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root/radiance/ray/src/hd/rhd_odraw.h
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Comparing ray/src/hd/rhd_odraw.h (file contents):
Revision 3.3 by gwlarson, Mon Dec 21 13:17:01 1998 UTC vs.
Revision 3.7 by greg, Sat Feb 22 02:07:24 2003 UTC

# Line 1 | Line 1
1 < /* Copyright (c) 1998 Silicon Graphics, Inc. */
2 <
3 < /* SCCSid "$SunId$ SGI" */
4 <
1 > /* RCSid: $Id$ */
2   /*
3   * Header for OpenGL cone drawing routines with depth buffer checks.
4   */
# Line 17 | Line 14
14   #endif
15  
16   extern struct ODview {
17 +        int     sfirst, snext;  /* first sample and first in next view */
18          short   hhi, vhi;       /* screen image resolution */
19          short   hlow, vlow;     /* block resolution */
20 +        int     n2redraw;       /* approx. number of samples needing redraw */
21          struct ODblock {
22                  short   nsamp;          /* number of samples in block */
23                  short   nused;          /* number actually allocated */
# Line 110 | Line 109 | int    x0, y0, x1, y1;         : rectangle to redraw
109  
110   This call indicates that the given rectangular region in view vn
111   needs to be redrawn in the next call to odUpdate().
112 +
113 +
114 + void
115 + odRedrawAll()                   : everything needs to be redrawn
116 +
117 + Redraw everything in all views on the next call to odUpdate().
118 + Unless odRemap() is called, no new tone mapping will be done.
119  
120  
121   void

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