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root/radiance/ray/src/hd/rhd_odraw.h
Revision: 3.6
Committed: Mon Dec 28 19:32:29 1998 UTC (25 years, 3 months ago) by gwlarson
Content type: text/plain
Branch: MAIN
Changes since 3.5: +1 -0 lines
Log Message:
changed to dissolve when redrawing large numbers of samples

File Contents

# Content
1 /* Copyright (c) 1998 Silicon Graphics, Inc. */
2
3 /* SCCSid "$SunId$ SGI" */
4
5 /*
6 * Header for OpenGL cone drawing routines with depth buffer checks.
7 */
8
9 #undef NOPROTO
10 #define NOPROTO 1
11 #include "color.h"
12 #include "tonemap.h"
13 #include "rhdriver.h"
14
15 #ifndef int4
16 #define int4 int
17 #endif
18
19 extern struct ODview {
20 int sfirst, snext; /* first sample and first in next view */
21 short hhi, vhi; /* screen image resolution */
22 short hlow, vlow; /* block resolution */
23 int n2redraw; /* approx. number of samples needing redraw */
24 struct ODblock {
25 short nsamp; /* number of samples in block */
26 short nused; /* number actually allocated */
27 int first; /* first sample in this block */
28 int free; /* index for block free list */
29 float pthresh; /* proximity threshold */
30 } *bmap; /* low resolution image map */
31 int4 *emap; /* low resolution edge presence map */
32 int4 *pmap; /* high resolution presence map */
33 GLfloat *dmap; /* high resolution depth map */
34 } *odView; /* our view list */
35
36 extern int odNViews; /* number of views in our list */
37
38 extern struct ODsamp {
39 union ODfunion {
40 float prox; /* viewpoint proximity */
41 int4 next; /* next in free list */
42
43 } *f; /* free list next or proximity */
44 short (*ip)[2]; /* image position array */
45 TMbright *brt; /* encoded brightness array */
46 BYTE (*chr)[3]; /* encoded chrominance array */
47 BYTE (*rgb)[3]; /* tone-mapped color array */
48 int4 *redraw; /* redraw flags */
49 int nsamp; /* total number of samples */
50 char *base; /* base of allocated memory */
51 } odS; /* sample values */
52
53 #ifndef FL4OP
54 #define FL4OP(f,i,op) ((f)[(i)>>5] op (1L<<((i)&0x1f)))
55 #define CHK4(f,i) FL4OP(f,i,&)
56 #define SET4(f,i) FL4OP(f,i,|=)
57 #define CLR4(f,i) FL4OP(f,i,&=~)
58 #define TGL4(f,i) FL4OP(f,i,^=)
59 #define FL4NELS(n) (((n)+0x1f)>>5)
60 #define CLR4ALL(f,n) bzero((char *)(f),FL4NELS(n)*sizeof(int4))
61 #endif
62
63 #define OMAXDEPTH 32000 /* maximum depth value */
64
65 #define nextfree(i) f[i].next /* free pointers */
66 #define closeness(i) f[i].prox /* viewpoint proximity */
67 #define ENDFREE (-1) /* free list terminator */
68
69 #define odClean() odInit(odS.nsamp) /* clear samples */
70 #define odDone() odInit(0) /* free samples */
71
72
73 /*****************************************************************************
74 * Interface routines:
75
76
77 int
78 odInit(nsamps) : allocate and initialize memory
79 int nsamps; : number of samples to make available
80
81 If nsamps is zero, then this becomes a deallocation routine. If nsamps
82 is the same as last time, then this merely clears all data. The dev_auxview()
83 function may be called to determine the current view(s). The odAlloc()
84 function returns the number of samples actually allocated.
85
86
87 void
88 odSample(c, d, p) : register new sample value
89 COLR c; : pixel color (RGBE)
90 FVECT d; : ray direction vector
91 FVECT p; : world intersection point
92
93 If p is NULL, then the point is at infinity.
94
95
96 void
97 odDepthMap(vn, dm) : set depth map for the given view
98 int vn; : view number
99 GLfloat *dm; : depth map
100
101 Assign the depth map associated with view number vn. The map has
102 been preallocated, and won't be freed until it is no longer needed
103 (after an odAlloc() call). All depth values are the projected
104 distance along the view direction from the view origin. If dm
105 is NULL, then there is no depth map associated with this view.
106
107
108 void
109 odRedraw(vn, x0, y0, x1, y1) : region needs to be redrawn
110 int vn; : view number
111 int x0, y0, x1, y1; : rectangle to redraw
112
113 This call indicates that the given rectangular region in view vn
114 needs to be redrawn in the next call to odUpdate().
115
116
117 void
118 odRedrawAll() : everything needs to be redrawn
119
120 Redraw everything in all views on the next call to odUpdate().
121 Unless odRemap() is called, no new tone mapping will be done.
122
123
124 void
125 odUpdate(vn) : update the current view
126 int vn; : view number
127
128 Draw all new and undrawn sample values since last call for this view.
129
130
131 void
132 odRemap(newhist) : recompute tone mapping
133 int newhist; : flag whether to clear history
134
135 Recompute the tone mapping for all the samples in all the views
136 and redraw them on the next call(s) to odUpdate(). If newhist
137 is non-zero, then clear the previous sample history.
138
139 **********************************************************************/