIGHT0, GL_DIFFUSE, vec); vec[0] = vec[1] = vec[2] = .3; vec[3] = 1.; glLightfv(GL_LIGHT0, GL_AMBIENT, vec); glEnable(GL_LIGHT0); glEnable(GL_LIGHTING); /* light our GL objects */ glShadeModel(GL_SMOOTH); viewflags &= ~VWORTHO; viewflags |= VWPERSP; } static setglortho() /* set up orthographic view for cone drawing */ { glDrawBuffer(GL_FRONT); /* use single-buffer mode */ /* set view matrix */ glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0., (double)odev.hres, 0., (double)odev.vres, 0.001*OMAXDEPTH, 1.001*(-OMAXDEPTH)); checkglerr("setting orthographic view"); glDisable(GL_LIGHTING); /* cones are constant color */ glShadeModel(GL_FLAT); viewflags &= ~VWPERSP; viewflags |= VWORTHO; } static wipeclean() /* prepare for redraw */ { glDrawBuffer(GL_BACK); /* use double-buffer mode */ glReadBuffer(GL_BACK); /* clear buffers */ #ifdef STEREO setstereobuf(STEREO_BUFFER_RIGHT); glClear(GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT); setstereobuf(STEREO_BUFFER_LEFT); #endif glClear(GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT); freedepth(); if ((viewflags&(VWCHANGE|VWSTEADY)) == (VWCHANGE|VWSTEADY)) { /* clear samples if new */ odClean(); viewflags &= ~VWCHANGE; /* change noted */ } else if (viewflags & VWSTEADY) odRedrawAll(); setglpersp(&odev.v); /* reset view & clipping planes */ } static getkey(ekey) /* get input key */ register XKeyPressedEvent *ekey; { Window rootw, childw; int rootx, rooty, wx, wy; unsigned int statemask; int n; char buf[8]; n = XLookupString(ekey, buf, sizeof(buf), NULL, NULL); if (n != 1) return; switch (buf[0]) { case 'h': /* turn on height motion lock */ viewflags |= VWHEADLOCK; return; case 'H': /* turn off height motion lock */ viewflags &= ~VWHEADLOCK; return; case 'l': /* retrieve last view */ inpresflags |= DFL(DC_LASTVIEW); return; case 'p': /* pause computation */ inpresflags |= DFL(DC_PAUSE); return; case 'v': /* spit out view */ inpresflags |= DFL(DC_GETVIEW); return; case 'f': /* frame view position */ if (!XQueryPointer(ourdisplay, gwind, &rootw, &childw, &rootx, &rooty, &wx, &wy, &statemask)) return; /* on another screen */ sprintf(odev_args, "%.4f %.4f", (wx+.5)/odev.hres, 1.-(wy+.5)/odev.vres); inpresflags |= DFL(DC_FOCUS); return; case 'F': /* unfocus */ odev_args[0] = '\0'; inpresflags |= DFL(DC_FOCUS); return; case '\n': case '\r': /* resume computation */ inpresflags |= DFL(DC_RESUME); return; case CTRL('R'): /* redraw screen */ odRemap(0); /* new tone mapping */ glClear(GL_DEPTH_BUFFER_BIT); #ifdef STEREO setstereobuf(STEREO_BUFFER_RIGHT); glClear(GL_DEPTH_BUFFER_BIT); setstereobuf(STEREO_BUFFER_LEFT); #endif return; case CTRL('L'): /* refresh from server */ if (inpresflags & DFL(DC_REDRAW)) return; XRaiseWindow(ourdisplay, gwind); XFlush(ourdisplay); sleep(1); /* wait for restacking */ dev_clear(); /* clear display and samples */ dev_flush(); /* draw octrees */ odRemap(1); /* start fresh histogram */ inpresflags |= DFL(DC_REDRAW); /* resend values from server */ return; case 'K': /* kill rtrace process(es) */ inpresflags |= DFL(DC_KILL); break; case 'R': /* restart rtrace */ inpresflags |= DFL(DC_RESTART); break; case 'C': /* clobber holodeck */ inpresflags |= DFL(DC_CLOBBER); break; case 'q': /* quit the program */ inpresflags |= DFL(DC_QUIT); return; default: XBell(ourdisplay, 0); return; } } static fixwindow(eexp) /* repair damage to window */ register XExposeEvent *eexp; { int xmin, ymin, xmax, ymax; if (odev.hres == 0 | odev.vres == 0) { /* first exposure */ resizewindow((XConfigureEvent *)eexp); return; } xmin = eexp->x; xmax = eexp->x + eexp->width; ymin = odev.vres - eexp->y - eexp->height; ymax = odev.vres - eexp->y; if (xmin <= 0 && xmax >= odev.hres-1 && ymin <= 0 && ymax >= odev.vres) { DCHECK(eexp->count, WARNING, "multiple clear in fixwindow"); if (viewflags & VWORTHO) /* workaround for... */ glDrawBuffer(GL_FRONT); /* ...GLX window mapping bug */ glClear(GL_DEPTH_BUFFER_BIT); /* clear the entire buffer */ #ifdef STEREO setstereobuf(STEREO_BUFFER_RIGHT); glClear(GL_DEPTH_BUFFER_BIT); setstereobuf(STEREO_BUFFER_LEFT); #endif odRedrawAll(); return; } /* clear portion of depth */ glPushAttrib(GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT); glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); glDepthFunc(GL_ALWAYS); glBegin(GL_POLYGON); glVertex3i(xmin, ymin, OMAXDEPTH); glVertex3i(xmax, ymin, OMAXDEPTH); glVertex3i(xmax, ymax, OMAXDEPTH); glVertex3i(xmin, ymax, OMAXDEPTH); glEnd(); #ifdef STEREO setstereobuf(STEREO_BUFFER_RIGHT); glBegin(GL_POLYGON); glVertex3i(xmin, ymin, OMAXDEPTH); glVertex3i(xmax, ymin, OMAXDEPTH); glVertex3i(xmax, ymax, OMAXDEPTH); glVertex3i(xmin, ymax, OMAXDEPTH); glEnd(); odRedraw(1, xmin, ymin, xmax, ymax); setstereobuf(STEREO_BUFFER_LEFT); #endif glPopAttrib(); odRedraw(0, xmin, ymin, xmax, ymax); } static resizewindow(ersz) /* resize window */ register XConfigureEvent *ersz; { glViewport(0, 0, ersz->width, ersz->height); if (ersz->width == odev.hres && ersz->height == odev.vres) return; odev.hres = ersz->width; odev.vres = ersz->height; odev.v.horiz = 2.*180./PI * atan(0.5/VIEWDIST*pwidth*odev.hres); odev.v.vert = 2.*180./PI * atan(0.5/VIEWDIST*pheight*odev.vres); inpresflags |= DFL(DC_SETVIEW); viewflags |= VWCHANGE; }