--- ray/src/hd/rhd_ogl.c 1998/12/18 11:55:19 3.1 +++ ray/src/hd/rhd_ogl.c 1998/12/20 20:36:48 3.2 @@ -111,7 +111,7 @@ static int isperspective; /* perspective/ortho view * static int viewsteady; /* is view steady? */ static int resizewindow(), getevent(), getkey(), moveview(), wipeclean(), - xferdepth(), setglortho(), + xferdepth(), freedepth(), setglortho(), setglpersp(), getframe(), getmove(), fixwindow(), mytmflags(); static double getdistance(); @@ -120,6 +120,8 @@ static double getdistance(); static int pushright(), popright(); #endif +extern int gmPortals; /* GL portal list id */ + extern time_t time(); @@ -256,6 +258,9 @@ dev_close() /* close our display and free resources #ifdef DOBJ dobj_cleanup(); #endif + freedepth(); + gmEndGeom(); + gmEndPortal(); odDone(); glXMakeCurrent(ourdisplay, None, NULL); glXDestroyContext(ourdisplay, gctx); @@ -332,22 +337,27 @@ register VIEW *nv; } -dev_section(ofn) /* add octree for geometry rendering */ -char *ofn; +dev_section(gfn, pfn) /* add octree for geometry rendering */ +char *gfn, *pfn; { extern char *index(); char *cp; - if (ofn == NULL) - otEndOctree(); - else if (access(ofn, R_OK) == 0) - otNewOctree(ofn); + if (gfn == NULL) { + gmEndGeom(); + gmEndPortal(); + return; + } + if (access(gfn, R_OK) == 0) + gmNewGeom(gfn); #ifdef DEBUG else { - sprintf(errmsg, "cannot load octree \"%s\"", ofn); + sprintf(errmsg, "cannot load octree \"%s\"", gfn); error(WARNING, errmsg); } #endif + if (pfn != NULL) + gmNewPortal(pfn); } @@ -419,14 +429,14 @@ dev_flush() /* flush output as appropriate */ if (mapped && isperspective > 0) { #ifdef STEREO pushright(); /* draw right eye */ - otDrawOctrees(); + gmDrawGeom(0); #ifdef DOBJ dobj_render(); #endif checkglerr("rendering right eye"); popright(); /* draw left eye */ #endif - ndrawn = otDrawOctrees(); + ndrawn = gmDrawGeom(1); #ifdef DOBJ ndrawn += dobj_render(); #endif @@ -474,6 +484,7 @@ static xferdepth() /* load and clear depth buffer */ { register GLfloat *dbp; + register GLubyte *abuf; if (depthbuffer == NULL) { #ifdef STEREO @@ -495,21 +506,52 @@ xferdepth() /* load and clear depth buffer */ odDepthMap(1, depthright); glClear(GL_DEPTH_BUFFER_BIT); #endif + /* read back depth buffer */ glReadPixels(0, 0, odev.hres, odev.vres, GL_DEPTH_COMPONENT, GL_FLOAT, depthbuffer); + /* read alpha buffer for portals */ + if (gmPortals) + abuf = (GLubyte *)malloc(odev.hres*odev.vres*sizeof(GLubyte)); + else + abuf = NULL; + if (abuf != NULL) + glReadPixels(0, 0, odev.hres, odev.vres, + GL_ALPHA, GL_UNSIGNED_BYTE, abuf); for (dbp = depthbuffer + odev.hres*odev.vres; dbp-- > depthbuffer; ) - *dbp = mapdepth(*dbp); + if (abuf != NULL && abuf[dbp-depthbuffer]) + *dbp = FHUGE; + else + *dbp = mapdepth(*dbp); odDepthMap(0, depthbuffer); /* transfer depth data */ glClear(GL_DEPTH_BUFFER_BIT); /* clear system buffer */ + if (abuf != NULL) + free((char *)abuf); /* free alpha buffer */ } +static +freedepth() /* free recorded depth buffer */ +{ + if (depthbuffer == NULL) + return; +#ifdef STEREO + odDepthMap(1, NULL); + free((char *)depthright); + depthright = NULL; +#endif + odDepthMap(0, NULL); + free((char *)depthbuffer); + depthbuffer = NULL; +} + + static double getdistance(dx, dy, direc) /* distance from fore plane along view ray */ int dx, dy; FVECT direc; { GLfloat gldepth; + GLubyte glalpha; double dist; if (dx<0 | dx>=odev.hres | dy<0 | dy>=odev.vres) @@ -519,7 +561,12 @@ FVECT direc; else { glReadPixels(dx,dy, 1,1, GL_DEPTH_COMPONENT, GL_FLOAT, &gldepth); - dist = mapdepth(gldepth); + if (gmPortals) + glReadPixels(dx,dy, 1,1, GL_ALPHA, + GL_UNSIGNED_BYTE, &glalpha); + else + glalpha = 