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root/radiance/ray/src/hd/rhd_odraw.h
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Comparing ray/src/hd/rhd_odraw.h (file contents):
Revision 3.2 by gwlarson, Sun Dec 20 20:37:54 1998 UTC vs.
Revision 3.6 by gwlarson, Mon Dec 28 19:32:29 1998 UTC

# Line 17 | Line 17
17   #endif
18  
19   extern struct ODview {
20 +        int     sfirst, snext;  /* first sample and first in next view */
21          short   hhi, vhi;       /* screen image resolution */
22          short   hlow, vlow;     /* block resolution */
23 +        int     n2redraw;       /* approx. number of samples needing redraw */
24          struct ODblock {
25                  short   nsamp;          /* number of samples in block */
26                  short   nused;          /* number actually allocated */
# Line 27 | Line 29 | extern struct ODview {
29                  float   pthresh;        /* proximity threshold */
30          }       *bmap;          /* low resolution image map */
31          int4    *emap;          /* low resolution edge presence map */
32 +        int4    *pmap;          /* high resolution presence map */
33          GLfloat *dmap;          /* high resolution depth map */
34   } *odView;              /* our view list */
35  
# Line 109 | Line 112 | int    x0, y0, x1, y1;         : rectangle to redraw
112  
113   This call indicates that the given rectangular region in view vn
114   needs to be redrawn in the next call to odUpdate().
115 +
116 +
117 + void
118 + odRedrawAll()                   : everything needs to be redrawn
119 +
120 + Redraw everything in all views on the next call to odUpdate().
121 + Unless odRemap() is called, no new tone mapping will be done.
122  
123  
124   void

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