--- ray/src/hd/rhd_ogl.c 1998/12/20 20:36:48 3.2 +++ ray/src/hd/rhd_ogl.c 1998/12/21 11:42:38 3.3 @@ -40,6 +40,17 @@ static char SCCSid[] = "$SunId$ SGI"; #define RAYQLEN 10240 /* max. rays to queue before flush */ #endif +#ifndef PORTALP +#define PORTRED 2 /* portal red color */ +#define PORTGRN -1 /* portal green left alone */ +#define PORTBLU 128 /* portal blue color */ +#define PORTALP -1 /* don't use alpha channel */ +#endif +#define isportal(c) ((PORTRED<0 || (c)[0]==PORTRED) && \ + (PORTGRN<0 || (c)[1]==PORTGRN) && \ + (PORTBLU<0 || (c)[2]==PORTBLU) && \ + (PORTALP<0 || (c)[3]==PORTALP)) + #ifndef FEQ #define FEQ(a,b) ((a)-(b) <= FTINY && (a)-(b) >= -FTINY) #endif @@ -130,9 +141,15 @@ char *id; { extern char *getenv(); static RGBPRIMS myprims = STDPRIMS; +#if (PORTALP<0) static int atlBest[] = {GLX_RGBA, GLX_RED_SIZE,8, GLX_GREEN_SIZE,8, GLX_BLUE_SIZE,8, GLX_DEPTH_SIZE,15, None}; +#else + static int atlBest[] = {GLX_RGBA, GLX_RED_SIZE,8, + GLX_GREEN_SIZE,8, GLX_BLUE_SIZE,8, + GLX_ALPHA_SIZE,2, GLX_DEPTH_SIZE,15, None}; +#endif char *ev; double gamval = GAMMA; RGBPRIMP dpri = stdprims; @@ -429,17 +446,21 @@ dev_flush() /* flush output as appropriate */ if (mapped && isperspective > 0) { #ifdef STEREO pushright(); /* draw right eye */ - gmDrawGeom(0); + ndrawn = gmDrawGeom(); #ifdef DOBJ - dobj_render(); + ndrawn += dobj_render(); #endif + if (ndrawn) + gmDrawPortals(PORTRED, PORTGRN, PORTBLU, PORTALP); checkglerr("rendering right eye"); popright(); /* draw left eye */ #endif - ndrawn = gmDrawGeom(1); + ndrawn = gmDrawGeom(); #ifdef DOBJ ndrawn += dobj_render(); #endif + if (ndrawn) + gmDrawPortals(PORTRED, PORTGRN, PORTBLU, PORTALP); checkglerr("rendering base view"); } if (mapped && viewsteady) { @@ -484,9 +505,9 @@ static xferdepth() /* load and clear depth buffer */ { register GLfloat *dbp; - register GLubyte *abuf; + register GLubyte *cbuf; - if (depthbuffer == NULL) { + if (depthbuffer == NULL) { /* allocate private depth buffer */ #ifdef STEREO depthright = (GLfloat *)malloc( odev.hres*odev.vres*sizeof(GLfloat)); @@ -496,36 +517,43 @@ xferdepth() /* load and clear depth buffer */ if (depthbuffer == NULL) error(SYSTEM, "out of memory in xferdepth"); } + /* allocate alpha buffer for portals */ + if (gmPortals) + cbuf = (GLubyte *)malloc(odev.hres*odev.vres* + (4*sizeof(GLubyte))); + else + cbuf = NULL; #ifdef STEREO setstereobuf(STEREO_BUFFER_RIGHT); glReadPixels(0, 0, odev.hres, odev.vres, GL_DEPTH_COMPONENT, GL_FLOAT, depthright); - setstereobuf(STEREO_BUFFER_LEFT); + if (cbuf != NULL) + glReadPixels(0, 0, odev.hres, odev.vres, + GL_RGBA, GL_UNSIGNED_BYTE, cbuf); for (dbp = depthright + odev.hres*odev.vres; dbp-- > depthright; ) - *dbp = mapdepth(*dbp); - odDepthMap(1, depthright); + if (cbuf != NULL && isportal(cbuf+4*(dbp-depthright))) + *dbp = FHUGE; + else + *dbp = mapdepth(*dbp); glClear(GL_DEPTH_BUFFER_BIT); + setstereobuf(STEREO_BUFFER_LEFT); + odDepthMap(1, depthright); #endif /* read back depth buffer */ glReadPixels(0, 0, odev.hres, odev.vres, GL_DEPTH_COMPONENT, GL_FLOAT, depthbuffer); - /* read alpha buffer for portals */ - if (gmPortals) - abuf = (GLubyte *)malloc(odev.hres*odev.vres*sizeof(GLubyte)); - else - abuf = NULL; - if (abuf != NULL) + if (cbuf != NULL) glReadPixels(0, 0, odev.hres, odev.vres, - GL_ALPHA, GL_UNSIGNED_BYTE, abuf); + GL_RGBA, GL_UNSIGNED_BYTE, cbuf); for (dbp = depthbuffer + odev.hres*odev.vres; dbp-- > depthbuffer; ) - if (abuf != NULL && abuf[dbp-depthbuffer]) + if (cbuf != NULL && isportal(cbuf+4*(dbp-depthbuffer))) *dbp = FHUGE; else *dbp = mapdepth(*dbp); + glClear(GL_DEPTH_BUFFER_BIT); /* clear system depth buffer */ + if (cbuf != NULL) + free((char *)cbuf); /* free our color buffer */ odDepthMap(0, depthbuffer); /* transfer depth data */ - glClear(GL_DEPTH_BUFFER_BIT); /* clear system buffer */ - if (abuf != NULL) - free((char *)abuf); /* free alpha buffer */ } @@ -551,7 +579,7 @@ int dx, dy; FVECT direc; { GLfloat gldepth; - GLubyte glalpha; + GLubyte glcolor[4]; double dist; if (dx<0 | dx>=odev.hres | dy<0 | dy>=odev.vres) @@ -561,12 +589,13 @@ FVECT direc; else { glReadPixels(dx,dy, 1,1, GL_DEPTH_COMPONENT, GL_FLOAT, &gldepth); - if (gmPortals) - glReadPixels(dx,dy, 1,1, GL_ALPHA, - GL_UNSIGNED_BYTE, &glalpha); - else - glalpha = 0; - dist = glalpha ? FHUGE : mapdepth(gldepth); + if (gmPortals) { + glReadPixels(dx,dy, 1,1, GL_RGBA, + GL_UNSIGNED_BYTE, glcolor); + if (isportal(glcolor)) + return(FHUGE); + } + dist = mapdepth(gldepth); } if (dist >= .99*FHUGE) return(FHUGE); @@ -795,17 +824,21 @@ XButtonPressedEvent *ebut; #ifdef STEREO pushright(); draw_grids(1); - gmDrawGeom(0); + ndrawn = gmDrawGeom(); #ifdef DOBJ - dobj_render(); + ndrawn += dobj_render(); #endif + if (ndrawn) + gmDrawPortals(PORTRED, PORTGRN, PORTBLU, PORTALP); popright(); #endif /* redraw octrees */ - ndrawn = gmDrawGeom(1); + ndrawn = gmDrawGeom(); #ifdef DOBJ ndrawn += dobj_render(); /* redraw objects */ #endif + if (ndrawn) + gmDrawPortals(PORTRED, PORTGRN, PORTBLU, PORTALP); glFlush(); if (!ndrawn) { sleep(1); /* for reasonable interaction */