0; + dist = glalpha ? FHUGE : mapdepth(gldepth); } if (dist >= .99*FHUGE) return(FHUGE); @@ -594,6 +641,7 @@ getevent() /* get next event */ mapped = 0; break; case MapNotify: + odRemap(0); mapped = 1; break; case Expose: @@ -689,7 +737,7 @@ int dx, dy, mov, orb; if (setview(&nv) != NULL) return(0); /* illegal view */ dev_view(&nv); - inpresflags |= DFL(DC_SETVIEW)|DFL(DC_REDRAW); + inpresflags |= DFL(DC_SETVIEW); return(1); } @@ -723,6 +771,7 @@ XButtonPressedEvent *ebut; { int movdir = MOVDIR(ebut->button); int movorb = MOVORB(ebut->state); + int ndrawn; Window rootw, childw; int rootx, rooty, wx, wy; unsigned int statemask; @@ -746,18 +795,27 @@ XButtonPressedEvent *ebut; #ifdef STEREO pushright(); draw_grids(1); - otDrawOctrees(); + gmDrawGeom(0); #ifdef DOBJ dobj_render(); #endif popright(); #endif /* redraw octrees */ - otDrawOctrees(); + ndrawn = gmDrawGeom(1); #ifdef DOBJ - dobj_render(); /* redraw objects */ + ndrawn += dobj_render(); /* redraw objects */ #endif glFlush(); + if (!ndrawn) { + sleep(1); /* for reasonable interaction */ +#ifdef STEREO + pushright(); + draw_grids(0); + popright(); +#endif + draw_grids(0); + } } if (!(inpresflags & DFL(DC_SETVIEW))) { /* do final motion */ movdir = MOVDIR(levptr(XButtonReleasedEvent)->button); @@ -776,13 +834,13 @@ register VIEW *vp; GLfloat vec[4]; double depthlim[2]; /* set depth limits */ - otDepthLimit(depthlim, odev.v.vp, odev.v.vdir); + gmDepthLimit(depthlim, odev.v.vp, odev.v.vdir); if (depthlim[0] >= depthlim[1]) { dev_zmin = 1.; dev_zmax = 100.; } else { dev_zmin = 0.5*depthlim[0]; - dev_zmax = 1.5*depthlim[1]; + dev_zmax = 1.75*depthlim[1]; if (dev_zmin > dev_zmax/5.) dev_zmin = dev_zmax/5.; } @@ -857,16 +915,7 @@ wipeclean() /* prepare for redraw */ glClear(GL_DEPTH_BUFFER_BIT); if (viewsteady) /* clear samples if steady */ odClean(); - if (depthbuffer != NULL) { /* free recorded depth buffer */ -#ifdef STEREO - odDepthMap(1, NULL); - free((char *)depthright); - depthright = NULL; -#endif - odDepthMap(0, NULL); - free((char *)depthbuffer); - depthbuffer = NULL; - } + freedepth(); setglpersp(&odev.v); /* reset view & clipping planes */ } @@ -917,7 +966,7 @@ register XKeyPressedEvent *ekey; inpresflags |= DFL(DC_RESUME); return; case CTRL('R'): /* redraw screen */ - odRemap(); + odRemap(0); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); #ifdef STEREO setstereobuf(STEREO_BUFFER_RIGHT); @@ -932,7 +981,7 @@ register XKeyPressedEvent *ekey; XFlush(ourdisplay); sleep(1); wipeclean(); /* fresh display */ - odRemap(); /* new tone mapping */ + odRemap(1); /* fresh tone mapping */ dev_flush(); /* draw octrees */ inpresflags |= DFL(DC_REDRAW); /* resend values from server */ rayqleft = 0; /* hold off update */ @@ -969,6 +1018,7 @@ register XExposeEvent *eexp; xmin = eexp->x; xmax = eexp->x + eexp->width; ymin = odev.vres - eexp->y - eexp->height; ymax = odev.vres - eexp->y; /* clear portion of depth */ + glPushAttrib(GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT); glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); glDepthFunc(GL_ALWAYS); glBegin(GL_POLYGON); @@ -988,8 +1038,7 @@ register XExposeEvent *eexp; odRedraw(1, xmin, ymin, xmax, ymax); setstereobuf(STEREO_BUFFER_LEFT); #endif - glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); - glDepthFunc(GL_LEQUAL); + glPopAttrib(); odRedraw(0, xmin, ymin, xmax, ymax); } @@ -1009,5 +1058,5 @@ register XConfigureEvent *ersz; odev.v.horiz = 2.*180./PI * atan(0.5/VIEWDIST*pwidth*odev.hres); odev.v.vert = 2.*180./PI * atan(0.5/VIEWDIST*pheight*odev.vres); - inpresflags |= DFL(DC_SETVIEW)|DFL(DC_REDRAW); + inpresflags |= DFL(DC_SETVIEW); }